These are the New Adventures of Captain Hedges and the Urland Universe re-launched in a whole new blog for your enjoyment! Welcome to this week's edition of the urland-universe updates. What’s new? See Blog Posts and updated pages. Now for the Sci- Fi Update the year is 8,950 in the 90th Century and I want to welcome all of you to my new post I'll get back to you, Laters about Zimrala One Space Station Pictured Here. Yours Captain Hedges
Star Trek Capatins!
Pages
- Home
- All About Me Page what is this web blog really about this time?
- About me and my websites Past Present and Future
- Contact The Webmaster And or Captain Hedges Contact Page
- Me becoming homeless!
- My Gaming and Hobbie Corner of The Leo Galaxy Sector Campaign of the Tygerian Reach's Lions Maine Nebula
- I am the Chronicler of my own Tale written Captain Hedges
- My New Update News Page see what's new and what I got planed in 2025!
- Tygerland of Zimalla Update for Monsers Monsters RPG Game.
- Delta Green the way it went down about undercover operations with Federal Authorities
- TEAM TIGER LRPT VIETNAUM CAMPAGIN "Tiger Force Shadow Saga."
- Firebase Veghel: Echoes of War in Vietnam
- Call of Cthulhu Campaign & Scenario Timeline A Gaming Resource
- Understanding Denver's Housing and Homelessness Resources
- Unveiling Nocturnis: Your Portal to a City of Shadows and Secrets
- The City of Noctrunis Noir Neo Noir Setting Timeline need to be updated for the new game for 2026!
- The Nocturnis Broadcast Almanac: NLC 6 Television Guide, 1970
- channel 6 meet the team Nocturnis
- Gridiron Grimoire: An Open D6 Tabletop Fantasy Football Game Design Report 2025 - 2026 Season
- This is the new landing page of Striped Coast Studios Digital Goods Media-Books, Movies, Music
- Welcome to my gaming corner! MM AND Deluxe Tunnels & Trolls 101: A Guide for New Recruits
- ⚖️ LEGAL & OPEN GAME LICENSE FOR THRIVALDI AND THE WINTER WONDERLANDS OF ZIMRALA
- Our Bayou BreachThe 2026 Shreveport Setting Guide Monsterary (2026 Guide)
- Gridiron Grimoire: An Open D6 Tabletop Fantasy Football Game Design Report 2026-2027 Season
- Analytical Compendium of Liminal Phenomena: The Hedges Archives (2013–2019)
- My 1922 OPEN D6 LOVECRAFT RPG Game.
- WELCOME TO THE HORIZON: THE HEDGES DIGITAL LEGACY HUB
- About me and my websites Past Present and Future needs to be updated here for 2026
- The Turkey Monster Invades: The Ultimate Beginner’s Guide & GM Support Kit
- THE CITY OF YTHE IMMROTAL CAT GODDES PORMOTION KICKSTARTER PAGE ON LAUNCH
- GAZETTEER EXTRA: THE PEGGY’S COVE-POINT CHRONICLE LIVING CAMPAGIN PRIMER
- PIRATES OF PORT CHAROX
- Master Campaign Hub: Devonshire (Dumnonia) — 439 AD
- Bayou Tuesday Update: Heading Down to The Lovewell Center
Monday, February 13, 2017
Recap of my personal and new professional gaming life form 2014 to present hitting the highlights.
In 2014 a new game store opened and I went to offer my serves as a game master for team to run games, my time was ending at Primivera and I needed to find a new place to live. Andrew Kallen offed me a roommate situation with him in June of 2015 I have been his roommate up until now. He is one of the co general managers of Isle of Games where i now run a weekly D&D game every Wednesday night from 6:00 PM to 9:00 PM located at 7747 E. Broadway Blvd, Tucson AZ 85710.
Link found here to their website aboutisleofgamesaz
Link found here to their Facebook events
I am currently running on Wednesdays Bards Gate Lost Lands From Frog God Games Found here
Then in October 2015 I got involved in the convention scene trying to provide good gaming content to a struggling convention a local Scfi, Fantsy and Horror convention known as Tuscon. So I volunteered to run rpg games for Tuscon 42 and they accepted my help. They then invited me to come to a meeting of the Baja Arizona Science Fiction Association (BASFA), a Southern Arizona section 501(c)(4) nonprofit organization. The primary focus of TusCon is science fiction, fantasy and horror, but we also pay attention to art, animation, science, media and gaming. TusCon is an annual science fiction convention sponsored by the Baja Arizona Science Fiction Association (BASFA). So I becomae a member and was made staff to head up Table Top and LARP for Tuscon 43. However just prier to that convention they gave me the title of Table Top and LARP Game Coordinator for Tuscon 43 and have retained me for Tuscon 44 happening November 10th thorugh the 12th of 2017.
You can find updated information here
If you want to get Tickets for Tuscon 43 go here to Tuscon Registration. Also In order to maintain TusCon's atmosphere as a small, friendly, quality convention experience, memberships for TusCon 44 are limited to 500 total. Once this cap is reached, registration will close, and no more memberships will be sold.
I strongly recommend purchasing your membership(s) as soon as they become available, to avoid disappointment should memberships sell out before the convention.
Your TusCon membership/ticket covers all three days: all of our panels, special events, art show, dances, demonstrations, concerts, contests, gaming, autographs, dealers room, artist alley, round-the-clock video room, snacks and drinks in our ConSuite, as well as other activities.
For my part go to the table top gaming page found here I also encourage you to explore the other tabs on the website as well.
Moving on to the next convention I guess word gets around of what a good gaming track i put to gther for Tuscon I was contacted by the Chair of Westercon70 during Tuscon 43 to email her if I was interested in becoming the Game Coordinator for the Job of Westercon70's for 2017. Well yep you guessed it I am going to Westercon70 this year as their Game Coordinator this year.
More information can be found here
Here is where you can find the latest news about
westercon70's gaming track in the Gaming Hall go hear
I wont have time to update the blog that much so long live long and prosper
Yours Captain Hedges.
Saturday, July 2, 2016
It's been 8 years Today since we sat and watch Dad pass away. The Griefs deep within and never subsides, loosing you was so hard to take and the hurt is always there. I think about you everyday and dream about you too, still wish you could be here with us just like the old days too.But i know that you are watching us as a Heavenly Angel from the Sky!
Thursday, June 23, 2016
From the Archives of Sheveport Cabin
[ARCHIVED HISTORICAL REPORT: JUNE 23, 2016]
Collateral Damage: How the Fan Film Guidelines Threaten the Wider Web
By Arthur Earl C. Hedges Jr. Shreveport, LA
The Hook: Beyond the Screen
While the headlines today are dominated by the "15-minute rule" for filmmakers, a quieter, more pervasive fear is spreading through the digital frontier. For those of us who run fan-based websites, forums, and archives, the 2016 Guidelines aren't just about movies—they are a shot across the bow for the entire "Maker" and "Blogger" culture.
The "Big Forge" of CBS and Paramount has released a document that, while ostensibly about film, contains language that could dismantle the infrastructure of the fandom itself.
Section 1: The War on the "Maker" Community
One of the most overlooked "Commandments" in today’s release is Guideline #4, which targets the physical world of fandom. It states that if a production uses uniforms, accessories, or props, they must be official merchandise and not "bootleg items or imitations."
For the dozens of fan-based websites that act as hubs for prop-builders, costume-makers, and 3D-printing enthusiasts, this is a nightmare.
The Death of the Artisan: Websites that host tutorials on how to sew a screen-accurate uniform or build a prop phaser are now technically promoting "bootleg imitations."
The "Official" Trap: By mandating that only store-bought, licensed plastic toys can be used, the studio is effectively trying to erase the "Maker" community. These websites, which have spent decades perfecting the craft of "recreating" the universe, are now being told their work is a liability.
Section 2: The Fundraising Freeze
Guideline #6 is the most direct threat to the survival of fan websites. It strictly prohibits the sale of any unlicensed merchandise or services to fund a project.
No "Perks," No Community: Many fan sites stay afloat by selling small items—lapel pins, patches, or fan-art prints—to pay for server costs or to fund small community projects.
The $50,000 Hard Stop: The new guidelines state that fundraising must cease the moment it hits fifty grand. For a website that hosts high-traffic archives or video content, server costs over several years can easily eat through that. By capping the "gift-giving" economy of the fandom, the studio is ensuring that no fan-run site can ever grow into a professional-grade media outlet.
Section 3: The "Chilling Effect" on Critical Commentary
Perhaps the most dangerous aspect of today’s announcement is what is unsaid. By creating such a rigid, "family-friendly" (Guideline #8) and "non-commercial" (Guideline #6) environment, the studios are creating a "Chilling Effect."
Self-Censorship: Website owners are already panicking. Do they have to take down their gallery of fan-art because it features a "recreated" uniform? Do they have to delete their "How-To" guides for prop building?
The Loss of History: Many of these sites act as digital museums for the last fifty years of fandom. If these sites shut down out of fear of a lawsuit, a massive chink of our shared history disappears into the soot of the forge.
Conclusion: The Fall of an Empire, The Rise of the Forge
As I sit here at the Shreveport Cabin, looking at the glowing screen, I see a community in shock. The "Star Trek" brand is being pulled back behind a high-security fence. For me, this isn't just a theoretical crisis—it is the final nail in the coffin for my digital legacy in the Trek universe.
Now you know why the Star Trek Voyage Earl, the Earl of Borg, and the Galaxy Sci-Fi Store websites owned by me were shut down. The risk of maintaining those massive archives under these new, hostile corporate "Commandments" became too high. The studio wanted to own the air we breathe in their universe, and I refused to give them the satisfaction of a "cease and desist."
Instead, I have made the choice to pivot. I am converting my efforts into a whole new gaming-free blog for RPGs, utilizing the OGL (Open Game License) and SRD (System Reference Document) frameworks. These open-source tools provide the "Freedom of the Forge" that the corporate giants are trying to kill. By moving into the world of original tabletop development, I can build my own worlds—like Zimrala and the Tygerian Isles—on a foundation that no studio can take away. The corporate gods can have their fenced-in stars; I’ll be building a new multiverse from the ground up.
Product Identity & Legal Notice
Product Identity of Arthur Earl C. Hedges Jr. / The Adventures of Captain Hedges: The world of Zimrala, the Tygerian Isles, the Ether Dragons, the Tiger Force Shadow Saga, and the specific "Hedge Wizard" persona are original creative properties.
Copyright Disclaimer: This report is a historical archive from June 23, 2016. All references to Star Trek and the CBS/Paramount guidelines are for critical commentary. This is a non-commercial fan-created document. This site utilizes Open Game Content under the OGL v1.0a and the D6 System SRD.
© 2016 Arthur Earl C. Hedges Jr. All rights reserved.
Thursday, March 17, 2016
Saturday, February 27, 2016
Saturday, February 13, 2016
Starguild: Space Opera Noir my review and after thoughts
How does it play…
- In a fight in D&D, two characters fight over about 50 turns, with magic spells, and special moves. They have a number of hit points, and slowly wear down the other player’s hitpoints until someone dies.
- In real life, when two people fight, they each have a knife, it lasts about 2 minutes, and someone gets rather injured.
- In Starguild Space Opera Noir just a few rounds for combat.



