Whispering Isles G.I.L. Report: Week 13 – The Sovereign’s Reign & The Rotter’s Rebirth
The landscape of the league has been permanently altered. As the Blackwood Ravens took their scheduled Bye Week, the rest of the Isles bore witness to a historic week of football.
Feature Game: The Spire’s Grinding Gears
Black Rock Spire Juggernauts (12-2) vs. Stone Goliaths (10-3)
Venue: The Magma-Docks Colosseum
The Narrative: This wasn't a game; it was an industrial execution. Without The Mighty Zug, the Goliaths had no answer for the Juggernauts' Iron Hard Skin.
The Result: The Juggernauts "hijacked" the momentum from the start. H'thark the Unstoppable (playing for the Spire again) trampled the Goliaths' Anvil-Guards with ease. The Goliaths were stomped into the dirt, losing their third game and proving that without Zug, the mountain is just a pile of rocks.
Final Score: Juggernauts 35, Stone Goliaths 7.
The Mid-Season Reset: Old Man Durell’s New Army
Silverton Razorbacks (2-12) vs. Mist Haven Mariners (1-13)
The Narrative: In a move that shocked the league, Old Man Durell was granted permission to essentially "rebuild" his staff during his Bye Week. He spent his time scouting the Silverton Razorbacks—and it seems his influence is rubbing off.
The Result: The Razorbacks played with a newfound "Rotter-Style" aggression, absolutely mauling the Mist Haven Mariners. The Mariners' "Living" curse continues to provide zero results as they sink further into the basement.
Final Score: Razorbacks 14, Mariners 0.
Round-Robin Results
Swan Knights (13-0) vs. Stone Goliaths (10-3): Note: The Goliaths had to play back-to-back games this week due to scheduling, and the Sovereigns showed no mercy. The Knights' aerial game flew circles around the leaderless Giants. Final: 42-0.
Bengali Water Tigers (13-0) vs. Black Rock Spire Juggernauts (12-2): A titanic struggle. The Tigers' "Water-Form" defense barely held against the Spire's grind, but the Tigers managed to remain perfect. Final: 21-14.
Moon Elves (4-9) vs. Blackwood Ravens (3-10-1): OVERTIME THRILLER! Tied at 21-21 at the end of regulation, the Moon Elves utilized their MA 8 catchers to drive into range. A 3-point field goal in OT secured the win. Final: 24-21 (OT).
Azatar Tribe (11-4) vs. Bluebonnet Volcanous Fire-Smokers (11-2): THE SHOCKER! The Tribe utilized their high-plains tactical knowledge to find a way around the lava. By avoiding a direct brawl with Oni-Toro, the Tribe handed the Smokers their second loss. Final: 17-14.
Durell Rotters (1-13-1): WEEK 13 BYE. Old Man Durell spent the week firing his entire defensive line and preparing a new, more "independent" roster for Week 14.
Official Week 13 Standings
| Rank | Team Name | Record | Status |
| 1-2 | Swan Knights | 13-0 | Sovereigns of the Isles |
| 1-2 | Water Tigers | 13-0 | Tiger Force Undefeated |
| 3 | Fire-Smokers | 11-2 | In a Slump |
| 4 | Juggernauts | 12-2 | Vengeful Power |
| 5 | Azatar Tribe | 11-4 | Giant Killers |
| 6 | Stone Goliaths | 10-3 | Crumbled (Waiting for Zug) |
| 7 | Shadowborne Specters | 10-4 | Plotting |
| 8-13 | The Field | < 4 Wins | Volatile |
the Royal Cartographer’s charts current, we must log the heavy activity in the basement. Week 13 was the week the hierarchy shifted: the Moon Elves confirmed their mid-season rise, the Razorbacks proved their first win wasn't a fluke, and Old Man Durell officially tore down the Rotters' "Shreveport Cabin" to build a new foundation.
Here is the state of The Field as the league moves toward the final weeks.
The Field: Teams 8–14 (Post-Week 13)
| Rank | Team Name | Record | Status | The Week 13 Narrative |
| 8 | Azatar Tribe | 11-4 | Elite Rising | The "Giant Killers" of the High Plains. By handing the Fire-Smokers their second loss, they’ve proven they are the most dangerous team outside the Top 2. |
| 9 | Moon Elves | 5-9 | Lunar Ascent | Climbing: With a thrilling OT win over the Ravens, they’ve reached 5 wins and are officially clear of the basement scrap. |
| 10 | Blackwood Ravens | 4-10-1 | Talon-Kin Bye | Updated: They moved up via the automatic win, but the OT loss to the Elves keeps them in a defensive posture. |
| 11 | Goat Tribe | 3-11 | Milk-Fading | They’ve hit a wall. Without a win this week, they are slipping back toward the bottom three. |
| 12 | Silverton Razorbacks | 3-12 | Hog Momentum | Back-to-Back Wins! By crushing the Mariners, the hogs have officially found their "Rotter-Style" aggression. |
| 13 | Mist Haven Mariners | 1-14 | Sinking | The industrial curse is at an all-time high. Even with "More Life" mutations, they look dead in the water. |
| 14 | Durell Rotters | 2-13-1 | Rebuilding | Bye Victory: Old Man Durell spent the week cleaning house. They moved to 2 wins via the bye and are debuting a new roster in Week 14. |
The Basement Scouting Report
The Razorback Renaissance: It seems the Razorbacks have "borrowed" some of the Rotters' old brutality. They didn't just beat the Mariners; they physically dominated them, showing a grit that was missing for the first ten weeks.
The Elven OT Magic: The Lunar Grove Sentinels have now won two games in overtime or the final two minutes. They are becoming the "Cardiac Kids" of the Whispering Isles.
Durell's "Nuclear Option": Old Man Durell has officially benched or fired the "Freshly Fallen" zombies that cost him the season. Rumor has it his new roster for Week 14 is built for speed and spite, modeled after his desire to never lose to the Razorbacks again.
Product Identity & Legal
The following items are designated Product Identity of Arthur Earl C. Hedges Jr. / The Adventures of Captain Hedges: The "Trident Trophy" League Shield, all team logos, and original character art. The world of Zimrala, The Tygerian Isles, The Whispering Isles Island Chain, and the Gridiron League. The "Hedge Wizard of the Shreveport Cabin," the "Royal Cartographer" archetype, and "Captain Hedges." The Ether Dragons, Tiger Force Shadow Saga, and Emperor Rajah. The Trident Trophy, Ink of Anticipation, Compass of Lost Things, Parchment of Echoes, Scope of the True Meridian, Rod of Infinite Spanning, and Plumb of Gravity’s Anchor. Open Game Content: The game mechanics, including the use of OpenD6 (D6 System) attributes and skill checks, are utilized under the terms of the Open Game License (OGL) v1.0a. © 2025 Arthur Earl C. Hedges Jr. All rights reserved.

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