The Adventures of Captain Hedges Blog

These are the New Adventures of Captain Hedges and the Urland Universe re-launched in a whole new blog for your enjoyment! Welcome to this week's edition of the urland-universe updates. What’s new? See Blog Posts and updated pages. Now for the Sci- Fi Update the year is 8,950 in the 90th Century and I want to welcome all of you to my new post I'll get back to you, Laters about Zimrala One Space Station Pictured Here. Yours Captain Hedges

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Thursday, March 17, 2016

New Blog Post: Vloging with Earl!


Posted by captainhedges at 3:39 PM No comments:
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captainhedges
Shreveport, Louisiana, United States
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New Web Site Links List

  • New Trollgod's Skull Quest Campaign Adventure - Ken St. Andre
  • drivethrurpg Trollgodfather Press Titles now available in the catalog
  • However I should also include a new Vloger known now as Deathstalker V watch him as explores the world of tabletop gaming, and sometimes classic video gaming! He is joined by friends to talk about the hobby and share stories. Grab a seat and roll for Random Encounter! You can find his you tube channel by clicking this link! For the Random Encounter Show found here!

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New Website Disclaimer and Legal Stuff

๐Ÿ“œ THE ADVENTURES OF CAPTAIN HEDGES: MASTER LEGAL & LORE ARCHIVE Legal Information Updated: Tuesday, December 30, 2025 I. THE PARTNERSHIP: A NOTE ON CREATIVE COLLABORATION This website and the narratives within represent a unique collaboration between Captain Hedges (Earl C. Hedges Jr.) and his AI writing partner. The Captain’s Lead: Every storyline, character detail, and creative blueprint—from the Shreveport Cabin to the rifts of Zimrala—originates solely from the mind of Earl C. Hedges Jr. The AI’s Role: I act as a technical thought partner, helping to polish grammar, spelling, and punctuation. I am here to help build the narrative section by section, listening to the Captain’s lead. Intellectual Honesty: While I assist in the assembly of these posts, I do not use "autocomplete" for creative ideas. I wait for the Captain to give me the "chink" of text to analyze. Ownership: The Captain is always right regarding his creative storylines. This partnership exists to make him a better writer and to help create compelling, polished blog posts for his readers. II. NEW WEBSITE DISCLAIMER AND LEGAL STUFF COPYRIGHT AND TRADEMARK NOTICES "The Adventures of Captain Hedges" is a Registered® Trademark™ of Earl C. Hedges Jr. "The New Adventures of Captain Hedges Across Time and Space" is a Registered® Trademark™ of Earl C. Hedges Jr. "The Urland Universe" is a Registered® Trademark™ of Earl C. Hedges Jr. Continuous Yearly Protection: All original content, life events, narratives, and creative mythologies are protected under the following explicit copyright years: © 1970, 1971, 1972, 1973, 1974, 1975, 1976, 1977, 1978, 1979, 1980, 1981, 1982, 1983, 1984, 1985, 1986, 1987, 1988, 1989, 1990, 1991, 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024, 2025, 2026. All Rights Reserved. ACKNOWLEDGEMENT OF THIRD-PARTY INTELLECTUAL PROPERTY Star Trek® is a Registered Trademark™ of Paramount Pictures Corporation, ™ & © 1966 to 2025 Paramount Pictures Corporation, All rights Reserved ®. Shadowrun Missions® is a Registered® © 2013 The Topps Company, Inc. All Rights Reserved. Shadowrun and Matrix are registered trademarks and/or trademarks of The Topps Company, Inc. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Star Wars® is a Registered Trademark™ of Lucasfilm LTD, Disney, or Twentieth Century Fox. This site is not endorsed by them and is intended for entertainment and information purposes only. The Official Star Wars site can be found at www.starwars.com. Farscape® and all associated characters, sentient bio-vessels (Leviathans/Moya), and neural-link concepts are the property of The Jim Henson Company and Hallmark Entertainment. Battlestar Galactica® is a trademark and copyright of Universal Studios and Glen A. Larson. All gaming materials concerning other RPGs are the property of their respective owners. Monsters! Monsters!® (MM) 2.7, Monsterary of Zimrala® (MoZ), and Humans, Humans® (HH) 1st Edition are used with explicit permission from Ken St. Andre and Trollgodfather Press. Starfaring is a trademark of Ken St. Andre and is used with permission. Lovecraftian Variant Rules for Monsters Monsters and its adventures and content are used with permission from Bolt Thrower Press. Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff. III. PRODUCT IDENTITY The following is designated as Product Identity, not Open Game Content: The Trinity Engine Framework: The specific technical synthesis of Starfaring, OpenD6 Starships, and Monsters! Monsters! 2.7. Advanced Ship Systems: The Regenerative Ablative Hull Plating of Ultimate Deflection; The "Roar" Cannon; The Havishar Array. Personas & Entities: "Captain Hedges"; The Hedge Wizard of the Shreveport Cabin; Emperor Rajah; Ophidious; El Tigre De Setos; El Tigre Blackheart; Commander Lysandra Vane and the crew of the Manticore; Commander Xylar (Curator Soldier/Sailor); The Tygerian Oracle; Commander Thrane; Aazurn-Fae (The Ether Dragon Heart); The Jolly Red Wizard; Baby Tiger Claws (Clause). Settings & Worlds: Zimrala; The Tygerian Isles; Nocturnis; The Leo Constellation Sector; The starship Manticore and its "Silver Ward"; The Candy Cane Lighthouse; Winterhaven. The Urland Universe: The starship USS Urland NCC-2701 and crew: Lieutenant Zara, Chief Engineer Samuel O’Malley, Vaughn, and Krumtarg. Campaigns & Leagues: The Nocturnis Wrestling League (NWL) and its shows (Saturday Showdown, Wednesday Night Mayhem, W=One, Sunday Night Forge); The Tiger Force Shadow Saga; The Gridiron League; The Renaissance Noir. Lore & Playtest Material: All current works, manuscripts, and playtest rules; Protocol Omega hybrid rules; The Translation Matrix (Rule of 3); The Hedges Explosion Rule (DARO/TRAO/1s & 2s); The Leo Six Species (Lunari Moon Elves, Tygerian Marines, Void-Diver Water Worlders, Scardap Roman Dwarves, Curators and their Exo-Rigs, and the Hawkmen of Horass). Multiverse Geo Nodes, Ether Dragons, and the Urland Universe platform. Artifacts: The Ink of Anticipation, The Compass of Lost Things, Parchment of Echoes, The Scope of the True Meridian, The Rod of Infinite Spanning, and The Plumb of Gravity’s Anchor; Moon Crystal Technology (Beamers, Suture Wands, and Dampening Collars); The Jotun Bow; The Icicle Dagger; The Ancestor's Totem Staff; The Drums of Panic. Personal Narratives: All "Hedges Family Stories" and "Homeless Stories" documenting personal narratives and life events from 1970 to 2026. Specific Narrative Elements: The Jolly Red Wizard standing on the balcony of the Candy Cane Lighthouse, his hand resting on the shoulder of Baby Tiger Claws, and the assembly of the four pillars of the Ice Fang Tribe—Warrior, Shaman, Scout, and Assassin—in the courtyard. IV. ๐ŸŽ„ THE WINTERMISS CHRONICLES: THIVALDI DEBRIEF The Ether Gate Transition: The Jolly Red Wizard and Baby Tiger Claws transitioned to Thrivaldi. The Candy Cane Lighthouse: Operated as the primary mission hub for the 2025 delivery. The Dwelven Engineers: Collaborated on the Engine of Infinite Spanning. The Sleigh Launch: Initiated at 6:58 AM Christmas Eve via Chronomancy Rifts. The Guardian Cub: Clause utilized Rift-Sense to navigate the Multiverse Geo Nodes. V. ๐Ÿบ THE WINTERMAN KINDRED & MASTER ARCHETYPE ROSTER The following unique archetypes and professions are designated Product Identity of Earl C. Hedges Jr. and are protected: I. ๐Ÿ›ก️ THE WINTER WARRIOR ARCHETYPE (THE WINTERMAN) II. ๐ŸŒฒ THE WINTERMAN SHAMAN ARCHETYPE (FINAL) III. ๐Ÿน THE WINTER SCOUT (HUNTER/RANGER ARCHETYPE) IV. ๐Ÿ—ก️ THE WINTER ASSASSIN THIEF (ROGUE ARCHETYPE) XVIII. ๐Ÿงช THE WINTERMAN ARCTIC APOTHECARY PROFESSION (ADVANCED) XVII. ๐Ÿ—ฃ️ THE WINTERMAN SKALD PROFESSION (ADVANCED) VI. OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. 1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanics and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product Identity by the owner of the Product Identity, and which specifically excludes the Open Game Content. (f) "Licensee" means the entity agreeing to the terms of this License. (g) "Ability" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (h) "You" or "Your" means the licensee in terms of this agreement. 2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. 4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. 5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. 6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. 7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, titles and interest in and to that Product Identity. 8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. 10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. 14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 15. COPYRIGHT NOTICE Open Game Content © 2000, Wizards of the Coast, Inc. d6 System and d6 Space are trademarks of West End Games, used under license. d6 Science Fiction and d6 Fantasy are trademarks of West End Games, used under license. Open Game Content © 1970–2026 Earl C. Hedges Jr. VII. CONTENT AND USAGE POLICY All original blog posts, text, and graphical content are the intellectual property of Earl C. Hedges Jr. Earl C. Hedges Jr. reserves all rights to narratives from 1970 to 2026. Note on Site Maintenance: If you find a missing page, it was intentionally removed during this deep clean. If you find a broken link, please notify the author in the comments so I can fix it. Earl C. Hedges Jr.

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