Friday, February 14, 1975

Nocturnis SWAT Team Series Post 2

 Blog Post #2: Core D6 Rules for Your Own S.W.A.T. Team Adventures!

Date: Friday, February 14th, 1975



Yesterday, we announced our new "Nocturnis S.W.A.T." series, and today we're delivering the tools for you to join the action! Below you'll find the core D6 Open Game Rules we'll be using for our series, inspired by the flexibility and ease of the Open D6 System.

These rules are designed to be adaptable for your own tabletop role-playing game sessions, whether you want to run a gritty urban SWAT team or a specialized tactical unit in any setting you can imagine!

Core Mechanic: Roll and Count Successes

  1. Attribute + Skill: When attempting an action with a chance of failure, roll a number of six-sided dice (d6) equal to your character's relevant Attribute plus their Skill rating.
  1. Successes: Each die that rolls a 4, 5, or 6 is a success.
  1. Target Number: The Gamemaster (GM) sets a target number of successes required to succeed at the action, based on its difficulty.
  • Strength (STR): Physical power, carrying capacity.
  • Dexterity (DEX): Agility, reflexes, hand-eye coordination.
  • Perception (PER): Awareness, observation, noticing details.
  • Technical Aptitude (TAC): Skill with devices, mechanics, and technical knowledge.
  • Willpower (WIL): Mental fortitude, resistance to stress and fear.
  • Firearms: Proficiency with various firearms (Handgun, Shotgun, Submachine Gun, Rifle, Sniper Rifle).
  • Melee Combat: Hand-to-hand fighting.
  • Athletics: Running, climbing, swimming, other physical feats.
  • Stealth: Moving silently and undetected.
  • Demolitions: Breaching doors and handling explosives (GM discretion).
  • First Aid: Providing basic medical care.
  • Investigation: Gathering clues and analyzing situations.
  • Security: Bypassing locks and security systems.
  • Communications: Using radios and other communication devices.
  • Driving (Tactical): Operating vehicles in high-pressure situations.
  • Negotiation: Attempting to resolve conflicts peacefully through communication.

Basic Attributes:

Characters possess a set of core Attributes representing their inherent capabilities. For a SWAT setting, consider the following:

Attributes are typically rated in number of dice (e.g., 2D6, 3D6).

Essential Skills:

Skills represent learned abilities. Some crucial skills for a SWAT team include:

Skills are also rated in number of dice.

Using Skills:

When a character attempts an action, the player rolls their Attribute Dice + Skill Dice. The GM sets a Target Number of successes based on the difficulty of the task (e.g., 1 success for easy, 3 for moderate, 5+ for difficult).

Damage and Conflict:

We'll delve deeper into combat and damage in future posts, but the basic principle involves attack rolls (Attribute + relevant skill vs. an opponent's defense) and damage rolls (based on the weapon used). Successes on the damage roll inflict wounds.

Inspired By:

These rules are inspired by the Open D6 System, found in its various forms including the core D6 System and the excellent Minimal OpenD6 SRD, available at https://opend6.net/srd/. We encourage you to explore these resources for a deeper understanding of the system.



Stay tuned for our next post, where the action begins with Part 1 of our pilot episode, "The Barricaded Bookkeeper"!


**OPEN d6 GAME LICENSE Version 1.0** The following text is the Open Game Content. Permission to copy, modify and distribute the Open Game Content is granted solely under the terms of this License. **1. Definitions:** (a) - (g) [As provided in the initial version of the license] **2. Grant and Consideration:** [As provided in the initial version of the license] **3. Offer and Acceptance:** [As provided in the initial version of the license] **4. Term:** [As provided in the initial version of the license] **5. Termination:** [As provided in the initial version of the license] **6. Reformation:** [As provided in the initial version of the license] **7. COPYRIGHT NOTICE** Open Game Content © [Year of Publication by Wizards of the Coast or other original Open d6 Contributor]. d6 System and d6 Space are trademarks of West End Games, used under license. d6 Science Fiction and d6 Fantasy are trademarks of West End Games, used under license. **Product Identity:** The following is designated as Product Identity, not Open Game Content: * "Captain Hedges Across Time and Space" (blog name and associated branding) * The name "Captain Hedges" as a persona or character, including "the various lives of Captain Hedges." * The name and concept of the "Nocturnis Wrestling League" (NWL). * The names and concepts of the NWL shows: "Saturday Showdown," "Wednesday Night Mayhem," "W=One," and "Sunday Night Forge." * Any specific characters, storylines, logos, symbols, artwork, and unique branding created specifically for the NWL. * The specific name "Zimrala" as a setting, associated with Ken St. Andre\'s *Monsters! Monsters!* 2.7 rules. * The name of the supplement "Humans Himans," associated with the Zimrala setting and used with permission from Trollgodfather Press (Ken St. Andre). Any specific lore, characters, or artwork unique to that supplement are also Product Identity. * Ken St. Andre\'s *Monsters! Monsters!* 2.7 rules are the property of Trollgodfather Press and are used on this website with permission. * The Monsterary of Zimrala is the property of Trollgodfather Press and is used on this website with permission. * The Tygerian Isles are the property of [Your Name/Captain Hedges] and can be used as deemed appropriate. * Specific "Hedges Family Stories" that are personal narratives and accounts. * Specific "Homeless Stories" that are personal narratives and accounts. * The specific name and design of the **"USS Urland NCC-2701"** starship, including its unique characteristics, history, and any associated lore you've created for "Captain Hedges and the USS Urland: A 90th Century Time-Traveling Space Opera!" * The names of the **USS Urland NCC-2701 crew members**: * Lieutenant Zara * Chief Engineer Samuel O'Malley * Vaughn * Krumtarg * The character persona "El Tigre De Setos." * The character persona "El Tigre Blackheart." * The specific name "Nocturnis" as a city and setting for the Nocturnis Wrestling League, including its parts. * Your **multiverse technologies**, including **geo nodes**, and any associated lore, descriptions, or mechanics. * The **Lovecraftian Variant Rules for Monsters Monsters** and all of its adventures and content are used with permission of **Bolt Thrower Press**. * The **Urland Universe** as a multiverse platform of your own creation, including its specific structure, dimensions, and unique elements. * The **Leo Constellation Sector Campaign**, including its specific planets, star systems, characters, storylines, and lore. * **Nocturnis Metro Division - Special Tactics Unit (STU)**. * The roles within the STU: **Team Leader (Sergeant "Hammer" Harrison)**, **Point Man (Detective "Shadow" Sterling)**, **Breacher/Assault (Officer "Mac" McMillan)**, **Communications/Support (Officer "Tech" Jackson)**, and **Sniper (Officer Theodore "T.J." Jensen)**. * **Mobile Command Center (MCC)**. **Open Game Content:** All game mechanics derived from the Open d6 System as described in the d6 Space and d6 Science Fiction/Fantasy rulebooks (including but not limited to attribute and skill mechanics, action resolution, combat rules, character advancement rules, and equipment rules), and **Minimal OpenD6**, a System Reference Document (SRD) based on Mini Six from AntiPaladin Games, used in accordance with the Mini Six Standard Trademark License and the Open Game License used with OpenD6, found at [https://opend6.net/srd/](https://opend6.net/srd/), as well as the following titles: **D6 System**, **Open D6 OGL**, **D6 Players and Gamemasters Guide**, **D6 Gamemasters Aid and Screen**, **D6 Reference sheets**, **D6 How The Game System Works**, **d6 Magic**, **D6 Legend and Conversion**, **D6 Adventure**, **D6 Adventure Creatures**, **D6 Adventure Locations**, **D6 Fantasy**, **D6 Fantasy Creatures**, **D6 Fantasy Locations**, **D6 Space**, **D6 Space Opera**, **D6 Spaceships**, **D6 Space Aliens**, and **D6 Space Androids**, are designated as Open Game Content. **8. Updating the License:** [As provided in the initial version of the license] **9. Translation:** [As provided in the initial version of the license]

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