Saturday, April 5, 2025

Roar into the Past (and Future!): Revisiting the Classic "Monsters! Monsters!" and My Tygerians Unleashed on Zimrala!

 


INTRODUCTION

Hey fellow adventurers and monster enthusiasts! Today, I'm taking a delightful dive into the past to revisit a true gem of the early role-playing game scene: the one and only "Monsters! Monsters!" In 1976, Ken St. Andre, the visionary creator of the second oldest role-playing game, Tunnels & Trolls, unleashed a fantastic companion game: Monsters! Monsters! It was initially published by Metagaming Concepts before finding its long-time home with Flying Buffalo in 1979. For four decades, the game remained a beloved classic, largely unchanged... until now!

I recently had the pleasure of poring over a 2007 reprint of the original edition – a charming forty-page saddle-stapled booklet that remains remarkably faithful to its roots. The new first page credits, mentioning the websites of the ever-talented Liz Danforth and Flying Buffalo, are the only immediately noticeable additions to this otherwise faithful reproduction. I even recall owning a comb-bound edition decades ago with a slightly different cover, but both capture that wonderfully whimsical spirit – a giant riding lizard and warrior, embodying the game's playful heart.

Flipping through the pages, Danforth's black-and-white line art, full of skill and humor, leaps out. While perhaps not always directly contextual, these illustrations are delightful features in their own right. The layout is a testament to a different era of game design: tiny page numbers, generous margins, and single-column, ragged-right text in a serif font. Instead of sidebars, the author cleverly employs footnotes to deliver supplementary information. The writing style is distinctly informal, even delightfully silly at times, and refreshingly avoids getting bogged down in excessive detail. It's a game that aims to deliver eighty percent of the gaming goodness in twenty percent of the page count – a testament to its lean and focused design. A table of contents is present, but with a game this concise, an index simply isn't needed.

The game's iconic by-line, "When YOU want to be the monster!", perfectly encapsulates its revolutionary premise. In a world where player characters were almost exclusively heroic humans, "Monsters! Monsters!" dared to ask: what if the goblins, orcs, and even dragons had enough of being the plundered? What if they wanted their own set of stats and a chance to fight back? While the core rules presented here cover spell levels up to 4 (the full "Tunnels & Trolls" system goes much higher), the seed of monster equality was firmly planted.

Character creation is a blast. You choose your monster species or draw one randomly from a convenient list of 52 options. From the politically-minded Black Hobbits to the hulking Ogres, the slimy Mutant Slimes, the undead Living Skeletons and Zombies, all the way up to the majestic Dragons and fearsome Balrogs – the choices are wonderfully diverse. I fondly remember my own foray into the game as a 14-year-old with a penchant for the absurd, selecting a Balrog with the deeply unfulfilled desire to surf! That, my friends, is monster equality in action. The game provides minimal but evocative descriptions for each creature, including the wonderfully categorized "human scum." What truly sets "Monsters! Monsters!" apart is its inclusion of beings drawn from fantastic literature, gleefully thumbing its nose at the Tolkien Estate with the inclusion of Balrogs alongside Shadowjacks (from Zelazny), Demons (from de Camp), Shoggoths (Lovecraft), the mispelled but clearly recognizable Snark (Carroll), the bizarre Snollygosters, and the ancient Tsathouguas (Clark Ashton Smith). This willingness to embrace and blend creatures from across the spectrum of fantasy is a huge part of its charm.

Monster characters boast a full range of attributes, simplified yet effective, drawing from the "Tunnels & Trolls" system: Strength, IQ, Luck, Constitution, Dexterity, and Charisma. Rolling 3d6 and multiplying by a species-specific value quickly generates these scores. Height and weight are determined similarly, along with a letter-based speed rating. The Charisma system is particularly clever, using a code to determine how humans might react to a monster's social presence – from terror to awe to disgust. The example of a slightly below-average Balrog with impressive Strength, surprising (for a Balrog) IQ, and a speed of "Fast" perfectly illustrates the system's simplicity and flavor. The crucial derived ability, Combat Adds, based on attributes above or below a certain threshold, further shapes a monster's combat prowess. Simple rules for carrying capacity, using Luck for saving rolls and spotting secrets, and IQ for languages and spellcasting round out the character basics. Equip your monster appropriately, and you're ready to rumble!

"Monsters! Monsters!" was ahead of its time in recognizing the importance of experience points over mere treasure accumulation. The author explicitly states that the goal isn't just gold, but the growth and increasing power that comes with experience. Points are gained through combat, treasure, magic use, finding magical items, successful saving throws, the delightfully monstrous act of gorging on the fallen (half your Strength in experience!), taking captives, and even destructive behavior. While still rooted in the "kill and loot" model to some extent, it cleverly expands to encompass stereotypical monster actions. The level progression chart, admittedly a bit of a mathematical puzzle, provides bonuses to attributes based on species modifiers as characters grow in experience. The included sample scenario, the "Woodsedge Inn," is a stroke of genius. Providing detailed stats and maps for the inn and its inhabitants – a few score of men, women, and children – the scenario's explicit purpose is to be on the receiving end of a player-character monster assault. It's a brutal but brilliant role reversal, forcing players to confront the consequences of the "adventuring" they might be used to on the other side. The potential for surprising resistance from the villagers adds an unexpected layer of challenge. The game sequence alternates between strategic five-minute turns (movement, encountering wandering enemies, recovery) and tactical combat. Combat is resolved by comparing total damage output, with the losing side distributing the difference among their members (though missile and magic damage are applied individually). Physical damage is mitigated by defenses, with the remainder chipping away at Constitution. A short example of a mad hobbit facing two ogres provides a clear illustration of the combat system. Saving Rolls, when needed, are determined by a simple formula based on Luck and the level of danger. Missile attacks are resolved with a single d6 roll cross-referencing Dexterity and range. A brief section on weapons provides damage dice, bonuses, and minimum attribute requirements. Beyond a somewhat incongruous page of provisions that monsters might even have to buy, the rest of the booklet is dedicated to a selection of 1st to 4th level spells. Described with brevity and simplicity, these spells can be purchased by characters based on their level and are cast by expending Strength points. The spell names are wonderfully silly – "Take That, You Fiend!", "Oh-go-away," "Yassa-Massa" – perfectly capturing the game's lighthearted tone.

But the monstrous excitement doesn't stop there! After four decades of thrilling monster mayhem, "Monsters! Monsters!" has been reborn in a completely NEW, rewritten, and re-edited 2nd edition! This new version retains the beloved appeal and core structure of the original but bursts onto the scene with all-new artwork and exciting new options like stunting and a monster chaos factor. The updated "M! M!" rules now feature 49 distinct monster kindreds for players to choose from, providing their unique dice modifiers and, for the first time, a special power unique to each kindred! Each monster type is now described in its own dedicated section, and the entire rule set is better organized and far easier to navigate, with monsters helpfully separated into humanoid and non-humanoid categories. Players will also find two different types of character sheets, including one with portrait spaces for personalization. The new edition boasts a dedicated Spellbook, comprehensive weapon and armor lists, new abilities, the intriguing chaos factor mechanic, 18 vibrant cut-out full-color standee figures, and a brand-new 26-page GM adventure set in the perilous ruined dwarven city of Hael'Ku! Hot off the presses! This is a revision of Ken St Andre's Monsters! Monsters! RPG. Think Tunnels & Trolls, but you play monsters instead of your standard adventurers. M!M! has been around since the late '70s. Ken St Andre, for those who don't know, is one of the pioneers of the TTRPG industry, having created the world's second-oldest role-playing game. He read OD&D and was inspired, but baffled, because he wasn't a wargamer (unlike Gygax and Arneson). T&T was his response, and M!M! soon followed. It never achieved the popularity that D&D did. Fast-forward to the 2020s, and Ken St Andre no longer holds the rights to T&T. M!M, however, he still has the rights to, and it plays very similarly to classic T&T from what fans of the system have said about it. It's beloved by T&T fans and has a small but passionate following. The production values are... amateurish and suggest a very, very low budget. But there's a fun and imaginative game in there. 

You can download your copy of this incredible 2nd edition of Monsters! Monsters! today, now available at DriveThruRPG under Troll Godfather Press!

WELCOME TO THE MONSTERARY OF ZIMRALA! Join us in an amazing new world with some of the strangest creatures you’ll ever encounter! Along with ancient gods, cosmic calamities, political intrigues & beguiling mysteries! This Book is primarily a bestiary with over 111 monsters you can use in virtually ANY genre. There are 80 monsters made for the GM to run in their adventures, and there are 33 monsters that can be run by the GM or used as player characters, giving players huge new possibilities for characters 3 they can run in your games. But there is much more to this book - it's a whole new world to explore and play in... Featuring over 111 MONSTERS! Usable with any RPG, NEW PLAYER CHARACTER TYPES, A NEW CAMPAIGN WORLD SETTING, NEW MAGIC, a full-color WORLD & CITY map, a complete GM adventure, plus the Monsters! Monsters! mini-rules!   

You can download your copy of this incredible book the Monsterary of Zimrala found here from Troll Godfather press



And now for the truly exciting part for me! As a longtime admirer of "Monsters! Monsters!" and the imaginative worlds that Ken St. Andre has crafted, I am absolutely thrilled and deeply honored to announce that I've had the incredible opportunity to contribute to the ongoing legacy of this fantastic game. Through the generous spirit and creative vision of Ken St. Andre, my own playable race, the Tygerians, and their island home, the Tygerian Isles, are now officially part of the Zimrala setting! 





For those unfamiliar, the Tygerians are a proud and fiercely independent race of humanoid tigers. They are skilled hunters, possess a strong sense of honor, and have a rich culture deeply intertwined with the natural world of their island home. The Tygerian Isles, a new archipelago nestled within the diverse tapestry of Zimrala, offer a wealth of new adventure possibilities, from exploring ancient ruins hidden within dense jungles to navigating the complex social structures of the Tygerian clans. Being invited to contribute to a game that has held such a special place in RPG history is a dream come true. Ken St. Andre's willingness to embrace new ideas and expand the world of Zimrala with my creations is an act of creative generosity that I will forever cherish. I'm incredibly excited for players to have the chance to experience Zimrala through the eyes of a Tygerian warrior, shaman, or storyteller, and to explore the unique challenges and opportunities that the Tygerian Isles have to offer.

In conclusion, "Monsters! Monsters!" remains an exceptionally clever, insightful, and influential game, now revitalized and expanded in its fantastic 2nd edition! Its simple yet effective mechanics and groundbreaking premise of playing as the monsters continue to captivate, and the new edition, along with the incredible "Monsterary of Zimrala," only enhances the monstrous fun. 



Hot off the presses and available now at DriveThruRPG under Troll Godfather Press, this is a must-try for fans of classic RPGs and anyone looking for a wildly imaginative experience where you finally get to be the monster! With Monsters Monsters 2.7 rules found here!


And for me personally, this journey into the past has now intertwined with an exciting leap into the future, as my Tygerians now roam the wilds of Zimrala, adding a new chapter to the incredible story that Ken St. Andre began all those years ago. Be sure to grab the new 2nd edition of "Monsters! Monsters!" and the "Monsterary of Zimrala" (also available at DriveThruRPG under Troll Godfather Press), and keep an eye out for future supplements and adventures that will delve deeper into the world of the Tygerians and the mysteries of the Tygerian Isles – the monstrous fun is just beginning!








Rebellion Acquires Tunnels & Trolls: A New Chapter for a Fantasy Gaming Legend

  - Or Is It a Farewell to the Original, Unfiltered Spirit and World, and a Lost Vision, Paved by a New Beginning? This has been a long time coming!



World-renowned independent creative studio Rebellion announced a while ago its acquisition of Tunnels & Trolls, a true pioneer of the fantasy roleplaying game genre. Published in 1975, it stands as the second roleplaying game ever released, predating many of the iconic titles that followed and carving its own unique path in the world of tabletop gaming.

This acquisition marks an exciting new chapter for Tunnels & Trolls, a game celebrated for its accessible rules, solo adventures, and whimsical charm. Created by Ken St. Andre, Tunnels & Trolls has fostered a dedicated and passionate fanbase for decades, offering a different flavor of fantasy roleplaying that emphasizes storytelling and individual exploration within the distinctive setting of Trollworld.

Rebellion, known for its diverse portfolio of successful video games, comic books, and board games (including the popular Sniper Elite and Judge Dredd universes), is eager to bring its creative energy and resources to this beloved classic. The studio recognizes the rich history and enduring appeal of Tunnels & Trolls and is committed to honoring its legacy while exploring new possibilities for the game.

Adding to the intrigue, Rebellion announced their acquisition on January 23rd, 2025, and have already hinted at their vision for the future of Tunnels & Trolls! They teased a "reimagining" of the game, promising a fresh take that retains the core appeal while enhancing key aspects. However, it has also been announced that this reimagining will not be set in the traditional world of Trollworld, but rather in a completely new setting developed by Rebellion for their own uses.

According to Rebellion's earlier announcement, this reimagined Tunnels & Trolls will feature:

  • Combat that is both easy and lightning-quick, yet immediate and thrilling. This suggests a streamlining and modernization of the classic combat system, aiming for faster and more engaging encounters.
  • Characters who are at once ordinary and fated heroes. This hints at a focus on relatable starting characters who can rise to extraordinary destinies through their adventures.
  • Adventures that delve deep into dark tunnels and bring players face-to-face with ancient trolls and powerful magicks – albeit in a new, as-yet-unnamed world. This signals a significant departure from the established lore and geography of Trollworld.
  • A launch planned for 2025. This confirms that fans won't have to wait long to see Rebellion's vision for T&T come to life in its new setting.
HERE'S MY THOUGHTS HERE

For many long-time fans such as myself, that the acquisition of Tunnels & Trolls by Rebellion evokes a complex mix of emotions, heavily tinged with skepticism, now compounded by the news that the reimagining will abandon the beloved setting of Trollworld. The history of the game under its previous ownership, including the decision to retroactively rename spells – a move some saw as unnecessary pandering – has left a lingering sense that the original spirit has been compromised. While T&T might be categorized as "green" on certain community-maintained lists tracking ideological leanings in TTRPGs, even minor gestures towards prevailing trends have been enough to disillusion some long-time supporters.

The announcement of a "reimagining" in an entirely new world further fuels these concerns. The worry is that Rebellion, a company with no prior direct connection to the Tunnels & Trolls legacy, is not only changing the rules but also discarding the established setting that was integral to the game's identity. This feels less like a continuation and more like a complete reboot in all but name. My point exactly: Tunnels & Trolls as we knew it is done, it's finished. Everything the original team was able to do with it concluded with the sale of Flying Buffalo. It's worth remembering that Ken St. Andre himself had new plans and adventures envisioned for Trollworld, but those plans were unfortunately curtailed when he had to sell his rights during the Flying Buffalo acquisition – a genuinely sad day for many dedicated fans. Reviving the name while discarding the setting and seemingly the unfulfilled vision of its creator feels like kicking a dead horse and then trying to glue its parts onto a completely different animal for the sake of profit or ideological proliferation.

You know, you probably won't even be able to screw an old lady, win a big-breasted sex slave, or get turned to stone by your Medusa lover in the City of Terrors anymore – and now it won't even be in Trollworld, potentially erasing even the possibility of those kinds of darkly humorous scenarios. Or remember Beyond the Silvered Pane, where your sorcerous lover gifts you invisible leather armor and an ass tattoo of their name? Good luck finding adventures like that in Rebellion's new, sanitized setting.

I don't know. I guess it depends on whether you see stuff like that as juvenile and crass or sophisticated and outré. To my mind, there will always be a place and a market for things that some would consider in bad taste, and Trollworld certainly had its share. The real question is whether Rebellion intends to be associated with that spirit and risk the ire of the outrage brigade, or if they will make a stand for teenage boys (and those with a similar sensibility) everywhere – and it seems their decision to create a new world suggests they are choosing the former.

In conclusion, it's worth noting that the original creative forces behind Tunnels & Trolls have seemingly moved on, focusing their energies on a brand-new roleplaying game: Zimrala. This World of Monsters Monsters RPG represents a fresh start and a new creative endeavor from the team that brought us the beloved classic in the world of Trollworld, a world that even its creator had more stories to tell in. For some, including myself, Zimrala represents the true future of their tabletop gaming interests, especially since Ken St. Andre himself allowed me to create my own unique part of that world with my Tygerians as a playable race and the establishment of the Tygerian Isles. With Rebellion not only reimagining the rules but also abandoning Trollworld entirely for their own setting, this feels less like an acquisition and more like the end of an era, and the potential loss of Ken St. Andre's remaining vision for his creation, now being supplanted by new fan-driven creativity within the Zimrala framework. As such, the reimagined Tunnels & Trolls from Rebellion will likely remain unpurchased by me becuse i have my Tygerian Isles on Zimrala and I am oart of the creative team helping to create bew game master adventures for Monsters Monsters RPG.





What are your thoughts on this acquisition and the future of Tunnels & Trolls, especially with the move to a new world and the knowledge of Ken St. Andre's unfulfilled plans, alongside the burgeoning creativity within the Zimrala community? Are you hopeful for Rebellion's vision, cautiously optimistic, or do you share the sentiment that the game's original, unfiltered magic and its unique setting – along with the creator's further ideas – have been effectively retired, making way for new, fan-supported horizons? Let us know in the comments below.


 

Saturday Morning Porch Thoughts: Forgiving the Unchangeable and Navigating the Long Haul (Especially When Your Heart is Broken and Disrespected)



The coffee is steaming, the air is crisp with that perfect Saturday morning chill, and from my front porch, the world feels a little slower, a little gentler. This morning, my thoughts are swirling around something heavy yet ultimately freeing forgiveness. Specifically, the kind Lysa TerKeurst talks about in "Forgiving What You Can't Forget," and lately, chapters 8 through 10 have been echoing in my mind.

Chapter 8 hit me hard: "Unchangeable Feels Unforgivable." How true is that? We wrestle with hurts caused by things we can't undo, people who won't apologize, situations that will forever bear a scar. It's tempting to let that unchangeability become a cage of unforgiveness. But TerKeurst gently reminds us that forgiveness isn't about condoning, it's about releasing ourselves. It's about acknowledging the pain, yes, but refusing to let it dictate our present and future. Redemption, she says, is between us and God. Reconciliation might be lovely, but it's not always possible, and our healing can't be held hostage by someone else's choices. Sipping my coffee, I realize how many times I've waited for an apology that never came, for a change that never materialized. And in that waiting, I was only hurting myself.

Then came Chapter 9, a comforting balm for the weary soul: "The Long-Term Impact." Forgiveness isn't a switch we flip and suddenly everything is sunshine and rainbows. It's a journey, a winding path with unexpected bumps and familiar shadows. Triggers. Oh, those sneaky triggers that can transport us back to the heart of the hurt in a heartbeat. TerKeurst's words are a gentle reminder that this is normal. Healing isn't linear. We need to be kind to ourselves on those days when the pain resurfaces. It doesn't mean we haven't forgiven; it means the wound was deep. It's about learning to navigate those moments with grace and self-compassion, holding onto the initial decision to forgive even when the long-term impact feels heavy.

And finally, Chapter 10: "But What If They Keep Hurting Me?" This is the question that often snags in my throat. How do we forgive when the harmful behavior continues? TerKeurst offers a powerful truth: forgiveness doesn't equal permission. It doesn't mean we have to endure ongoing pain or abuse. This chapter is about the strength and wisdom of setting boundaries. We can forgive someone in our hearts, releasing the bitterness that binds us, while simultaneously creating healthy distance or limits to protect ourselves. Forgiveness is for our freedom; boundaries are for our safety. It's a nuanced dance, but one that is absolutely essential.

Conclusion: Sitting here this morning, the weight of these chapters feels particularly poignant. When the heartbreak is as raw as betrayal by someone you loved deeply, someone you envisioned a future with, the concept of forgiveness feels monumental. And woven through that heartbreak is a deep sting of disrespect. To be discarded so carelessly, replaced, and then for that person to still want friendship while your supposed best friend orchestrated it all… the pain is a tangled mess, compounded by the feeling of utter disregard for your feelings and the relationship you shared. In retrospect, trying to forgive feels like climbing a sheer cliff face, especially when the very act of the betrayal felt like a profound act of disrespect from both of them. The desire to forget is strong, but the memories are etched deep, each one a reminder of how little you were valued in that moment. Being cordial feels like a fragile bridge over a chasm of hurt and disrespect. And the threat of violence from her new partner only underscores the utter lack of consideration.

In this moment, Captain Hedges, know this: you are right to try to forgive, for your own sake. But TerKeurst's words in Chapter 10 resonate deeply here. Forgiveness does not require you to remain in a situation that breeds further pain or, importantly, further disrespect. It absolutely does not mean you need to engage with someone whose new partner threatens you. Setting firm boundaries – perhaps complete distance – is not the opposite of forgiveness; it is a vital act of self-respect and self-preservation. You don't owe friendship to someone who treated you with such disregard, especially when your feelings are still tender. Cordiality can come later, perhaps much later, when your heart has truly begun to heal and you are on solid ground, and when you feel genuinely respected as an individual. As for the threat, remember your worth. You are right, she is not worth fighting over, especially in that manner. Your energy is better spent on healing and building a future where you are cherished and treated with the respect you deserve. Forgive for your own peace, but fiercely protect your heart and your dignity. Move forward, Captain. Your healing, your future, and reclaiming your sense of self-respect are the battles worth fighting for.

What are your Saturday morning reflections on forgiveness? I'd love to hear your thoughts in the comments below.

Yours today,

Captain Hedges

Finding Rest and Purpose: From Homelessness to a Stable Home, Through the Eyes of Scripture

 


Finding Rest and Purpose: From Homelessness to a Stable Home, Through the Eyes of Scripture

For a long time, the phrase "the Son of Man has nowhere to lay his head" (Matthew 8:20) wasn't just a verse in the Bible; it was a reflection of my daily reality. As a homeless man, moving from place to place, never truly having a secure spot to rest – physically and emotionally – was a constant struggle. Just like Jesus in his earthly ministry, there were times when I had nowhere to lay down.

(Personal Note: This was tough. The exhaustion was real, but so was the feeling of being unseen sometimes.)

But even in those darkest times, a promise echoed in my heart: God said He would take care of me. And He did. In ways I couldn't always see in the moment, His hand was guiding me, providing for me in unexpected ways.

(Personal Note: Looking back, there were so many small miracles. A kind stranger, a warm meal, a moment of unexpected safety. God's hand was there.)

Now, by His grace, I find myself in a different season. I have a stable home, a place where I can finally lay my head down without the constant worry of where I'll be next. It's a blessing I don't take for granted. While life has shifted, and I no longer have someone special to share this home with, I'm learning to find peace and purpose in this new chapter.





(Personal Note: It's different, for sure. There's a quietness now, but also a chance to focus and reflect. It's a new kind of journey.)

This journey has led me to delve deeper into the scriptures, particularly those that speak to Jesus' experience and God's unwavering promises. I wanted to share some of these reflections, hoping they might resonate with others who have faced instability or are navigating new seasons in their lives.

Finding Rest and Purpose: A Biblical Reflection

I. Jesus' Experience of Homelessness:

Jesus' statement in Matthew 8:20 (or Luke 9:58) is stark. He, the Son of God, often lacked the basic comfort of a permanent home. This wasn't a life of leisure; it was a life dedicated to His mission, a testament to His commitment to God's will.



(Personal Note: Thinking about Jesus' sacrifice in this way makes my own struggles feel smaller yet also connects me to something bigger than myself.)

His experience reminds us that earthly comfort is not the ultimate goal. Sometimes, our path may lead us through difficult and uncertain terrains.



II. God's Promises of Provision and Care:

Despite the lack of a permanent dwelling, Jesus trusted in His Father's provision. Similarly, throughout my time without a home, the promises of God were my anchors:

  • Deuteronomy 31:6: "Be strong and courageous. Do not fear or be in dread of them, for it is the Lord your God who goes with you. He will not leave you or forsake you." This verse was a constant source of strength, reminding me that I was never truly alone.   

    (Personal Note: There were times I felt utterly abandoned, but this verse would always whisper truth into my heart.)




  • Psalm 23:1-3: "The Lord is my shepherd; I shall not want. He makes me lie down in green pastures. He leads me beside still waters. He restores my soul." Even without a physical bed, God provided moments of peace and restoration in unexpected places. He was my shepherd in the wilderness. 


     

    (Personal Note: I remember finding solace in quiet parks, feeling a sense of calm even amidst the chaos. Those were my "green pastures" for a time.)



  • Matthew 6:33: "But seek first the kingdom of God and his righteousness, and all these things will be added to you." Focusing on God, even when my basic needs weren't consistently met, somehow paved the way for eventual stability.  

    (Personal Note: When I prioritized my faith, even in small ways, it felt like doors would open that I couldn't have imagined.)

  • Philippians 4:19: "And my God will supply every need of yours according to his riches in glory in Christ Jesus." This promise continues to hold true, even now that I have a home. It reminds me that God's provision extends beyond just shelter.   

    (Personal Note: Now, my "needs" might look different, but the trust in God's abundant provision remains the same.)



III. Finding Purpose and Peace in Stability (and Solitude):

Having a stable home has been a tremendous blessing. It's created the space for things I couldn't easily do before, like consistently writing and sharing my thoughts, and cooking my own food again.

(Personal Note: The quiet of my own space allows my mind to breathe and the words to flow.)

Even though I now navigate this space without a partner, I'm learning about finding contentment and purpose in this season.

  • Philippians 4:11-13: Paul's words about learning to be content in all circumstances resonate deeply. Whether in lack or abundance, the strength comes from Christ.

    (Personal Note: Contentment isn't about having everything I want, but about appreciating what I have and trusting God with what I don't.)

  • 1 Corinthians 7:17: Embracing the life God has assigned to me, in this moment, brings a sense of peace. There is purpose to be found right where I am.

    (Personal Note: Maybe this time of solitude is for a specific reason, a chance to grow in ways I couldn't before.)

And perhaps, one of those purposes is to share my journey and the lessons I've learned through the lens of scripture. My writing, born from a place of instability, now flourishes in a place of stability. Maybe this is part of God's plan – to use my experiences to encourage others.

(Personal Note: It feels good to finally have the space and peace to put these thoughts into words. Maybe someone out there needs to hear this.)

Reflecting on Our Own Journeys:



Whether you've experienced homelessness or are navigating a different kind of instability or a new season of life, I hope these reflections offer encouragement. God's promises are steadfast. He sees you, He cares for you, and He has a plan for you, even when you can't see the path ahead. Let's continue to seek Him, trust in His provision, and find purpose and peace in every circumstance.

(Personal Note: No matter where you are on your journey, remember you are not alone. God is with you.)






Friday, April 4, 2025

Navigating the Labyrinth: Forgiveness, Forced Proximity, and the Long Road to Healing

 

The path to healing after betrayal is rarely a straight line. It twists and turns, often leading us through unexpected terrain. We talk about forgiveness, the essential act of releasing ourselves from the grip of resentment. We ponder the difficulty of forgetting, acknowledging that some wounds leave scars that linger in our memory. But what happens when the landscape of healing becomes even more complex, when the very systems meant to support us tie us to the source of our pain?

For many, the ideal scenario after betrayal involves creating distance, establishing boundaries, and carving out a safe space to process and rebuild. But life doesn't always offer such clean breaks. Sometimes, due to circumstance, necessity, or the intricate web of our support systems, we find ourselves in forced proximity with the person who has hurt us.

This is a particularly challenging labyrinth to navigate. When your housing, your food, your access to essential services are intertwined with individuals or organizations connected to the source of your pain, the simple act of moving on becomes a complicated dance. The desire to heal and the need to survive become inextricably linked.

And when the betrayal cuts deep, especially when it involves intimacy and shared vulnerability, the lingering feelings of love can feel like a splinter that's lodged deep and festering. It's a persistent irritation, a constant emotional discomfort that's aggravated by continued contact or even the thought of the person who caused the hurt. Like an untreated wound, it can become infected with resentment, sadness, and confusion, hindering the natural healing process.

In such circumstances, the concept of "being mature about it" takes on a profound significance. It's no longer just about an internal choice to avoid bitterness; it becomes a practical strategy for navigating a difficult reality. Maturity in this context might look like:

  • The Art of Professionalism: Maintaining a professional demeanor in necessary interactions, focusing on the transactional aspects of the support you need, and consciously avoiding personal entanglements or emotional outbursts. This isn't about suppressing your feelings, but rather choosing when and where to express them safely.
  • Prioritizing Essential Needs: Recognizing that your access to housing, food, and clothing is paramount. While the situation is emotionally taxing, focusing on securing these necessities becomes a form of self-preservation.
  • Building Internal Fortresses: When physical distance is limited, the focus shifts to creating strong internal boundaries. This involves consciously managing your thoughts and emotions, preventing the pain of the betrayal from constantly overwhelming your interactions and your peace of mind. Techniques like mindfulness and cognitive reframing can become powerful tools.
  • Seeking Uncontaminated Support: Recognizing the limitations of your immediate support system and actively seeking out connections with individuals or groups who are not tied to the situation. This could be friends, family outside the immediate area, online communities, or mental health professionals who offer an objective and safe space.
  • Strategic Documentation: Depending on the nature of the betrayal and the potential for further complications within these shared systems, keeping a record of interactions might be a prudent step to protect yourself and your access to services.
  • The Long Game of Independence: While the present circumstances may feel restrictive, maintaining a focus on long-term goals and strategies for greater independence can provide hope and motivation. This could involve pursuing education, job opportunities, or alternative living arrangements.
  • Diligent Self-Care: Navigating this complex web of necessity and pain is emotionally draining. Prioritizing self-care becomes non-negotiable. This includes attending to your physical health, engaging in activities that bring you comfort, and allowing yourself moments of respite from the constant pressure.

The tightrope walk of forgiveness becomes even more precarious when you are forced to share space or rely on systems connected to the person who caused you harm. It requires a delicate balance of self-preservation, emotional management, and a steadfast commitment to your own well-being. And just like a festering splinter needs extraction to heal, you may need to find ways to address the lingering love and pain to prevent further emotional distress.

This isn't about pretending the hurt doesn't exist or condoning the betrayal. It's about making strategic choices to navigate a challenging reality while holding onto the hope of a more independent and peaceful future. It's about finding strength not just to forgive, but to survive and eventually thrive, even within the confines of difficult circumstances.

Conclusion: Finding Grace in the Labyrinth

Navigating the complexities of betrayal, especially when intertwined with the necessities of life and the lingering echoes of love, is a journey marked by pain and resilience. It's a labyrinth where the path to healing isn't always clear, and the wounds can feel like festering splinters, constantly reminding us of the hurt. Yet, within this challenging landscape, we are called to find strength, to prioritize our well-being, and to seek a path forward that honors both our pain and our hope for healing.

Ultimately, the journey through this labyrinth requires more than just our own strength. It necessitates a reliance on something greater than ourselves, a source of comfort and guidance that can help us navigate the turbulent waters of our emotions.

A Prayer for Healing and Guidance:

Heavenly Father, in the midst of our confusion, our hurt, and the persistent ache of betrayal, we come before you are seeking your grace and your peace. Our hearts are heavy, and the path ahead feels uncertain. We confess the difficulty of reconciling the pain we've experienced with the love that may still linger within us.

Lord, we ask for your divine intervention in the festering wounds of our hearts. Help us to find the strength to process these complex emotions, to release the bitterness that binds us, and to cultivate forgiveness that leads to our own healing. Grant us wisdom to discern how to navigate difficult situations where we are forced into contact with those who have caused us pain.

Give us the resilience to build strong emotional boundaries, to protect our hearts without hardening them, and to prioritize our well-being in the face of ongoing challenges. Help us to remember our worth and value, independent of the actions of others.

For those of us who still carry love for those who have betrayed us, grant us clarity and understanding. Help us to discern the difference between love and the longing for what was, or what could have been. Guide us towards healthy relationships built on respect and trust.

Lord, we lift up all those who find themselves in similar labyrinths, bound by circumstance to those who have caused them pain. Grant them strength, courage, and the unwavering knowledge of your love and support.

May your peace, which surpasses all understanding, guard our hearts and minds in Christ Jesus. Amen.

As we navigate this intricate path, may we hold onto hope, extend compassion to ourselves, and trust in the enduring power of faith to guide us toward healing and wholeness.


The Breath of Our Souls: Understanding Prayer, Mercy, and Forgiveness

 



As the day draws to a close here in Shreveport, Louisiana, I find myself reflecting on one of the most fundamental aspects of our relationship with the Divine: prayer. It's more than just uttering words; it's the breath of our souls, the direct line of communication we have with our Creator. And at the heart of this sacred practice lies the profound and comforting truth of God's mercy and forgiveness.

Throughout scripture, prayer is presented not as a religious duty, but as a vital connection. From the quiet conversations in the Garden of Eden to Jesus' fervent cries in the Garden of Gethsemane, prayer has always been the language of faith. It encompasses a spectrum of expressions – adoration for His majesty, thanksgiving for His countless blessings, confession of our shortcomings, petition for our needs, and intercession for those around us.

But what truly empowers our prayers, what bridges the gap between our imperfect selves and a holy God? The answer resonates with grace: the boundless mercy of the Lord.

God's mercy is His unmerited favor, His tenderhearted compassion that reaches down to us in our brokenness. It's His choice to withhold the full weight of our deserved punishment, offering instead a path to reconciliation. The ultimate demonstration of this mercy is the sacrifice of Jesus Christ, who bore the penalty for our sins, opening the way for us to approach the "throne of grace with confidence" (Hebrews 4:16). Knowing this foundational truth allows us to come before God not with fear and trepidation, but with hope and the assurance of His loving-kindness.

Within the tapestry of prayer, the thread of forgiveness is equally essential. As human beings, we inevitably stumble and fall short of God's perfect standard. Prayer becomes the space where we can humbly confess our sins, acknowledging our need for cleansing and renewal. Scripture assures us, "If we confess our sins, he is faithful and just to forgive us our sins and to cleanse us from all unrighteousness" (1 John 1:9).   

Furthermore, the act of prayer calls us to extend forgiveness to others. Jesus Himself linked the reception of God's forgiveness to our willingness to forgive those who have wronged us (Matthew 6:12, Mark 11:25). Holding onto bitterness and resentment can create a barrier in our spiritual lives, hindering the very prayers we offer.

Therefore, our study of prayer must be deeply intertwined with an understanding of God's mercy and forgiveness. It's a cycle of grace: we approach God because of His mercy, we confess our sins seeking His forgiveness, and we are empowered to extend that same forgiveness to others. This dynamic fosters spiritual growth, deepens our intimacy with God, and brings a profound sense of peace to our hearts.

What are your comments about mercy, forgiveness, and prayer? Let's discuss it in the comments below! Share your thoughts, experiences, or insights on how these three intertwine in your own spiritual journey.

As we conclude this day, let us carry this understanding with us. Let our prayers be rooted in gratitude for God's mercy and humility in seeking His forgiveness. And let us remember the transformative power of extending that same grace to those around us.

A Prayer of Thanksgiving for the Lord's Mercy and Forgiveness:

Heavenly Father, in the quiet of this evening, my heart overflows with gratitude for Your boundless mercy and unfailing forgiveness. Thank You for Your tender compassion that reaches down to me, even in my imperfections and failings. Thank You for the sacrifice of Your Son, Jesus, through whom the way to Your presence has been opened, not by my own merit, but by Your immeasurable grace.

Lord, I thank You for Your patient ear, for the countless times You have heard my prayers, my cries for help, my expressions of joy, and my confessions of sin. Thank You for Your promise to forgive when I come before You with a sincere and repentant heart. Your forgiveness washes me clean, lifts the burden of guilt, and restores my soul.

I pray for a heart that is ever mindful of Your mercy, a heart that readily extends forgiveness to others, just as You have so freely forgiven me. Help me to release any bitterness or resentment, knowing the freedom that comes from letting go.

Thank You, Lord, for the breath of prayer, for this sacred connection we share. May my prayers always be offered with humility, gratitude, and a deep awareness of Your unending mercy and grace. Amen.

From Ancient Empires to Monster-Haunted Ruins: MM in Zimrala! (Mysteries of the Moon, Elements, and Gods!)

 

Introduction:

Greetings, fellow Player Monsters and delving adventurers! Today, we're further refining our vision for Zimrala, a world where ancient empires and monstrous horrors collide! As I add to the Tygerian Isles new options such as working on adding new races, professions, magical elements, and divine paths to make this part of Zimrala our world of Monsters even more vibrant and dangerous. 





Zimrala: A World of Lost Civilizations, Lurking Horrors, and Forgotten Shores:

Zimrala isn't your typical fantasy realm. It's a world where the echoes of once-mighty empires resonate through crumbling ruins, where the shadows teem with creatures both wondrous and terrifying. Imagine the grandeur of Rome, the mysteries of Egypt, and the ferocity of barbarian hordes, all existing within a landscape populated by monstrous denizens. And now, imagine islands scattered across a forgotten sea, home to the enigmatic Tygerians!

Races and Classes: A Monstrous Melting Pot (and Specialized Professions):

While humans remain the dominant force, Zimrala's ancient history allows for a fascinating array of playable races and specialized professions:

  • Humans: Diverse cultures, from city-dwelling scholars to nomadic warriors.
  • Gremlins: Mischievous and mechanically inclined, they can be a source of both trouble and ingenious inventions.
  • Minotaur's: Descendants of a lost seafaring civilization, their strength is legendary.
  • Centaurs: Nomadic and proud, they roam the vast steppes.
  • Gristlegrim Dwarves: Hardy artisans and miners, with a focus on powerful runic magic and a more rugged, and sometimes grim, disposition.
  • Moon Elves: Ethereal beings connected to the lunar energies, they often possess mystical abilities.
  • Leprechauns: Trickster spirits of the forests and wilds.
  • Fairies: Small, magical beings with varied natures, from benevolent to mischievous.
  • Tygerians: From the fabled Tygerian Isles, these humanoids are the descendants of ancient travelers from a land far to the east (perhaps a forgotten corner of Earth). Legend claims they are the Children of Waghoba, the Leaper-Tiger God. They often possess feline features – subtle stripes in their hair, cat-like eyes, or a natural grace and agility. They may have unique cultural practices and beliefs tied to their tiger deity.
  • Professions (Classes):
    • Assassin/Thief: Masters of stealth and subterfuge.
    • Mercenary: Skilled warriors for hire.
    • Knights: Noble warriors, bound by oaths and codes.

Magic and Divine Power: Moon Crystals, Elemental Nodes, and Divine Paths:

Magic in Zimrala is a force drawn from ley lines that crisscross the land, their power fluctuating with the environment.

  • Ley Line Magic:
    • Elemental Gio Nodes: These nodes amplify or alter magical effects based on the dominant element (fire, water, earth, air) in the area.
  • Moon Crystals:
    • These crystals hold lunar energies and can be used to enhance or focus magical spells, particularly those of Moon Elves or those who study lunar magic.
  • Magic Strength: Wizards wield this power with a "Magic Strength" stat, separate from their physical might.

Priests draw their power from deities or ancient entities, using "Piety" points. These points are tied to Charisma and can be lost through transgressions. Gods are demanding, requiring daily rituals and potentially testing their followers with difficult trials.

  • Divine Paths (Professions):
    • Templar Knights: Holy warriors, combining martial prowess with divine magic.
    • Evangelists: Charismatic preachers, spreading the word of their deity and converting followers.
    • Divine Seers of Sekhmet: Oracles and warriors dedicated to the lioness goddess, Sekhmet.
    • Holy Warriors of Waghoba: Martial artist and priests dedicated to the Leaping Tyger-Leopard god.

Arms and Armor: Forged in Ancient Fires, Taken From Monstrous Beasts, or Crafted in the Tygerian Style:

We're adapting the weapon and armor lists from the original campaign, but with a Zimrala twist. Think weapons forged from monster bones, armor made from the hides of powerful creatures, and ancient artifacts imbued with magical properties. Tygerian craftsmanship might involve lighter, more agile armor, perhaps incorporating cured animal hides and weapons emphasizing speed and precision, like curved blades or specialized hunting tools. Gristlegrim Dwarves are known for their runicly empowered weapons and armor.

Monsters: The Heart of Zimrala (and the Beasts of the Tygerian Isles):

This is where Zimrala truly shines. Monsters aren't just random encounters; they're integral to the world:

  • Ancient ruins guarded by monstrous sentinels.
  • Tribes of intelligent monsters with their own cultures and agendas.
  • Beasts that roam the wilderness, challenging even the most seasoned adventurers.
  • Ancient beings, that have been sleeping for thousands of years, and now are waking up.
  • The Tygerian Isles: These islands themselves might harbor unique flora and fauna, including monstrous tigers, jungle beasts, and perhaps even creatures sacred to Waghoba. Ancient Tygerian ruins could hold forgotten knowledge and powerful artifacts tied to their leaping god.

Campaign Ideas: Echoes of the Past, Threats of the Present, and Mysteries of the East:

Imagine exploring a ruined temple, its secrets guarded by a monstrous guardian. Negotiating with a tribe of intelligent gremlins for safe passage. Defending a village from a rampaging beast summoned by a dark cult.

Now, add the intrigue of the Tygerian Isles and the new professions:

  • A party of Templar Knights investigating a corrupted holy site.
  • An Evangelist attempting to convert a tribe of hostile monsters.
  • A Divine Seer of Sekhmet receiving visions of an impending catastrophe.
  • A Holy Warrior of Waghoba leading a hunt for a monstrous tiger.
  • An Assassin/Thief stealing a powerful moon crystal from a Moon Elf enclave.
  • Mercenaries guarding a caravan travelling though dangerous lands.

Call to Adventure!

I'm even more excited to bring this vision to life with these new additions! If you're a fan of Ken St Andre's games then looking for a campaign with a unique blend of ancient history, monstrous threats, and the allure of forgotten lands and powerful deities, Zimrala awaits! Let me know your thoughts in the comments below, and let's embark on this adventure together!

You can but copies of the PDFs here