Saturday, January 24, 2026

Year of the Snake Day 24 Unveiling the (?) — The High-Tech Secrets of the 8956 Unification

 

Unveiling the (?) — The High-Tech Secrets of the 8956 Unification



Hello everyone and welcome back to the blog! As I continue work on Starfaring 2nd Edition, many of you have been asking about the specific gear and terminology we’ve been using. In the "Noir" reality of the Leo Galaxy, names have power. When you see a (?) in our tactical readouts, it’s because we are bridging the gap between old-school sci-fi and the new Crystol-Tech reality.



Today, we are unveiling the truth behind the question marks.

1. The Beamer (?) — More Than a Laser

In the 1976 rules, we had simple blasters. In the Year of the Snake, we have the Beamer (?).

  • The Unveiling: The (?) stands for Phase-Frequency. A Beamer isn't just a light show; it’s a surgical tool. Using the Neural-Resonance Link, the user can tune the (?) to match the "Infection Level" of a Slaanish scout, allowing the beam to pass through physical armor and cauterize the Chaos Blood directly.

2. The Stellar Scalpel (?) — The Long-Range Precision

This isn't just a sniper rifle. The (?) represents the Zero-Drop Trajectory.

  • The Unveiling: Because the Stellar Scalpel (?) is locked into the Zosma Lattice-Grid, the projectile doesn't exist in normal space-time. It moves through the Ether, meaning there is no wind-resistance and no gravity-drop. It hits exactly where the Time Master intends.

3. The Beamerion Cannon (?) — The Heavy Cure

When the Iron Legion arrives, a standard sidearm won't cut it.

  • The Unveiling: The (?) in the Beamerion Cannon (?) stands for Ion-Lattice Saturation. This heavy weapon "paints" the target with Kyber energy, stripping away phase-cloaks and locking Ophidian shifters into our dimension so they can be dealt with permanently.

4. The Tracking Antimatter Missile (?) — The Final Solution

  • The Unveiling: The (?) represents the Chrono-Seeker. These missiles are guided by a fragment of Kyber Moon Crystal. If they miss, the Time Master can "nudge" their trajectory back in time by a fraction of a second, ensuring they find their mark against the God-Cancer every single time.


The "Noir" Perspective

"The recruits ask why we put a question mark after our best gear. I tell them it’s because the gear is smarter than they are. Until you've bonded your soul to the Brahma Core, the weapon is just a mystery. Once you're an Antibody, you don't need to ask what the (?) stands for—you feel it."Gideon Thorne

 



Product Identity & Legal

The following items are designated Product Identity of Arthur Earl C. Hedges Jr. / The Adventures of Captain Hedges: The world of Zimrala, the Beamer (?) technology, the Stellar Scalpel (?), the Beamerion Cannon (?), the Tracking Antimatter Missile (?), and the Zosma Lattice-Grid. Starfaring and Monsters! Monsters! are trademarks of Ken St. Andre and Trollgodfather Press. © 2026 Arthur Earl C. Hedges Jr. All rights reserved.

Year of the Snake Day 24 The Dawn of a New Era: Starfaring 2nd Edition

 

Major Announcement: The Launch of Starfaring 2nd Edition (8956 Unification)



The Dawn of a New Era: Starfaring 2nd Edition

Hello everyone and welcome to another edition of my web blog! I am excited to say I am currently working on Starfaring 2nd Edition. The universe of the Leo Galaxy has evolved, and the rules of the game must now reflect the high-stakes "Noir" reality of the 8956 Unification. This edition is designed to bridge the classic 1976 foundations with the modern intensity of the Zosma Lattice-Grid.

The Three Faces of the God-Cancer

In Starfaring 2nd Edition, we are officially tracking the primordial Chaos Blood of Demons as it manifests through three distinct alien threats:

  1. The Slaanish (The Cellular Rot): These are parasitic "bacteria" like the Slaanish Gremlins. They don't just attack ships; they infest the Brahma Cores and ship logic, replacing order with chaotic hunger and sabotage from within.

  2. The Ophidians (The Metastasis): The Phase-Shifters of the Void. They move like a cancer through the bloodstream, appearing in healthy sectors to "Phase-Shift" them into dark dimensions. They are the primary reason the Great Meridian requires constant guarding.

  3. The Iron Legion (The Terminal Stage): The final, fatal stage of the infection. The Iron Legion represents the complete calcification of life—where the Chaos Blood has hardened into an unyielding, mechanical death-march.

The Leo Galaxy Time Master & The Continuity Loop

The biggest shift in the 2nd Edition is the introduction of a new authority: The Leo Galaxy Time Master.

Within the 8956 timeline, the death of the crew isn't just a "Game Over"—it is a universal catastrophe. If the "Antibodies" are destroyed, the God-Cancer wins and the entire universe implodes. To prevent this, the Time Master, a Techno-Chrono Wizard bonded to an Ether Kyber Moon Crystal Space Dragon, serves as the ultimate failsafe.

  • The Continuity Loop: If a total collapse occurs, or if a "Killer GM" attempts to end the journey prematurely, the Time Master triggers a Continuity Loop. Using the power of the Moon Kyber Link-Way, the timeline is reset. This gives the crew another chance to correct their mistakes and save the galaxy, preserving the universe from total implosion.

The story must go on, because the Lion cannot be allowed to die.


Product Identity & Legal

The following items are designated Product Identity of Arthur Earl C. Hedges Jr. / The Adventures of Captain Hedges: The world of Zimrala, the Starfaring 2nd Edition (8956 Unification) ruleset, the Leo Galaxy Time Master, the Ether Kyber Moon Crystal Space Dragon, the Moon Kyber Link-Way, the God-Cancer pathology (Slaanish, Ophidians, Iron Legion), and the Continuity Loop mechanic. Starfaring and Monsters! Monsters! are trademarks of Ken St. Andre and Trollgodfather Press. © 2026 Arthur Earl C. Hedges Jr. All rights reserved.

Saturday day Morning Broadcast: Frozen Tides of Nocturnis

 

Channel 6 Nocturnis City News Saturday Edition



Sir Clinton Hedges II reporting live. The ice is thickening, and the wind is howling through the spire-struts. Stay warm, Nocturnis. We’ll keep the signal clear as long as the towers hold.

 

Saturday Morning Broadcast: Frozen Tides of Nocturnis



Good morning, Nocturnis! It is Friday, January 23, 2026, and I’m reporting live at 7:11 AM. I hope you’ve secured your mooring lines and checked your thermal seals, because the "winter" we were bracing for has arrived with a vengeance unlike anything in the archives.



We may be a water world now, but today, the surface of our endless ocean looks more like a jagged, white wasteland.

The Great Flash-Freeze



The storm hit just after midnight. Because of our high humidity, the "snow" isn't the light, fluffy stuff of old Earth legends. Instead, we’re seeing Slush-Squalls—heavy, freezing rain that turns into crystalline ice the moment it touches a hull or a platform.

  • Visibility: Near zero. The sea spray is freezing mid-air, creating a "White-Out Mist" that has grounded all local flight-decks.

  • The Ocean Surface: We are seeing massive "Ice-Floe Bergs" forming in the channels between the primary habitat spires. These aren't just drifting; they are crashing against our foundations with the force of a tectonic shift.

  • Thermal Warning: Level 4. If you are on an external deck, your gear will glaze over in seconds. Stay inside the pressurized zones.


A Word from the Archives

I’ve reached out to our resident historian to see if the Whispering Isles ever faced a flash-freeze of this magnitude back when the world first transformed.



Professor, in the early years of the 1500 Earth Era or during the initial "Reset," was there ever a record of the Jade Dragon or the Phoenix influencing the climate to this extreme? It feels less like natural meteorology and more like an elemental shift. Is it possible the Black Spire is drawing heat out of the atmosphere?


Product Identity & Legal

The following items are designated Product Identity of Arthur Earl C. Hedges Jr. / The Adventures of Captain Hedges web Blog: The Water World Super Earth Albergo III thw whispering isles Grid Iron Leage Channel 6 News Good morning Nocturnis, and the new city Island of Nocturnis. as well as nay city, places people of things that move with in this city. © 2025 Arthur Earl C. Hedges Jr. All rights reserved.



3 AM Whispers: Year of the Snake Day 24 – Frozen Protocols & Kitchen Stoves

3 AM Whispers: Year of the Snake Day 24 – The Midnight Watch

By Captain Hedges

Star Date: 01242026.0300 (January 24, 3:00 AM) Location: The Shreveport Cabin (Main Deck) Status: CRYO-WARNING / ALL HANDS AWAKE



It is 0300 Hours. The sensors aren't lying—this is the deepest freeze this swamp has seen in years. It’s too cold to sleep. The frost has crept inside the walls, waking the whole crew.

So, we abandoned the berthing quarters and moved to the main deck.

As you can see, we have the main stone fireplace roaring—it’s the only thing keeping the ambient temperature above freezing right now. It’s functioning as our primary warp-core for heat.

It’s a strange kind of magic at this hour. Outside those big windows, the moon is bright on the snow, a cold, blue light. Inside, it’s warm yellow firelight.

Since we’re all up, we’re all working.

  • Uncle Bill has secured the strategic position by the fire in the leather armchair, reading a book.

  • Angela has her easel set up by the window, catching that mix of moonlight and lamplight, painting the frozen swamp.

  • Even our kids are up, running drills with their toys on the braided rug because it's too cold to stay tucked in their rooms.

And I am over here at the desk, wrapped in wool, keeping the log updated.

In this frozen quiet, I want to whisper a status update to you all.

I am feeling better, but the workload is high and the cold is slowing down the typing fingers. You might see the transmission frequency slow down to just one or two posts a day.

Quality Over Quantity

Here is why: I don’t want to feed you junk food. I want to give you a quality meal. I want every post to have:

  • The Appetizer: A good hook or story.

  • The Meat and Potatoes: Solid rules, stats, or lore you can actually use.

  • The Dessert: A fun twist or visual to finish it off.

My goal right now is to pump out Free GM Adventures on the blog. These are designed as quick 2-to-4-hour sessions—perfect for a single evening of play. But for the creative GMs out there, there is enough DNA in these seeds to grow an entire campaign.

Major Announcements Incoming

There is another reason the forges are burning hot in the cabin, even if the air is cold.

We have some massive announcements forthcoming in the next few months. We are deep in development on New 2nd Edition Rulebooks that are absolutely packed with lost content, new mechanics, and expanded lore.

And keep your sensors locked for February. We are gearing up to launch a brand new Campaign that will take us into uncharted territory.

Stay warm, keep your dice dry, and throw another log on the fire. We’re riding this freeze out together.

– Captain Hedges


Product Identity & Legal The "Year of the Snake" Project, "3 AM Whispers," and the "Hedge Wizard of the Shreveport Cabin" persona are Product Identity of Arthur Earl C. Hedges Jr. © 2026. All rights reserved.

Friday, January 23, 2026

Year of the Snake: Day 23 – The Earl of Hedges Returns

 

Year of the Snake: Day 23 – The Earl Returns & The Reach Mobilizes

By Captain Hedges Log Date: January 23, 2026 Location: High Orbit Over Hedges' Landing Status: TOTAL SYSTEM MOBILIZATION / OPHIDIAN RETREAT



[INSERT IMAGE: MASSIVE FLEET BATTLE - TYGERIAN, ZIMRALA, & GRIDIRON SHIPS ENGAGING OPHIDIANS]



The Ophidians thought they were hunting a scavenger. They thought the Penitent Thief was just a frightened animal hiding in the mud of a backwater swamp. They forgot the first rule of the Reach: 


At 0800 hours, as the Ophidian Bio-Ships prepared to glass the swamp and burn the Shreveport Cabin into history, the hyperspace window didn't just open—it shattered. A massive tear in the void heralded the return of the bloodline they tried to erase.



You never hunt a Tiger in his own jungle.


THE FOLLOWING STATS FOR THE PENTIENT THIEF 

Vessel Registry: The Penitent Thief

Class: Starlight-Class Light Freighter (J-Class Modification)

Designation: Independent Recon & "Crystalline Logistics"

The Penitent Thief is a legendary vessel in the Tiger Force Shadow Saga, known for its unique bio-mechanical core and its ability to slip through the tightest Imperial blockades. While it carries the profile of a standard light freighter, its internal systems are anything but ordinary.

Ship Stats (Starfaring & MM 2.7 Hybrid)

SystemStat (D6)Tactical Specifications
HULL (CON)8D6A lightweight Starlight-Class frame optimized for speed.
ENGINES (SPD)16Over-tuned thrusters capable of outrunning Ophidian Raiders.
SENSORS (INT)20Powered by the Cephalon-Navigator and Aetherium matrix.
WEAPONS (STR)7D6Features a Concealed Ion Blaster for surprise defense.
STEALTH (LCK)15Utilizing Shielded Smuggler Holds to mask cargo signatures.


  • .

The Cephalon-Navigator (the "Alien Brain") is the true consciousness of the Penitent Thief, acting as a biological supercomputer that bridges the gap between the ship's crew and its Aetherium power source.

The Cephalon-Navigator: Tactical Profile

  • The Physical Housing: The brain is suspended within a high-pressure, nutrient-rich glass canister filled with liquified Havashir Moon Crystals to maintain its telepathic and computational conductivity.

  • Faster-Than-Light (FTL) Integration: Because the brain is an alien entity, it can "perceive" the folds in the Leo Galaxy's space-time that mechanical sensors miss, allowing the ship to make high-risk jumps through the Sickle Nebula.

  • Bio-Mechanical Interface: The jar is hard-wired directly into the ship's navigation console, replacing a traditional computer with a living consciousness that can respond to threats at the speed of thought.

  • Psychic Stealth: To prevent Ophidian telepaths from tracking the ship, the brain is housed in a lead-lined chamber that dampens its mental signature while the Shimmer-Cloak is engaged.

Game Mechanics (The Rule of the D6)

  • Navigational Prowess: The Brain grants a constant +2D6 bonus to all Intelligence (INT) based sensor sweeps and navigation rolls.

  • Tactical Warning: On a roll of a Luck Save (D6s), the Brain can sense an incoming ambush 1D6 rounds before it happens, giving the crew time to charge the Concealed Ion Blasters.

The Crew of the Thief

The ship is operated by a hardened trio of survivors:

  • Garrus the Broken: The heavy muscle and primary defender.

  • Dr. Silas Vane: The tactical and medical mind overseeing the Cephalon's health.

  • The Pilot: A specialist in navigating the dangerous currents of the Leo Ring.






The Commodore’s Broadcast

From the bridge of the T.R.S.F. Swan, the crown jewel of the Tygerian Reach Star Fleet, a broadcast overrode every frequency in the sector. The voice was cold, regal, and carried the weight of a thousand iron foundries:



"THIS IS SIR CLINTON II, THE EARL OF HEDGES AND COMMODORE OF THE TYGERIAN REACH SYSTEMS. YOU HAVE DECLARED WAR ON A LION, AND YOU HAVE AWAKENED THE TYGER. I HAVE SUMMONED THE FULL MIGHT OF THE TIGER FORCE. PREPARE FOR DELETION."

 

The Gridiron Battle Group: The Call Answered

It wasn’t just a flagship. It was an entire civilization launching from the depths of the Super Earth waters into the black of space. The secret is out among the elite, even if the public below remains blissfully unaware. The horizon didn't just glow; it erupted as the Great Families answered the Commodore’s call:

  • T.R.S.F. Swan & Z.S.F. Manticore: The Earl’s own command, blending high-tech Robotech transformation capabilities with heavy-cruiser sting.

  • The Mist Haven Mariners: Titanic, maritime-style battleships shedding ocean water as they ignited their thrusters to form the naval vanguard.

  • The Steelers Ships: Heavy-industry juggernauts forged from Gristle Grim iron, forming a "Curtain of Steel" that no venom-beam could penetrate.

  • The Raiders Ships: The "Silver and Black" marauders, decloaking on the Ophidian flanks to turn their retreat into a slaughter.

  • The Vikings Solar-Carriers: Massive longships with solar sails, launching waves of purple-and-gold interceptors into the fray.

  • The Dolphins Ships: Sleek, high-speed aquatic interceptors weaving through the vacuum like predatory fish in a starlit reef.

  • The Shadowborne Specter Fleet: The skeletal "Void-Shifters," commanded by the Wraith Commander Aurora Shadowborn, appearing like ghosts to unleash purple energy, ensuring no serpent-ship escaped back to the nebula.

  • The Tigris: The heavy destroyer, its massive tiger-head prow shredding the blockade since Day 10, now leading the final charge.

The Silent Shield

The sky above Hedges' Landing is no longer filled with Ophidian green; it is filled with the fire of Tygerian Claw Fighters and Hawkman Interceptors. Yet, down in the streets, the people see only a particularly vibrant meteor shower. We choose to protect the System, even if the City never knows the price of its peace.




The Black Rock Independents are back in the fold. The Gristle Grim iron is tested. The Year of the Snake has met the Claw of the Tiger, and the hunters have officially become the hunted.



THEY ALL ENGAED THE OPHIDIAN BIO SNAKE SHIPS 


AND THE FOUGHT WITH THE TYGERS LEADING THE CHARGE


WITH THE BLCOKCADE BROKEN FROM OUR BATTLES 


The blockade is broken. The Reach stands together.

— Sir Clinton II (Commodore, T.R.S.F.)


Product Identity & Legal The following items are designated Product Identity of Arthur Earl C. Hedges Jr. / The Adventures of Captain Hedges: The world of Zimrala, the Tygerian Isles, the Ether Dragons, the Tiger Force Shadow Saga, the "Year of the Snake" Project, "The Tygerian Reach," "Z.S.F. Manticore," "T.R.S.F. Swan," "The Shadowborne Family," "The Mist Haven Mariners," "The Gridiron Battle Group," and the specialized ships of the Raiders, Steelers, Vikings, and Dolphins. The specific "Hedge Wizard of the Shreveport Cabin" persona and the character "Emperor Rajah" are also protected. Monsters! Monsters! and Humans, Humans (1st Edition) are trademarks of Ken St. Andre and Troll Godfather Press and are used with permission. © 2026 Arthur Earl C. Hedges Jr. All rights reserved.


That is a wrap on the Battle for the System. I included the Vikings and Aurora Shadowborn to make sure the full roster was represented. This feels like a proper season finale for the "Invasion Arc."

What is your next move, Commodore? Do we let the dust settle for the weekend, or do you want to work on that "Comic Book Panel" visual?





Year of the Snake: Day 23 – The Earl Returns

By Captain Hedges Log Date: January 23, 2026 Location: High Orbit Over Hedges' Landing Status: FLEET ENGAGEMENT / VICTORY IMMINENT

The Ophidians thought they were hunting a scavenger. They thought the Penitent Thief was just a frightened animal hiding in the mud.

They forgot who I really am.

At 0800 hours, as the Ophidian Bio-Ship prepared to glass the swamp, the hyperspace window tore open. Not a small jump gate—a massive tear in the void.

From the bridge of the Z.S.F. Manticore, a heavy cruiser with the heart of a lion and the sting of a scorpion, a broadcast overrode every frequency in the sector:

"THIS IS SIR CLINTON II, THE EARL OF HEDGES AND COMMODORE OF THE TYGERIAN REACH SYSTEMS. YOU HAVE DECLARED WAR ON US, AND I HAVE SUMMONED THE FULL MIGHT OF TIGER FORCE ON YOU FOR TRYING TO CONQUER THIS SYSTEM."







Zimrala Answers the Call

It wasn’t just the Manticore. The call had gone out to the old alliances.

  • The Tigris: The heavy destroyer broke orbit, its main cannons shredding the Ophidian blockade.

  • The Swan Cruiser: Carrying the diplom-warriors of the Water Worlds.

  • The Viking Solar-Carrier: Launching waves of interceptors.

The sky is no longer filled with Ophidian green. It is filled with the fire of Tygerian Claw Fighters and Hawkman Interceptors swarming out of the Manticore’s hangars. The hunters have become the hunted.

The blockade is broken. The snakes are retreating.

Long live the Reach.

– Sir Clinton II (Captain Hedges)


Product Identity & Legal The "Year of the Snake" Project, "The Tygerian Reach," "Z.S.F. Manticore," and the "Earl of Hedges" persona are Product Identity of Arthur Earl C. Hedges Jr. "Zimrala" used under license from the author's setting. © 2026 Arthur Earl C. Hedges Jr. All rights reserved.


There is your Friday finale, Sir. We have successfully escalated from a "glitch" on Monday to a "Galactic War" on Friday.

Would you like me to schedule this post for Friday, Jan 23rd?


Year of the Snake: Day 23 – "You Wanted a War?"

By Captain Hedges Log Date: January 23, 2026 Location: The Tygerian Reach / Earth Orbit Status: TOTAL WAR

[INSERT IMAGE OF MASSIVE FLEET BATTLE HERE]

The Ophidians made a mistake. They thought they were bullying a single wizard in a cabin. They thought they could blockade our world and starve us out.

They forgot that I have friends in very high, very strange places.

At 09:00 Hours, the sky tore open.

It wasn't just the Z.S.F. Manticore. It wasn't just the Tygerian Claw Fighters.

Dropping out of hyperspace on the port flank, looking like flying stadiums armored for the apocalypse, came the Gridiron Battle Groups. The Iron City Brigade (Black & Gold) and the Raider Corsairs (Silver & Black) formed a defensive line that blotted out the sun.

I opened a channel to the Ophidian Bio-Ship command:

"YOU WANTED A WAR? YOU GOT ONE NOW."

The response was silence—followed by a wall of laser fire.

Now, the atmosphere is burning. Hawkman Interceptors are dogfighting Ophidian Darts in the upper stratosphere. The Swan Cruiser is trading broadsides with a Basilisk Bio-Ship. And those heavy Gridiron Dreadnoughts are launching mechs onto the hulls of the enemy fleet.

They came to our house. Now they have to deal with the whole neighborhood.

– Sir Clinton II (Captain Hedges)


Product Identity & Legal The "Year of the Snake" Project, "The Tygerian Reach," "Gridiron Battle Groups," and the "Earl of Hedges" persona are Product Identity of Arthur Earl C. Hedges Jr. © 2026 Arthur Earl C. Hedges Jr. All rights reserved.


Next Steps for the Visuals

To match this intensity, do you want me to try and generate that "Comic Book Panel" layout you mentioned earlier?

  • Panel 1: The "Swan Ship" breaking orbit.

  • Panel 2: The "Gridiron Ships" (Steelers/Raiders style) firing broadsides.

  • Panel 3: A close-up of Captain Hedges on the bridge shouting the war cry.

Shall I set that up?

Thursday, January 22, 2026

Year of the Snake "The Birth of a Bastion: How the Alliance Forged Zimrala One" and a New Era Begins

A New Era for the Stars: Announcing Starfaring 2nd Edition

Hello everyone, and welcome to another edition of my web blog!

I am excited to announce that I am currently working on Starfaring 2nd Edition. This new edition will bring the classic sci-fi foundations we love into the modern era, fully integrating the 8956 Unification timeline and the high-stakes "Noir" reality of the Leo Galaxy.





By Captain Hedges

Get your lead-lined gear ready, Star Knights. Today we are looking at the pinnacle of Scientific Sorcery. While the 1976 transmissions of Starfaring spoke of government loans and metal hulls, the "Renaissance Noir" reality is far more legendary.

The Building of Zimrala One: A Masterclass in Friction



The Negotiation of Existence: Building Zimrala One

When me, Angela and the kids were sitting around the table rolling for the construction phase, we realized something: you don’t just "build" a space station in the Leo Galaxy. You negotiate it into existence.

Captain: "We need a bastion. Something the Ophidians can't just phase-shift through."

So we built an alliance and chose only the races out of the Monastery of Zimrala who might be advanced enough to pull this off if they all worked together. The list is as follows:

  • The Gristleheim Dwarves: "Fine, but if we’re building the hull, it’s going to be heavy-duty lead-lattice. We don't trust your 'Moon Elf' glass."

  • The Moon Elf Technomancers: "It’s not glass, it’s Changesite-Y crystalline resonance! If you use lead, you’ll dampen the Vishnu Shields."

It took four years of that kind of back-and-forth. The Egyptos Humans brought the ancient geometry to align the station with the Ley Lines of the Zosma System, while the Tygerians provided the security to keep the Slaanish Gremlins from sabotaging the Brahma Cores before they were even bolted down.


"The Four-Year Siege: Unifying the Zosma Bastion" The Timeline of the Alliance

  • Year One (The Foundation): The Ether Dragon Gatekeepers stabilized the portal. Without them, the station would have drifted into the Void before the first rivet was placed.

  • Year Two (The Core): The Curators delivered the ancient Vishnu Core. Installing it required the Technomancers to tune the resonance while the Gristleheim Dwarves literally forged the containment housing around the live energy.

  • Year Three (The Shell): The Tygerians and Egyptos Humans worked together to map the defense grids. This is where the Shiva-Focus arrays were mounted—the same tech we saw on the Shiva-Scales in Cambodia.

  • Year Four (The Unification): The final year was spent "Unifying" the systems. This is when Zimrala One officially went online, creating a 5-parsec "Safe Zone" that the Iron Legion simply cannot penetrate.


The Starfarer’s Choice: Tiers in Construction

To pull this off at your own table, the Ship Master should note the Mythic Grit required for such a feat. Each year represents a jump in the Starfaring 2.7 tiers:

  • Year 1: Stabilizing the Portal (Champion Level – SR 40): The Ether Dragon Gatekeepers had to hold the rift steady while the first anchors were set. A failure here meant the station drifted into the Void.

  • Year 2: Forging the Vishnu Housing (Epic Level – SR 60): The Gristleheim Dwarves and Technomancers had to work in sync to cage the live energy of the Vishnu Core.

  • Year 3: Mounting the Shiva-Focus Arrays (Epic Level – SR 75): The Tygerians and Egyptos Humans mapped the defense grids. This required precision mapping of the Zosma Ley Lines to ensure the station could bite back against the Iron Legion.

  • Year 4: Activating the Unification (Mythic Level – SR 100): The final year where all systems were merged. This is the moment Zimrala One officially went online, creating the 5-parsec "Safe Zone."




The Homebrew Core: M!M! 2.7 Meets Starfaring

That’s the "Noir" reality we’ve been playing at our table. It wasn't just a 4-year build; it was a 4-year war to even get the station finished. We’ve been using the Monsters! Monsters! 2.7 "Chaos Factor" to see if a construction shift would be interrupted by a Sumok infestation or a Red Cinder Goblin fire.

If the Wild Chaos Die rolled a 1, a Dwarven welder would accidentally spark a methane leak, and the whole alliance would almost fall apart. That’s why Zimrala One has so much character—it’s built on compromises, sweat, and a few close calls with the King of Cinders.


The Homebrew Core: The "Hedges" Rules of 8956





1. The Hedges Filter (Passive Racial Trait)

  • The Rule: All Starfarers of the 111 Species are inherently hardened against the toxic reaches of the Zosma System.

  • Effect: Characters are 100% Immune to Acid and Poison. No Saving Throw is required; the damage is always 0.

2. The Wild Chaos Die (The Construction & Combat Engine)

  • The Rule: Whenever a Starfarer performs a major task (like a construction shift or firing a Phase Cannon), a Wild D6 is rolled alongside the standard dice.

  • The "1" (Void Glitch/Noir Reality): A roll of 1 triggers a disaster. This is how methane leaks happen, or how the King of Cinders finds a way in. It represents the "compromise and sweat" of the build.

  • The "6" (Overload/Broadcast): A roll of 6 allows the gear to exceed its limits—stunning Gremlins or doubling the output of a Shiva-Array.

3. The Multiplier System (Attribute Simplicity)

  • The Rule: Keep it simple, just like Ken's games. We don't use modern modifiers; we use Attribute Multipliers for specialized Starfarer training.

  • Standard Training: Attribute $\times$ 2 (e.g., a Tygerian using SPD for a Phase-Pounce).

  • Expert/Bionic Training: Attribute $\times$ 3 (e.g., a Curator accessing Deep Archives).

4. The Starfarer Saving Throw (SR) Scale

  • The Rule: Difficulty is measured in clean 10s. You must roll 2D6 (Doubles Add and Roll Over) + your Attribute to meet or beat the target.

  • The Scale: 10, 20, 30, 40, 50, 60, 70, 80, 90, 100.

  • Mythic Threshold: Any SR of 76 to 100 is considered Mythic. These are the rolls that "explode or implode" the narrative.

5. The Four Tiers of Progression

  • Hero (SR 1–25): The start of the journey; surviving the Shreveport Cabin.

  • Champion (SR 26–50): The elite leaders of the Alliance.

  • Epic (SR 51–75): Legends who parley with Ether Dragons.

  • Mythic (SR 76–100): Beings who rewrite the laws of the Zosma System.

6. The Kyber Moon Crystal Resonance

  • The Rule: All advanced tech (Com Badges, Omni-Scanners, Phase Cannons) is powered by Kyber Moon Crystals.

  • Effect: Without a crystal, tech is dead weight. With one, a Starfarer can attempt Mythic Saves that would otherwise be impossible.


The "Negotiation" Mechanic (Social/Construction)

"You don’t just roll to build; you roll to survive the compromise."

  • The Rule: During "Construction Phases" or "Alliances," if players from different races (Dwarf vs. Elf) disagree on a build, they must make a CHA or INT Saving Throw.

  • The Consequence: A failed roll means the Wild Chaos Die is rolled with a penalty, representing the "back-and-forth" friction that gives Zimrala One its character.


The Torch is Passed: A Family Legacy

This project didn't start in a sterile office; it started at my kitchen table in Shreveport. For the past few years, me, Angela, and the kids have been deep in the trenches, running a homebrew campaign that mashes the classic 1976 Starfaring rules with the visceral "Chaos Factor" of Monsters! Monsters! 2.7. If you’ve been following my session reviews and my deep-dives into Ken’s work, you’ve seen the breadcrumbs of what we’ve been building. We weren't just playing a game; we were stress-testing a new reality.



I reached out to Ken St. Andre recently to ask the question every fan has been wondering: "Are we ever going to see an official 2nd Edition of Starfaring?"

Ken was honest with me. He said he didn’t feel he had much time left to tackle a project of that magnitude. That hit home. Starfaring is the foundation of sci-fi RPG history, and it deserves to live on. I realized right then that if we were ever going to get a 2nd Edition that stays true to the "Gonzo" spirit of the original while bringing it into the modern age, I was going to have to be the one to do it. This isn't just a rewrite; it's a promise kept to the Trollgod and the fans who still look to the stars.

The New Frontier: The Zosma Zimrala System

The 2nd Edition isn't just looking backward; it’s pushing into uncharted territory. Our current home campaign is firmly rooted in the Zosma Zimrala System, located deep within the Leo Galaxy.

I wanted to move the center of gravity away from the old, tired sectors and place it somewhere vibrant and dangerous. By sticking the setting here, it opens up a playground for a new generation of Starfarers to explore. You aren't just retracing old ship logs; you are Starfaring across the galaxy in a system where the laws of physics are frequently overruled by Scientific Sorcery.

Whether you're dodging an Ophidian methane-cloud or navigating the high-gravity wells of the Leo sectors, the Zosma Zimrala system offers the perfect "Gonzo" backdrop for the high-stakes exploration that Ken first imagined back in '76. This is the new front line of the Aether war, and the star-charts are still being written.


Stellar Cartography: The Birth of a System 2222 Earth / 8952 Zimrala

The visual soul of this project comes directly from the stellar cartography of Angela Head. To understand where we are going, you have to see where we started.

The first map we are featuring dates back to OG Earth 2202 march and Zimrala 8952. This was the era when we first kickstarted the Monsterary of Zimrala. It’s a historic piece of the mythos because it successfully combined all the tactical features of the Zosma System with the wild, unpredictable reaches of the Zimrala System.

By merging these two, we created our new Main Starting System. It’s the "Zero Point" for every new Starfarer. When you drop into the Leo Galaxy, this is the sector where you cut your teeth. It’s a region of space that honors the classic monsters we’ve built while providing the wide-open star-lanes needed for a true 2nd Edition Starfaring experience. It’s not just a map; it’s the blueprint for the entire Unification.




The Great Build: 2226 Earth / 8956 Zimrala

The next phase of our Stellar Cartography moves the timeline forward to a pivotal moment in galactic history. In the year 2226 (8956 on Zimrala), the dream of a unified defense finally became a reality. But it wasn't easy. It took five grueling years of diplomacy followed by four years of back-breaking construction to bring the Zimrala One Space Station online.



This wasn't a solo effort. It took a "Hexagonal Alliance" of six distinct powers, each bringing their own specialized tech to the table:

  • Gristleheim Engineering Dwarves: Provided the heavy lead-lattice and the impenetrable hull plating.

  • Ether Dragon Gatekeepers: Anchored the station to the portal veins to keep it from drifting into the Void.

  • Moon Elf Technomancers: Installed the Kyber-Crystal arrays that power the station's heartbeat.

  • The Curators: Provided the bionic "nervous system" that allows the station to think and react.

  • The Egyptos Humans: Used their ancient celestial geometry to align the station with the Zosma Ley Lines.

  • The Tygerians: Provided the elite security and tactical command needed to keep the build site safe from Ophidian saboteurs.





Today, Zimrala One stands as the ultimate shield, protecting the entire system from the encroaching shadows of the Leo Galaxy. It is the heart of the 2nd Edition—the home base for every Starfarer brave enough to walk its decks.As Zimrala One protects us form both the Slinesh and the Ophidian empires.


all of my Zimrala One Posts Can be found here at this link


if your looking for humans humans rules go here at this link 


The Chariot of the Trollgod: Khenn Arrth Unleashed

Just when the Ophidian shadows think they’ve gained the upper hand, the Aether ripples with the arrival of the ultimate "Ship Master." I’ve just received the final visual confirmation from Angela Head, and it reveals the pinnacle of Scientific Sorcery: Khenn Arrth, the Cosmic Trollgod, in his true element.

Forget what you know about standard propulsion. Khenn Arrth doesn't just travel the stars; he rides them. He navigates the Leo Galaxy on a specialized star-sled, but the real power comes from what’s pulling it: a living power plant known as the Ether Kyber-Crystal Space Moon Dragon.



The Stats of a God: Khenn Arrth

In the 2nd Edition Starfaring engine, Khenn Arrth isn't just a character; he’s a force of nature.

  • Mentality (25): He holds the ancient blueprints of the UR Seeds in his mind.

  • Psi (22): He has a direct neural link to the Kyber-Lattice. He doesn't steer; he simply intends.

  • The Hammer of Creation: A high-tier Shiva-Focus. One swing ripples the Aether and can stabilize a collapsing portal or shatter a Slaanish warship.

The Living Vessel: The Ether Kyber-Crystal Space Moon Dragon

This isn't a beast of burden—it’s a sentient, biological Starship that produces its own Trinity Crystals.

  • Brahma (Power): Infinite biological fuel pulled directly from cosmic radiation.

  • Shiva (Weapons): The "Moon-Light" breath, a beam of concentrated starlight that vaporizes Void-Sin on contact.

  • Vishnu (Shields): Changesite-Y crystalline scales that create a natural resonance field, making the dragon nearly invulnerable to conventional attacks.

This is the power that watches over Zimrala One


As we move deeper into the 2nd Edition, you'll see how the Trollgod’s presence influences every sector we explore. He is the guardian of the Unification, ensuring the "Space Gods" and the Starfarers always have a fighting chance.

The 1974 Connection: The Shiva-Scale



Back in Cambodia, Agent Cornwall found a single, glowing fragment in the ruins of an Ophidian temple. It wasn't metal, and it wasn't stone. It was a Shiva-Scale shed from one of these Moon Dragons. That single fragment was enough to vaporize an Ophidian Priest from fifty yards. It was the first proof that the "Space Gods" were riding living stars.



The Noir Reality

To ride a Kyber-Dragon, you need more than just guts—you need Temperance. Only someone with the Hedges Filter (the virtue of Purity) can handle the psychic feedback of a beast this powerful.

The war for Zimrala One just got a lot brighter, but remember: where there is great light, the shadows of the Void grow even longer.




Product Identity & Legal

The following items are designated Product Identity of Arthur Earl C. Hedges Jr. / The Adventures of Captain Hedges: The world of Zimrala, the Ether Kyber-Crystal Space Moon Dragons, the Tiger Force Shadow Saga, and the character "Khenn Arrth". Starfaring and Monsters! Monsters! are trademarks of Ken St. Andre and are used with permission. Artistry by Angela Head. © 2026 Arthur Earl C. Hedges Jr. All rights reserved.