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Thursday, August 24, 2006

YEAR 480: A Crown Won, Loyalties Divided


The year 480 brought both triumph and tragedy to Britain. High King Aurelius Ambrosius, weakened by a treacherous poisoning, nonetheless rallied his forces to face a grave threat: an invasion at Menevia in Cambria by the Irish King Gillomanius, allied with Paschent, the last son of the infamous Vortigern. Alongside him rode his brother, Uther.



Despite his ailing health, Aurelius led the charge, while Uther executed a brilliant flanking maneuver that shattered the invaders' lines and cut off their escape. The Battle of Menevia was a resounding victory for the Britons, but it came at a heavy cost. The valiant Aurelius Ambrosius succumbed to his weakened state amidst the fighting, leaving the High Kingship vacant.

Even as Uther and Aurelius fought in the west, a new peril arose in the south. A Saxon army sailed up the Port River, striking at Salisbury. The defense of the realm now fell solely to the weakened High King. Tragically, while bravely repelling the Saxon invaders, Aurelius Ambrosius met his end, his passing marked by a celestial sign in the evening sky.

In the wake of the High King's death, the lords of Logres gathered with heavy hearts. Those whose fathers survived the battles of the year journeyed to the Giants' Dance (Stonehenge) to attend the solemn funeral of Aurelius Ambrosius. Following the interment, the High Council convened and, recognizing Uther's valor and lineage, unanimously elected him as the new Pendragon. The fathers of the Logres player knights were present at this pivotal moment, each gaining 50 Glory for honoring the fallen king and witnessing the rise of his successor. They were also present at the subsequent coronation of Uther as the new Pendragon, an event that further solidified their loyalty and earned them another 50 Glory.

However, the unity within Logres did not extend across all of Britain. The rulers of the independent western kingdoms, King Fallagantis of the Kingdom of the Circle of Gold and Duke Morvid of Gloucester, remained conspicuously absent from these ceremonies. Secure within their own territories and valuing their long-held autonomy, they did not recognize Uther's claim to the High Kingship. The passing of Aurelius had created a power vacuum, and they were determined to maintain their own sovereignty in the face of a potentially ambitious new Pendragon in the east.

Looking Towards Year 481:

As the new year dawns, Uther Pendragon, now firmly established as the leader of Logres with the support of his council and loyal lords, will hold his Royal Court at St. Albans. This location, closer to the heart of Logres, will serve as a stage for Uther to consolidate his power and likely address the fractured state of Britain.

For King Fallagantis and Duke Morvid, the holding of court at St. Albans will be a closely watched event. They will likely send discreet envoys to observe the proceedings, gather intelligence on Uther's intentions towards the independent kingdoms, and potentially gauge the mood of other lords who might share their reservations about Uther's unilateral ascension. The unity displayed within Logres is a cause for concern, and they will need to carefully consider their strategies for maintaining their independence in the face of a potentially stronger and more assertive Pendragon. The seeds of future conflict, sown in the uncertainty of 480, may well begin to sprout in the political maneuvering of Uther's court at St. Albans.


Yours for Now Prince Farion aka Captain Hedges.

A Steadfast Alliance - The Duke of Gloucester Stands with the Circle of Gold (and a Daughter's Ambition)

 The winds of discord blow fiercely across Britannia. The High King, Uther Pendragon, faces rebellion, and the realm is fractured by the ambitions of powerful lords. Here in Gloucester, a vital port city upon the Severn, we have made a choice, a decision that some in Logres may question, but one that we believe is in the best interests of our lands and our people. We have allied ourselves firmly with King Fallagantis de la Fontaine of the Kingdom of the Circle of Gold.



Gloucester, the second biggest city in all of Britain, is no stranger to the ebb and flow of power. Our docks teem with ships from across the seas, and the wealth that flows through our markets makes us a prize worth contending for. Yet, we have observed the actions of Uther Pendragon and found them wanting. His grip on the High Kingship grows increasingly tenuous, and his policies often seem driven by personal ambition rather than the good of the realm.



When King Fallagantis emerged as a voice of independence, a ruler secure within his own borders and seemingly untouched by the chaos engulfing the rest of Britain, we took notice. His kingdom, nestled within the ancient Forest of Dean, possesses a stability that Logres under Uther can only dream of. The tale of the Circle of Gold, left unguarded in his city's square, speaks volumes of the trust he holds with his people and the peace he has cultivated within his domain.



Furthermore, we in Gloucester value our autonomy. The heavy hand of a distant High King, demanding taxes and interfering in local affairs, has never sat well with our independent spirit. King Fallagantis, it seems, shares this sentiment. He governs his own lands effectively without seeking to impose his will upon others or bowing to the dictates of a faltering High King.



Our alliance is not born of rebellion against Uther, though we harbor our reservations about his rule. Rather, it is a pragmatic partnership based on mutual respect and shared interests. The Kingdom of the Circle of Gold lies to our west, a natural buffer against potential threats from that direction. The Forest of Dean, while mysterious, also holds resources and trade opportunities that could benefit Gloucester.

Moreover, the whispers of Queen Elisbeth's… unique abilities have reached our ears. While we do not fully understand the extent of her sorcery, the stability and security of Fallagantis's kingdom speak for themselves. A touch of the old ways, perhaps, that offers a protection Logres, with its reliance on brute force and political maneuvering, lacks.

Indeed, my own regard for Queen Elisbeth's wisdom and power is such that I plan to send my daughter, Morgwise of Gloucester, to her court. 



It is my hope that under Queen Elisbeth's tutelage, Morgwise will receive the finest education in becoming a lady of grace and, perhaps one day, even unlock any latent talents she may possess in the arcane arts. Such an upbringing, I believe, will not only benefit my daughter but also further strengthen the bonds between Gloucester and the Kingdom of the Circle of Gold.

This alliance also serves as a strategic counterweight to other powerful lords in the region, those whose ambitions might threaten the peace and prosperity we have worked to build here in Gloucester. By standing with King Fallagantis, we strengthen our own position and contribute to a balance of power in the west.



Let the lords of Logres scheme and the banners of rebellion fly. Gloucester has chosen its allies wisely. We stand with the Kingdom of the Circle of Gold, a beacon of stability in a troubled land, a testament to the strength of independent rule – and a place where the future of my daughter may well be shaped.

Tales of a King Apart - Fallagantis de la Fontaine in the Time of Uther Pendragon

 Greetings once more, to those who follow the unfolding story of my house. It has been some years since I last penned these digital missives and much has transpired in the realm of Britannia. The Saxon menace continues to press upon our shores, but now a new element has entered the tumultuous mix: civil war.


Uther Pendragon, the self-proclaimed High King, faces a significant uprising. Many of Britain's most powerful lords have risen against him, most notably Duke Gorlois of Cornwall, whose beautiful wife, Igraine, is whispered to be the spark that ignited this rebellion. While many disgruntled nobles flock to Gorlois' banner, I, Fallagantis de la Fontaine, find myself… apart.

Though I hold no love for Uther Pendragon, believing him unworthy of the title of High King, I find Duke Gorlois and his followers even less appealing. Indeed, a thought has taken root in my mind: is such an exalted title as High King even necessary for the security and prosperity of our individual kingdoms?

My own realm, centered in the verdant depths of the Forest of Dean, thrives without the need for Uther's protection or his burdensome taxes. My people are content, and our borders are secure. To prove this, I have made a bold statement. In the heart of my city, once known as March4 ZI Flanc de Colline but now increasingly referred to with a different name, I have placed a large circle of gold atop a simple wooden pole in the public square. Unattended. Unguarded.

Many among the other lords believe it will not last a single night, a tempting prize for bandits or ambitious knights. Yet, my own people understand the deeper meaning of this Circle of Gold. It represents the profound trust their king has in them, a testament to the honor and peace that prevails within our native land.

Furthermore, my wife, Queen Elisbeth des Yeux Azur, a woman of formidable intellect and… certain arcane talents, has woven a spell upon the ring. But let it be known, this enchantment is not to protect the gold itself. Rather, it is to aid those who would defend the peace and integrity of our kingdom. The nature of this aid… that remains to be seen by any who would threaten our tranquility.

Thus, while the rest of Britannia descends into civil strife, the Kingdom of the Circle of Gold stands apart, a beacon of self-reliance and quiet strength. I offer no allegiance to Uther, nor do I support the ambitions of Gorlois. We shall chart our own course, secure in our own borders and trusting in the loyalty of our people and the subtle protections that guard our realm.

The path ahead remains uncertain, but one thing is clear: the age of unquestioned High Kingship may be drawing to a close. Perhaps the future of Britannia lies not in centralized power, but in the strength and independence of individual kingdoms, each secure in its own right.

Continue to follow these chronicles, and you shall see how the Kingdom of the Circle of Gold fares in these turbulent times, a testament to a different way of rule.



Tales from the KOG Part 2 Tales of a Rising Star

 

Tales of a Rising Star - The Knighthood of Fallagantis de la Fontaine



Greetings once more, to whosoever reads these continuing accounts of my family's journey through the ever-shifting tides of Britannia. My name is Fallagantis, son of the venerable Sir George of Hereford, whose own chronicles, I hope, have reached your eyes. The times have moved on since my father first put quill (or perhaps a more primitive digital stylus!) to parchment. The Saxon threat has intensified, and new figures rise and fall in the struggle for dominance.

I myself have risen in station and renown beyond what my father might have imagined in his early years. Through valor in battle, skill at arms, and perhaps a touch of ambition (a trait my father, ever cautious, might have frowned upon!), I have become a knight of some repute.

Let me present my own measure, as it stands in these more… dynamic times:

Fallagantis de la Fontaine - A Knight of Growing Fame

  • SIZ 16, DEX 13, STR 14, CON 15, APP 13
  • Move 3
  • Armor 10 + shield
  • Unconscious 8; Major Wound 15; Knockdown 16; Hit Points 31
  • Healing Rate 3
  • Damage 5d6
  • Glory: A respectable 6,000, a testament to battles won and challenges overcome.  

My skills in combat have broadened and sharpened. While the lance (18) remains a favored weapon, I have also developed a keen edge with the sword (22) and even taken to the axe (15) when the situation demands brute force. My understanding of Battle (18) has deepened through command, and my Horsemanship (18) allows me to maneuver effectively on the ever-changing battlefield.

The demands of our era require more than just martial prowess. Awareness (13) keeps me vigilant against treachery, Courtesy (13) is essential in navigating the intricate web of alliances and rivalries among the British lords, and First Aid (13) remains a vital skill for any leader of men. Heraldry (13) helps me understand the shifting loyalties of banners, Hunting (13) still provides for my household, and the Tourney (13) offers a proving ground for my skills.

My spirit burns with a Valorous (16) fire, a trait I believe I inherited from my father, though perhaps tempered with a bolder edge. My Passions drive me – though I shall not delve into their specifics here, suffice to say they burn with an intensity (at least 16, in several key areas) that shapes my decisions and my path.

My warhorse remains a powerful Charger (6d6), a symbol of my station. And in these times, a knight's attire speaks volumes; I favor Rich clothing (£4) befitting my growing status.

The land continues to be contested. The Saxon tide shows no sign of receding, and the ambitions of various British kings often lead to internecine conflict. It is in this environment that my own fortunes have risen. Through service to my liege (in whose name I shall not yet fully reveal), I have distinguished myself in numerous skirmishes and battles against both Saxon invaders and rival British factions.

My adventures have taken me through the shadowed depths of the Forest of Dean, a place of ancient mysteries and lurking dangers. There, I have faced beasts both natural and perhaps… unnatural, honing my skills and adding to my growing Glory. The whispers of a unique challenge within that forest, a Circle of Gold, have also begun to reach my ears, a test of worth that some knights dare to undertake.

The future remains unwritten, but I feel a sense of destiny drawing me forward. The old ways clash with the new, and the fate of Britannia hangs in the balance. I, Fallagantis de la Fontaine, intend to play my part in shaping that destiny.

Continue to follow these chronicles, and you shall witness the further rise of my house and the unfolding drama of our age.


Tales From the KOG - Part 1 - Our Saga Begins!

 

Excellent! Let's rewind the clock and begin our retro-blog series with your grandfather, Sir George of Hereford, as if he were just starting his own online chronicle back in the early days of the internet (or perhaps a very enthusiastic Usenet post!).

Tales From the Early Days - The Knighthood of Sir George

A Missive for the Ages - From Sir George of Hereford



Greetings, fellow adventurers and seekers of tales in ages yet to come! Should these humble words survive the ravages of time and find their way to your curious eyes, know that they are penned by George of Hereford, a knight who lived in the twilight of Roman Britain, when the echoes of empire still lingered amidst the rising clamor of a new age.


Imagine, if you will, a land wrestling with its identity, where crumbling villas stand as silent witnesses to a lost grandeur, and the shadow of the Pictish raiders stretches long across the northern hills. It is in this crucible that our story, the story of my lineage, begins.


I, George, was not a knight born to great fortune, but rather one forged in the fires of service. Years I spent as a man-at-arms, learning the grim dance of battle and the unwavering necessity of loyalty to one's lord. When the spurs were finally mine, they were earned through hard-won experience, not inherited privilege. Some, in their jesting, even called me "Old Knight" from the outset, perhaps sensing the weight of years I already carried.

It is the year of our Lord, perhaps some sixty or seventy winters since the great Emperor Honorius bid farewell to our shores. Britannia is a patchwork of petty kingdoms and ambitious warlords, each striving for dominance in the vacuum left behind. My own lord, Count Reginald, a man of stern virtue and unwavering loyalty to the nascent British crown (currently worn, however precariously, by the noble King Constantin), strives to maintain order and defend our lands against the encroaching darkness.

My own journey into knighthood was not one of swift ascent. Many years did I serve as a man-at-arms, learning the harsh realities of war and the importance of a stout shield and a well-honed blade. Yet, through diligence and a modicum of valor (a trait I strive to cultivate, though some whisper I am more… cautious), I was deemed worthy to take the oath and bear the spurs of a knight.

Allow me to present myself as I was in those early days, a testament to the challenges and the modest triumphs of a knight in a fractured land:


Sir George of Hereford - A Chronicle for Future Eyes


SIZ 11, DEX 8, STR 11, CON 11, APP 8

Move 2

Armor 10 + shield

Unconscious 5; Major Wound 11; Knockdown 11; Hit Points 22

Healing Rate 2

Damage 4d6

Glory: A hard-earned 2,500, each point a story in itself.

My skills lie primarily in the martial arts, as befits a knight of my station: Dagger (10), Lance (18 - a skill I confess to some pride in), Spear (10), and Sword (20 - my trusty companion in many a fray). I have also learned the necessities of Battle (18) and Horsemanship (18) to serve my lord effectively.

Beyond the clang of steel, I endeavor to uphold the virtues of a knight. Awareness (15) keeps me vigilant, Courtesy (15) aids in dealing with my peers (though my Appreance, alas, is but middling), and First Aid (15) is a grim necessity on any battlefield. Heraldry (15) allows me to discern friend from foe, Hunting (15) provides sustenance and sport, and Tourney (15) keeps my skills sharp in times of peace.

My heart holds a strong Loyalty (15) to Count Reginald, a bond forged in shared hardship and mutual respect. And though age may weigh upon my limbs, my spirit, I hope, remains Valorous (1d6+12).

My destrier, a sturdy Charger of middling size (6d6), has carried me faithfully through many campaigns.


These early years are marked by the slow but steady spread of the Christian faith, a matter of much debate and occasional conflict. The whispers of strange heresies and the clash between the old ways and the new often lead to unrest. Furthermore, the Saxon menace on the eastern shores grows ever bolder, their longships bringing fierce warriors who seek to claim our lands for their own.

The very fabric of Britannia was changing in those days. The whispers of a new faith, Christianity, echoed through the land, sometimes bringing solace, sometimes strife. And from across the sea, the longships of the Saxons brought a relentless tide of invaders, their eyes set on claiming our ancestral lands.


My service to Count Reginald saw me ride against the savage Picts, Pictish raiders from the north, patrol the Roman roads now falling into disrepair, and stand shield-to-shield in the retinues of ambitious kings. Each duty performed, each threat repelled, added to that intangible yet vital measure: in minor skirmishes against rival British chieftains. Each deed, each successful defense, adds a little more to my Glory, a measure of a knight's worth in these tumultuous times. It was upon this foundation, upon the deeds of a humble knight in a turbulent age, that the future of my family would be built, a future I could scarcely imagine as I dipped my quill in ink by the flickering light of a campfire.


The path ahead is uncertain, but a knight must do his duty. I shall endeavor to record further tales of my service and the unfolding events in Britannia as time and circumstance allow. May this humble chronicle serve as a testament to the struggles and the nascent heroism of our age.

May this account serve as a testament to the dawn of a new era, and the role of a simple knight within it.

Farewell for now, until the next turning of the page, from George of Hereford, a knight of the early days.



Wednesday, August 23, 2006

Double Feature! Diving Deep into King Arthur Pendragon Fifth Edition AND The Great Pendragon Campaign!


Introduction: Alright, I am recreating my past on my blog here so let's hop in our DeLorean, and set the dial to August 23, 2006, and imagine we just picked up this hefty hardcover in a Flagstaff game store! Here's that blog post, written with the excitement of a fresh discovery of an old unpublished blog entry I found here!

Foreword: I’m going to start with a couple of disclaimers. First of all, this is my very first review. So please be kind. Secondly, I am not a person who usually takes much notice of crunch. At the best of times I am a reluctant GM and as a player I prefer to lie back and let rules wash over me. So please don’t expect too much in-depth analysis of obscure tables and charts.


What's up today?


Well, folks, today is a big day for my gaming shelf (and my brain!). I managed to snag both the King Arthur Pendragon Fifth Edition rulebook AND the massive Great Pendragon Campaign (GPC) supplement. It feels like I just unearthed a treasure trove of Arthurian adventure! I've been hearing whispers about Greg Stafford writing a new Pendragon Campaign for ages – the focus on chivalry, the deep character development, the whole Arthurian legend brought to life – and now I'm finally diving in to the newest edition headfirst!



After flipping through both of these tomes, my initial thought is: these belong together! Seriously, while the 5th Edition rulebook seems solid on its own, the GPC feels like the missing half, the sprawling epic that the core rules are designed to support. If you're thinking about getting into Pendragon, do yourself a favor and grab both. Preferably in one giant, glorious hardcover!



So, what are we talking about?


For those who haven't yet been swept away by the tales of Camelot, Pendragon is a roleplaying game that puts you in the shining armor of knights at King Arthur's court. It masterfully blends the high romance of Arthurian legends with a touch of gritty realism, making you wish this legendary era was actually real. The 5th Edition rulebook kicks things off in the early days of Arthur's reign, but the GPC… well, the GPC is like the ultimate sequel, the director's cut, the extended universe all rolled into one incredibly detailed book.


The GPC could easily be described as the largest scenario book EVER published for a roleplaying game. It's packed to the gills with maps, characters, adventures, locations, gear, and even some extra rules. Think of it as a massively expanded version of those early "Young King" scenarios, but on an epic, multi-generational scale.


How does it look? (The Books as Objects)


Both books are gorgeous! Coming from the world of White Wolf's Arthaus, the production quality is immediately noticeable. These are proper hardcovers, with decent binding that feels like it will actually survive years of use at the gaming table. A welcome change from some of the flimsy softcovers out there.



Let's talk covers. The 5th Edition rulebook has a more grounded, Celtic-looking Arthur wrestling a monstrous boar. It's cool, but maybe a bit obscure for newcomers. The GPC, on the other hand… chef's kiss. It's pure Arthurian romance! A regal, crowned Arthur in shining armor, a majestic Camelot in the background, and at the forefront, Lancelot and Guinevere separated by the iconic sword in the stone. It wraps around to the back, even if poor Merlin gets a bit text-bombed. Lots of golden hues – this is the stuff of legends!


The GPC's endpapers are even in color, displaying the coats of arms of various noteworthy knights – a fantastic touch that really immerses you in the world.


The text in both books is well-typeset and easy to read. The layout is clean and uncluttered, with a nice margin for notes. The GPC even has unique graphical headers for each chapter, which are both beautiful and surprisingly helpful for navigating its immense length.

And speaking of visuals, I have to give a special shout-out to the gorgeous pull-out map of Britain included in the 5th Edition rulebook! Seriously, this thing is fantastic. It's in full color and really helps you visualize the kingdoms, the forests, and the lay of the land. It's the kind of map you could spend hours just gazing at, imagining your knights riding across its terrain. The GPC then builds upon this with even more maps – detailed regional maps, city maps (early and late Camelot!), and even battle maps. The cartography in both books is top-notch and really enhances the sense of place.



Speaking of length, the GPC clocks in at a whopping 429 pages (plus some annoying ads at the end – seriously, publishers, we paid good money for this!). That's twice the size of the 5th Edition rulebook! You can practically hear the jaws drop when you show a newbie the core rules and then pull out this behemoth: "...and this is what we're going to play!"


The GPC is definitely not a picture book, but the art it does have is excellent. Lots of shaded pencil drawings depicting knights and characters (with their all-important coats of arms!), illustrations of monsters, and even era-specific clothing and weapons. It's functional art that really fuels the imagination. The maps in the GPC are plentiful and detailed – Britain through the ages, the Forest Sauvage, Ireland, France, and even key cities like Camelot at different points in time. Thankfully, there's a map index to keep you from getting completely lost!


What's Inside? (The Content)

The 5th Edition rulebook lays down the core mechanics, focusing on Traits (paired, opposing characteristics that define your knight) and Passions (powerful emotions that drive their actions). Character generation is unique, even involving the history of your knight's family! The rules themselves are a modified version of Chaosium's BRP system, using a d20 for rolls. It's elegant and really emphasizes roleplaying over pure roll-playing. The concept of the Winter Phase, where you manage your estate and family, adds a layer of depth rarely seen in other RPGs. The way religion is handled, as a lens through which characters view the world rather than just a set of rules, is also particularly noteworthy. My one minor gripe with the 5th Edition is the shift towards point-based character generation, losing some of the unexpected quirks that random rolls could create in earlier editions.


The GPC then takes this framework and explodes it into an eighty-year campaign, detailing every single year from 485 to 566 AD! It's broken down into eight distinct periods, each covering roughly a decade and mirroring different historical eras:


The King Uther Period: Arthur's conception and Uther's rise.

The Anarchy Period: Chaos after Uther's death.

The Boy King Period: Arthur draws the sword and unites Britain.

The Conquest Period: Arthur's campaigns in Ireland and France.

The Romance Period: Courts of love and chivalrous adventures.

The Tournament Period: Knightly competitions and refinement.

The Grail Quest Period: Holy miracles and the beginning of the end.

The Twilight Period: The fall of Camelot.

Each period introduces new elements – stronger warhorses, heavier armor, new weapons, changing customs, and the development of heraldry. It's like a historical (again, legendary-historical) progression that keeps the game world evolving.


Beyond the chronological campaign, the GPC also delves into regions like the mysterious Forest Sauvage and the blighted Wastelands, offering tons of supernatural and wilderness adventures. There's even a whole appendix dedicated to the Enchantment Period and all things faerie!


For each year of the campaign, you get a wealth of information: where the court is held, who's missing from Camelot, rumors and gossip, the King's mood, upcoming tournaments, special Winter Phase modifiers, and a list of key events that will shape the year. These events can be drawn directly from Malory or be shorter descriptions of battles, notable deeds, and other happenings to keep the players engaged. Each period also includes a set of time-independent adventures that can be woven into the narrative whenever the GM sees fit.


While some of the scripted adventures in the GPC might feel a bit like railroading, the sheer volume of material ensures that a creative GM will have no trouble providing players with meaningful choices and actions. And for those who just want some good old-fashioned knightly action, the "roll up a battle" tables are a lifesaver!


The GPC is steeped in the metaplot of the Arthurian legends – the love triangle, the Grail Quest, Mordred's treachery, the rise and fall of Camelot. Greg Stafford clearly poured his heart and soul into weaving these iconic stories into the campaign framework.


Any Gripes?

My main issue with the GPC is the lack of a comprehensive master index. While the table of contents is decent, finding specific information can sometimes involve a bit of page-flipping. For a book of this size, a detailed index would have been invaluable. Also, the promised free PDF with full character write-ups ended up having a small price tag, which feels like something that should have been included in the hefty price of the book itself. Finally, the inclusion of the "Threshers" (Mordred's… well, let's just say unpleasant followers) feels a bit out of place tonally for some interpretations of Arthurian legend.


The 5th Edition rulebook's slightly dull cover and a surprising number of typos throughout the text are minor annoyances in an otherwise excellent package. And as mentioned before, the move away from more random character creation feels like a slight loss of potential for unique and unexpected character quirks.





Final Verdict:

Despite these minor quibbles, both the King Arthur Pendragon Fifth Edition rulebook and The Great Pendragon Campaign are essential for anyone wanting to truly experience the depth and breadth of Arthurian roleplaying. The GPC, in particular, is one of the most impressive and comprehensive campaign books I have ever encountered. It's a labor of love that provides enough material for years of gaming.


Pendragon 5th Edition Rulebook:

Style: 4 out of 5 (Excellent structure and writing, but slightly dull art and typos).

Substance: 5 out of 5 (Elegant and effective mechanics perfectly suited to the setting).


The Great Pendragon Campaign:

Style: 5 out of 5 (Clean layout, beautiful graphical headers, impressive presentation for a book of this size).

Substance: 4 out of 5 (Incredible amount of useful material, but the missing character write-ups and lack of a proper index slightly reduce usability). However, these were fixed later in another GPC Characters supplement that came out later.


Overall Recommendation: If you love Arthurian legends and want a deep, immersive, and long-lasting RPG experience, buy both of these books. The Great Pendragon Campaign isn't just a supplement; it's the key to unlocking the full potential of King Arthur Pendragon. Just be prepared for a lot of reading – but trust me, it's worth it!


Looking Forward: I am absolutely buzzing with excitement to bring The Great Pendragon Campaign to my gaming table here in Flagstaff. 



The thought of guiding my players through generations of Arthurian legend, from the rise of the Boy King to the tragic twilight, is incredibly appealing. Until then, with all this rich lore and adventure at my fingertips, maybe I'll even give solo Pendragon a try! The possibilities seem endless.


What are your thoughts on Pendragon? Have you played the Great Pendragon Campaign? Share your experiences in the comments below!


Thursday, March 11, 2004

Tiger Force: Shadow Strike Deployed to Georgia in Operation Silent Land Part 4

 TF-SS-DTG-OSL-Blog-posts

Tiger Force Shadow Saga: Hedges Prepares for the Silent Land - March 10-11, 2004 (Revised)

The digital echo of Irving Lambert’s grave pronouncements lingered in Captain Earl Hedges’ office, a stark reminder of the perilous task ahead. Two ghosts in the Georgian machine, swallowed by a silence as thick and suffocating as a shroud. Hedges knew that rushing into this void would be suicide. Preparation, meticulous and thorough, was their only shield.



The encrypted data packet from Lambert materialized on his secure terminal, a digital breadcrumb trail leading into the darkness. Madison’s last known address – a nondescript apartment building nestled in the labyrinthine streets of Tbilisi. Ashton’s likely entry point – a remote stretch of the porous Turkish border. Patchy satellite imagery of the communication blackout zones, looking like digital scars across the landscape. And the cold, impersonal dossier on Kombayn Nikoladze, a man who had risen to power on a tide of unsettling silence.

Hedges absorbed the meager intelligence, his mind already dissecting the fragments, searching for a coherent picture. It was like trying to assemble a shattered vase with half the pieces missing. He needed more. He needed whispers in the silence.

His first directive went to Oracle (Jian Li). 


The digital missive was concise: delve into Nikoladze. His history, his ascent, his inner circle, any whispers of past communication disruptions or unusual logistical activities. Oracle’s sharp intellect and linguistic prowess were their best hope of illuminating the murky political landscape.



Simultaneously, Hedges tapped into Tiger Transit’s extensive, albeit legitimate, logistical network. He tasked trusted contacts with discreetly flagging any unusual cargo movements within Georgia in the months leading up to and following the agents’ disappearance. He also requested a silent inventory of their existing assets in the region – secure storage facilities, reliable drivers, anyone who might possess unwitting local knowledge.


The oppressive silence of the communication blackout was a tangible threat. Hedges spent hours with Grim (Anya Petrova), their technical wizard. 



He stressed the absolute necessity of independent communication, urging her to prepare their suite of encrypted channels and specialized hardware designed to pierce the digital veil. He tasked her with analyzing the blackout patterns themselves, searching for anomalies, a digital fingerprint that might reveal its origin.


While the initial insertion would likely be a small, stealthy team led by Wraith (Marcus "Silent" Jones), 



Hedges ensured the entire core unit was primed. He held brief, focused discussions with Wraith, poring over the satellite maps of Tbilisi, identifying potential surveillance hotspots and crafting silent pathways to Madison’s last known location. His own extensive experience in covert operations, honed in the ancient shadows of his Templar heritage, provided a crucial counterpoint to Wraith’s modern expertise.

Hammer (Ricardo "Rico" Alvarez) and Doc (Dr. Emily Carter) were also brought up to speed, their specialized skills in combat support and medical aid essential for any contingency. 



Valkyrie (Isabella "Isa" Moreau), though not piloting their initial insertion, was tasked with preparing potential exfiltration routes and aerial reconnaissance options, should the silence break in a violent storm.



Hedges placed another call to Lambert, the static on the line a constant reminder of the digital darkness they were about to enter. “Irving,” he began, his voice low and steady, “the well is dry here. Anything else? A hunch? A whisper in the wind?”



Lambert’s reply was gruff but held a note of deep concern. “Madison was fixated on cargo, Earl. Unexplained shipments moving under the radar. And Ashton… he felt eyes on him from the moment he stepped off the plane. Trust your gut, Earl. This isn’t just a blown op. There’s something rotten in the state of Georgia.”



The cryptic warnings settled heavily in Hedges’ mind. He spent the remaining hours meticulously preparing his own gear – the familiar weight of his suppressed FN Five-seven, which happens to be the main sidearm throughout the game. A semi-auto tactical pistol with an attached suppressor. It's not very powerful, so it might take a couple shots to kill the average guard with it - and once you get the SC-20K assault rifle, this will only be really handy to shoot out lights, windows, and other things. Holds 20 rounds per clip. You can carry a maximum of 40 rounds.




the comforting presence of the Templar Sword (Blessed) concealed within a reinforced case. 



By the time By the time they were dune Mac (Alistair "Mac" McMillan) 



would have The ATR 42, a civilian transport, aircraft fueled and ready, 



It felt ill-suited to the mission, a stark reminder of the clandestine nature of their operation. They were heading into a dark place, where the normal rules didn't apply, and whatever waited for them, they knew it wouldn't go easy. Fortunately, it had been painted black and rigged with the latest cutting-edge stealth bomber technology that they had available at the time.



Captain Earl Hedges stood poised on the precipice of the silent land, armed with fragmented intelligence, a skilled team, and the unsettling premonitions of an old friend. The preparations were complete. The true mission was about to begin.