Update: Into the Sands & Taking a Rest
Morning, Travelers and Monster Hunters!
Captain Hedges here. I’m pulling back the curtain a bit today to let you know I’ll be mostly offline. Between managing the household, looking after Uncle Bill, and a persistent migraine that won't quit, I need to step away from the screen for a bit to recover.
However, the work never truly stops in the City-State of the Immortal Goddesses! While I rest up, I wanted to give you a taste of the Player’s Guide I’ve been developing as support material for the new Kickstarter project. This guide is being built for full compatibility with The Monastery of Zimrala (MoZ), Monsters! Monsters! 2.7, and Humans! Humans! (1st Edition).
Here is a glimpse of the inhabitants you'll encounter:
The People of the City-State
The Tygerians (The Southern Tribe)
The honored citizens and favored children of the feline goddesses. They move through the limestone streets with an air of ancient authority and natural grace. Their presence in the City-State is a matter of divine history: After Sekhmet returned to Zimrala, she recruited a cohort of tygerian warriors to serve as an honor guard for her. This original cohort founded the Southern Tribe, a lineage of elite protectors who carry the Goddess's favor in their blood. Today, they remain the pinnacle of city society, often rising to the Tygerian Temple Guard archetype—a class dedicated to the absolute defense of the Inner Sanctum and the enforcement of Sekhmet’s will.
The Lionesses
The swift and lethal hunters of the city, the Lionesses serve as the primary strike force for the divine hierarchy. While the species is formidable on its own—possessing a natural strength and speed that humbles most desert predators—it is through their service to the crown that they find their true calling. The most elite among them rise to the Talons of Sekhmet archetype, a prestigious role that transforms them into the city's judge-executioners. These warriors serve as the active hand of divine wrath, authorized to carry out Sekhmet’s judgment on the spot and ensuring that the law of the Goddess is felt as keenly as a blade’s edge.
The Sovereign Pridemen
The massive, golden-maned guardians of the Inner Temple, the Sovereign Pridemen stand as the immovable shields of the Goddesses. Beyond their role as temple sentinels, they serve as the high-ranking warriors and officers within the city's standing military. They are the heavy-hitters of the divine court, standing watch where others fear to tread. Their role is one of stoic, unyielding power; they are often seen acting as Charioteers, driving the massive war-cars of the City-State into battle with a terrifying, calculated force. Whether remaining motionless like living statues at the temple gates or leading a thunderous charge across the dunes, the Pridemen move with the weight of the sun itself, utilizing their immense strength to crush any threat that dares approach the divine throne.
The Egyptos Humans
The resilient backbone of the City-State, the Egyptos Humans represent the enduring spirit and ingenuity of the mortal faithful. While they lack the claws of their divine neighbors, they possess a versatile and powerful spirit, serving as the master builders, scribes, and high-ranking merchants who keep the city’s heart beating. From the prestigious Merchant Princes who control the flow of desert trade to the devoted Temple Scribes who record the Goddesses' decrees, these humans are the keepers of the city's living history. They are the bridge between the divine feline court and the outside world, utilizing their sharp intellect and deep cultural roots to navigate the complexities of life in the City-State.
The Bronze Myrmidons
Towering, living statues cast in sacred bronze, these silent golems serve as the ultimate heavy-hitters of the City-State. Known among the military ranks as the Bronze Legion, they are a structured and disciplined militant organization determined to cleanse the world of foulness. These are not mere mindless statues; they operate in highly coordinated "battle duos," with their numbers swelling the deeper one ventures into the city's subterranean vaults. For every six warriors, a Bronze Leader takes command—veterans who have honed their skills in the dark depths and are fanatically dedicated to the Legion’s cause. They are fierce allies but dangerous rivals, as they believe all treasure recovered belongs to the Legion to fund their eternal crusade. They activate only when the city's most sacred laws are threatened or when the call to purge the underground is sounded, bringing every item recovered back to their leaders on the surface.
The Anubis Jackals: Known as the Hounds of the Necropolis, these disciplined watchers of the dead patrol the tombs and shadows to ensure justice is always weighed fairly.
What else is coming in the Guide?
We are also building out Narrative Shopping Hooks. Your adventure starts in the Silken Market at the Pavilion of an Egyptos Merchant Prince. Forget boring equipment lists; you’ll be roleplaying your way through your first set of gear in a place where every bargain has a story.
New Frontiers: Survival and Secrets of the City-State
One of the biggest gaps in many desert supplements is the "crunch" of actually surviving the environment. In the City-State of the Immortal Goddesses, the sun is just as lethal as a Khopesh. We are building an entire system of Desert Survival Gear that has never appeared in previous supplements.
When you visit the Merchant Prince, you aren’t just buying fluff; you’re buying a fighting chance. Here is a look at the specialized gear coming to the guide:
The Ever-Cool Waterskin: Crafted from desert leviathan hide and lined with moon-glass, this keeps your water icy even in the noon-day heat, preventing "Water Spoilage" and granting a bonus to CON rolls against heat exhaustion.
Sun-Veil Cloaks: Woven from shimmering desert silk, these halve your water consumption and allow you to blend into the heat-shimmers of the dunes.
Filter-Masks of the Jackal: Essential for breathing through the "Kamsin" sandstorms or the choking clouds of Mummy Dust.
Solar Compasses: Brass dials that track the leylines of the Goddesses, ensuring you never lose your way in the shifting "Ways Between."
Beyond the Basics: New Archetypes and Gear
We aren't just giving you standard stats. We are building all-new professions and "Apex" equipment to ensure players feel the power of the setting:
The Meridian Cartographer: A new profession that doesn't just find paths—they create them by "folding" the landscape of Zimrala.
The Embalmer-Knight: Elite warriors of the Hounds who can sap the very strength from an enemy’s marrow.
The Sun-Glass Khopesh: A brittle, translucent blade made from lightning-struck sand that "burns" enemies with stored sunlight when it shatters in a wound.
The Hourglass of Frozen Seconds: A high-value artifact that literally freezes time for everyone but the user for a few precious combat turns.
This guide is designed to be the ultimate companion for your MoZ, M!M! 2.7, and H!H! 1st Edition games. We are making sure every page provides something fresh, dangerous, and worth every copper.
I’m excited to get these sections polished and out to you soon. For now, I’m going to focus on some quiet time and getting this headache under control.
Thanks for sticking with me, and I’ll see you all back at the table soon!
— Captain Hedges
Product Identity & Legal The following items are designated Product Identity of Arthur Earl C. Hedges Jr. / The Adventures of Captain Hedges: The world of Zimrala, the Tygerian Isles, the City of Sehkatem, the Southern Tribe, and the "Tygerian Temple Guard" archetype. Monsters! Monsters! and Humans! Humans! (1st Edition) are trademarks of Ken St. Andre and Troll Godfather Press and are used with permission. The Monastery of Zimrala (MoZ) is the official campaign setting created by Ken St. Andre. © 2026 Arthur Earl C. Hedges Jr. All rights reserved.





