Star Trek Capatins!

Star Trek Capatins!

Pages

Master Campaign Hub: Devonshire (Dumnonia) — 439 AD


Welcome to the central gazetteer and campaign repository for the Pre-Arthurian Devonshire setting. This page serves as a master regional guide, mapping out the shifting borders, ancient hillforts, and supernatural sanctuaries of the southwest during the grit-and-iron era of the Anarchy, tracing a single bloodline across the centuries into the Victorian era and beyond.



Regional Geography and Map Overlays

During the Sub-Roman transition, Devonshire is not a land of chivalric knights, but a fractured frontier within the Brythonic Celtic Kingdom of Dumnonia. The high moors are a time capsule of ancient survival, bordered by crumbling Roman infrastructure and threatened by Saxon coastal raiding parties.

The High Moors (The Forest of Dartmoor): The central upland core of the region is a vast, treacherous plateau of granite outcrops and trackless peat bogs. An isolated wilderness where the barrier between the mundane world and the older, pagan forces remains dangerously thin, the moors demand a deep respect for the land's original laws.

Key Campaign Locations

The Fortified Manor of Gripmen: Situated precariously on the edge of the treacherous Gripmen Mire (the ancient, shifting bogs of the high moors). This fortified manor house is the ancestral seat of Sir Edger. The surrounding town of Gripmen was named by his ancestors, standing as a rare beacon of order where Christian lords and native pagan subjects coexist in mutual dependency, bound by a shared respect for the old ways.

Wistman’s Wood: A prehistoric, moss-draped temperate rainforest of stunted dwarf oaks twisting out of massive boulder fields. It is a sentient, enchanted sanctuary protected by the Aspect of the Guardians. Its dense mists shield those who respect the old ways—such as the lineage of the pagan hunter Alen de Breton, whose family hunting cabin lies just inside its borders—while swallowing hostile invaders whole.

The Saxon Shore (The Devonshire Coastline): The heavily exposed southern coastline, stripped of Roman legionary protection. It is a dynamic conflict zone where Duke Vortigern’s dangerous political schemes of hiring Saxon mercenaries collide with desperate localized defense.

Chronicles Across Time: The Three Eras of Devonshire

Era I: The Age of Iron and Fae (439 AD – 6th Century) System: King Arthur Pendragon / Basic Roleplaying (BRP) The Saga: The founding of the Gripmen bloodline. Sir Edger, Alen de Breton, and Gwyneth fight to defend the Saxon Shore and establish a sacred pact with the hidden guardians of Wistman's Wood.

Era II: The Gothic Dread (Late 19th Century) System: Sherlock Holmes / Gothic Horror (Call of Cthulhu / BRP Version) The Saga: The Werewolf of Devonshire mystery. A panicked Scotland Yard Constable seeks out Sherlock Holmes after an ancient terror is unearthed near Gripmen Mire. Logic collides with cosmic dread as the dark secrets of the 439 AD bloodline are dragged into the Victorian gaslight.

Era III: The Modern Shadows (20th Century and Beyond) System: Modern Investigative / Basic Roleplaying (BRP) The Saga: The cozy-but-creepy procedural era. A modern Detective Inspector handles bizarre, ritualistic murders in the sleepy villages of Devonshire, untangling a web of dark family secrets stretching back over a thousand years.

Chronicles of the Campaign (Session Logs and Lore Links)

Act I, Part 1: Shadows Over Devonshire — A 439 AD Campaign Primer (The initial hook detailing King Constantine's crisis, the hiring of Alen de Breton, the company's arrival at Wistman's Wood, and the meeting with the pagan priestess Gwyneth).Found Here The Adventures of Captain Hedges Blog: Shadows Over Devonshire: A 439 AD Pendragon Campaign Primer

Upcoming: Act I, Part 2: Navigating the Gripmen Mires (Link will be added upon post publication)

link coming soon?

Upcoming: Act I, Part 3: The Battle of the Saxon Shore (Link will be added upon post publication)

Link Coming Soon?


Product Identity and Legal

The following items are designated Product Identity of Arthur Earl C. Hedges Jr. / The Adventures of Captain Hedges: The unique campaign elements of My Pendragon RPG Campaign of Devonshire, the Gripmen Mire and Wistman's Wood adaptations. New Unique charcutier's of Sir Edger, His sns Miles and Virgal and Alen de Breton the Pagon Hunter and the new paragon priestess sorceress enchantress Gwyneth. unique magical items fund during this campaign.

King Arthur Pendragon is a trademark of its respective owners. The statistics, lore, and game mechanics provided herein are designated as unofficial fan material for personal campaign use. Copyright 2026 Arthur Earl C. Hedges Jr. All rights reserved.

No comments:

Post a Comment