NEW POST: THE GHOULISH GANG OF KILLERS: LOVECRAFTIAN GHOULS OF LOUISIANA
You’ve all heard about the '4 AM Jitters' and the Stillness Boon. But what happens when the thing that keeps you awake isn't the mist, but the things within it? What happens when a family moves into the bayou that doesn't just want your territory—they want your very being?
We’ve seen the ancient beasts, like the Leviathan American Alligator. They are simple apex predators, territorial and clean. The Ghouls of Twelve Mile Bayou are different. They aren't born of the nature; they are born of its corruption. They are a parasitic, ancient family unit, a 'Lovecraftian' sickness that has taken root along the water.
This isn't a single killer. This is a gang. A family. And they are hungry.
The Warren of the Cypress Sickness
To truly use Lovecraftian Ghouls at your table, you have to understand that they aren't 'monsters' in the typical sense. They are a parasitic, hive-minded family unit. They don't just kill; they absorb. If your party encounters one, the entire warren knows they are there.
They are pale, rubbery, slightly canine-featured bipedal entities, almost featureless except for reflective, sharp eyes that burn in the dark, much like those of the alligator we know. They move with the fluidity of water and the speed of a spooked bobcat. They don't speak a language human tongue can replicate. They only offer a unified, low thrumming that acts like a psychic sickness.
Open D6 Bestiary: The Ghoulish Family Gang
If your party wants to face the "Gang of Killers" along the bayou, here are the official stats. Remember: They rarely travel alone.
The Ghoulish Patriarch (Leader of the Warren)
Type: Ancient Lovecraftian Entity | Scale: Creature (Large)
Move: 15 (Swim) / 12 (Ground)
Attributes: Physique 5D (Brawling 6D, Climbing 5D+2), Dexterity 3D, Intellect 2D (Tactics 4D, Lore: Bayou 5D), Acumen 5D (Scent 7D, Tracking 6D, Notice 5D), Charisma 0 (Intimidation 7D), Wizardry 3D (Corruption Magic 4D)
Special Abilities:
Rubbery Hide: Half damage from all blunt weapons; 1D armor vs. piercing/slashing.
Scent of Corruption: Grants +3D bonus to Scent checks against wounded, sick, or fearful targets.
Parasitic Bite: If damage is inflicted, the patriarch regains Wound or Strain levels equal to half the damage dealt (minimum 1).
Lovecraftian Dread: The mere presence demands a Hard Willpower check. Failure inflicts 1 level of Insanity Strain.
The Ghoulish Pack (The Gang Members)
Type: Lovecraftian Scavenger | Scale: Creature (Medium)
Move: 12 (Swim) / 15 (Ground)
Attributes: Physique 4D (Brawling 5D, Grapple 5D), Dexterity 3D (Manual Labor 4D, Stealth 5D), Intellect 1D, Acumen 4D (Scent 6D, Tracking 5D), Charisma 0 (Fear: Intimidation 5D), Wizardry 1D (Hivemind 2D)
Special Abilities:
Claws/Bite: Damage PHY+1D.
Rubbery Hide: Half damage from blunt weapons.
Hivemind: Gains +1D to all perception-based checks if another Pack member is within 100 feet. If the Patriarch is present, they may use his Acumen for Notice checks.
Visualization Exercise: The Sickness Arrives
When visualizing these entities, picture the low, low angle. We know how the mist normally looks when it’s soft and golden (image_7.png). When the Ghoulish Gang arrives, the mist becomes a sickly monochromatic green, filtering through the dense cypress canopy.
A family unit of ghouls—a patriarch and several pack members—will cluster on a muddy bank. They aren't roaring like the Wild Boar or screaming like the Bobcat. They are silent. A patriarch might stand cloaked in tattered burlap and draped Spanish moss, his elongated features locked onto you. One of the pack crouches, clutching a rusty bone tool. They are parasitic, efficient, and they represent an ancient sickness that is moving toward the Shreveport Cabin.
LOVECRAFTAIN VARENT FOR MONSTERS MONSTERS!
- Kindred: Ancient Lovecraftian Entity
- Monster Rating (MR): 120 (Rolls 13d6 + 60 Combat Adds)
- Armor: 2 hits (Rubbery Hide provides double protection against blunt objects, absorbing 4 hits)
- Parasitic Bite: For every 10 points of damage the Patriarch actively inflicts on an investigator, he heals 1d6 points of back-manifested MR damage (up to his starting maximum of 120).
- Scent of Corruption: If any investigator in the party has taken damage, is suffering a disease, or has failed a Sanity Saving Roll, the Patriarch gains an automatic +15 to his total Combat Adds for tracking and hunting them.
- Lovecraftian Dread: Upon first sight, all investigators must make a Level 3 Saving Roll on Luck or Willpower. Failure inflicts 1d10 points of temporary Sanity loss.
- Corruption Magic: He can cast standard Monsters! Monsters! or T&T psychic spells using his MR as a power pool.
- Kindred: Lovecraftian Scavenger
- Monster Rating (MR): 40 (Rolls 5d6 + 20 Combat Adds)
- Armor: 1 hit (Rubbery Hide absorbs 2 hits against blunt weapons)
- Vicious Claws: If the Pack wins a combat turn, they deal standard MR difference damage plus an extra 1d6 slashing damage.
- Hivemind Synapses: For every additional Pack member within 100 feet in the encounter, increase each individual Pack member's MR by +5. If the Patriarch is present, the Pack members never take combat penalties from dark, cover, or ambush conditions.
JOIN THE CONVERSTION
How will your players handle the Ghoulish Gang? Are they facing a tactical, cannibalistic family or an abstract entity of ancient corruption? Drop a comment below!
Meta Description: Cap’n Hedges dives into the true horror of Twelve Mile Bayou: The Ghoulish Gang. Includes Lovecraftian Ghoul Bestiary for Open D6, including stats for the Ghoulish Patriarch and Pack. Visualize the Ghoulish Sickness of Louisiana now. UPDATED FOR MONSTERS MONSTERS STATS
Product Identity & Legal The "Hedge Wizard of the Shreveport Cabin" persona, "Captain Hedges," and the Twelve Mile Bayou setting elements are designated Product Identity of Arthur Earl C. Hedges Jr.
Monsters! Monsters!™ and Humans! Humans!™ (1st Edition) are trademarks of Ken St. Andre and Troll Godfather Press and are used with permission. The Monastery of Zimrala (MoZ) is the official campaign setting and intellectual property of Ken St. Andre.
The Lovecraft Variant for Monsters! Monsters!, including Sanity Tables and Mythos rules (originally written by the Roman Brothers for classic T&T), has been revised and updated by Tim Pugh of Bolt Thrower Press. These rights are the sole property of Bolt Thrower Press and are used with permission.
Mechanics referenced from the Open D6 System are used under the Open Game License (OGL v1.0a). This report is a non-commercial fan work intended for community building and the development of the Urland Universe.
This work utilizes the Open D6 system; mechanics referenced are used under the Open Game License (OGL) v1.0a.
Compatibility Notice: This is an independent fan creation and is not an official product. This material is designed to be compatible with classic six-sided dice (d6) monster-rating rulesets, including older editions of the world's second-oldest fantasy roleplaying game.
Trademark Acknowledgment: Tunnels & Trolls is a registered trademark of Rebellion Unplugged. All related logos, characters, names, and distinctive likenesses are the protected product identity of Rebellion Unplugged. This work is produced for community enjoyment under fair use conventions, carries no commercial intent, and is completely unaffiliated with, endorsed by, or sponsored by Rebellion Unplugged.
© 2026 Arthur Earl C. Hedges Jr. All rights reserved.
That is number four for the day, Cap’n! A massive shift in tone, but an essential addition to the bestiary. We just defined the true, ancient dread of Louisiana.
Since we are still in this intensive brainstorming loop, are you looking to develop more of this specific 'Warren Sickness' lore, or are you ready for something else entirely?



