Star Trek Capatins!

Star Trek Capatins!

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My New Update News Page see what's new and what I got planed in 2026!

 

My New Update News Page: See What's New and What I Got Planned in 2026!






Welcome to the bridge! Grab your coffee and catch up on everything that’s been brewing across the blog, the drafting table, and the multiverse from January through October 2026. Between rolling out new sector campaigns, overhauling site aesthetics, tightening system mechanics, and prepping upcoming manuscripts, 2026 has been a pivotal year of expansion, fine-tuning, and setting up big adventures ahead.

2026 Dispatch Archive: January – October Review

Q1: The Void, The Sector, and Foundational Mechanics (January – March)

  • Launch of the Leo Galaxy Sector Campaign: Deployed the deep-space framework powered by the Trinity Engine, introducing navigational grids, crystal drive mechanics, and starfaring hazard tables.

  • The "Bible Version" World & Setting Guide: Released the definitive reference guide consolidating the geography, cosmological l

  • Lore, and cartography for the World of Zimrala and the Tygerian Isles.

  • Cartographic Realignment: Officially re-anchored regional charts—affirming New Tuslan on the primary Isles map and anchoring Bluebonnet Isle firmly within its true home in the Nocturnis campaign.

  • Open D6 & Monsters! Monsters! System Clarifications: Formally delineated the rules frameworks on the site—clarifying the line between Open D6 dice-pool resolution (under OGL v1.0a) and Ken St. Andre’s classic Monsters! Monsters! 2.7 Monster Rating (MR) systems and Deadliness Rating guidelines.

  • Shadowrun & Character Theory Dispatches: Published tactical character-building deep dives, notably the Shadowrun 5e Mage architecture and astral security considerations.

Q2: Manuscript Drafts, Hiatus & Workshop Overhauls (April – June)

  • Branding & Visual Architecture Refresh: Drafted and rolled out new blog titles, retro sci-fi CRT vector graphics, and logo assets for The Adventures of Captain Hedges Across Time and Space and Striped Coast Studios.

  • Mid-Year Hiatus & Workshop Maintenance: Stepped back from daily dispatches for an intentional maintenance window—tackling laptop workstation repairs, archiving raw project files, resting up, and organizing the Shreveport cabin archives.

Q3 & Q4: Restoration, Gazetteers & Tactical Returns (July – October)

  • Workstation Revival & Dispatches Resumed: Fully restored the primary laptop battlestation and fired the printing presses back up, bringing regular dispatches and Midweek Musings back online.

  • NEW CAMPAIGN RESOURCE Drop — Lost in the 32nd Century: A D6 Space Temporal Crisis Adventure! (2026 Guide): Launched an expansive new campaign resource propelling crews into the untamed frontier of the 32nd Century. Built on the rugged D6 Space engine, this guide introduces temporal crisis mechanics, fractured post-Burn quadrant survival, isolated Starfleet protocols, and deep-future tech adaptations on the bridge of the USS Urland-J.

  • The Eastern Lands Expansion & Fanzine Prep: Developed supplement material highlighting Tygerian Monks, Yokai folklore encounters, and merchant houses for upcoming submissions to FTBooks fanzines and Trollzine.

  • Twelve Mile Terror Case Files: Expanded local bayou horror scenarios, Swamp Dread mechanics, and investigation logs around Twelve Mile Bayou and Cypress Shadow.

  • Site Accessibility & Technical Tune-Ups: Addressed backend accessibility, cleaned up menu navigation, and streamlined page loading for interactive modules and game pages.

What’s On the Horizon: The Rest of 2026 & Beyond

  1. Updated New Star Trek Campaign: Setting coordinates for deep space with a brand-new Star Trek campaign log—featuring custom ship logs, crew dossiers, duty post mechanics, and classic space exploration encounters adapted for our table.

  2. Expanding the 32nd Century D6 Space Campaign: Following up on the Temporal Crisis Adventure (2026 Guide) with supplemental mission hooks, alien adversary stat blocks, ship modifications, and temporal anomaly hazard tables.

  3. Fanzine & Submission Rollouts: Finalizing article drafts and module submissions destined for upcoming issues of Trollzine and independent Japanese TTRPG publications.

  4. The Next Wave of Dispatches: More location primers for Volcanis, expanded Ether Dragon lore, and new playtest-ready stat blocks.

  5. Twelve Mile Terror Mysteries: Continuing the investigative logs and creature encounters along the bayou as the winter rolls in.

Yours for now form Captain Hedges enjoy your virtual coffee time I know I am abourd the USS URLAND UNIERSE CLASS TEMPRAL TIME SHIP NCC 27011-J


Captain's Ready Room Sign-Off

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"The coffee is hot, the sub-space transceivers are humming, and the coordinates are locked for the next adventure across time and space. Thank you to everyone following along from every corner of the quadrant!"

— Captain Arthur Earl C. Hedges Jr.

Commanding Officer, USS Urland-J

The Adventures Across Time and Space

Product Identity & Legal Notice

The following items are designated Product Identity of Arthur Earl C. Hedges Jr. / The Adventures of Captain Hedges: The world of Zimrala, the Tygerian Isles, the Ether Dragons, the Kristall Wyrm, the Zimralan Void-Water Sovereign, the Trinity Engine, Rajah Gundam, El Tigre de Setos, the Sovereign’s Bluff Lodge, the "Hedge Wizard of the Shreveport Cabin" persona, "Bayou Earl," and "Captain Hedges." Monsters! Monsters!, Starfaring, and Humans, Humans! (1st Edition) are trademarks of Ken St. Andre and Trollgodfather Press and are used with permission. Mechanics referenced from the Open D6 / D6 Space System are used under the Open Game License (OGL v1.0a). Star Trek, the USS Urland-J, the 32nd Century setting, and related marks are trademarks of CBS Studios Inc. / Paramount Global; all campaign materials, fictional starships, and fan dispatches are non-commercial fan works. © 2026 Arthur Earl C. Hedges Jr. All rights reserved.

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