Zimrala One: Quick Start Guide - Heroes of the Rim (Humans Humans Edition)
Introduction:
Welcome to the Zimrala System, a frontier region teeming with mystery, danger, and opportunity. You are part of the crew of Zimrala One, a vital space station orbiting the planet Zimrala. Your mission: to protect the planet, explore the unknown, and maintain peace in this volatile sector. This guide will help you create your character using the Humans Humans RPG system and dive into the action!
Overview:
Zimrala One serves as a defensive outpost, research hub, and diplomatic center. The crew faces threats ranging from hostile alien encounters and dangerous space phenomena to political intrigue and internal conflicts. The setting blends space exploration with elements of science fantasy, allowing for diverse character concepts and thrilling adventures.
Humans Humans Rules Adaptation:
- Attributes:
- STR: Strength (Physical Power)
- DEX: Dexterity (Agility & Coordination)
- CON: Constitution (Health & Endurance)
- INT: Intelligence (Reasoning & Knowledge)
- WIZ: Wisdom (Perception & Insight)
- CHA: Charisma (Influence & Persuasion)
- SPD: Speed (Movement & Reaction Time)
- MAST Skills (Monster Adeptness Skills-Tallents):
- Xeno-Lore: Knowledge of alien life forms and cultures.
- Energy Manipulation: Control and manipulation of energy fields.
- Beast Taming: Ability to control and tame wild creatures.
- Tech Savant: Exceptional ability to understand and manipulate advanced technology.
- Psionics: Ability to use psychic powers.
- General Humans Humans Mechanics:
- Use the Humans Humans combat and skill resolution mechanics.
- Incorporate the "Humanity" stat to reflect the characters' ideals.
- Utilize the "Complications" system to introduce flaws and setbacks.
- Employ the "Drama" system for dramatic moments and twists.
Archetypes:
1. The Veteran Spacer:
- Description: A seasoned spacefarer, hardened by experience.
- Attributes: High STR/DEX, High CON, Moderate INT.
- Skills: Spacecraft Piloting, Starship Combat, Ranged Combat, Survival, Navigation.
- MAST: Tech Savant/Xeno-Lore.
- Backgrounds: Rim Wars Veteran, Deep Space Explorer, Smuggler, Freighter Captain.
- Traits: Hardened, Resourceful, Quick Reflexes, Haunted by the Past, Skilled Pilot.
- Gear: Modified Space Suit, Energy Pistol, Survival Kit, Data Pad.
2. The Brilliant Scientist:
- Description: A researcher with a thirst for knowledge.
- Attributes: High INT, High WIZ, Moderate DEX.
- Skills: Biology, Astrophysics, Research, Data Analysis, Medicine.
- MAST: Energy Manipulation/Xeno-Lore.
- Backgrounds: Zimralan Researcher, Theoretical Physicist, Xeno-archeologist, Geneticist.
- Traits: Analytical, Curious, Driven, Socially Awkward, Focused.
- Gear: Lab Coat, Advanced Tricorder, Scientific Instruments, Research Data Pad.
3. The Security Specialist:
- Description: A trained combat and security professional.
- Attributes: High STR/DEX, High CON, Moderate INT.
- Skills: Melee/Ranged Combat, Security Protocols, Investigation.
- MAST: Tech Savant (Security).
- Backgrounds: Former Special Forces, Corporate Security, Bounty Hunter, Law Enforcement.
- Traits: Disciplined, Vigilant, Intimidating Presence, Loyal, Tactical.
- Gear: Combat Armor, Energy Rifle/Stun Baton, Security Tools.
4. The Diplomat:
- Description: A skilled negotiator and cultural expert.
- Attributes: High CHA, Moderate INT/WIZ.
- Skills: Diplomacy, Persuasion, Etiquette, Cultural Studies, Deception.
- MAST: Xeno-Lore.
- Backgrounds: Interstellar Diplomat, Cultural Anthropologist, Trade Negotiator, Historian.
- Traits: Silver Tongued, Culturally Aware, Calm Under Pressure, Manipulative, Charismatic.
- Gear: Diplomatic Attire, Translator Data Pad, Credentials.
5. The Tech Savant:
- Description: An expert in technology and repair.
- Attributes: High INT, Moderate DEX/WIZ.
- Skills: Mechanics, Electronics, Repair, Tech Savant, Data Analysis.
- MAST: Tech Savant.
- Backgrounds: Ship Engineer, Hacker, Robotics Expert, Cybernetics Specialist.
- Traits: Ingenious, Resourceful, Unorthodox Methods, Socially Isolated, Technical.
- Gear: Modular Toolkit, Multi-Tool, Schematics Data Pad.
6. The Beast Tamer:
- Description: A person capable of controlling Zimrala's beasts.
- Attributes: High WIZ, High STR/DEX, Moderate CON.
- Skills: Beast Taming, Survival, Tracking, Melee/Ranged Combat.
- MAST: Beast Taming.
- Backgrounds: Zimralan Wildlands Guide, Monster Researcher, Poacher turned Protector, Xeno-Zoologist.
- Traits: Courageous, Intimidating to beasts, Survivalist, Distrustful of technology, Empathetic.
- Gear: Taming Tools, Survival Kit, Traditional Weapon.
7. The Energy Adept:
- Description: A person with an affinity for energy manipulation.
- Attributes: High WIZ/INT, Moderate CON.
- Skills: Energy Manipulation, Physics, Tech Savant (Energy Tech), Research.
- MAST: Energy Manipulation.
- Backgrounds: Energy Researcher, Ancient Technology Seeker, Self Taught Adept, Power Engineer.
- Traits: Curious, Powerful, Unstable, Prone to accidents, Intense.
- Gear: Energy Devices, Research Tools, Protective Gear.
8. The Med Tech:
- Description: A medical professional specializing in space medicine.
- Attributes: High WIZ, Moderate INT/DEX.
- Skills: Medicine, First Aid, Surgery, Biology, Tech Savant (Medical).
- MAST: Tech Savant (Medical).
- Backgrounds: Emergency Medic, Surgical Specialist, Xeno-Biologist (Medical Focus).
- Traits: Compassionate, Skilled, Calm under Pressure, Detail-Oriented.
- Gear: Medical Tricorder, Surgical Tools, First Aid Kit.
9. The Junior Science Officer:
- Description: A young and eager science officer.
- Attributes: High INT, Moderate WIZ/DEX.
- Skills: Research, Data Analysis, Biology/Astrophysics, Tech Savant (Science).
- MAST: Any (Potential).
- Backgrounds: Science Academy Graduate, Lab Assistant, Aspiring Researcher.
- Traits: Curious, Eager to Learn, Analytical, Optimistic.
- Gear: Basic Tricorder, Research Data Pad, Lab Coat.
10. The Away Team Member:
- Description: A versatile individual for hazardous missions.
- Attributes: Balanced, High CON/STR or DEX.
- Skills: Ranged Combat, Survival, Athletics, First Aid, Tech Savant (Basic).
- MAST: Xeno-Lore.
- Backgrounds: Exploration Specialist, Security Detail, Survey Team Member.
- Traits: Brave, Adaptable, Team Player, Resourceful.
- Gear: Environmental Suit, Energy Weapon, Survival Kit.
11. The Asteroid Miner:
- Description: A tough and resourceful space miner.
- Attributes: High STR/CON, Moderate INT.
- Skills: Mechanics, Piloting (Small craft), Survival, Athletics, Melee Combat.
- MAST: Tech Savant (Mining).
- Backgrounds: Independent Miner, Corporate Laborer, Salvager.
- Traits: Hardy, Resourceful, Independent, Tough.
- Gear: Mining Tools, Modified Space Suit, Piloting Gear, Improvised Weapons.
12. The Merchant Marine:
- Description: A skilled pilot and trader.
- Attributes: High CHA/DEX, Moderate INT.
- Skills: Piloting (Freighters), Trade, Persuasion, Navigation, Mechanics (Basic).
- MAST: Tech Savant (Ship Systems).
- Backgrounds: Freighter Pilot, Trader, Cargo Runner, Explorer.
- Traits: Cunning, Persuasive, Adaptable, Streetwise.
- Gear: Pilot Gear, Trade Data Pad, Concealed Sidearm.
13. The Man of Tomorrow:
- Description: A being transformed by advanced technology or genetic manipulation, possessing abilities beyond normal human limits.
- Attributes: High in 2-3 key attributes (tailored to their enhancements). Examples: High STR/CON for cybernetic strength, High INT/WIZ for enhanced cognition.
- Skills: Varies significantly based on enhancements (Tech Savant, Energy Manipulation, enhanced combat skills, specialized knowledge).
- MAST: Tech Savant (Cybernetics/Advanced Tech), Energy Manipulation, or potentially Psionics.
- Backgrounds: Experimental Subject, Cybernetic Augment, Genetically Modified Soldier, Alien Hybrid.
- Traits: Enhanced Senses, Superhuman Strength/Speed, Integrated Technology, Alien Physiology, Mysterious Origins, Potential Instability.
- Gear: Integrated cybernetics, advanced weaponry, specialized tools, or alien artifacts (all tailored to their enhancements).
14. The Man of Yesterday:
- Description: A character deeply connected to the past, often resisting technological advancement and embracing ancient traditions or knowledge.
- Attributes: High WIZ/CHA for those focused on ancient knowledge, or High STR/CON for traditional combat styles.
- Skills: Survival, Melee Combat (traditional weapons), Ancient Languages, History, Diplomacy (traditional methods), Herbalism.
- MAST: Xeno-Lore (ancient cultures), Beast Taming (traditional methods), or potentially Psionics (latent abilities).
- Backgrounds: Tribal Elder, Ancient Order Initiate, Historical Preservationist, Relic Hunter, Nomad.
- Traits: Distrustful of Technology, Knowledge of Ancient Lore, Traditional Combat Skills, Connection to Nature, Resistant to Change, Spiritual.
- Gear: Traditional weapons, ancient artifacts, culturally significant clothing, minimal modern technology (data pad used sparingly).
Vehicles:
- Armored Land Rovers: Rugged, all-terrain vehicles equipped with reinforced armor plating, heavy-duty suspension, and advanced communication systems. Ideal for traversing Zimrala's diverse and often hazardous landscapes.
- Transport Shuttles: Versatile, short-range craft designed for personnel and cargo transport. Feature comfortable seating, basic life support systems, and a modular cargo bay for flexible loadouts.
- Scout Ships: Agile, fast-response vessels equipped with advanced sensor arrays, long-range communication systems, and jump drives for rapid interstellar travel. Primarily used for reconnaissance, exploration, and rapid deployment.
- Light Combat Fighters: Highly maneuverable spacecraft designed for space combat and defensive operations. Armed with energy weapons, missile systems, and advanced targeting computers.
- Heavy Freighters: Large cargo vessels optimized for transporting massive quantities of goods between star systems. Equipped with powerful engines, reinforced hulls, and defensive turrets to protect against piracy.
Getting Started:
- Character Concept: Envision your character. What role do they play in the Zimrala One crew? What are their motivations and goals?
- Archetype Selection: Choose an archetype that aligns with your character concept. Use the provided descriptions as a foundation.
- Attribute Generation: Roll or assign attribute scores using the Humans Humans system (STR, DEX, CON, INT, WIZ, CHA, SPD). Prioritize attributes relevant to your archetype.
- Skill and Trait Selection: Choose skills and traits that complement your character's background and role. Consider MAST skills for specialized abilities.
- Equipment Customization: Select gear from the provided descriptions, customizing as needed to fit your character's personality and role.
- Background Development: Create a detailed backstory, including your character's history, relationships, and connection to Zimrala One.
- Crew Integration: Collaborate with the GM to seamlessly integrate your character into the Zimrala One crew and the ongoing narrative.
- Embrace the Narrative: Be prepared to face challenges, make difficult decisions, and contribute to the unfolding story. Use the Humans Humans "Drama" system to create memorable moments.
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