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Saturday, September 9, 1972

September 9th, 1972: Prepare for Take-Off! The New Saturday Morning Cartoons Are HERE!

 September 9th, 1972: Prepare for Take-Off! The New Saturday Morning Cartoons Are HERE!



Alright, everyone, the waiting is finally over! It's September 9th, 1972, and this morning is what we've been dreaming about all summer long. New school year, new everything, but most importantly: NEW SATURDAY MORNING CARTOONS!

You know how it goes. After Christmas, we get through the repeats and then the long, boring summer of reruns. But that just makes this day even more special. This is when the networks unleash their biggest, wildest, and weirdest new shows. Forget your "ABC Afterschool Specials" or whatever prime-time dramas the grown-ups are glued to – this is the real television event of the year! My TV Guide has been practically glued to my hand for weeks, dog-eared and marked up. I can't wait to see what gems they've cooked up for us.

Let's dive into the lineups, shall we?

CBS: Bigger Movies, Bigger Laughs!

CBS is really stepping up their game this year, especially with the biggest news: The New Scooby-Doo Movies! This is huge! It’s not just regular episodes; now Scooby and the gang are teaming up with celebrities every week! Imagine, they’re going to be with real stars like Laurel and Hardy, The Three Stooges, and even Batman and Robin! This sounds like a whole new level of mystery and excitement. Scooby is still the king, but now he’s bringing famous friends along for the ride.

And guess what else is new on CBS? Fat Albert and the Cosby Kids! I’ve seen commercials, and it looks like a whole new kind of cartoon. It’s about a bunch of kids from a junkyard, and it looks like it's going to be really funny, but maybe teach us stuff too. Plus, Josie and the Pussycats are back, but get this – they’re now Josie and the Pussycats in Outer Space! Seriously, they’re flying around in space solving mysteries! How cool is that? Looks like the Hair Bear Bunch is back too, bringing more hilarious escape attempts. CBS is definitely pulling out all the stops this year!

ABC: Music and Mystery Continue to Rule!

ABC knows what we love: music and mysteries! The Osmonds have their own cartoon now, just like The Jackson 5ive did last year (and The Jackson 5ive is back too!). It’s going to be awesome to see Donny, Marie, and the whole family in animated adventures with their dog. And speaking of families, The Brady Kids are getting their own cartoon! I love The Brady Bunch, so seeing Marcia, Jan, Greg, and the whole gang in animated form, with their flying horse and magical genie, sounds like pure fun.

Kid Power is another new one for ABC, based on a comic strip, and it looks like it’s going to be all about neighborhood adventures. Plus, old favorites like The Funky Phantom are still around, bringing their revolutionary ghost antics to our mornings.

NBC: Sci-Fi and Wild Animals!

NBC is trying some interesting new things! They’ve got a brand new show called Sealab 2020, which looks like it’s going to be all about underwater adventures and protecting the ocean. That sounds pretty serious and cool. They also have Lassie's Rescue Rangers, where Lassie and her animal friends save the day, and The Barkleys, which looks like a cartoon version of "All in the Family" but with dogs!

Of course, NBC is also sticking with some classic laughs, with The Woody Woodpecker Show and The Pink Panther Show bringing their timeless humor. And I hear we might even get some more Jetsons reruns, which always makes me feel like I’m visiting the future!

The Best Morning of the Week!

This morning is just buzzing with excitement. That smell of toast, the clatter of cereal bowls, the distant sound of your parents still sleeping... it’s all part of the magic. Every commercial break feels like a mini-adventure too, with those catchy jingles for new cereals like Franken Berry or Boo Berry, or ads for the latest Evel Knievel Stunt Cycle, or those amazing new Shrinky Dinks kits! You just know you’re going to be bugging your parents for something later.

It’s more than just watching cartoons; it’s about sharing this feeling with millions of other kids across the country, all of us glued to our TVs, discovering new worlds together. 1972 is going to be a huge year for Saturday mornings. Now, if you'll excuse me, the theme music for The New Scooby-Doo Movies is starting!

What are you watching first today? Let me know what you think of the new lineup!

Friday, December 31, 1971

Gridiron Iron League 1971 season by the Earl of Hedges



๐Ÿ’€ GRIDIRON CHRONICLES 1971: THE BLACKWOOD RETRIBUTION






— The Final Coup: The Duel of the Unbeatens —

(Image Suggestion: A massive, detailed illustration depicting the 16 team logos swirling above the Obsidian Citadel, with the Blackwood Ravens and Azatar Tribe crests locked in conflict at the center.)

The cold winds of 1971 howl a new reality across Nocturnis: absolute power. Silas Blackwood Sr. demanded a perfect season to reclaim his throne, and the Blackwood Ravens delivered. Yet, the price of that victory was not measured merely in gold, but in the political chaos required to achieve it. This year was the ultimate referendum: a spectacular, unprecedented clash of titans, as both the bought machine of the Ravens and the primal fury of the Azatar Tribe finished the regular season UNDEFENDED (14-0).

The final game would not be a championship; it would be the tiebreaker for the political leadership of Nocturnis.

Part I: The War Machine Roster

Silas Blackwood Sr.'s team was a nightmare of efficiency, a roster purchased across the multiverse to ensure dominance:

  • "The Maestro" Yลซki Kageyama (QB): The hyper-efficient Moon Elf whose time-manipulating foresight allowed plays to be executed before the defense even committed.

  • The Three Trolls (DL): Massive, impenetrable forces from Troll World, whose sheer size and immunity to acid and poison made the defensive line a guaranteed wall.

  • "The Phantom Streak" & "Thunderfoot" (RBs): The dynamic, unstoppable running attack retained from 1970.

Part II: The Regular Season — The Unbroken March (14-0)

The Ravens and the Azatar Tribe dominated their respective divisions with flawless records. The two highly anticipated regular season games were politically avoided, forcing the final into a winner-take-all political spectacle.

Final RecordTeamDivisionKey Loss/Elimination Factor
14-0Blackwood RavensSouthernN/A (Perfect Season)
14-0Azatar TribeNorthernN/A (Perfect Season)
11-3Knights of HedgesNorthernOnly team to force the Ravens to OT (Week 4), but lost the tiebreaker to Azatar.
10-4Stone GoliathsNorthernIndustrial Might, but Blackwood's media silenced their owner after an early loss.
9-5Templar KnightsEasternStrategic brilliance, but lacked the raw power to breach the Ravens' Trolls.
8-6Divine WindWesternVenomous precision, but ultimately overwhelmed by the Ravens' superior athletic talent.
7-7Thronebrue MaulersEasternRaw power that forced the Ravens into a physical brawl, but lacked polish.
6-8SilverbacksSouthernFinancial cunning that failed to outmaneuver Blackwood’s political control of the referees.

The lower-ranked teams were eliminated throughout the regular season, failing to compete with the two undefeated giants.

Elimination OrderTeamFinal RecordCause of Elimination
16.Ry'lah Renegades3-11-0Cosmic Chaos Contained: Though they briefly scrambled the Moon Elf's foresight (Week 5), their unreliable, ritualistic style made them easy pickings for disciplined teams.
15.Blood Bayou Beasts3-11-0Primal Folly: Their wild, unpredictable nature led to self-inflicted penalties and too many defeats against disciplined teams.
14.Moon Elf Nocturnis Team4-10-0Symbolic Defeat: The "People's Team" was unable to compete with the corporate machine and was politically neutralized.
13.Salem Witchdoctors4-10-0Occult Nullification: Their Voodoo rituals proved ineffective against the superior anti-magic technology and sheer force of the Ravens.
12.Trollgods Grey Gargoyles5-9-0Industrial Decay: Their formidable defensive line was too slow to handle the agility of the league's top offenses.
11.Underworld Denizens5-9-0Criminal Focus: Their efforts were split between playing football and conducting espionage for the Barlows, preventing a winning record.
10.Coastal Corsairs5-9-0High-Risk Collapse: Their aggressive, high-risk play style resulted in too many turnovers against disciplined opposition.
9.Shadowbourne Specters6-8-0Elusive Near-Miss: They lacked the offensive firepower to displace the Goliaths or Knights in the Northern Division.

Part IV: The Final Elimination Gauntlet (The Playoff Bracket)

The top four teams—Ravens, Azatar, Knights, and Goliaths—entered the playoffs.

RoundMatchupResultElimination & Narrative
Semi-Final 1(1) Blackwood Ravens vs. (4) Stone GoliathsRavens Win, 48-7Eliminated: Stone Goliaths. The game was a merciless, one-sided slaughter, a public execution that proved Blackwood's victory was total.
Semi-Final 2(2) Azatar Tribe vs. (3) Knights of HedgesAzatar Tribe Wins, 21-14Eliminated: Knights of Hedges. The Knights’ cunning and discipline were defeated by the Azatar Tribe’s superior primal spirit and unyielding will to fight for their sovereignty, confirming the final as the Duel of the Unbeatens.

The Championship Game is held on December 31st (New Year’s Eve). It is a clash of perfect records: The Blackwood Ravens (15-0) vs. The Azatar Tribe (15-0).

The game is a brutal execution. The Azatar Tribe fights with the fury of a dying sun, but their spirit cannot overcome the Moon Elf’s prophetic play-calling and the Trolls' destructive might.

Final Score: Blackwood Ravens WIN, 45-10

The moment the final whistle blew, the political coup was executed: Silas Blackwood Sr. is declared the new Head of the Council of the Families' Heads.

The 1971 season was the year Silas Blackwood Sr. proved his power is absolute.


Is this the complete, finalized version of the 1971 narrative you approve, before we move to the 1972 political storyline?

Saturday, September 11, 1971

The Day Has Arrived! New Saturday Morning Cartoons Are HERE!

September 11th, 1971: The Day Has Arrived! New Saturday Morning Cartoons Are HERE!



Okay, everyone, clear the living room! Get your bowls of Cap'n Crunch ready, because this is it. The day we’ve been waiting for since school let out, and frankly, since last December when we were all wondering what 1971 would bring to our sacred Saturday mornings. Today is the day the new cartoon lineup officially debuts!


Man, the anticipation has been killing me. All summer long, my friends and I have been buzzing about what shows would make it back, what new ones would pop up, and which network would dominate. And let's be honest, for us kids, this September premiere is THE big deal. Unlike prime time where they might sneak in new shows in the spring, for cartoons, the networks pull out all the stops now. We’ve been watching reruns since pretty much spring, so getting a whole fresh batch of new adventures and characters? It's like Christmas and your birthday rolled into one! The grown-ups can have their primetime shows, their "All in the Family" and "Mannix" – for us, it's all about these precious hours from 8 AM to noon. This is our time, and the networks know it.


So, let’s get right to it! I've got my TV Guide open, even though I've practically memorized it already.


CBS: The Reigning Champs Hold Strong, But With New Friends!


Looks like CBS is sticking with a lot of their winning formula, which is smart. Scooby-Doo, Where Are You! is back! Thank goodness. I don't think I could handle a Saturday morning without the Mystery Machine. It’s comforting knowing that those meddling kids are still solving mysteries. They’re running a mix of new episodes and some old favorites, which is just fine by me.


But they've also brought in some fresh faces. I'm really looking forward to Help!... It's the Hair Bear Bunch! – a bunch of bears in a zoo trying to escape? That sounds like chaos and fun! And get this: The Pebbles and Bamm-Bamm Show! Finally, the little ones from the Flintstones get their own show, all grown up! That’s going to be wild. And Archie's TV Funnies is on the schedule, giving us more of Riverdale's gang, plus some classic comic strip characters.


ABC: More Music and Mystery on the Rise!


ABC is really pushing the music and adventure this year! Josie and the Pussycats are back, and their songs are still stuck in my head from last year. Who doesn't love a rock band that constantly gets into spy capers? They are pure cool.


And wow, a completely new show I'm pumped about: The Jackson 5ive! An animated show about the actual Jackson 5? With Michael! I've heard they're going to have real songs in it. This is going to be HUGE. Plus, a new mystery-solving ghost group: The Funky Phantom looks like it’s going to be a blast, with a revolutionary war ghost and his horse helping kids solve crimes. How cool is that?! And for a bit of silly humor, Lidsville is here, another wild live-action puppet show from the Krofft brothers. Their stuff is always so wonderfully weird.


NBC: Sticking to the Classics, Mostly!


NBC seems to be playing it a little safer this year, relying on some solid performers. The timeless antics of The Woody Woodpecker Show and The New Pink Panther Show are both back, which is great for some classic laughs. And The Jetsons reruns are now on NBC, bringing us back to the future, which is always a treat. I hear The Bugaloos are still around too, which is great for more musical, fantastical adventures. I was hoping for something brand new, but if it means more of the good stuff, I won't complain!


The Morning Ahead!


The air just feels different today, doesn't it? It’s the excitement of knowing that the next few hours are dedicated to pure, unadulterated enjoyment. No homework, no chores (at least not yet!), just us and our cartoons. The commercials will be blasting, showing off the latest Super Balls, Easy-Bake Ovens, and that new Aurora movie monster model kit I've been eyeing. Every jingle, every bright, colorful ad, is part of the experience.


This morning isn't just about watching shows; it's about being part of something big. It’s about sharing laughs and gasps with millions of other kids across the country, all glued to their screens, sharing this incredible, secret club. The 1971 Saturday morning season officially kicks off NOW, and I, for one, couldn't be more ready.


What are you watching first this morning? Let me know! This is going to be a great year for cartoons!

Friday, January 1, 1971

A New Year Dawns: 1971 Through the Eyes of a Newborn… and the Man of Steel's Bold New Direction!

 The dawn of a new year always brings a sense of reflection, a moment to pause and consider the year that has passed before eagerly anticipating the one to come. For my parents, as 1970 drew to a close and 1971 peeked over the horizon, this New Year’s was undoubtedly unlike any other. 




Just two months prior, on a crisp late November morning – the day after Thanksgiving, to be exact – I made my grand entrance into the world at 10:00 am. 



Born in the mountainous region of northern Arizona, in the town of Flagstaff, my tiny existence was a new chapter unfolding against a backdrop of global events and local life. Flagstaff, nestled at a significant elevation of around 7,500 feet with the majestic San Francisco Peaks as a stunning backdrop, was our home. 



This wasn't the arid desert landscape often associated with Arizona; instead, we were surrounded by the cool, pine-scented air of the mountains. For my dad, 1970 marked a period of transition. Having returned from the tumultuous battlefields of Vietnam in 1969, he had built a new life with my mom, their love blossoming into marriage and now, the arrival of their second child. Earlier in 1970, they had experienced the profound loss of their first child, my stillborn sister. Mom became pregnant with me soon after, around late March, and my arrival in November brought a mix of joy and healing to our family. His days were now spent working at the Navajo Army Depot, a world away from the jungles he had once navigated. Located about fifteen miles west of Flagstaff, towards Williams, the route wasn't some dusty dirt track but the historic Route 66, a vital artery connecting communities long before the later construction of Interstate 40 (which would eventually bypass sections of the Mother Road). The depot was a symbol of a different kind of service, a steady rhythm in a world still grappling with conflict.

As a mere two-month-old, my understanding of the world was limited to the warmth of my mother’s embrace, the sound of my father’s voice, and the comforting familiarity of our home in the crisp mountain air of Flagstaff. Yet, even in my infant state, I was a silent witness to the currents of the time. The Vietnam War, though miles away, cast a long shadow over the nation. Discussions about President Nixon’s “Vietnamization” policy, the slow progress of peace talks in Paris, and the ongoing debates about troop withdrawal likely echoed in our living room. Headlines in the local papers probably spoke of these distant battles, alongside the more immediate concerns of life in northern Arizona. Perhaps there were reports on the aftermath of the Cambodian incursion earlier in the year, or discussions about the role of the United States in Southeast Asia.

Locally, life in and around Flagstaff had its own rhythm. The cool mountain air of late 1970 would have carried news of community events, perhaps preparations for the holiday season in a town often dusted with early snow. Northern Arizona University would have been bustling with students, and the economic activity around the Navajo Army Depot would have been a significant part of the local landscape. Maybe the Flagstaff newspaper featured stories about local politics, school events, or the early winter weather patterns that paint the mountainous region. For my parents, these local happenings would have formed the fabric of their daily lives as they navigated the joys and challenges of new parenthood, the second time in one year.

The world of entertainment in 1970 offered a vibrant escape. The airwaves were filled with the poignant melodies of Simon & Garfunkel’s “Bridge Over Troubled Water,” the sweet harmonies of The Carpenters’ "(They Long to Be) Close to You," and the powerful anti-war anthem "War" by Edwin Starr. Other top hits of the year included B.J. Thomas’s “Raindrops Keep Fallin’ on My Head,” Diana Ross’s soaring “Ain’t No Mountain High Enough,” and The Jackson 5’s heartfelt “I’ll Be There.” Perhaps my mom hummed these tunes as she rocked me to sleep. On the silver screen, movies like the tragic romance of "Love Story" and the gripping drama of "Airport" captivated audiences. Other notable films included the satirical war comedy "M*A*S*H" and the historical epic "Patton." And on television, families gathered to watch popular shows like "Marcus Welby, M.D." and the musical sitcom "The Partridge Family," alongside enduring favorites like "Gunsmoke" and the newly popular "The Odd Couple."

Even the world of games was evolving. The year 1970 saw the release of the now-classic game Connect Four, a simple yet engaging pastime that might have found its way into households looking for new ways to spend time together. Othello, a game of strategic flips, was also gaining popularity, offering a more intellectual challenge. Long-standing favorites like Battleship also continued to provide entertainment.

But as 1970 drew to a close and the calendar turned to January 1971, another significant event was unfolding in the world of popular culture – one that would even impact the legendary Superman. With a cover date of January 1971, Superman #233 hit the newsstands, ushering in a bold new era for the Man of Steel in the "Kryptonite Nevermore!" storyline, also known as the "Sandman Saga." Written by Dennis O'Neil with art primarily by Curt Swan, this issue marked a dramatic shift in the Superman mythos.

In a surprising twist, an accident involving a Kryptonite energy-harnessing machine created a duplicate Superman from the dimension of Quarm. More significantly, this very accident rendered all Kryptonite on Earth completely inert, turning his traditional weakness into harmless iron. This was a monumental change, shaking up decades of established lore. The storyline also introduced a power-draining plot as the duplicate began to siphon Superman's abilities, with the imposter eventually aiming to take over. Adding another layer to Clark Kent's life, this era saw him take on a role as a news anchor for WGBS News, alongside his reporting duties at the Daily Planet – a dual career he would maintain for many years. The issue also featured a backup story, "Jor-El's Golden Folly," which kicked off the "Fabulous World of Krypton" mini-series, delving deeper into Superman's origins.

So, as I lay in my crib in Flagstaff, a tiny inhabitant of a world grappling with war and change, the world of comic books was undergoing its own transformation. The removal of Kryptonite as Superman's weakness was a major event for fans, signaling a new direction for the iconic hero. It's fascinating to think that as my own story was just beginning, so too was a significant new chapter in the long and storied history of Superman.

As 1970 turned into 1971, the world held a mix of uncertainty and hope. For my parents, their focus was undoubtedly on the tiny new life that had joined their world, their second child after the heartbreaking loss earlier in the year. My first New Year’s Day was likely filled with the quiet wonder of a new family, the gentle coos of a baby, and the unspoken dreams for the future, tinged with the bittersweet memory of what might have been. While the world outside continued its complex journey, and even Superman was facing a world without Kryptonite, within our home nestled in the mountains near Flagstaff, a new adventure was just beginning. The year ahead held countless firsts for me, and for my parents, it was the start of a lifelong journey of raising their little one in a world shaped by the events of the time.

This New Year’s Day of 1971 wasn’t just the turning of a calendar page; it was a marker of new beginnings, a testament to love overcoming loss, and a quiet promise of the future unfolding, one tiny baby step at a time, high in the Arizona mountains – a world where even Superman was experiencing a fundamental change.


Kryptonite Nevermore! A Look Back at Superman #233 (January 1971)
The turn of the year from 1970 to 1971 marked a significant moment not just on our calendars, but also in the world of comic books. January 1971 saw the release of Superman #233, an issue that would fundamentally alter the Man of Steel's status quo for years to come. This wasn't just another adventure; it was the beginning of the "Kryptonite Nevermore!" storyline, famously known as the "Sandman Saga," and it dared to do the unthinkable: remove Kryptonite as Superman's primary weakness.

Written by the talented Dennis O'Neil, with the iconic artwork of Curt Swan bringing the story to life, Superman #233 plunged readers into a thrilling and unexpected scenario. The catalyst for this dramatic change was an accident involving a Kryptonite energy-harnessing machine. This mishap not only had unforeseen dimensional consequences, pulling a duplicate Superman from the realm of Quarm, but it also had a planet-wide effect: all Kryptonite on Earth became inert, transformed into harmless iron.

For decades, Kryptonite had been the singular element that could bring the seemingly invincible Superman to his knees. Its sudden neutralization was a seismic event in the Superman mythos, forcing both the hero and his readers to confront a world where this familiar threat was no more. This bold move by the creative team opened up new storytelling possibilities and challenges for the character.

Adding to the complexity of the situation, the duplicate Superman who arrived from Quarm wasn't a benign visitor. He began to drain the original Superman's powers, setting the stage for a dramatic confrontation where the true Man of Steel would have to face a foe with his own abilities, but without the traditional vulnerability of Kryptonite to exploit. The stakes were incredibly high, with the duplicate aiming to supplant the original as Earth's protector.

Beyond the main storyline, Superman #233 also held another key piece of Superman lore: the debut of the "Fabulous World of Krypton" mini-series in the backup story, "Jor-El's Golden Folly," penned by E. Nelson Bridwell with art by Murphy Anderson. This provided readers with a deeper dive into Superman's origins and the history of his lost home planet.

The impact of Superman #233 resonated throughout the comic book landscape. Removing such a fundamental aspect of a character as well-established as Superman was a daring move that sparked discussion and debate among fans. It signaled a willingness to evolve and take risks with iconic characters.

Interestingly, this period also saw a significant development in Clark Kent's civilian life. As the "Kryptonite Nevermore!" storyline unfolded, Clark took on a new role as a news anchor for WGBS News, adding a new dimension to his dual identity alongside his reporting work at the Daily Planet. This career shift would remain a part of the Superman narrative until the major reboot in 1986 with The Man of Steel.

Looking back at Superman #233 from the vantage point of 2025, it stands as a testament to the power of creative reinvention in long-running series. It was a moment in January 1971 when the rules changed for Superman, proving that even the most established heroes can undergo significant evolution, captivating audiences in new and unexpected ways. The "Kryptonite Nevermore!" saga remains a memorable and pivotal chapter in the enduring legend of Superman.

Thursday, December 31, 1970

๐Ÿ† Gridiron Chronicles 1970: Season end of the year report by the Earl of Hedges

 

๐Ÿ† Gridiron Chronicles 1970: 
The Hedges Bowl Kicks Off! Knights vs. Ravens: 1970 Season Opener!

The King is Dead, Long Live the Tribe
— A Final Retrospective on the Season of the Gambit —


Part I: The New Order and The Underbelly
Regular Season Highlights:
Part II: The Thanksgiving Day Massacre
Part III: The Final Showdown
The Championship Qualifier
The Grand Final: Blackwood Ravens vs. Azatar Tribe
Part IV: The Council is Seized

Ladies and gentlemen, gridiron fanatics and pigskin connoisseurs, the wait is finally over! The air is crisp, the stadium lights are beaming, and the roar of the crowd is deafening – because it's GAME DAY at the legendary Hedges Bowl! This isn't just any game; it's the highly anticipated 1970 Season opener, pitting two titans of the league against each other in what promises to be an instant classic!


(The broadcast opens with a dramatic, sweeping shot of Nocturnis, all grit and shadow, before settling on a news desk covered in betting slips and a single, weathered football.)

The city of Nocturnis is still reeling. After a season that was less a sporting competition and more a political proxy war, the final whistle has blown on the inaugural Gridiron League season. The outcome—the victory of the Azatar Tribe—was not just an upset; it was a total political upheaval that dethroned the Blackwood empire and established a new, unpredictable order in the city.

This season was defined by one fact: The Meridian Gambit, the ruthless agreement struck in a penthouse, where every powerful family—from the ancient De la Cruz to the aggressive De Costa—agreed to end the street bloodshed and fight instead for control of the Council of the Families' Heads. This was the greatest show on earth, engineered by media mogul Silas Blackwood Sr., and the narrative played out exactly how he intended... until the very end.

The 1970 season introduced a stark division of power. The league was split between the old-guard Founding Families—who based their teams on tradition, like the Knights of Hedges (Mara-template defense) and the Templar Knights (Halas-McCaskey discipline)—and the eight expansion teams brought in by Blackwood, featuring the supernatural and the ruthless.

Teams like the Trollgods Grey Gargoyles (industrial might) and the Salem Witchdoctors (Baron Samedi's power) added an unpredictable chaos. But no new team was more terrifying than the Underworld Denizens. Led by the Ratte Syndicate—a coalition of criminal families like the Ratto, Ratzen, and Myshkin—the Denizens were the physical manifestation of the city’s multiversal underbelly, using cheap players and rampant fouling as their core strategy.

Meanwhile, the Azatar Tribe and their Red Sun Council—led by figures inspired by activist templates like Juno Trill and Rusty Malice—fought with the primal conviction of a people determined to reclaim their sovereignty. Their on-field struggles, reflective of the Kansas City Chiefs’ own 7-5-2 regular-season fight, showed their resilience, but few predicted they would survive the winter.

The season was a duel for top seeding. Blackwood’s flagship Ravens (11-3) dominated the Southern Division with tactical precision, while the Coastal Corsairs and the Divine Wind carved up the Western Conference. Every game was a power play, every late-game injury a whisper of political sabotage. The public saw sports; the families saw a body count on the way to the council throne.

The playoffs began on Thanksgiving weekend, a media spectacle branded as The Thanksgiving Day Slaughter Matches and Wild Card Playoffs. This was not just a name; it was a promise, tying into the city's NWL faction wars to create a unified festival of televised brutality.

The first major power play came not from the field, but from the boardroom. The Knights of Hedges, through a politically charged maneuver, secured an unprecedented bye straight to the final round of the championship, avoiding the bloodbath. This controversial move, a clear sign the Meridian Gambit rules were being manipulated, made them the instant villains of the postseason.

This left the rest of the contenders to fight for their lives in the Divisional Round:

  • Blackwood Ravens vs. Divine Wind: This was Silas Blackwood’s first act of playoff manipulation. He pitted his Ravens against the Divine Wind, ensuring the organized crime syndicate—a major power competitor—was eliminated early in the tournament. The Ravens won a tactical masterclass, eliminating the Tongs' influence from the Council race.

  • Azatar Tribe vs. Stone Goliaths: In a clash of old-world industry versus indigenous might, the Azatar Tribe defeated the formidable Goliaths. The win was a testament to their unwavering spirit, pushing them to the edge of the final showdown.

The stage was set: The Azatar Tribe, the underdog, had to get past the politically maneuvering Knights of Hedges to face Blackwood’s Ravens for the entire city.

The first championship game was a true proxy war: the cunning, politically maneuvering Knights of Hedges against the Azatar Tribe, fighting for their spiritual sovereignty. The Knights' defense, built on generations of secrets and discipline, finally met its match. The Azatar's primal power and relentless will, directed by the Red Sun Council, broke through the defensive lines, proving that heart and land are more powerful than political maneuvering. The Azatar Tribe won, setting up the ultimate final.

This was the war for the soul of Nocturnis. Silas Blackwood's Ravens—cunning, efficient, and representing the new corporate future of the city—against the Azatar Tribe, representing the original inhabitants and the raw spirit of the valley. Every viewer, every bookie, every family head knew who Blackwood wanted to win.

But the Azatar Tribe, fueled by a purpose far greater than a championship, fought with a savage intensity that the Ravens’ calculated tactics could not contain. The Ravens were outmatched not by strength, but by spiritual conviction. The final whistle blew, and the Azatar Tribe had achieved the impossible.

The consequences were immediate, shaking the foundations of every major family in Nocturnis:

The Azatar Tribe are the inaugural Gridiron League champions. By virtue of this victory, the Azatar Indians have now seized the Council of the Families' Heads, instantly changing the political landscape of the city. Silas Blackwood Sr., for the first time in memory, failed to secure the ultimate prize.

Adding to the shock, the Mayor (Blackwood’s brother) publicly accepted the result, granting the Azatar Tribe immediate free reign over the city's council affairs, solidifying their power and upholding the integrity of the Meridian Gambit... officially.

But even as the celebrations begin, a new shadow lengthens over Nocturnis. The Barlow family, who were left completely out of the Meridian Gambit and ignored by Blackwood, are now plotting their revenge. They will not accept the Azatar’s rule, nor Blackwood’s defeat. They are the new wild card, preparing to fight back through or by other means.

The Gridiron League has crowned its champion, but for Nocturnis, the war has just begun. The question now is: What will the Barlow family do when the new season begins?


(The blog post ends with a final image of a stylized football helmet, with a single feather resting on top. Below the image, the words "Tune in next season for Gridiron Chronicles 1971..." fade into the shadows.)


Wednesday, December 30, 1970

Saturday Morning Cartoon Year in Review: 1970 – A Groovy Goodbye to a Decade, A Grand Hello to Another!



Well, here we are, December 30th, 1970. The scent of pine needles is still in the air from Christmas, and the promise of a brand-new year, 1971, is just hours away. Before we dive headfirst into the future, I wanted to take a moment to look back at what truly mattered most to us kids every single week: Saturday morning cartoons. And let me tell you, 1970 delivered in spades.


This year felt like a turning point. The late sixties had given us some classics, but 1970 brought a fresh wave of energy, a distinct '70s vibe that was all about music, mystery, and a healthy dose of pure, unadulterated fun. It was a golden age, with three major networks—CBS, ABC, and NBC—all vying for our precious morning hours, each unleashing their animated arsenals to capture our imaginations.


The undisputed heavyweight champion of the year, without a doubt, remained CBS's Scooby-Doo, Where Are You!. Even though it technically debuted in '69, 1970 was its year to truly solidify its legendary status. Every single Saturday, the Mystery Machine rolled onto our screens, and we were hooked. Fred’s traps, Velma’s smarts, Daphne’s occasional peril, Shaggy’s perpetual hunger, and of course, Scooby’s cowardly heroics – it was the perfect blend of spooky thrills and laugh-out-loud humor. You'd find yourself trying to guess who the "monster" really was right along with the gang. It was the benchmark for cartoon mysteries, and frankly, nothing else quite matched its consistent brilliance.


CBS also continued to charm us with the wholesome, musical antics of The Archie Show and the bewitching fun of Sabrina and the Groovie Goolies. These shows had that irresistible pop sensibility, with catchy songs that would stick in your head all day. And speaking of music, 1970 introduced a phenomenal new contender to the cartoon band craze: ABC's Josie and the Pussycats. From the moment they burst onto the screen with their leopard-print outfits and that killer theme song, they were an instant sensation. A rock band that travels the world getting tangled up in spy adventures? It was brilliant! Josie, Melody, Valerie, and their hapless manager Alexander, along with his sister Alexandra, brought a new level of glamour and adventure to Saturday mornings. Their songs were actual hits in our minds, and every week felt like a mini-concert.


NBC wasn't to be outdone. While they had solid performers like the venerable Bugs Bunny/Road Runner Hour – a timeless treasure that always guaranteed classic gags and perpetual chase scenes – they also pushed the boundaries with their live-action-hybrid shows. H.R. Pufnstuf, a fantastical journey through Living Island that debuted in late '69, continued to captivate us with its vivid, slightly psychedelic world and memorable characters like Freddy the Flute. And in 1970, it was joined by The Bugaloos, another Sid and Marty Krofft creation. These four insect-winged musicians, living in a magical forest, brought more catchy tunes and whimsical adventures, proving that Saturday mornings weren't just for animation anymore.


Beyond the major hits, there were other notable additions and mainstays. ABC's Harlem Globetrotters animated series brought the incredible skills and comedy of the real-life basketball legends to cartoon form, with them fighting crime between games. And for the motorheads among us, Hot Wheels delivered high-octane racing action, bringing our favorite toy cars to life on the screen. Shows like The Pink Panther Show on NBC, with its sophisticated, often silent humor, offered a unique alternative, while the various iterations of Tom and Jerry or other classic Hanna-Barbera shorts provided reliable bursts of slapstick.


Of course, the shows weren't the only stars of Saturday morning. The commercials were just as much a part of the experience. The jingles for sugary cereals like Lucky Charms or Trix, the vibrant ads for new action figures, board games like Mouse Trap, or the latest Mattel Hot Wheels tracks – they were all part of the ritual. You’d rush back from the bathroom during a commercial break, not wanting to miss a single second, but also subtly influenced by the bright, energetic pitches for toys and treats.


Looking back, 1970 felt like a vibrant explosion of creativity. The animation was getting smoother, the stories were becoming more complex (well, for a kid's show!), and the music was undeniable. It was a year where you knew exactly where you wanted to be every Saturday morning, sprawled out on the living room floor, bowl of cereal in hand, completely lost in these incredible worlds. As the countdown to 1971 begins, I can't help but wonder what new heroes, crazy creatures, and rock 'n' roll bands await us. But one thing is for sure: 1970 cemented Saturday mornings as the absolute best part of the week, a magical escape that we'll always remember.

Sunday, December 6, 1970

Where No Toys Have Gone Before - Star Trek The 1970s Toy Boom


Where No Toys Have Gone Before - Star Trek Early Star Trek Toys (1967-1969)


The 1970s Toy Boom

A Personal Touch: Inheriting the Stars

You know, one of my favorite blog posts I ever wrote was called "Where No Toys Have Gone Before - Star Trek," and it's all about the fascinating world of vintage Star Trek toys.

It really dives into how Star Trek, which first hit our screens on September 8, 1966, changed science fiction forever. With Captain Kirk, Spock, and Dr. McCoy leading the crew of the U.S.S. Enterprise, the show explored new worlds and promoted values like justice and peace in the 23rd century.

Gene Roddenberry, the show's creator, originally pitched it as a "Wagon Train to the Stars." But he had a deeper vision: to use science fiction to explore real-world issues like the Vietnam War and civil rights, cleverly getting past network censors. It's wild to think that this show, now a huge franchise with multiple spin-offs and movies, almost didn't make it! The first pilot, "The Cage," was deemed "too cerebral," and they even had issues with Spock looking "too satanic."

When Star Trek first aired, ratings were low, and NBC almost canceled it after the first season. It was only thanks to passionate fans and even Lucille Ball, whose Desilu Productions made the show, that it got two more seasons. Once it hit syndication in 1969, it became a massive cult phenomenon, leading to conventions and a flood of merchandise.

It's interesting to note that while the show started in 1966, most of the initial toys and memorabilia didn't come out until 1967 or later.

One of the earliest items was the Ideal Toy Company's Star Trek board game from 1967. It had cool illustrations of Kirk, Spock, and Uhura, and the goal was to navigate your spaceship from Earth to different planets and back.

Aluminum Metal Toys (AMT), famous for their car model kits, got the exclusive rights to make Star Trek plastic model kits. They released a U.S.S. Enterprise model kit in 1967, which even had battery-operated lights in its original version! Later, they added a Klingon Battle Cruiser and a Spock figure.

Remco also jumped into the Star Trek toy scene in 1967 with items like their "Tracer Gun" (a ray gun that shot plastic discs) and a "Tracer Scope" gun. Though some of these early guns were a bit generic, their packaging often featured fantastic graphics that collectors now highly seek. Remco later released a much-loved plastic Utility Belt Set, complete with a Phaser, Communicator, and Tricorder.

Other notable items from 1967 included a set of 72 Leaf trading cards with black and white photos, and a Mr. Spock children's Halloween costume by Ben Cooper. These are super rare now! Gold Key also started publishing a series of 61 Star Trek comic books in 1967, and the first Star Trek novel, Mission to Horatius, came out in 1968.

The 1970s brought a huge wave of Star Trek merchandise, largely thanks to Mego Corporation and Azrak-Hamway International, Inc. (AHI). Mego became a giant in the toy industry with their 8-inch action figures. Their Star Trek line, released in 1974, is considered one of their best. It included Kirk, Spock, McCoy, Scotty, and a Klingon, with Lt. Uhura added later. These figures had detailed head sculpts, cloth costumes, and accessories like tricorders and phasers.

Mego also produced impressive playsets like the U.S.S. Enterprise bridge playset, which even had a "Transporter" function to make figures "disappear." While not perfectly screen-accurate, kids loved it, and it could fold up into a carry case. They also made a "Mission to Gamma VI" playset featuring an ancient temple and alien monsters. Mego's "Aliens" line of figures, including characters like the Gorn and Romulan, are incredibly hard to find today and can fetch hundreds of dollars.

When Star Trek: The Motion Picture came out in 1979, Mego released figures in smaller 3 ¾-inch and 12-inch scales, following the trend set by Star Wars toys.

AHI, known for their "rack toys," also released several popular, quirky Star Trek items, like a parachuting Mr. Spock figure and a U.S.S. Enterprise with a helicopter blade that could be launched into the sky. These items were often cheaper in quality and are now very rare to find in good condition.

Other memorable 70s collectibles include Book and Record sets from Peter Pan/Power Records, View-Master reels from GAF, Dr. Pepper drinking glasses, and various puzzles and activity books.

These toys brought countless hours of joy to kids back then. With new Star Trek movies and shows still coming out, it's great to see new generations of "Trekkers" and "Trekkies" get to experience the magic, and hopefully, enjoy their toys as much as we did (and still do!).

It's amazing to hear about the history of Satar Trek toys, and it's even more special when it's personal. For me, that history came alive because my parents were huge fans and collected all the original merchandise. When I was born, they passed that entire collection down to me. So, I truly was a Star Trek baby boomer, surrounded by the Enterprise, phasers, and tricorders from day one. It wasn't just a TV show or a line of toys; it was a part of my upbringing, a tangible connection to the optimism and adventure of the 23rd century that my parents cherished. Playing with those original pieces wasn't just fun; it was like stepping into their fandom, and now, it's a piece of my own story.

Yours for now, Captain Hedges