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Sunday, May 3, 2026

"Star Chaser Initiative: The Tygerian Reach Sector Guide

 


The Tygerian Reach: Sector of the Sickle (Update 76-L)


In this update, we delve into the high-stakes navigation of the
Sickle of Leo, where the boundary between corporate law and total void-madness is paper-thin. Whether you are docking at the lead-lined asteroid of Station 76 or hiding in the golden ion storms of the Maw, this guide provides the D6 mechanics you need.

I. Primary Systems: The Sickle Line

Adhafera (The Corporate Core)

  • Classification: Banking Core Supreme World / AIU Sector Command

  • The Narrative: A planet-wide skyscraper metropolis. Every credit spent in the sector is logged here.

  • The Hazard: A vertical jump "straight up" from Adhafera leads directly into the Loe-Void. It is a desperate maneuver used to bypass the AIU blockade.

The AIU Beta Space Lane (The Prison Run)

You can jump directly from Adhafera to the Aiu-Beta Prison Moon, but doing so requires navigating a high-security corridor.

  • Requirement: Accessing this sector requires an AIU Clearance Level 3 (TN 30 Bureaucracy or Con check).

  • Failure: If you lack the proper clearance or fail the check, you will drop out of hyperspace into an AIU Frontier Patrol Blockade Zone. You will be immediately engaged by several patrol ships authorized to use lethal force to protect the prison sector.

The Void-Water Space Lanes (The Smuggler's Fork)

From the central hub of the Sickle, you can utilize the unstable Void-Water routes to bypass standard patrols. This path functions as a strategic fork in space:

  • Hanging a Left: Takes you deep into the Gilded Maw and the super-water world of Algieba.

  • Hanging a Right: Jumps you to the high-value coordinate point of Eta Leonis on the Badlands Frontier.

Pilot's Note: Navigating Void-Water requires a ship with a Class 0.5 Hyperdrive (like the Star Chaser) or a pilot with specialized "Void-Sovereign" training.



Aiu-Beta Prison Moon
  • Orbiting Adhafera. A desolate rock used for the "Long-Term Detention" of blockade runners and debt-dodgers.

Eta Leonis (The Frontier Boundary)

  • Classification: High-Value Coordinate Point / Badlands Threshold

  • The Narrative: This system marks the end of civil space. Crossing the Eta Leonis line means you are on your own.

  • Station 76: Hidden within the debris of Eta Leonis. This neutral, lead-lined asteroid port is the only place to refuel without an official AIU permit.



II. The Gilded Maw & Algieba the SUPER Water-World

  • The Gilded Maw (Nebular Cloud): A massive, sensor-opaque gold nebula that blankets a massive portion of the sector. It is the perfect place for a "Wolf in Sheep's Clothing" to disappear, but the Ion Storms are constant, draining shields and forcing the P-Series Droid to perform manual flight corrections.

The Gilded Maw (Nebular Cloud)

  • The Hazard: A sensor-opaque gold nebula filled with Deadly Ion Storms.

  • Mechanic: All Sensors and Communications rolls suffer a -2D penalty. Ships without reinforced shielding lose 1D of Hull (ignoring shields) for every hour spent inside.

Algieba (The Super Water-World)

  • Algieba (The Tygerian Fringe): Deep within the golden heart of the Maw lies this super-water world. Because it is shrouded by the nebula, its unmapped archipelagos—including Tyger’s Rest—remain a secret to the Banking Clans. This is where the City of Nocturnis and the Gridiron League operate far from the corporate eyes of Adhafera.

  • Classification: Super-Water World / Tygerian Fringe

  • Tyger’s Rest: A massive, moss-covered forested jungle island. From high orbit, the geography looks like a curled-up green sleeping tiger. This is the heart of the Tygerian resistance and the primary training ground for the Rangers.

  • The Economy: Home to the City of Nocturnis and the Gridiron League, operating from orbital industrial satellites to avoid the gravity-well's crushing pressure.

  • The Jungle: Home to the Tygerian Rangers and the densest, bio-diverse "Apex" forest in the Leo Galaxy.

  • The Port: Hidden beneath the "tiger’s chin" is a natural deep-water cove used for cold-starting smuggling runs into the Sickle

The "Void-Water" Trade Lanes

  • The Silk Road (Mainline): The safest, most direct route. Requires a verified Merchant Prince transponder. Expect an AIU scan every 2 parsecs.

  • The Shadow Run (High Risk): A narrow path through the Gilded Maw. Navigating this requires a Difficult (20) Astrogation check. Failure means taking 5D Ion Damage from the nebula.

  • The Dragon’s Tail (Smuggler's Secret): A chaotic jump-path leading to the Tygerian Fringe. Only usable by ships with a Class 0.5 Hyperdrive or a Void-Water Sovereign pilot.




III. The Verge: Boundary Politics

The Star Chaser frequently jumps the Sickle line to stay ahead of the law.

  • Klon Space: Dangerous, mechanical, and hostile. The Klon don't recognize "Merchant Prince" immunity.

  • Moon Elf Space: Elegant but isolationist. They possess advanced light-tech that can occasionally see through Adela's folding plates if the P-Series droid isn't careful.


IV. Navigation: The Sickle Jump

GMs should use the Sickle (Lion) Asterism as the jump-path.

  • To get from Adhafera to Algieba, a ship must "bend the sickle," a maneuver requiring a Difficult (20) Astrogation roll.

  • If you miss the jump, you risk drifting into Klon Space, where the "Law" is replaced by total mechanical annihilation.




V. The Loe-Void (Intergalactic Space)

Classification: Intergalactic Void / "Deadly 10" Hazard Zone GM Context: The Loe-Void is the terrifying emptiness outside the Leo Galaxy. To reach it, a ship at Adhafera must execute a high-angle, vertical jump "straight up" relative to the galactic plane. This is not a trade route; it is an act of desperation.

The "Deadly 10" Mechanic: Inside the Loe-Void, time and physics are broken. All non-essential systems on the Star Chaser begin to fail as reality itself warps.

  • Temporal Drift: For every 1 hour of game time spent in the Loe-Void, 1D days pass in the Leo Galaxy. This makes returning to a standard timeline difficult without a P-Series Droid handling the re-entry calculations (Difficult Navigation check).

  • System Strain: Every round, the GM rolls 1D. On a result of 1-3, one of the ship’s primary systems (Shields, Hyperdrive, Weapons, or Life Support) suffers a catastrophic "Deadly 10" failure, requiring immediate Difficult (20) Repair to restore.





VIII. The TRY 10,000 Void-Whales

Classification: Ancient Intergalactic Entity / Non-Scale Hazard Description: These are not animals; they are continent-sized, partially-phase-shifted entities that navigate the deep Loe-Void. They consume raw star-matter and the energy of hyperspace jumps.

Game Mechanics: The Void-Whales do not have "stats" in a traditional sense. They are environmental hazards with an agenda.

  • The Hyperspace Breach: If the Star Chaser is detected (Sensors very difficult), a Void-Whale may "breach" the hyperspace tunnel, forcing the ship back into real-space within the Loe-Void.

  • The Consumption: The Whales "feed" by draining energy. While in proximity, the Star Chaser loses 1D of Hull code (bypassing shields) every hour.




Campaign Use: The Ultimate Escape

Adela uses the Loe-Void as her final "Get Out of Jail Free" card. If the AIU blockade at Adhafera is absolute, she will order the vertical jump. It is better to face the Void-Whales and time-distortion than an AIU labor camp.


IV. GM Adventure Seeds

1. The Adhafera Vertical: 

  • The players are trapped at Adhafera. To escape a "Law-Class" Cruiser, they must jump into the Loe-Void. Can they calculate a return jump before a month passes in real-time?

2. The Green Tiger’s Heart: 

  • A Banking Clan survey drone has spotted the "Green Tiger" island on Algieba. The players must reach Tyger's Rest and deploy a sensor-jammer before the AIU orbital bombardment begins.
3. The Ghost of Station 76

  • The Setup: A localized time-rift from the Loe-Void has drifted into the Eta Leonis system, partially phasing Station 76 out of reality. The station is still there, but it’s "stuck" five minutes in the future. The Mission: Adola needs a specific manifest from the station’s lead-lined vaults. The players must navigate the Star Chaser into the "Ghost Station," retrieve the data, and jump out before the rift snaps shut, or they'll be trapped in a five-minute temporal loop forever.

4. The Gridiron Gambit
The Setup: On Algieba, a high-stakes Gridiron League match on an orbital satellite is being used as a front for a massive credit transfer between the Banking Clans and a Klon ambassador. The Mission: The players must use the "Merchant Prince" cover to dock at the satellite. While the match is in full swing, the Tygerian Ranger and the Pilfer Thief must infiltrate the luxury boxes to "redirect" the credits to the Tygerian resistance.


5. The Sleeping Tiger Awakes

  • The Setup: Deep-sea sonar from a Banking Clan satellite has detected an ancient Ether Dragon nest directly beneath the "chin" of Tyger’s Rest. The AIU is preparing a "Deep-Sinking" depth charge to clear the nest and claim the portal tech. The Mission: The players must dive into the super-water world's unmapped trenches. They need to either divert the AIU’s targeting sensors or wake the Dragons early to provide a "distraction" while they evacuate the City of Nocturnis.


6. Breach of the Void-Whale

  • The Setup: An AIU "Law-Class" Cruiser has cornered the Star Chaser near the Adhafera vertical jump point. To escape, Adola orders the jump into the Loe-Void, but they emerge directly in the path of a TRY 10,000 Void-Whale currently "breaching" a Klon harvesting fleet. The Mission: The ship is losing power as the Whale feeds. Players must coordinate the Engineering Droid and the P-Series Pilot to "sling-shot" around the Whale’s massive energy signature back into the Leo Galaxy before they are drained dry. 

 


Product Identity & Legal

The following items are designated Product Identity of Arthur Earl C. Hedges Jr. / The Adventures of Captain Hedges: * The Sovereign’s Reach (Sector 76-L): Including the specific navigational layout of the Sickle of Leo asterism as a jump-path.

  • The "Merchant Prince" Configuration: The specific technical "Wolf in Sheep’s Clothing" modifications of the Star Chaser.

  • Original Characters: Merchant Princess Adola, the P-Series Pilot Droid (Logic Unit 76-P), the Tygerian Ranger (Security Specialist), and the KDY-4 "Circuit" Engineering Droid.

  • Locations: The corporate world of Adhafera, the water-world of Algieba (including the City of Nocturnis and the Gridiron League), the hidden asteroid Station 76 at the Eta Leonis frontier boundary, and the Loe-Void (Intergalactic Space).

  • Visual Concepts: The "Green Sleeping Tiger" moss-covered jungle geography of the island Tyger’s Rest.

  • Lore & Entities: The TRY 10,000 Void-Whales and the "Deadly 10" temporal drift mechanics.

This work utilizes the Open D6 system; mechanics referenced from the D6 System are used under the Open Game License (OGL) v1.0a. All statistics provided are unofficial fan content and not an official product of the trademark holders.

© 2026 Arthur Earl C. Hedges Jr. All rights reserved.

PRODUCT LISTING: AIU "ENFORCER" PATROL GROUP FOR GMS TO USE UN THIER OPEN D6 GAMES

PRODUCT LISTING: AIU "ENFORCER" PATROL GROUP

Setting: The Leo Galaxy / Allied Interstellar Union (AIU) System: Open D6 / OGL v1.0a



I. THE VESSEL: "ENFORCER" LIGHT PATROL CRAFT

The backbone of AIU law enforcement, this 51-meter scout is designed for long-range patrols and securing the Leo Galaxy’s shipping lanes.

  • Scale: Starfighter

  • Skill: Space Transports: Law Patrol Craft

  • Crew: 15 (Can be operated by a skeleton crew of 4 droids + 1 Officer)

  • Passengers: 10 (Standard Brig Capacity)

  • Cargo: 250 metric tons | Consumables: 3 months

  • Hyperdrive: x1 (Backup x12) | Nav Computer: Yes

  • Maneuverability: 1D | Space: 5 | Hull: 5D | Shields: 1D

  • Sensors: Passive 20/0D, Scan 40/1D, Search 60/2D, Focus 3/3D

  • Weapons: * 3 Double Laser Cannons (Fire-linked Turret)

    • Fire Control: 2D | Damage: 4D+2


II. THE CREW ROSTER

AIU Space Patrol Officer

Type: Law Enforcement/Investigator 

  • DEXTERITY 3D: Blaster 4D, Brawling Parry 3D, Dodge 4D, Grenade 3D, Melee Combat 3D, Melee Parry 3D 
  • KNOWLEDGE 4D: Alien Species 4D, Bureaucracy: AIU 5D, Law Enforcement 6D, Planetary Systems 5D, Streetwise 5D 
  • MECHANICAL 2D+2: Astrogation 2D+2, Communications 3D+2, Sensors 4D, Space Transports 2D+2, Starship Gunnery 2D+2 PERCEPTION 4D: Bargain 4D, Command 5D, Con 4D, Gambling 4D, Hide 4D, Investigation 6D, Persuasion 5D, Search 5D, Sneak 4D 
  • STRENGTH 2D+1: Brawling 3D+1, Climbing/Jumping 2D+1, Lifting 2D+1, Stamina 3D+1, Swimming 2D+1 
  • TECHNICAL 2D: Computer Programming/Repair 3D, First Aid 2D, Security 4D, Space Transports Repair 2D Move: 10 Equipment: Heavy Blaster Pistol (5D), AIU Badge, Binder Cuffs, Chronometer, Commlink.


A-Series Med-Droid ("The Doctor")

Type: Meren-Data A-Series Medical Droid 

  • DEXTERITY 1D: Dodge 2D 
  • KNOWLEDGE 2D: Alien Species 4D, Languages 3D, (A) Medicine 5D
  • MECHANICAL 2D: (A) Bacta Tank Operation 4D 
  • PERCEPTION 2D: Injury/Symptom Diagnosis 4D STRENGTH 1D:
  • TECHNICAL 3D: Computer Programming/Repair 4D, 
  • First Aid 5D, (A) Medical Droid Repair 4D Move: 6


KDY-4 Tech Droid (Engineer)

Type: Kuat Shipbuilding KDY-4 Technical Droid DEXTERITY 2D: KNOWLEDGE 2D: Languages 4D, Physics 4D+2 MECHANICAL 2D: Space Transports Repair 5D PERCEPTION 2D: Search 5D STRENGTH 3D: Lifting 4D TECHNICAL 4D: Capital Ship Repair 5D, Computer Programming/Repair 7D, Droid Repair 6D, Security 5D Move: 7


P-Series Astrogation Droid (Pilot)

Type: Allied Systems P-Series Pilot DEXTERITY 2D: Vehicle Blasters 3D KNOWLEDGE 2D: Navigation 5D, Planetary Systems 4D MECHANICAL 4D: Astrogation 6D, Sensors 5D, Space Transports 6D, Starship Gunnery 5D PERCEPTION 2D: STRENGTH 1D: TECHNICAL 1D: Computer Programming/Repair 2D, Space Transports Repair 3D Move: 8


B-1 Assault Droid (The Muscle)

Type: AIU Standard Infantry Droid DEXTERITY 4D: Blaster 5D, Brawling Parry 4D, Dodge 5D, Grenade 4D+2 KNOWLEDGE 1D: Tactics 3D MECHANICAL 1D: PERCEPTION 2D: Search 3D STRENGTH 3D: Brawling 4D, Stamina 4D TECHNICAL 1D: Move: 10


III. THE ESCORT: "SCAVENGER" VULTURE DROIDS (6 UNITS)

These automated parasite fighters cling magnetically to the Enforcer’s hull, detaching to provide an immediate starfighter screen.

  • Scale: Starfighter | DEX: 3D | PER: 1D | STR: 2D

  • Space: 7 | Hull: 2D

  • Weapons: 2 Blaster Cannons (Fire-linked) | Fire Control: 2D | Damage: 4D

  • Ordnance: 2 Energy Torpedoes | Damage: 6D


PRODUCT IDENTITY & LEGAL

Product Identity: The following items are designated Product Identity of Arthur Earl C. Hedges Jr. / Striped Coast Studios: The Leo Galaxy, the Allied Interstellar Union (AIU), the "Great Reclamation" mission, the "Shreveport Cabin Celestial Annex," the "USS Urland Universe," the Klon, and the entity Ophidous.

Open Game Content: All statistics, skills, and mechanics derived from the Open D6 System are designated as Open Game Content under the Open Game License (OGL) v1.0a. All rights to the D6 System are held by their respective OGL owners.

© 2026 Arthur Earl C. Hedges Jr. All rights reserved.



The Adventures of Captain Hedges: The Star Chaser Initiative

 

Introduction: A Wolf in Sheep's Clothing

In the high-stakes trade lanes of the Leo Galaxy, survival requires more than just a fast ship—it requires a convincing lie. The Star Chaser is that lie. Meticulously upgraded to function as a "wolf in sheep's clothing," this tactical freighter allows its crew to navigate high-security space under a merchant facade. Beneath the hull, it packs the heavy armor, reinforced shields, and the raw sublight speed necessary to punch through an AIU blockade when the "Merchant Prince" disguise isn't enough.






Personal Log: Merchant Princess Adola

"Entry 76-C. Location: Deep Void-Water Lane. Status: Purged and Prepared."

"I’m done with amateurs. My last crew proved worthless enough to almost get me foreclosed on permanently by an AIU Enforcer. They panicked the moment the folding plates hitched during that scan. Idiots. If it weren't for my P-Series pilot drone keeping a sensor eye out and finding that gravity well, I’d be rotting in a Null-Field brig right now."

"The roster is cleared. I’ve kept the only one who didn't flinch—a Tygerian Ranger who knows how to handle the Star Chaser’s teeth without asking permission. With him on the guns and my P-Series droid at the helm, the 'Merchant Prince' facade is finally more than a mask—it’s a weapon. I'm smiling today... because for the first time in months, I don't have a single human amateur at the controls to mess up my profit margins."


Vessel Profile: The Star Chaser

Craft: Custom Modified Allied Systems Transport

Type: Tactical Blockade Runner / "Merchant Prince" Freighter

Scale: Capital

Length: 155 Meters

Skill: Capital Ship Piloting: Star Chaser

Attributes:

  • Maneuverability: 2D+2 (Custom Lateral Thrusters)

  • Space: 8

  • Atmosphere: 330; 950 kmh

  • Hull: 4D (Reinforced Durasteel w/ integrated shock absorption)

  • Shields: 2D+2 (Military-Grade Projectors)

  • Sensors: +1D, Range 75 (Enhanced Long-Range Scanner Suite)


Tactical Systems & Modifications

  • Folding Hull Plates: Physically hides all military-grade weapons and high-output fusion thrust systems. Deploys in 1 round.

  • Shielded Smuggling Compartments: Internal storage sacks integrated into hull bulkheads (5 cubic meters). Difficulty to Detect: 20+ (Very Difficult).

  • Transponder Spoofing: Advanced identity matrix broadcasting "Merchant Prince" clearance signals.

  • ECM Suite: Military-grade countermeasures; +2D Difficulty to enemy sensor locks/jams.

  • Bacta Tank Suite: Fully integrated medical recovery vats.

  • Internal Self-Destruct: Failsafe fusion-core overload to prevent capture.

  • Ablative Plating: Ceramic-composite layers for superior ship-to-ship defense.


Weaponry

  • 4 Twin Laser Cannons (Concealed/Folding)

    • Fire Arc: 2 Front, 1 Left, 1 Right

    • Fire Control: 2D | Damage: 4D+2

  • Retractable Ion Cannon

    • Fire Arc: Front

    • Fire Control: 3D | Damage: 5D (Ion Damage - Disables electronics)

  • Hidden Aft Concussion Launchers

    • Fire Arc: Back

    • Fire Control: 1D | Damage: 9D

  • Minelayer Array: Stern-mounted trailing hazard system (Damage 5D).

  • Tractor Beam Projector: Stern-mounted for loot recovery or debris clearing.

    • Fire Control: 2D | Damage: 4D (Grapple Strength)



WE NEED THE CREWS STATS HERE 


Merchant Princess Adola

Type: Merchant Princess / Tactical Commander Character Bio: Adola is a high-stakes blockade runner who operates under the guise of a legitimate luxury trader. She is cold, meticulous, and has zero patience for incompetence. After "purging" her previous crew of amateurs, she now commands the Star Chaser with a hand-picked team of specialists.

DEXTERITY 3D

  • Blaster: 5D

  • Brawling Parry: 4D

  • Dodge: 5D+1

  • Grenade: 3D+2

  • Pick Pocket: 4D+1

KNOWLEDGE 4D

  • Bureaucracy: 6D

  • Business: 6D+2

  • Law Enforcement: 5D

  • Languages: 4D+1

  • Planetary Systems: 5D+2

  • Streetwise: 5D

  • Value (Shreveport Silk): 7D

MECHANICAL 2D+2

  • Astrogation: 3D+2

  • Communications: 4D+1

  • Sensors: 5D

  • Starship Gunnery: 4D

  • Space Transports (Star Chaser): 5D

PERCEPTION 4D

  • Bargain: 7D

  • Command: 6D

  • Con: 6D+2

  • Gambling: 5D

  • Persuasion: 6D

  • Search: 5D

STRENGTH 2D

  • Brawling: 3D

  • Stamina: 4D

TECHNICAL 2D

  • Computer Programming/Repair: 4D

  • Security: 5D+1

  • Space Transports Repair: 3D+1


Move: 10 Force Sensitive: No Force Points: 1 Dark Side Points: 0 (She’s ruthless, but not evil) Character Points: 8 Wound Status: Healthy

Equipment: * Customized Hold-out Blaster (3D+2 damage)

  • Comlink (Long-range, encrypted)

  • Datapad (Encrypted with Merchant Prince cargo manifests)

  • 2,500 Credits (Working capital)

  • Formal Business Attire (Conceals light mesh armor, +2 physical)




P-Series Pilot Droid (Logic Unit 76-P)

Type: Repurposed Navigation & Flight Droid Character Bio: A specialized P-Series unit that has been extensively modified by Adola to handle the high-stress requirements of the Star Chaser. It has been purged of standard "safety protocols" that would prevent hazardous maneuvering, making it a cold, efficient ace at the controls. It communicates strictly in mission-essential data bursts.

DEXTERITY 2D

  • Blaster: 3D

  • Dodge: 5D

  • Vehicle Blasters: 4D

KNOWLEDGE 2D

  • Languages: 3D

  • Navigation: 6D

  • Planetary Systems: 5D

  • Streetwise: 3D+2

MECHANICAL 4D

  • Astrogation: 6D+2

  • Communications: 5D

  • Sensors: 6D

  • Starship Gunnery: 5D

  • Space Transports (Star Chaser): 8D

  • Starship Shields: 5D+1

PERCEPTION 2D

  • Command: 3D

  • Search: 5D+2

STRENGTH 1D

  • Lifting: 2D

TECHNICAL 1D

  • Computer Programming/Repair: 4D

  • Security: 4D

  • Space Transports Repair: 3D+2


Move: 8 Force Sensitive: No Force Points: 1 Character Points: 5

Equipped Modifications & Systems:

  • Interface Jack: Directly links to the Star Chaser’s Nav-Brain Array for a +1D bonus to all Astrogation calculations.

  • Internal Chronometer: Perfect timing for synchronized jump exits.

  • Hardened Logic Processor: Provides +1D to resist any electronic jamming or external hacking attempts.

  • Vocabulator: Basic speech synthesis (often used to deliver blunt, statistical warnings to the crew).


The Tygerian Ranger (Security / Weapons Specialist)

Type: Were-Tiger Bounty Hunter / Ranger

Character Bio: A formidable warrior hailing from the Tygerian Isles, this Ranger serves as the Star Chaser’s primary deterrent. He is a master of both ship-to-ship gunnery and close-quarters boarding defense. In his hybrid were-tiger form, he is a blur of striped fur and sharpened claws, making him a nightmare for any Banking Clan recovery team that manages to breach the airlock.

DEXTERITY 4D

  • Blaster: 6D

  • Brawling Parry: 5D

  • Dodge: 6D

  • Melee Combat: 5D+2

  • Melee Parry: 5D

  • Starship Gunnery: 7D

KNOWLEDGE 2D

  • Intimidation: 5D

  • Law Enforcement: 4D

  • Streetwise: 4D

  • Survival: 5D+1

  • Tactics: Blockade Running 5D

MECHANICAL 3D

  • Communications: 4D

  • Sensors: 5D

  • Starship Shields: 4D+2

  • Space Transports (Star Chaser): 4D

PERCEPTION 3D+1

  • Command: 4D

  • Hide: 5D

  • Investigation: 4D+2

  • Search: 6D

  • Sneak: 5D+1

  • Tracking: 6D

STRENGTH 4D

  • Brawling: 6D

  • Climbing/Jumping: 5D+2

  • Lifting: 5D

  • Stamina: 5D+1

TECHNICAL 1D+2

  • Blaster Repair: 3D

  • Security: 5D

  • Starship Gunnery Repair: 4D+1


Move: 12 (Hybrid Form) / 10 (Human Form)

Force Sensitive: No

Force Points: 1

Character Points: 10

Wound Status: Healthy

Special Abilities:

  • Tygerian Claws/Fangs: In hybrid form, the Ranger deals STR+1D damage in brawling combat.

  • Night Vision: Can see in near-total darkness, ignoring up to 2D of darkness penalties.

  • Apex Instincts: +1D to all Search and Tracking rolls involving scent or sound.

Equipment:

  • Heavy Blaster Pistol: (Damage 5D)

  • Leather Combat Duster: (+1D Physical, +2 Energy)

  • Vibro-Knife: (Damage STR+1D)

  • Encrypted Comlink: (Linked to Adola and the P-Series Droid)






Engineering Droid (Model: KDY-4 "Circuit")

Type: Heavily Modified KDY-Series Maintenance & Technical Support Droid

Character Bio: If Adola is the brain and the Ranger is the teeth, "Circuit" is the nervous system. This unit has been overclocked to manage the complex, non-standard energy requirements of a ship that hides military engines behind a civilian transponder. It lives almost exclusively in the engineering bay, speaking in binary chirps that the P-Series pilot translates for the rest of the crew. It is the only one Adola trusts to prime the fusion-overload failsafe.

DEXTERITY 2D

  • Dodge: 4D

  • Electroshock Prod: 4D+1

  • Fine-Work Welding: 5D

KNOWLEDGE 1D

  • Languages: 3D

  • Value (Technical Components): 5D

MECHANICAL 2D

  • Communications: 4D

  • Sensors: 4D+2

  • Starship Shields: 5D

  • Space Transports (Star Chaser): 5D

PERCEPTION 2D

  • Investigation: 4D

  • Search: 6D (Optimized for leak detection)

STRENGTH 3D

  • Brawling: 4D

  • Lifting: 5D

  • Stamina: 5D

TECHNICAL 4D

  • Capital Ship Repair: 6D

  • Computer Programming/Repair: 7D

  • Droid Repair: 5D

  • Engineering: Fusion Core 6D

  • Security: 5D+2

  • Space Transports Repair: 6D+2


Move: 7 (Internal wheels/treads optimized for crawlspaces)

Force Sensitive: No

Force Points: 1

Character Points: 7

Equipped Modifications & Systems:

  • Scomp Link: Provides a +1D bonus when interfacing directly with the Star Chaser’s central computer or nav-brain.

  • Integrated Toolkit: Includes a soldering iron, laser welder, and fine-tuning sensors (+1D to repair rolls).

  • Hazard Sensors: +2D to Search rolls for detecting gas leaks, electrical shorts, or radiation spikes.

  • Magnetic Feet/Treads: Allows the droid to perform exterior repairs while the ship is in transit or in zero-gravity environments.




Propulsion & Engineering: The Heart of the Chaser

Sub-Light Drive System The ship utilizes a high-output ion turbine system modified specifically for breaking blockades.

  • Space Speed 8: Top-tier velocity for a 155-meter vessel, ensuring it stays ahead of most Corporate Sector enforcers.

  • Atmosphere Speed 330 (950 km/h): Optimized for high-velocity maneuvers even within a planetary gravity well.

  • Optional Gravimetric Drive: For GMs using custom D6 rules, this drive starts at a lower base but gains +1 Space Speed every round of movement (up to a safety limit of Speed 9).

Hyperspace Propulsion The Star Chaser utilizes a dual-drive system for long-range flight.

  • Primary Hyperdrive (Class 1 or 0.5): Highly illegal modifications that reduce the difficulty of Astrogation checks when jumping past mass shadows or interdictor cruisers.

  • Nav-Computer (Tri-Cylinder Array): While the hull is standard tech, the "Brain Cylinder Laboratory" provides the logic. These three preserved "volunteers" grant a +1D bonus to hyperspace calculations by utilizing human-like leaps of logic that standard digital CPUs can't replicate.


Engineering Modification Mechanics

For Galaxy Masters looking to push their ships further:

  • Maneuverability Upgrades: Adding lateral thrusters for a +1D increase is a Difficult task and costs 15% of the ship’s original price.

  • Jury-Rigging: Using the Technology skill, the crew can boost a system by up to +4D for a single task. Warning: Rolling a "1" on the Wild Die results in catastrophic thruster misfires or jammed folding plates.

  • Fuel Consumption: High-performance jumps consume fuel rapidly, often limiting the vessel to a few consecutive jumps before requiring a refueling stop in a neutral port.





Engineering Bay Systems

  • Automated Repair Vats: Linked to the ship's Bacta Suite, these systems allow the KDY-4 to prioritize power to the medical vats or the engines during a crisis.

  • Fusion-Core Overload (Self-Destruct): The KDY-4 is the only crew member authorized to prime the manual failsafe. It requires a Moderate (15) Computer Programming check to activate under combat conditions.




The "Merchant Prince" Legitimate Manifest

To any AIU inspector or Banking Clan patrol, the Star Chaser appears to be a high-end luxury transport. Adola keeps the following items in the main hold to justify her travel through restricted "Void-Water" lanes:

  • Shreveport Silk: 200 bolts of premium, high-gloss trade fabric. It’s bulky, heavy, and serves as excellent physical padding for the hidden weapon housings.

  • Kernosan Snails: 40 pressurized barrels of live delicacies. The constant humming of their life-support tanks helps mask the low-frequency vibration of the illegal Deuterium Tritium fuel cells.

  • The Sphinx Collection: 12 life-sized antique statues. These are the hold’s real "anchors." Hollowed out and lined with lead, they are the only reason the ship's massive energy signature doesn't trigger every sensor array in the Leo Galaxy.

Galaxy Master Tip: If the crew is boarded, they must succeed in a Difficult (20) Persuasion or Conartist check to keep the inspectors focused on the "fragile" statues and away from the lead-lined seams.



Recruitment Drive: Additional Crew Archetypes

If your players are looking to join Adola's roster, they can step into these roles:

  • The Pilfer Thief: Not every problem is solved with a laser cannon. The Pilfer Thief specializes in "unauthorized cargo transfers" and bypassing high-security locks on Banking Clan vaults. They are essential for retrieving the lead-lined Sphinxes without tripping the alarms.

  • The Void-Water Sovereign: A navigator with a near-mystical connection to the "Void-Water" lanes. They can "feel" the shifts in gravimetric pressure, allowing the ship to take shortcuts that would shred a standard nav-computer.

  • The Corporate Defector: A former AIU clerk or Banking Clan auditor who knows the paperwork. They provide a +2D bonus to all Con or Bureaucracy rolls when Adola is being boarded by "the Law."

  • The Heavy Loader: A high-strength character (possibly another Tygerian or a heavy droid) dedicated to the rapid movement of the Shreveport Silk and Snail Barrels during a hot extraction.

Conclusion: The Profit of Secrecy

The Star Chaser is more than a ship—it is a mobile masterclass in deception. In a galaxy where the Banking Clans and the AIU Space Patrol hold all the cards, Adola and her crew prove that a well-placed lie and a Class 0.5 Hyperdrive are the only things that truly matter.

Load the silk, check the nav-brains, and keep your finger on the self-destruct. In the Leo Galaxy, you're either a wolf or you're cargo.


Call to Action

Ready to run the blockade?

Leave a comment below: 

IF YOU ARE A LEO GALAXY MASTER RUNNING THIS CAMPAGIN OR NOT 

If you were on the crew WHEN YOU PLAYED THIS CAMPAGIN 

Product Identity & Legal

Product Identity: The specific "Standard Tech" configuration of the Star Chaser, the "Folding Plate" concealment mechanic, and the character affiliation with Merchant Princess Adola are Product Identity of Arthur Earl C. Hedges Jr. / The Adventures of Captain Hedges. Notice of Ownership: All D6 mechanics are used under the OGL v1.0a.

© 2026 Arthur Earl C. Hedges Jr. All rights reserved.