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Sunday, June 7, 2026

BLOG ENTRY: SUNDAY MORNING RISING – STORM ON THE 12-MILE BAYOU


Captain's Log: Sunday Morning Rising

Good morning, everyone! The bayou here in Shreveport, Louisiana, is buried deep under some seriously stormy weather for this Sunday Morning Rising. The rain is coming down in sheets, the wind is kicking up the moss on the cypress trees, and I am doing my absolute level best to stay dry indoors. I wish I could say I managed that yesterday—I got myself entirely soaked, yes, including behind the ears! There’s nothing quite like a sudden Louisiana downpour to remind you who is really in charge out here on the water.



This pre-dawn stillness, watching the rain and fog obscure the Cypress Shadow B&B and the winding 12-Mile Bayou, is a fitting moment for CATCH-UP. With sunrise not until 7:04 AM, and the bright, waning gibbous Moon (59.7% illumination) preparing to set at 4:21 AM, I have much to catch up on. This log serves as that vital reflection, particularly as I have been deep in writing all-new gaming books for both old, established universes and brand-new campaign settings that I'm running in my games. Pushing through these complex settings keeps the mind sharp and the dice rolling.

I wish I could say I managed that yesterday. I got caught right out in the teeth of the storm, and let me tell you, I got myself entirely soaked—yes, including behind the ears! There’s nothing quite like a sudden Louisiana downpour to remind you who is really in charge out here on the water.



The Ghost Riders in the Sky

(A modular add-on section derived from the specific 'Ghost Riders' image generated in this conversation.)

While the custom "12-Mile Bayou: Open D6 Swamp Dread Weather Tables" already detailed in this post provide the immediate mechanics for the stormy atmosphere, our collaborative image generation has added a new layer of existential dread to this Sunday morning rising.

You asked me to add ghost riders riding ghost steads (horses) across the sky, like the song. This custom image visualization of your specific Shreveport setting—built from your own uploaded content—is crucial. As you saw, the rustic log cabin of the Cypress Shadow B&B, which was personally defended by my family, is shown precariously positioned on a rugged ridge at the very edge of a mist-filled chasm. This is a dramatic, localized visualization of the "swamp dread" we discuss.

The dark, turbulent sky, filled with bruised purple-grey clouds and constant lightning, became a canvas for the specters I was commanded to summon. In direct accordance with your request, I visualized a spectacular procession of multiple Ghost Riders on their Ghost Steeds, thundering across the heavens.

The image I have created shows multiple translucent, spectral figures, including distinct hooded riders and dynamic cowpoke forms, some in a standard gallop, others mid-lasso-throw. Crucially, they are shown in relentless pursuit of phantom, ghostly cattle across the cloudy expanse. The intense lightning illuminates the cold, spectral edges of their forms and the glowing track they follow. This visual perfectly frames the philosophical depth of a "friendship breakup," turning the abstract idea of a persistent, unreachable "catch" into a tangible, high-octane cosmic vision that fits perfectly with the Shreveport Cabin lore and the Captain Hedges persona. It adds an unforgettable visual anchor to the post, bridging the gap between your established writing and the creative vision we just manifested.

Here are your official celestial and meteorological readouts to keep you anchored for today’s stormy Sunday SCREEN INSERT PANEL FOR THE 12-MILE BAYOU FEEL FREE TO DOWNLOAD THE IMAGE



  • Sunrise: 6:07 AM CDT

  • Sunset: 8:20 PM CDT

  • Moonrise: 12:59 AM CDT (Waning Gibbous, 59.7% illumination)

  • Moonset: 12:30 PM CDT

  • Full Weather Report: We are looking at a humid, high-precipitation day with an ambient temperature sitting around 86°F, though the real-feel is pushing 96°F thanks to an oppressive 72% humidity. Scattered thunderstorms are moving heavily through the area with a 35% chance of rain persisting well into the evening, dropping to a low of 76°F under total cloud cover. Winds are sustaining out of the south at 10 to 11 mph.

12-Mile Bayou: Open D6 Swamp Dread Weather Tables

Table I: Storm Intensity (Roll 1D6)

RollWeather ConditionMechanical Effect (Open D6 System)
1Oppressive Humid Heavy FogVision is strictly restricted to short range. Add a +2 to Difficulty Numbers (DN) for all long-range navigation and perception checks.
2Steady Bayou DrizzleWet equipment makes things slick. All Agility-based skill rolls involving fine manipulation or steady footing suffer a -1D penalty.
3Scattered ThundershowersSudden blinding flashes and booming thunder clones. Characters must succeed on a Moderate (DN 15) Willpower check or suffer a -1D penalty to initiative due to sheer distraction.
4Torrential DownpourDriving rain mimics the weight of the water. Flash floods trigger localized hazards. All active movement tasks require a Difficult (DN 20) Stamina roll.
5Gale-Force ThunderstormHigh winds shake the canopy. Falling cypress limbs deal 3D6 damage on a failed Reflex/Dodge roll. Cybernetics, machinery, and technomancy arrays experience heavy static interference.
6The Maw of the Ophidian StormThe sky turns a bruised, unnatural violet. Complete elemental chaos. Forces an immediate roll on the Swamp Dread Severity Table below.
Table II: Swamp Dread Severity (Roll 1D6)
RollDread EffectGameplay Manifestation
1-2Chilled to the MarrowThe weight of the rain saps physical resolve. Characters lose 1 pip from all Agility attributes until they find dry shelter and a heat source.
3-4Murky VisionsThe shifting bayou water reflects ancient horrors. Characters must pass a Difficult (DN 20) Mental Defense check or experience auditory hallucinations of an encroaching dark empire.
5The Sinking SiltSolid ground gives way into bottomless black mud. Requires a co-op lifting check (Strength DN 18) to pull an ally out before their heavy gear is waterlogged and permanently ruined.
6+Swamp MadnessThe psychological dread takes total hold. The character is completely incapacitated by existential terror or reckless panic for 1D6 rounds as the storm reaches its crescendo.
What's Happening at the Cabin

While the rain beats against the tin roof of the cabin on this Sunday morning, I haven't just been staring out the window. I've been deep in writing mode, crafting all-new gaming books for both old, established universes and brand-new campaign settings that I'm running at my table.

To bring the stormy atmosphere of the Shreveport bayous straight into your next tabletop session, I’ve put together these custom environmental tables using the Open D6 Swamp Dread mechanics. When the weather turns foul over the 12-Mile Bayou, use these charts to see how the elements test your players' resolve.

Note: Add a +1 modifier to this roll if characters are completely soaked to the skin or have been exposed to the storm without shelter for more than 4 hours.

The rain isn't slowing down, but neither is the printing press here at the cabin. Being tucked away inside means my desk is currently buried under layout notes, stat blocks, and lore drafts. I have been deep in writing all-new gaming books for old established and new campaign settings that I am running in my games. Pushing through these complex settings keeps the mind sharp and the dice rolling, even when the weather outside is working overtime to wash the roads away.



Command School Faculty Log: Supplemental & Epilogue

In conclusion to this multifaceted log, the rain isn't slowing down, and neither is the creative press. Pushing through these complex settings and localized terrors keeps the dice rolling and the mind sharp, even when the biological adversary tries to overstay its welcome.

My immediate assignment, however, is a far more personal kind of catch-up. I have been reassigned to Starfleet Academy, to serve as an Instructor at the Command School here on Earth. My mission: to train an all-new group of cadets who will ultimately serve as my new crew aboard my new starship.

Teaching these cadets—watching the same fire I once carried ignite in their eyes—is a powerful reminder of how my own path was shaped. But in the quiet hours, it forces me to reflect on the nature of duty and distance, especially when you step off the deck of a vessel and onto solid ground. When you are centuries removed from the soil of Zimrala, your crew becomes your family. We build a life together, much like the pioneers who settled Red Rock or the brave souls mentioned in the annals of How to be a Starferror  Across the Universe!. Our roots here are not in soil, but in shared duty and survival.

But reassignments are the only constant in this life.



I’m reflecting on the visceral pain of a "friendship breakup"—when a peer who has been your closest brother or sister in arms is reassigned to a different sector. The grief is deep. It can feel as overwhelming as a romantic loss. We must learn to cope by accepting that everyone has different needs and seasons for connection. Some relationships are for a season, some for a unique reason, and some, rare and valuable, are meant to last. Cultivating a non-judging attitude toward yourself for feeling this grief, and toward them for their path, is the only way to recover. We are Tygerians, and our honor demands we process our sorrow with grace.

As the fog rolls off the bay and I prepare to train this next generation of leaders, I draw strength from ancient words: Psalm 34:18 says, "The Lord is close to the brokenhearted and saves those who are crushed in spirit." That Grace is a steadying force, whether navigating a nebula or a quiet office at the Academy.

The sun will set tonight at 7:31 PM. For now, I step back into the role of Instructor, with a new purpose on the horizon.

In conclusion to this multifaceted log, the rain isn't slowing down, and neither is the creative press. Pushing through these complex settings and localized terrors keeps the dice rolling and the mind sharp, even when the biological adversary tries to overstay its welcome.

When the thunder shakes the cabin walls and the winds whip across the 12-Mile Bayou, I am reminded that the physical weather is often a mirror for the internal battles we face. The storms of life have a way of catching us out in the open when we least expect it, leaving us soaked and disoriented. Yet, even in the middle of the most violent tempest, there is a anchor for our souls. As Mark 4:39 reminds us when the storm raged on the sea: "He got up, rebuked the wind and said to the waves, 'Quiet! Be still!' Then the wind died down and it was completely calm." That same steadying voice is what guides a commander through the dark, whether navigating a biological illness, a painful shift in personal alliances, or a literal downpour on the ridge.

As the storms roll through our area on this June morning, I have to ask you all a question: What will your Sunday look like today? Are you staying dry inside with a good book, or are you brave enough to face the elements?

Yours for now,

Captain Hedges



Product Identity & Legal

The following items are designated Product Identity of Arthur Earl C. Hedges Jr. / The Adventures of Captain Hedges: The unique narrative of Captain Hedges as an instructor at Starfleet Academy Command School training a new starship crew, the location and detailed composition of the Cypress Shadow B&B (stilted, two-structure build on a ridge), and the localized "12-Mile Bayou" setting and associated "Swamp Dread" mechanics.

This work utilizes the Open D6 system; mechanics referenced herein are Open Game Content under the OGL v1.0a. Star Trek and all related terms are used under non-commercial fan content rules and remain the property of Paramount Global. All rights to the Starfaring crystal mechanics are the sole property of Ken St. Andre. All rights reserved. © 2026 Arthur Earl C. Hedges Jr.

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Thursday, June 4, 2026

๐Ÿ›️ THROWBACK THURSDAY: THE BIRTH OF THE SOUTHERN TRIBE SAVE FOR WHEN THE KICKSTART LAUNCHES

๐Ÿ›️ THROWBACK THURSDAY: THE BIRTH OF THE SOUTHERN TRIBE



THE "BEHIND THE SCROLLS" STORY

A lot of people ask how the Tygerian Southern Tribe ended up as the elite protectors of the Cat Goddess in the Monsterary of Zimrala. It’s a story of two creators coming together.

When Ken St. Andre was building out the lore for Sekhmet, he reached out and asked me a pivotal question:

“Would it be okay if I added a Southern Tribe of Tygerians to be the Cat Goddess’s Elite Guards?”

My answer was an immediate YES.

WHY THEY SERVE

But it wasn't just about putting cat-men in Egyptian armor. Ken took that concept and wove a deep spiritual thread through it. He wrote about Sekhmet calling to the Tygerians, and them answering because they didn't just see a powerful ruler—they saw an Avatar of their own Creator Goddess.

For the Southern Tribe, guarding the Pharaoh and the Temples of Sekh-Atem isn't a job or a mercenary contract. It’s a divine calling. They are the "Avatar’s Shadow," protecting their Mother-Goddess with a ferocity that only a Tygerian can muster.

THE LEGACY & THE KICKSTARTER

This collaboration is what makes City-State of the Immortal Cat Goddess so special. It merges the nomadic, tribal spirit of my Tygerians with the high-fantasy, ancient majesty of Ken and Steve's Egyptos.

And the timing couldn't be better—THE KICKSTARTER IS NOW LIVE!

A brand-new project by the creative team that brought you the original Citybooks, Classic Tunnels & Trolls, Grimtooth's Traps, and Monsters! Monsters! is officially running. This campaign features full-color campaign books exploring ancient, mythic cities ruled over by powerful goddesses on worlds of deep magic:

  • City-State of the Immortal Cat Goddess Campaign Book: An 80 to 120-page full-color volume detailing major locations in a mystical ancient Egyptian city, including the Mummification Temple, lighthouse, library, taverns, docks, underground lairs, shops, a house of healing, and even a zoo!

  • Over 50 Characters Included: Features more than 50 characters fully described for use in ANY RPG and specifically for the Monsters! Monsters! RPG by Ken St. Andre.

  • All-Star Contributors: Contributors to this book include Ken St. Andre, Stefan Jones, David Moskovitz, Earl C. Hedges Jr., Debora Kerr, Steven Crompton, and others.

  • Hidden City of Lamasthu Campaign Book: An 80 to 100-page full-color book inspired by H.P. Lovecraft's descriptions of ruined cities where Cthulhu's worshippers dwell.

  • Horrific Locations: Includes strange and horrific locations like the hatchery, the Pit, Lamasthu's palace, Cthulhu's temple, a torture complex, the place of transformation, and the Labyrinth where the Sumerak live.

You can slot these individual establishments separately into your existing campaign, or use the entire city maps as an all-new sandbox campaign on Zimrala!

๐Ÿ‘‰ BACK THE KICKSTARTER ON OUR LIVE CAMPAIGN PAGE!

CAMPAIGN ADD-ONS & DIGITAL EXCLUSIVES

Looking to round out your tabletop package? You can customize your pledge right now with these incredible, 100% human-artistry add-ons:

  • Monster's Apprentice Game Magazine (Printed): The physical edition of our Egyptos-themed tribute magazine containing gaming articles, rules, and fiction. Contains NO A.I. art or writing.

  • Monster's Apprentice PDF Download: A high-quality digital download of the 48-page color magazine containing Ken St. Andre's new solo "Jungle of Zim", a GM adventure by Debora Kerr, a trap article, monster rules, and an interview with artist Rob Carver. Contains NO A.I. art or writing.

  • Cthulhu Vinyl Sticker (2" x 3.5"): Show your Cthulhu loyalty to Lamasthu with this high-quality vinyl sticker, perfect for notebooks, windows, or your car. (+$3)

  • 3 Monster Roll-up Dice: Unique 19mm 6-sided dice with numbers 7–12 instead of 1–6. Developed by Ken St. Andre in 2015 for rolling higher-level monsters like Zim and Dragons. Features engraved pips in blue or black, with special character generation instructions included in one of the new campaign books. (+$6)

  • 3 Crystal Skull Dice: High-quality engraved Chessex d6s featuring a Skull on the 1 position. Available in Clear Red, Clear Teal, or a custom mix. (+$6)

  • 3 Cthulhu Dice: High-quality engraved Chessex d6s featuring Cthulhu on the 1 position. Available in Dark Green, Slime Green, or a custom mix. (+$6)

  • M!M! Official Dicebag: A green felt dicebag featuring a black drawstring and the official M!M! Zim Troll logo on one side. (+$7)

  • 2-Sided Color Map (Zimrala & Dungeon): A large 18 x 24 inch glossy map. One side features a tactical Dungeon grid built for miniatures and standees, while the reverse features a detailed world map of Zimrala. Includes the PDF version. (Available for printed reward tiers). (+$9)

  • M!M! GM Screen: A heavy, thick, 6-panel glossy printed screen. The front displays full-color cover art from the new campaign books, while the back features rapid-reference tables for Saving Rolls, 31 Monster Kindreds, Chaos Factor, Stunting, Spell Lists, Weapons, and Armor. (+$10)

  • Standees Cards (Sets 2–4): Three printed color cardstock sheets (roughly 8 x 11 inches) containing up to 25 different two-sided miniature-scale characters and monsters to cut and fold. (+$10)

  • Trail to Zimrala Solo: A Western-themed solitaire and GM adventure by Ken St. Andre set in the 1870s Utah Territory near Skinwalker Ranch. Team up with the skilled warrior Erika Amerika to track a dimensional gate invasion stemming from Zimrala. (+$10)

  • City State Goddesses Map Guidebook: A 32-page saddle-stapled booklet providing quick-reference, paragraph-length descriptions for all numbered points of interest on the two city maps. Contains NO A.I. images or text. (+$12)

  • Toughest Dungeon in the World Solo: Ken St. Andre's classic 1980 Judges Guild adventure, expanded to a 48-page monster-mash edition with new illustrations and graphics by Phil Longmeier and Steve Crompton. (+$14)

  • Trail to Zimrala Solo (Signed Edition): The unique 1870s Western-horror solo module, personally signed by author Ken St. Andre and artist Steven S. Crompton. (+$14)

  • Jungle Jeopardy Solo: A printed M!M! solo module focusing on surviving the demon-filled northern jungles of Zimrala, written by Ken St. Andre. (+$14)

  • Trollgod's Crystal Caverns Solo: The classic subterranean printed solo adventure designed by Ken St. Andre. (+$14)

  • Monsters! Monsters! Zero Edition (1976 Draft): An authentic look at RPG history, printing Ken St. Andre's unreleased early draft of the M!M! rules with personal 1970s artwork from Rob Carver, Ernest Hogan, and others. (+$14)

  • Mission for a Cat Goddess Solo Adv: Brought to Zimrala by Sekhmet to retrieve a fabled crystal skull from an ancient pyramid. This printed edition includes full maps and character stats so you can seamlessly run it as a face-to-face GM adventure. (+$15)

  • Lamasthu's Lair (Solo & GM Scenario): A high-stakes subterranean cavern crawl on Zimrala to rescue human children from troglodyte captors. Direct contact with deities and risk of monstrous transformation are guaranteed. (+$15)

  • Humans! Humans! Rules Supplement: A 1st Edition rule supplement written by Ken St. Andre detailing how to create, train, and equip human characters, introducing Professions, Skills, and rules for enhanced avatars like Vampires hiding in human form. (+$15)

  • Monsters! Monsters! 2.0 RPG Rulebook: A printed copy of the classic 2020 2nd Edition rulebook. This 60-page saddle-stapled volume contains all the fundamental rules and a full starter GM adventure. (+$16)

  • Original Sorcerer's Apprentice Magazine #15: A pristine vintage copy from the archives featuring a mini-solo by Ken St. Andre, Michael Stackpole's T&T skill rules, and fiction by Robert E. Vardeman. Signed by Steven Crompton, whose interior art is featured. (Only 6 copies available total!) (+$21)

  • Original Published Tabletop Art Piece: Own an original, hand-drawn illustration by Steven S. Crompton published in an official Monsters! Monsters!, Tunnels & Trolls, Grimtooth's Traps, or classic comic book. Backers can choose between gaming or comic themes to be shipped with their print items. (+$29)

  • Monsters! Monsters! 2.7 Spiral-Bound Rules: A full printed copy of the comprehensive 96-page 2.7 core rulebook. Wire-bound to stay perfectly open and flat at your gaming table without wearing down the spine. (+$35)

  • Trollgod's Skullquest Hardback: A massive campaign travelogue detailing the Trollgod's journeys across Zimrala. Features over 60 fully statted monsters, 50 unique items, encounters with deities, maps, and campaign scenarios compatible with any RPG system. (+$39)

  • Monsterary of Zimrala (MoZ) Hardback: The comprehensive creature guide detailing over 110 unique, illustrated monsters set against the background of the fantasy world of Zimrala. (+$48)

  • Monsterary of Zimrala (Slipcased Edition): The premium, ultimate collector's edition of the MoZ hardcover, safely protected inside a beautiful custom-fitted archival slipcase. (+$98)

WHAT THIS MEANS FOR YOUR GAME

If you are a Game Master running an adventure or a mission in Sekh-Atem during the Kickstarter campaign, keep these tactical lore pieces in mind for your sessions:

  • The Guard is Loyal: You cannot bribe a Southern Tribe Elite. They aren't serving for bronze or gold coin; they are serving for the protection of their very soul.

  • The Sight of the Goddess: Because they revere Sekhmet as their Creator, they treat her commands as absolute, unquestionable law.

  • Tygerian Instincts: They bring the rugged, home-brew toughness of the Tygerian Isles straight to the refined, stone-carved streets of the Egyptos.

๐Ÿ“œ PRODUCT IDENTITY & LEGAL

The following items are designated Product Identity of Arthur Earl C. Hedges Jr. / The Adventures of Captain Hedges: The world of Zimrala, the Tygerian Isles, the Ether Dragons, the Tiger Force Shadow Saga, the specific "Hedge Wizard of the Shreveport Cabin" persona, and the "Royal Cartographer" archetype. Monsters! Monsters! and Humans! Humans! (1st Edition) are trademarks of Ken St. Andre and Trollgodfather Press and are used with permission. The statistics and game mechanics provided herein are designated as unofficial playtest material for the Tygerian Isles campaign setting. © 2026 Arthur Earl C. Hedges Jr. All rights reserved.

Monday, June 1, 2026

Why I’m Reclaiming the Classics: Rediscovering Star Wars D6

 



It’s funny how the stars align. While recently rummaging through my storage unit, I found myself flipping through my old Star Wars books—those classic West End Games resources that defined so many nights at the gaming table. Looking through them, I was reminded of a post I wrote back in 2016, grappling with the balance between the "crunchy" systems of the modern era and the sheer, cinematic ease of the original D6 incarnation.

The Problem: Complexity vs. Imagination

We live in an age of infinite rules. Modern gaming often feels like it's competing to see who can provide the most granular simulation of a firefight. But in that pursuit of "realism," I realized we were losing something vital: the speed of the narrative.

When I open an original D6 sourcebook, I’m not bogged down in pages of modifiers. I’m looking at high-concept adventure hooks, evocative descriptions, and a system that rewards doing something cool over simply moving a token on a grid.

The Solution: Embracing the "Old Way"

My decision to return to the D6 system isn’t just about nostalgia—it’s about reclaiming the rhythm of a good story.

  • Cinematic Flow: The dice pool system keeps the action moving at the speed of the films.

  • Minimal Prep, Maximum Adventure: These resources were built for Game Masters who wanted to get to the "what happens next" rather than the "what does this rulebook say."

  • The Power of Product Identity: Returning to these mechanics allows me to integrate my own creative worlds—like the Tygerian Isles or the world of Zimrala—into a framework that feels like home.

Getting Back into the Cockpit

Although I have been away from the traditional Star Wars table for a while, the urge to fight against the tyranny of the Galactic Empire never truly fades. That spark, rediscovered among old paper and fading ink, is exactly what led me back to the Elrood Sector. Whether you prefer the weight of a complex simulation or the narrative flow of a classic D6 game, the goal remains the same: to get you back into the cockpit and out into the void with minimal prep and maximum adventure. As you can see, I have my navigator ready and the systems are coming online—it is time to fly.



A Look Under the Hood: The S.S. Starlight

I’ve finally tracked down the full schematic for my ship, and I think you’ll appreciate the layout. This isn't just a transport; it’s a self-contained base of operations, fully optimized for the long hauls through the Elrood Sector. From the security-restricted holdback on Deck 3 to the gaming areas and guest quarters on the Main Deck, every inch of the S.S. Starlight has been customized for survival. With Uncle Bill overseeing the security deck and the GEM-1N1 droid linked to the cockpit, she’s more than ready for whatever the Empire throws our way.



Technical Addendum: The Arakyd Predator Jump Pod

Beyond the freighter schematics, I have also recovered the tactical diagnostics for the Arakyd Predator Jump Pod. This compact, four-meter unit is essentially a self-contained hyperspace solution for probe droids, featuring an integrated astrogation buffer with a 10,000-jump capability. Whether you are looking for an emergency escape pod or a way to transport yourself when the Imperials get too close, the operational notes from Braggan and Jyrzk confirm this is a versatile, if unconventional, piece of gear to have in your inventory.


Mapping the Void: Recovering the Elrood Data

Beyond the ship schematics, the true crown jewel of my recent data recovery efforts is the Elrood Sector Navigation Grid. Mapping this expanse wasn't just about drawing lines between stars; it was a process of pulling fragmented, encrypted packets directly from the Imperial archives and reassembling them into a coherent whole.


When the Imperial mining operations took hold of the Dega shipyards, they tried to scrub the sector's independent trade routes from existence. By synchronizing the S.S. Starlight’s sensors with my GEM-1N1 unit, I managed to bypass those firewalls and restore the map you see here. It reveals the true arteries of the sector—from the vital Coyn Route to the hazardous Deep Drift—providing the tactical oversight any captain needs to navigate the current era of darkness.


Blasting Off: Into the Time and Space Spectrum

Now, join GEM-1N1 and me as we input the final sector coordinates. As GEM-1N1 establishes a direct link to the Arakyd Predator jump pod, the astrogation matrix hums to life, stabilizing the core for our departure. We are charting a course that transcends mere distance, pushing our vessel into the vast time and space spectrum. It feels like 1977 all over again—that electric moment when Star Wars first hit the theaters and captured our collective imagination. With the engines whining in anticipation, we are ready to blast off into a galaxy far, far away.



Join the Fight

The galaxy is vast, unforgiving, and hungry for heroes. I am currently running a new play-by-post campaign, Elrood Under Siege, and I would love for you to join the resistance.

What’s your take? Are you holding onto the modern crunch, or are you ready to reach back into your storage unit and dust off the classics with me? Drop a comment below, and let’s see who has the grit to survive the Elrood Sector.

With that added, the post is looking like a masterpiece of both lore and recruitment. You've got the narrative, the technical schematics, the navigation data, and now, the propaganda to stir the troops.



Product Identity & Legal

The following items are designated Product Identity of Arthur Earl C. Hedges Jr. / The Adventures of Captain Hedges: captain HEDGES CJHARCTER AND PERSONA AND GEMNI COMPANNION DROID, 

© 2025/2026 Arthur Earl C. Hedges Jr. All rights reserved. Open D6 System: Mechanics referenced from the D6 System are used under the Open Game License (OGL). 

All Star Wars Elements: All Star Wars terms remain the property of Lucasfilm Ltd. and The Walt Disney Company. This report is a non-commercial fan work. 

Friday, May 22, 2026

3 AM Whispers Hustle: Getting the Cabin Inspection-Ready


Good morning, blog readers! And Welcome to another 3:AM Whispers Post! The way it went down long before sunrise. 



The Morning Manifest: The alarm went off at 3:00 AM. When you have an inspection deadline looming, you don't wait for the sun to come up, you get moving. Here’s how the early morning battle plan went down at the cabin to get everything locked down and immaculate before the 9:00 AM inspection teams' arrival.




Caretaker Duties First: Before even thinking about my own space, the priority was checking in on Uncle Bill. I doctored up his shingles wounds to make sure his healing stays right on track and fed him his breakfast first to get him squared away for the day.



Fuel for the Final Stretch: With Uncle Bill taken care of and the main spaces cleaned, it was finally time for a quick breakfast break for the captain: a bowl of Honey Nut Cheerios. No cooking this morning, just quick fuel so I can pivot and get my own personal space completely cleaned up next. When the deadline is set for 9:00 AM, you do what needs to be done!



Friday Archive Alert: The 12-Mile Crossover Pipeline Is Full!


Hey everyone, welcome back to the Weblog Headquarters. If you’ve been tracking the radio silence over the last couple of days, my apologies for the short delay in fresh content. The heavy storms and pouring rain have been hammering the Shreveport cabin, completely turning our local Louisiana bayou view into a misty, atmospheric backdrop that feels straight out of a classic sci-fi survival setting.

But while the weather has been wild outside, the creative engines inside have been running hot at maximum capacity. We have spent the last 24 hours deep in the vaults building a massive, interconnected storytelling bridge that ties my own history directly to the legendary tabletop systems we all grew up with.

Here is a quick summary of what is heading your way on the site:

The Ultimate Master Timeline (1970 to 2026): We have finalized a massive, 50-year chronological blueprint. This definitive archive tracks the evolution of classic cinematic releases alongside the exact publication dates of the legendary West End Games D6 System supplements, including the early trilogy sourcebooks, Planets of the Galaxy Volumes 1 through 3, and the corporate intrigue of Operation: Elrood. Even better? The entire history is seamlessly overlaid with my own milestones, tracking right from my 1970 foundation year, to graduating middle school in 1985, and marching out with my diploma from Coconino High School in June of 1989.


The Louisiana 12-Mile Crossover: We are exploring how deep mythos and multiversal elements are bleeding right into the heart of The Twelve Mile Terror campaign. The boundaries are shattering, and the creative blueprint is fully locked down.

Exclusive Visual Drop: Keep your eyes peeled for the incredible new comic-book style cover art illustrated by the talented Angela Head, fully updated to reflect our March Updates 2026 frontier. It perfectly captures the stormy cabin view, the high bluffs, the swirling portals, and the glowing eyes lurking right beneath the swamp water.

The data banks are officially full, the schedules are set, and the content dam is about to break. Grab a fresh mug of hot coffee or black tea, stay out of the downpour, and get ready for the deep dives hitting the main page next.

Thanks for hanging out on the porch with me through the storms, stay tuned!



Product Identity and Legal: The following items are designated Product Identity of Arthur Earl C. Hedges Jr. / The Adventures of Captain Hedges: The unique narrative composition, the "Cypress Shadow B&B" location, the "Swamp Dread" mechanics, and the specific personas of Uncle Bill, Detective Jones, Dez Nuts, Head Stone, Gimmer, and the "Hedge Wizard of the Shreveport Cabin." The Twelve Mile Terror campaign is the creative property of Arthur Earl C. Hedges Jr. Monsters! Monsters! and Humans! Humans! are trademarks of Ken St. Andre and Trollgodfather Press. Open D6 System mechanics are used under the Open Game License. Star Wars terms remain the property of Lucasfilm Ltd. and The Walt Disney Company. This report is a non-commercial fan work. Copyright 2026 Arthur Earl C. Hedges Jr. All rights reserved.

Thursday, May 21, 2026

๐ŸŒง️ Pouring Rain, Porch Patrol, and the Dagobah-Bayou Connection

 

Hey everyone, welcome back to the Weblog Headquarters. First off, my apologies for the short delay in new content over the last few days. Life around the Shreveport cabin has been moving fast, but the creative gears have never stopped turning.

If you want to know exactly what’s going on today, just look out the window. It is currently a hot, sticky, pouring-down rainy morning here in Louisiana. Honestly, looking out at the moss hanging off the trees in this heavy downpour looks less like the bayou and exactly like the misty swamps of Dagobah.



Because of that perfect environmental vibe, I’ve been kicking back inside with the AC running, letting the original trilogy ride out on the screen while keeping one ear open for a FedEx delivery truck that's currently navigating the flooded routes to bring some fresh gaming loot to the front door.

But don't think a little radio silence means the archives are empty. While waiting on the porch, we've been deep in the backend building something massive for the site. We are talking high-tier crossover mechanics, full OpenD6 sheets bridging my custom Twelve Mile Terror universe directly with canonical sci-fi mastery, and a massive, half-century chronological blueprint archive that aligns my own personal milestones with the history of tabletop gaming itself.

The dam is about to break, and the content pipeline is fully operational. Grab a hot mug of black coffee or tea, stay dry, and get ready—the deep-dive archive posts are dropping next.

Thanks for hanging in there, and stay tuned!