Star Trek Capatins!

Star Trek Capatins!

Pages

Friday, February 21, 1975

Nocturnis Swat Team Seres Blog Post 4 Pilot Episode 1 Part 2

 Blog Post #4: Nocturnis S.W.A.T. - Episode 1: "The Barricaded Bookkeeper" - Part 2



Date: Friday, February 21st, 1975

The figure lunging from the side office wasn't Arthur Finch, but a terrified and disoriented Mr. Miller! Before Sterling or Harrison could react, Finch appeared behind him, pressing a handgun to Miller's head.

"Drop your weapons!" Finch's voice was tight with panic.

The S.W.A.T. team held their ground, a tense standoff in the narrow hallway. Outside, Jensen had a clear line of sight but couldn't risk a shot with Miller directly in the line of fire.

"Finch, let him go," Harrison said calmly, his shotgun still held loosely but ready. "No one else needs to get hurt."

"You don't understand!" Finch cried. "They ruined me! I just wanted them to listen!"

Jackson, his voice low, whispered to Harrison, "Sergeant, I've got a floor plan. There's a back exit in the storage room, opposite this hallway."

Harrison subtly shifted his gaze towards the back of the building. "Finch, we can talk about this. Just let Mr. Miller go, and we'll listen to everything you have to say."

Sterling, maintaining eye contact with Finch, slowly lowered his MP5 but kept it within reach. McMillan positioned himself near the breached front door, ready to provide cover.

Suddenly, Finch's grip on Miller tightened, and he let out a strangled sob. "They won't listen!"

Just then, a sharp crack echoed from outside. Jensen had taken his shot.

Finch staggered, his gun clattering to the floor. Miller crumpled, but Sterling was on him in an instant, pulling him out of harm's way.

"Clear!" Sterling yelled.

Harrison moved quickly, securing Finch, who had fallen to his knees. Jackson rushed to Miller's side, assessing his condition.

"He's alive, Sergeant," Jackson reported, relief in his voice. "Just grazed."

Jensen's calm voice came over the radio. "Suspect neutralized. Hostage secure."

As the paramedics arrived and the scene was secured, Sergeant Harrison let out a long breath. Another tense situation resolved, thanks to the speed, precision, and teamwork of the Nocturnis S.W.A.T.

Next Week: Join us for another thrilling episode as the Nocturnis S.W.A.T. faces a new challenge in the city's dark underbelly!


There you have it – the first four blog posts to kick off your "Nocturnis S.W.A.T." series! Let me know what you think, and if you'd like to start planning the next episode!

Thursday, February 20, 1975

Nocturnes SWAT Team Seres Blog Post 3 Pilot Episode 1 Part 1

 Blog Post #3: Nocturnis S.W.A.T. - Episode 1: "The Barricaded Bookkeeper" - Part 1



Date: Thursday, February 20th, 1975

The late afternoon sun cast long shadows across the rain-slicked streets of Nocturnis as the call came in. A frantic voice crackled over the police radio: "Shots fired at Miller & Sons Accounting! Suspect barricaded inside with a possible hostage!"

Sergeant "Hammer" Harrison, ever the pragmatist, surveyed the scene. A nondescript two-story office building stood silent, save for the flashing blue and red lights reflecting off the wet pavement. The initial patrol officers had established a perimeter, but the situation was already escalating.

"Sterling, Jackson, with me," Harrison barked, grabbing his shotgun. "McMillan, Jensen, set up overwatch."

Detective "Shadow" Sterling, nimble and quick, moved to Harrison's flank, his MP5 held ready. Officer "Tech" Jackson, his portable radio humming, stayed close, his calm demeanor a stark contrast to the surrounding tension.

Across the street, Officer "Mac" McMillan, the team's breacher, hefted his shotgun, a grim determination etched on his face. Beside him, Officer "T.J." Jensen, the sniper, was already deploying his scoped rifle, his gaze focused intently on the building's windows.

Initial reports indicated the suspect was a disgruntled former employee, a bookkeeper named Arthur Finch, who had been recently fired. Witnesses claimed Finch was agitated and carrying a handgun. The "possible hostage" was the firm's owner, Mr. Miller.

Harrison approached the front door, its glass shattered. "Police! Arthur Finch, come out with your hands up!" His voice was firm but controlled.

Silence.

Jackson leaned in. "Sergeant, Finch's phone line is still active. I'm trying to get a connection."

Suddenly, a single gunshot echoed from within the building, followed by a muffled cry.

Sterling tensed. "Hostage situation confirmed."

Harrison nodded grimly. "Alright, team. McMillan, prepare to breach. Sterling, you're point. Jackson, keep comms open. Jensen, anything on the windows?"

Jensen's voice, calm and measured, came over the radio. "Movement on the second floor, Sergeant. Looks like the suspect. Can't confirm the hostage's condition yet."

McMillan moved to the doorframe, his breaching shotgun raised. Harrison signaled, and with a deafening blast, the lock splintered.

Sterling was through the doorway in a flash, his MP5 sweeping the dimly lit reception area. "Clear!"

Harrison followed, Jackson right behind. "Finch! Where's Miller?"

A voice, laced with desperation, called from further inside. "Stay back! I don't want to hurt anyone!"

Just then, a figure lunged from a side office, a glint of metal in their hand...

Friday, February 14, 1975

Nocturnis SWAT Team Series Post 2

 Blog Post #2: Core D6 Rules for Your Own S.W.A.T. Team Adventures!

Date: Friday, February 14th, 1975



Yesterday, we announced our new "Nocturnis S.W.A.T." series, and today we're delivering the tools for you to join the action! Below you'll find the core D6 Open Game Rules we'll be using for our series, inspired by the flexibility and ease of the Open D6 System.

These rules are designed to be adaptable for your own tabletop role-playing game sessions, whether you want to run a gritty urban SWAT team or a specialized tactical unit in any setting you can imagine!

Core Mechanic: Roll and Count Successes

  1. Attribute + Skill: When attempting an action with a chance of failure, roll a number of six-sided dice (d6) equal to your character's relevant Attribute plus their Skill rating.
  1. Successes: Each die that rolls a 4, 5, or 6 is a success.
  1. Target Number: The Gamemaster (GM) sets a target number of successes required to succeed at the action, based on its difficulty.
  • Strength (STR): Physical power, carrying capacity.
  • Dexterity (DEX): Agility, reflexes, hand-eye coordination.
  • Perception (PER): Awareness, observation, noticing details.
  • Technical Aptitude (TAC): Skill with devices, mechanics, and technical knowledge.
  • Willpower (WIL): Mental fortitude, resistance to stress and fear.
  • Firearms: Proficiency with various firearms (Handgun, Shotgun, Submachine Gun, Rifle, Sniper Rifle).
  • Melee Combat: Hand-to-hand fighting.
  • Athletics: Running, climbing, swimming, other physical feats.
  • Stealth: Moving silently and undetected.
  • Demolitions: Breaching doors and handling explosives (GM discretion).
  • First Aid: Providing basic medical care.
  • Investigation: Gathering clues and analyzing situations.
  • Security: Bypassing locks and security systems.
  • Communications: Using radios and other communication devices.
  • Driving (Tactical): Operating vehicles in high-pressure situations.
  • Negotiation: Attempting to resolve conflicts peacefully through communication.

Basic Attributes:

Characters possess a set of core Attributes representing their inherent capabilities. For a SWAT setting, consider the following:

Attributes are typically rated in number of dice (e.g., 2D6, 3D6).

Essential Skills:

Skills represent learned abilities. Some crucial skills for a SWAT team include:

Skills are also rated in number of dice.

Using Skills:

When a character attempts an action, the player rolls their Attribute Dice + Skill Dice. The GM sets a Target Number of successes based on the difficulty of the task (e.g., 1 success for easy, 3 for moderate, 5+ for difficult).

Damage and Conflict:

We'll delve deeper into combat and damage in future posts, but the basic principle involves attack rolls (Attribute + relevant skill vs. an opponent's defense) and damage rolls (based on the weapon used). Successes on the damage roll inflict wounds.

Inspired By:

These rules are inspired by the Open D6 System, found in its various forms including the core D6 System and the excellent Minimal OpenD6 SRD, available at https://opend6.net/srd/. We encourage you to explore these resources for a deeper understanding of the system.



Stay tuned for our next post, where the action begins with Part 1 of our pilot episode, "The Barricaded Bookkeeper"!


**OPEN d6 GAME LICENSE Version 1.0** The following text is the Open Game Content. Permission to copy, modify and distribute the Open Game Content is granted solely under the terms of this License. **1. Definitions:** (a) - (g) [As provided in the initial version of the license] **2. Grant and Consideration:** [As provided in the initial version of the license] **3. Offer and Acceptance:** [As provided in the initial version of the license] **4. Term:** [As provided in the initial version of the license] **5. Termination:** [As provided in the initial version of the license] **6. Reformation:** [As provided in the initial version of the license] **7. COPYRIGHT NOTICE** Open Game Content © [Year of Publication by Wizards of the Coast or other original Open d6 Contributor]. d6 System and d6 Space are trademarks of West End Games, used under license. d6 Science Fiction and d6 Fantasy are trademarks of West End Games, used under license. **Product Identity:** The following is designated as Product Identity, not Open Game Content: * "Captain Hedges Across Time and Space" (blog name and associated branding) * The name "Captain Hedges" as a persona or character, including "the various lives of Captain Hedges." * The name and concept of the "Nocturnis Wrestling League" (NWL). * The names and concepts of the NWL shows: "Saturday Showdown," "Wednesday Night Mayhem," "W=One," and "Sunday Night Forge." * Any specific characters, storylines, logos, symbols, artwork, and unique branding created specifically for the NWL. * The specific name "Zimrala" as a setting, associated with Ken St. Andre\'s *Monsters! Monsters!* 2.7 rules. * The name of the supplement "Humans Himans," associated with the Zimrala setting and used with permission from Trollgodfather Press (Ken St. Andre). Any specific lore, characters, or artwork unique to that supplement are also Product Identity. * Ken St. Andre\'s *Monsters! Monsters!* 2.7 rules are the property of Trollgodfather Press and are used on this website with permission. * The Monsterary of Zimrala is the property of Trollgodfather Press and is used on this website with permission. * The Tygerian Isles are the property of [Your Name/Captain Hedges] and can be used as deemed appropriate. * Specific "Hedges Family Stories" that are personal narratives and accounts. * Specific "Homeless Stories" that are personal narratives and accounts. * The specific name and design of the **"USS Urland NCC-2701"** starship, including its unique characteristics, history, and any associated lore you've created for "Captain Hedges and the USS Urland: A 90th Century Time-Traveling Space Opera!" * The names of the **USS Urland NCC-2701 crew members**: * Lieutenant Zara * Chief Engineer Samuel O'Malley * Vaughn * Krumtarg * The character persona "El Tigre De Setos." * The character persona "El Tigre Blackheart." * The specific name "Nocturnis" as a city and setting for the Nocturnis Wrestling League, including its parts. * Your **multiverse technologies**, including **geo nodes**, and any associated lore, descriptions, or mechanics. * The **Lovecraftian Variant Rules for Monsters Monsters** and all of its adventures and content are used with permission of **Bolt Thrower Press**. * The **Urland Universe** as a multiverse platform of your own creation, including its specific structure, dimensions, and unique elements. * The **Leo Constellation Sector Campaign**, including its specific planets, star systems, characters, storylines, and lore. * **Nocturnis Metro Division - Special Tactics Unit (STU)**. * The roles within the STU: **Team Leader (Sergeant "Hammer" Harrison)**, **Point Man (Detective "Shadow" Sterling)**, **Breacher/Assault (Officer "Mac" McMillan)**, **Communications/Support (Officer "Tech" Jackson)**, and **Sniper (Officer Theodore "T.J." Jensen)**. * **Mobile Command Center (MCC)**. **Open Game Content:** All game mechanics derived from the Open d6 System as described in the d6 Space and d6 Science Fiction/Fantasy rulebooks (including but not limited to attribute and skill mechanics, action resolution, combat rules, character advancement rules, and equipment rules), and **Minimal OpenD6**, a System Reference Document (SRD) based on Mini Six from AntiPaladin Games, used in accordance with the Mini Six Standard Trademark License and the Open Game License used with OpenD6, found at [https://opend6.net/srd/](https://opend6.net/srd/), as well as the following titles: **D6 System**, **Open D6 OGL**, **D6 Players and Gamemasters Guide**, **D6 Gamemasters Aid and Screen**, **D6 Reference sheets**, **D6 How The Game System Works**, **d6 Magic**, **D6 Legend and Conversion**, **D6 Adventure**, **D6 Adventure Creatures**, **D6 Adventure Locations**, **D6 Fantasy**, **D6 Fantasy Creatures**, **D6 Fantasy Locations**, **D6 Space**, **D6 Space Opera**, **D6 Spaceships**, **D6 Space Aliens**, and **D6 Space Androids**, are designated as Open Game Content. **8. Updating the License:** [As provided in the initial version of the license] **9. Translation:** [As provided in the initial version of the license]

Thursday, February 13, 1975

Blog Post #1 an all new Nocturnis SWAT Team Series Blog Post 1

 Blog Post #1: The City of Nocturnis Gets Tactical: Announcing Our New SWAT Team Series!



Date: Thursday, February 13th, 1975

Get Ready for High-Stakes Action in the Spirit of 1975's S.W.A.T.!

Here at "Captain Hedges Across Time and Space," we're kicking off a brand-new adventure! Get ready to delve into the intense world of law enforcement in our very own shadowy metropolis: the City of Nocturnis. Inspired by the hard-hitting and iconic 1975-1976 run of the S.W.A.T. television series, we'll be bringing you a weekly series of blog posts chronicling the formation, operations, and pulse-pounding challenges faced by the newly established Nocturnis S.W.A.T. team.

Just like the crack five-person unit that gripped audiences in the '70s, the Nocturnis S.W.A.T. is ready to tackle the high-risk situations that erupt in our city's dimly lit streets and towering skyscrapers. From tense standoffs with barricaded suspects to delicate hostage rescues, prepare for action-packed narratives that capture the raw tension and meticulous tactical precision of the era.

Meet the Team:

Drawing its spirit and structure from Lieutenant "Hondo" Harrelson's elite squad, our Nocturnis unit is comprised of:

  • Sergeant "Hammer" Harrison (Team Leader): A seasoned veteran with a reputation for making the tough calls under pressure.


  • Detective "Shadow" Sterling (Point Man): Agile and quick-thinking, he's always the first through the door, assessing threats with lightning speed.


  • Officer "Mac" McMillan (Breacher/Assault): The team's powerhouse, skilled in gaining entry and providing the necessary muscle when things get tight.




  • Officer "Tech" Jackson (Communications/Support): The crucial link to the outside world, handling vital radio communications and operating specialized equipment.


  • Officer Theodore "T.J." Jensen (Sniper): Calm, collected, and with nerves of steel, he provides critical overwatch and long-range precision.


Get Ready to Roll Out Nocturnis Metro SWAT Team!



We're incredibly excited to launch this new blog series that blends the nostalgic action of a classic TV show with the gritty backdrop of our unique Nocturnis NEO NOIR city. Stay tuned, because tomorrow, we'll be dropping the core D6 Open Game Rules we'll be using for this series, allowing you to create your own S.W.A.T. teams and high-stakes scenarios! It's time to lock and load for adventure in the City of Nocturnis!

Saturday, September 7, 1974

September 7th, 1974: Holy Cow! The New Saturday Morning Lineup Is HERE!

 Alright, the air has that distinct autumn crispness, signaling only one thing: it's time for the big reveal! Another year, another September, and another round of brand-new Saturday morning cartoons!

Let's get hyped for September 7th, 1974!


September 7th, 1974: Holy Cow! The New Saturday Morning Lineup Is HERE!



Okay, okay, settle down everyone! I know, I know, the anticipation has been absolutely killing us. It's September 7th, 1974, and the greatest day of the year – the premiere of the new Saturday morning cartoons – is finally upon us!

After months of reruns and dreaming about what awesome new shows the networks would unleash, the time has come. Forget homework, forget chores, forget everything else. For the next few hours, it's just us, the TV, and a mountain of cereal. This isn't just TV; it's a sacred ritual. The major networks, CBS, ABC, and NBC, have been building up to this all year, and our TV Guides have never been more important!

Let's get right into the new and returning champions for 1974!

CBS: New Heroes, Ancient Worlds, and a Karate Dog!



CBS is really bringing some fresh blood this year, mixing it up with some live-action and some seriously cool new cartoons! The buzz is all about Shazam! This is incredible! The live-action show about Captain Marvel transforming from Billy Batson by shouting "Shazam!" looks amazing. It's going to be so cool to see a real superhero on Saturday mornings, teaching us lessons and fighting crime.

And then there's Hong Kong Phooey! He's a dog! A mild-mannered janitor dog who, with the help of his cat Spot, turns into a karate crime-fighter. He drives a "Phooeymobile" and has that hilarious "Hong Kong Phooey, number one super guy" theme song! This is going to be laugh-out-loud funny. Plus, they're taking us back in time with Valley of the Dinosaurs, a show about a family transported to a land full of prehistoric creatures. How wild is that?! Our favorites like Fat Albert and the Cosby Kids and Speed Buggy are back too, keeping the laughs and mysteries coming.

ABC: Musical Futures and Classic Pairings!

ABC is pulling out some big guns, bringing back a classic team and sending another family into the future! Get ready for The New Tom & Jerry/Grape Ape Show! Tom and Jerry are back with brand-new cartoons, but now they're sharing the screen with Grape Ape, a gigantic purple ape who's 40 feet tall and says his name a lot! This is going to be so much fun seeing all their antics.

And this is really cool: Partridge Family 2200 A.D.! Our favorite musical family is now in the future, traveling around in a flying bus, still making music and having adventures. That's a futuristic twist I didn't see coming! Super Friends are also back, thank goodness! We need our weekly dose of Superman, Batman, Wonder Woman, and the gang saving the world from evil. And The Brady Kids are also back for more fun.

NBC: Dinosaurs, Huskies, and Returning Favorites!

NBC is seriously stepping into some wild new territory, especially with their new live-action show: Land of the Lost! This looks absolutely incredible. A family gets stranded in a world full of dinosaurs, Sleestaks (those scary green lizard-men!), and monkey-people. This show looks like it’s going to be super exciting and a little scary too!

They also have a new live-action show called Run, Joe, Run! about a dog framed for a crime, on the run from the military while helping people along the way. Sounds like a lot of adventure! 

We're also happy to see Star Trek: The Animated Series back for more voyages on the Enterprise.




Along with the timeless antics of The Pink Panther Show are always a welcome sight.



The Best Morning of the Year, Every Year!

The house is buzzing. The smell of freshly popped toast, the sounds of cartoon theme songs echoing through the living room, and that feeling of absolute pure joy. We know what's coming: commercials for the latest Evel Knievel Stunt Cycle, the coolest Hot Wheels tracks, and all those irresistible sugary cereals. Every jingle is burned into our brains, a soundtrack to the perfect morning.

This isn't just about watching shows; it's a yearly pilgrimage. It's about being part of something bigger, sharing in the laughter, the gasps, and the pure, unadulterated escapism with millions of other kids just like us. 1974 is going to be an epic year for Saturday mornings. Now, if you'll excuse me, I think I just heard the "Hong Kong Phooey" theme song start!

What's the first new show you're checking out today? Let me know which one you're most excited for!

Monday, December 31, 1973

chanell 6 news review grid iron league 1973

 

๐Ÿ“œ NBN Gridiron Gazette: Year-End Review



๐Ÿ‘‘ The Reign of the Beast Begins! Blood Bayou Beasts Complete Perfect Run, Seize Control of Nocturnis Council for 1974!

December 31, 1973

The clock has struck midnight, and the 1973 Gridiron League season is officially over. It will forever be known as the year the political map of Nocturnis was violently redrawn, and the Founding Families were humbled by raw, unstoppable power.

The Blood Bayou Beasts (6-0)—the primal, creature-filled engine of the Lebeau Syndicate—completed a perfect divisional season and triumphed over the Reigning Champion Trollgods in the Hedges Bowl Championship! The Lebeau Syndicate has now seized Leadership of the Council of the Families' Heads, ending the year in complete political control.



๐Ÿ“Š The Playoff Road: Power, Betrayal, and the Fall of the Ravens

The playoffs were defined by chaos and the collapse of the league's biggest names:

  • Silas Is Out! In the biggest upset of the Quarterfinals, the Blackwood Ravens (Seed 2) were immediately eliminated by the primal force of the Blood Bayou Beasts (Seed 1). Silas Blackwood's corporate retribution campaign ended in a humiliating defeat on the biggest stage.

  • Templar's Revenge: The Templar Knights' miraculous late-season upsets proved to be a political earthquake, shattering the dominance of the Ry'lah Renegades (Cult of Lamashtu) and opening the playoff door for other contenders.

  • The Final: The Hedges Bowl Championship was a classic industrial vs. primal clash: the undefeated Blood Bayou Beasts overcame the defense of the Reigning Champion Trollgods Grey Gargoyles to claim their first title and the ultimate political prize.

๐Ÿ›️ Political Implications: The 1974 Reign



The victory by the Blood Bayou Beasts means that for the entire year of 1974, the political agenda of Nocturnis will be dictated by the Lebeau Syndicate.

  • Primal Control: Expect the Lebeau Syndicate to leverage its power to consolidate control over illicit trade, the Bayou territory, and potentially increase the flow of strange artifacts and creatures into the city.

  • New Enemies: Silas Blackwood Sr. (Blackwood Ravens) will be politically marginalized and absolutely enraged, setting the stage for a dramatic 1974 comeback campaign.

  • The Undefeated Standard: The Beasts have set a new benchmark for dominance. Every team enters 1974 aiming to end the Bayou dynasty.


๐Ÿ“‰ Final Standings Snapshot (Highlighting the Political Elite)

StatusTeamFinal Record (W-L)Political Stature
CHAMPIONBlood Bayou Beasts6-0RULERS OF NOCTURNIS (1974)
Runner-UpTrollgods Grey Gargoyles5-3Champion's resilience; Industrial Alliance Power.
SemifinalistAzatar Tribe5-3Indigenous Sovereignty remains a top political force.
SemifinalistStone Goliaths5-3Industrial alliance still holds strong influence.
QuarterfinalistBlackwood Ravens5-2Silas Blackwood is Humiliated; plots revenge.
EliminatedKnights of Hedges4-3Lost leadership to Azatar; needs new strategy.
EliminatedSilverbacks3-4Stirling Bankers struggle after Week 4 upset loss.
EliminatedCoastal Corsairs0-6DUNE! De Costa Mafia suffers total, absolute political collapse.

The 1974 season promises to be a spectacular war for the Council!

Saturday, September 8, 1973

September 8th, 1973: The Future is NOW! New Saturday Morning Cartoons Just Landed!

 September 8th, 1973: The Future is NOW! New Saturday Morning Cartoons Just Landed!



Alright, another year, another monumental Saturday morning! The air just crackles with anticipation. We're seasoned pros now; we know this is the real start of the TV year for us.


Let's set the stage for September 8th, 1973. The excitement, the new shows, and the familiar comfort of our favorite returning characters.


September 8th, 1973: The Future is NOW! New Saturday Morning Cartoons Just Landed!


It's here! It’s finally, truly here! September 8th, 1973. This is the day we’ve all been counting down to since school started back up, since those long summer repeats began, and definitely since those whispers about new shows started reaching us. The new Saturday morning cartoon season has officially kicked off, and from what I’ve seen in the TV Guide, this year is going to be out of this world!


Every fall, it's like Christmas morning again. The networks pull back the curtain on all their secrets, showcasing the shows they've worked on all year just for us. No mid-season surprises for us kids – the real deal is right now, today! So grab your bowls of Sugar Smacks, find your spot on the floor, and let’s dive into what 1973 has brought to our beloved Saturday mornings!


ABC: Heroes, Aliens, and Hanna-Barbera Magic!


ABC is seriously coming in strong this year! The biggest news, and the one I’m most hyped about, has to be Super Friends! Can you believe it? Superman, Batman and Robin, Wonder Woman, Aquaman, and even the new teen heroes, Marvin, Wendy, and Wonder Dog! It looks like they’re going to be fighting all sorts of bad guys and saving the world every week. This is going to be epic!


They're also bringing us Yogi's Gang, which sounds like a huge reunion of all our favorite Hanna-Barbera characters – Yogi Bear, Boo Boo, Huckleberry Hound, Snagglepuss, Magilla Gorilla, and tons more – all traveling around in a flying ark trying to solve pollution problems. Sounds like a lot of laughs and maybe even a good message. And if you're like me and love a good mystery, but with a ghost, GOOBER and the Ghost Chasers looks like another fun one. A dog that can turn invisible when he gets scared, helping kids solve spooky mysteries? Yes, please! The Brady Kids are also back for more musical adventures. ABC is really bringing the noise this year!


CBS: More Mysteries, More Laughs, and a Genie!


CBS is definitely sticking with their winning formulas, but they’ve added some cool new twists. The New Scooby-Doo Movies are back, and that’s fantastic. I loved seeing Scooby team up with all those famous guests last year, so more of that is a definite win.


But they've also brought in some fresh blood! Speed Buggy looks like a blast. It’s another mystery-solving team, but this time with a talking dune buggy! It sounds like a car version of Scooby-Doo, and honestly, that sounds pretty great. And get this: Jeannie! Yes, the animated version of I Dream of Jeannie! A high school student finds a genie, and she causes all sorts of hilarious trouble. This is going to be a riot. Plus, we still have Fat Albert and the Cosby Kids bringing their unique blend of humor and life lessons. CBS continues to deliver!


NBC: Sci-Fi, Spies, and Some Wild Animals!


NBC is going for some seriously cool new stuff! The one I've been waiting for is Star Trek: The Animated Series! The original live-action show was awesome, and now we get Captain Kirk, Spock, Bones, and the whole Enterprise crew in brand new animated adventures, exploring strange new worlds. This is going to be amazing for us science fiction fans!


They've also got Butch Cassidy and the Sundance Kids, which sounds like a groovy rock band that also secretly fights crime. It’s got that cool, spy-action vibe. And for fans of the live-action show, Emergency! +4 is an animated version following the paramedics, but with animal sidekicks! Sounds like a fun way to bring rescue adventures to Saturday mornings. And for something a little different, Sigmund and the Sea Monsters, another wacky live-action puppet show from the Krofft brothers, looks like a ton of fun with a friendly sea monster.


The Magic is Back!


This morning, the whole house feels different. It’s quiet, except for the sounds of the TV, and that happy hum that comes from knowing you’ve got hours of pure entertainment ahead. The commercials are already popping up – Hot Wheels stunt sets, Nerf footballs, and all those sugary cereals screaming for attention. Every jingle, every bright ad, just adds to the whole incredible atmosphere.


This isn't just about watching shows; it's about being part of something bigger. It's about sharing the excitement, the laughs, and the gasps with millions of other kids, all plugged into the same wavelength. 1973 is going to be an unforgettable year for Saturday mornings. Now, if you'll excuse me, I think the Super Friends theme music is starting!


What are you diving into first this morning? Let me know which new shows are your favorites!