Wednesday, November 26, 2025

ZIMARALA ASCENDANT: How We Forged a New World and Launched the ULTIMATE TTRPG Saga!

 

🔥 ZIMARALA ASCENDANT: How We Forged a New World and Launched the ULTIMATE TTRPG Saga!

Hello My Fellow Monsters of Zimrala and Good Morning!

I, the Tygerian Emperor Rajah Gunda (played by me, Earl C. Hedges Jr., the Tiger Boss of Zimrala), I have a new tale to tell from my conversations with Lord Avery Mongo.



It has become clear that my decision to support the evacuation of Troll World was the correct and necessary move, not just for the Troll World Refugees but also for the early expansion of the Tygerian Isles. It is only now that we have the necessity to expand and reclaim our Tygerian Isles from those who wish to harm our Empire. The Troll World refugees have sworn their loyalty to me—at least those that came from Tuslan to New Tuslan. Those that were undecided went to the Big Island of Achrox, which is virtually uninhabited by us and has become troublesome for my fledgling empire.




I. The Rise of the Empire and the Pirate War

The Alliance and the Scourge of Port Chrox

Our Empire's rise was marked by the great alliance with Sekhmet the Cat Goddess, whom we know by blood is our Mother. Sekhmet raised our technology level to that of a Bronze Age in exchange for a contingent of 10,000 Tygerian Mercenary Soldiers. A Tygerian General agreed to lead this new honor guard and army.

It was soon after that the Pirates of Zimrala, led by the Pirate King of Port Chrox, decided to disobey our sacred laws of Trade. They attacked our people, harassed our trade routes, sank the Eygptos Ships, and plundered our cities. The final blow came when he brazenly seized Port Chrox, our main supply port for all the Tygerian Isles, and declared a new law of piracy and "humans only" in the city—a direct declaration of war on all Monstres.

We moved decisively. We utilized our monster army that was banded and stranded on the big Island of Achrox. I sent Errol Hawthorne to the western shore with a contingent of Tygerian Knights under his command and the Tygerian Rangers of Boot and Trail under Captain Headstone. Their mission was to make contact with the stranded army and lead them to attack and take back our city of Port Chrox. We showed this Pirate King and his flunky pirates where to go when I sent the new Admorial Bengali to lead the new Nabel Forces of Tygeria to retake the port of Charox. Admiral now sits as it military govenor for the Tygerian Isles and again we established ate sacred Law of Trade. The pirates ships we destroyed, sunk, or taken by us, and many of the pirates we killed but the Pirate King and his court and former government fleed the city and we haven't seen them resurface yet as they probably went underground and are locking their wounds. As for me I am enjoying a little resbit on New Tuslan as I write this story.

II. The Genesis of Zimrala (The Ultimate Necessity)

For years, I have had many gaming groups. However, the core group I built of new gamers at places like my Uncle George's Show Time Cards and Showtime Games became my Tucson Players. When I came to Shreveport, I built and ran Tunnels and Trolls Deluxe for my friend Wayne Hudman, who was inspired to help do art for my games. We established our own little worlds within the Troll World backdrop, but then, in 2022, it was time to break the mold.

Ken St. Andre's GMs sought a new, definitive edition of the game we loved. This led the Troll God Khenn Arrith, himself, to guide us in the creation of an all-new strange world of Zimarala, the World of Monsters, and the New Tuslan Campaign Source Book—a testament to player-driven world-building and narrative necessity. My goal was to recreate my unpublished Empire of Urland campaign by creating the Tygerian Isles as the core setting.

III. The Final Conflict: Surtur's Gambit Ignites World War Zimrala

Now, the entire saga culminates. Our New Tuslan Campaign Source Book details the current plot:

  • The Bridge: New Tuslan Island—A Crucible of Destiny

    The New Tuslan Island is the "Melting Pot"—the single geographical nexus that justifies how every disparate Kindred (now Huminoid Monstres) was forged onto Zimarala.

    The Klon may be sealed, but its psychic influence still taints the island (The Transformation Trauma is ongoing). The bridge isn't finished; it’s still highly unstable:

    • Ongoing Forge: The island is a crucible of mutation. The raw Etheric Energy that saturates the land can still cause unpredictable changes in the environment and in the Huminoid Monstres themselves, offering opportunities for new powers—or devastating vulnerabilities.

    • Vital Resource: This chaotic energy makes New Tuslan a vital, yet dangerous, location for the Empire. It is the only place where the raw power needed to fuel the next stages of the World War Zimrala Saga can be reliably extracted, provided Vis-Count Mongo Avery can keep the anchor stable.

    • Future Lore: The island's unique synthesis of Troll World and Zimralan energy makes it a place where new Kindreds may spontaneously emerge or where lost knowledge from the original reality might resurface, buried within the volcano's ash or the deepest ruins.

  • The Calm Before the Storm: The Troll World Portalis sealed, and the Klon environmental threat, Holinox the Volcano Dragon, rests as a sleeping ally—a stable phase that is about to end.

  • The Calm Before the Storm: Finalizing the Apocalypse (GMA #2 Promo)

    The entire narrative of New Tuslan is the tense silence that followed catastrophe. We are preparing for the release of GMA #2: Escape to Zimrala—our most apocalyptic adventure yet—where we fulfill the promise to burn Troll World to the ground and bury it forever. The stakes are defined by that destruction.

    The current moment is a necessary, fragile peace. The Troll World Portal is sealed, and the ultimate environmental threat,  Holinox the Volcano Dragon, rests as a sleeping ally—a stable phase that is about to end. However, the malignant entity known as The Klon—the Intelligence of Primal Corruption—is contained but not gone. This is a false calm. Though the direct threat is 'dune,' the Klon's psychic presence remains, forcing the Humanoid Monsters to remain vigilant. We know the portal can be breached, and the terrifying Cybernetic Star Spider Nexus still waits beyond the veil. The struggle to maintain the seal and protect the secrets of New Tuslan is the continuous, silent core of the campaign.

    The saga of the Tygerian Isles continues with this new wave of exploration, defense, and the forging of thier destiny. The Empire is in its early expansion phase, moving out to claim the islands we bought. We Know World War Zimrala has begun, and the Tygerians will not yield thier ground we will fight so hard for the land were trying to create.



  • 🌪️ The Calm After the Escape to Zimrala: The New Dawn

    The sheer chaos of the Multiverse Portal closing has finally subsided, ushering in a tense, fragile peace for the refugees on New Tuslan Island. The immediate, world-ending danger is contained: Holinox the Volcano Dragon, the ultimate environmental threat, rests as a sleeping ally—a stable phase that is about to end.

    In this reprieve, the survivors have focused on laying the foundation for a new life. Lord Mongo Avery and the unified Tuslan Knights have established a martial order, allowing the refugees to secure resources and build new homes for themselves here.

    A New Toolbox for Zimarala

    This calm is the foundation for the next stage of the campaign! To help you run your games better and with my full insights, this new Source Book will be added to this adventure, providing a complete toolbox for MM 2.7 and the unique Zimaralan setting.

    This includes:

    • A new Monsterary specifically tailored to the ecology and enemies of the Tygerian Isles.

    • My house rules (including the CON=HP rule and specific weapon mechanics) for refined combat.

    • My personal GM Notes and insights on running these high-stakes games and utilizing the MAST Archetype System effectively.

    The saga continues—and now you have the definitive guide to lead the way

  • The New Storm Surtur's Gambit: Surtur, Lord of the Fire Giants (MR 15,000), seeks a way into Zimrala via an active volcano. He targets the New Tuslan Volcano, unaware that it is the resting place of Holinox and the site of a hidden geothermal city of the Indigenous Fire Peoples.The Troll World Portalis sealed, and the Klon environmental threat, Holinox the Volcano Dragon, rests as a sleeping ally—a stable phase that is about to end

  • A Holy War Begins: Surtur’s act of opening a portal and activating the volcano triggers a cataclysm! The Indigenous Fire Peoples (who view Holinox's awakening as a divine omen from their Living Goddess, Madame Kawela) rise to defend their home against the Fire Giants.

  • Invasions Begin: The Olympians Strike!

    Just as we thought we had secured our borders, a cataclysmic new threat has arrived! Zeus and Poseidon themselves have breached the dimensional fabric, bringing forth the entire Greek Isles and a monstrous Greek army of mythical origins! Every mythical Greek monster imaginable now invades Zimarala, led by their Land General, Ares, while Poseidon commands their devastating naval forces.

    They declare war on all of Zimarala, with but one purpose: to conquer and rule our world. However, the Olympians did not account for the military might of the Tygerian Isles! Nor did they foresee the Tygerian King's (my own!) sacred power to call upon the Nemean Lion—and through it, to command all felines across the multiverse! This extraordinary gift from Waghoba, the Tyger Leopard God, means that even the monstrous Greek feline armies shall turn on their masters and obey the Tygerian King!

    This is no mere skirmish; this is an all-out World War Zimrala! The fate of our fledgling Empire hangs in the balance as we face the might of Olympus itself!

The stage is set: The World War Zimrala Saga begins right here at New Tuslan's fiery ground zero. The Tygerian Empire is now fully committed to expanding and securing the new world we created.

Yours for now,

Captain Hedges.

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