Commander’s Log: Stardate 122036.5
Location: Command and Deck, Zimrala One Space Station
Subject: Security Breach and the Price of Progress
The chronometer just ticked over to 122036.5, and the headache behind my eyes is pulsing in time with the station's primary Vishnu Crystal. Being the Commander of Zimrala One used to be about trade routes and portal maintenance; now, it is about managing the stations resources
The balance of the Zosma Union is finally holding. We have the six races working in a perfect cycle of industry and life. The Humans of Egyptos have officially launched the Agro-Ship initiative, proving they are as skilled with a harvest as they are with Divine Engineering. These ships allow us to maintain a permanent presence in the asteroid belts where the Gristlegrim Dwarves are doing the heavy work.
While the Dwarves remain the masters of the forge, pulling raw ore from the rocks to build our fleet, by laying down the hulls of each new star ship, while the Humans provide the food and the infrastructure that keeps the crews healthy. Every ship launched now is a collaborative masterpiece: Gristlegrim hulls, Moon Elf crystal cores, Hawkmen flight systems, and Curatar bionics—all operating under Tygerian Administration. We are building an empire that can truly sustain itself in the deep void of Space.
Sustainability is the silent engine of the Zosma Union being formed here. The Egyptos humans have brought a vital skill to our deep-space expansion: the mastery of Agriculture. They aren't just building temples and monuments; they are building massive Agro-Ships—giant, glass-domed vessels that function as floating gardens in the Zosma void.
These ships use Divine Engineering to simulate the perfect growing conditions of Zimrala. While the Gristlegrim Dwarves are out in the asteroid belts hammering out metal in the forge, the Egyptos are in orbit, tending to the hydroponic tiers that feed our six races. Without these Agro-Ships, the Union would be tethered to the planet's surface. Now, we carry our own life-support with us.
I watched a Tygerian Administrator coordinating the harvest schedule today. A convoy of Gristlegrim ore-haulers was trading raw metal for fresh produce from an Egyptos Agro-Ship. It is a perfect cycle of trade, overseen by Tygerian leadership to ensure no sector goes hungry while we prepare for the Sumerian push.
The Zosma Union: The Six Specializations
Leadership and Administration: The Tygerians.
Masters of the Forge and Mining: The Gristlegrim Dwarves.
Agriculture and Agro-Ship Development: The Egyptos Humans.
Flight Systems and Maneuverability: The Hawkmen of Horus.
Technomancy and Crystal Power: The Moon Elves.
Bionic Lattices and Deep Scanning: The Curatars.
The Egyptos have their new prymid ships on the docking pylons. Their gold-alloy hulls are creating so much radiant backscatter that my sensor techs are complaining of ghost pyramids on every screen. But the real trouble is down in the cargo bays.
Orbital Defense and Fighter Development
Defending the station are the new Hawk Fighters brought to us by the Hawkmen of Horus. Their mastery of flight systems has been the missing link in our orbital defense. With the Hawkmen helping us, we have successfully developed our own Tygerian Claw Fighters. These interceptors are a true marvel of the Union: they combine the heavy, asteroid-mined hulls provided by the Gristlegrim Dwarves with the advanced flight arrays of the Hawkmen.
These ships are equipped with the latest Moon Elf Beamer cannons, integrated directly into the crystal-drive core for maximum output. In the cockpits, we have installed the Hawk-Eye Scanner as the primary targeting array. This tech allows the Tygerian pilots to lock onto targets with lethal precision, even at high speeds. To ensure our pilots can handle this power, the Hawkmen are training them in high-gravity maneuvers that would tear a standard ship apart.
The Gristlegrim engineers are actually encouraging the pilots to push these hulls to the breaking point; they want to see where the stress fractures form so they know exactly where to reinforce the next generation of the fleet. The operational flow of Zimrala One is now a sight to behold: we are launching the Claw Fighters through high-velocity Launch Bay Tubes that sling them into the void at combat speeds, while the heavy Docking Bays handle the recovery for rapid refitting. Under Tygerian command, these squadrons ensure that while we listen to the distant signals from across the galaxy, we do so from a position of absolute strength.
Log Entry Revision: Cargo Deck 9
We just processed a high-priority shipment destined for the Tygerian Isles. On the manifest, it was listed as Agricultural Scanners, but when my Gristlegrim chief engineer cracked the seal, we found something far more significant. Nested in the vibration-dampening foam were a dozen original Moon Elf Lumis-Wands. These are the pure ones—the ancient artifice uncorrupted by any modern overdrive engineering. They hum with a primal frequency that makes the station's deck plates vibrate in time with the Vishnu Crystals. To the Tygerians on my crew, these aren't just tools; they are relics of the Mother’s grace.
However, the peace is being squeezed from the outside. Long-range comms is picking up aggressive chatter from the Ophidians out in the Tail of the Lion, and the Sumer Empire sectors are showing increased activity as well. Both empires are on the move, and both have their own ancient mythologies to enforce. Neither of them looks kindly on the Egyptos refinement or the strength of our six-race union. I am sitting on a powder keg made of moon crystals and ancient grudges, and the fuse is getting shorter.
Product Identity and Legal
The following items are designated Product Identity of Arthur Earl C. Hedges Jr. / The Adventures of Captain Hedges: The world of Zimrala (under Egyptos Rule), the Tygerian Isles, the Zosma System, the Zimrala One Space Station, the Ether Dragons and their portal mechanics, the Dwon, the Sumer Empire, Egyptos (Humans under Pharaoh Sekhmet), the Tygerian Moon Elves, the Gristlegrim Dwarves, the Curatar Bionic Guardians, the Hawkmen of Horus, the Tygerian Claw Fighters, and the character Emperor Rajah.
Unique Items and Technology: Moon Crystals (Crust, Mantle, Core), Moon Beamers, Egyptos Pyramid Ships, Egyptos Agro-Ships, The Eye of Ra Beamer, Sarab Fighters, Hawk Fighters, The Ink of Anticipation, The Compass of Lost Things, Parchment of Echoes, The Scope of the True Meridian, The Rod of Infinite Spanning, and The Plumb of Gravity’s Anchor.
The MoZ Monsteray of Zimrala, Monsters! Monsters! and Humans, Humans (1st Edition) are trademarks of Ken St. Andre and Troll Godfather Press and are used with permission. The statistics and game mechanics provided herein are designated as unofficial playtest material for the Tygerian Isles campaign setting and are not official products of the trademark holders.
© 2026 Arthur Earl C. Hedges Jr. All rights reserved.
