💥 The Boss is Still Working:
The Player's Guide is Coming Soon!

GM Exclusive: Get the Hawthorne Valley Map!
Attention Game Masters! If you'd like a high-resolution copy of the Hawthorne Valley Map featured in this post—free of the promotional text—for use in your own games (online or offline), please reach out!
You can message me directly via Facebook or use the Contact Page on this website.
Just a couple of quick requests:
Let me know where you plan to post or use the map.
Please keep the Artistry by Angela Head credit intact.
If you want the Bodeleaf county map and a great thanks giving day adventure, go here To Trollgodfather Press and by my adventure The Turkey monsters invades, click here for link a
I'll send the map file to you completely free of charge!Good morning all my fellow monsters out there on the Earth, Troll World, and Zimarala!
I apologize that this guide isn't in your hands right now, but I am still working hard trying to get you an awesome Player's Guide! We’ve hit some final editing snags, mostly because the scope of the Zimarala Multiverse is getting too big for any one book.
The Defenders of Hawthorne Valley campaign—the one you GMs are already running, and the one you players are dominating—is not a simple skirmish. It's the highest-stakes cosmic crisis we've ever created. And you can’t fight the Deep Shroud Entity with outdated rules!
The Stakes are Too High for Simple Classes
When we started this project, we knew the Tygerian Isles needed more than just a Warrior and a Wizard. We needed roles that define a monster’s entire existence. That’s why we built The Twenty-One Archetypes—from the cunning Greensong Minstrel to the honorable Samurai and the ferocious Saxon Barbarian.
Look, the power level of this game is insane. You have Tygerians running around who are 5x Stronger and 6x Tougher than a standard human. You have Gremlins making Golem Mechs out of scrap. This power requires precision! We had to custom-build the entire MAST System (Monster Adaptness Skills and Talents) just to define how your specific monster learns to use a weapon or track a foe.
The biggest challenge in this final review is clarity: ensuring every player understands the AP (Adventure Point) system—where you buy your stats directly—and the SR (Saving Roll) rules that make combat so deadly and quick. We also had to make sure the core lore is solid, proving that the Humans who arrived on Zimarala are now Muted Monsters—bigger, stronger, and fundamentally changed by the cosmic nature of this world.
The Power of the Final Artifacts
I, The Rajah, Emperor of the Tygerians, demand that your characters be ready for anything. This guide is the blueprint for greatness. It contains the rules for ultimate power, including:
The Knight’s ability to summon a Grinx’qaat (Sabretooth Tyger) mount.
The Barbarian's custom L100 Primal Apex ability.
The Emissary’s psychic Shroud Resonance ability to locate the Deep Shroud's weaknesses.
If you want to know how powerful your enemies are, or if you want the definitive geographical guide to this massive island, you need the companion book.
This is the final pitch! If you haven't already, make sure you check out the premium Turkey Gamemaster Adventure from last year! It’s the perfect companion to this free guide, containing the official scenarios and the full Bodeleaf County Map.
We are building legends out here on Achrox, and I need my players to be ready to step into the ring. You download the guide, you run the numbers, you master the MAST System, and you become unstoppable.
I’ll see you soon. Don't let me down!
Yours for now,
Captain Hedges
Earl C. Hedges Jr., Author
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