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Sunday, May 3, 2026

The Adventures of Captain Hedges: The Star Chaser Initiative

 

Introduction: A Wolf in Sheep's Clothing

In the high-stakes trade lanes of the Leo Galaxy, survival requires more than just a fast ship—it requires a convincing lie. The Star Chaser is that lie. Meticulously upgraded to function as a "wolf in sheep's clothing," this tactical freighter allows its crew to navigate high-security space under a merchant facade. Beneath the hull, it packs the heavy armor, reinforced shields, and the raw sublight speed necessary to punch through an AIU blockade when the "Merchant Prince" disguise isn't enough.






Personal Log: Merchant Princess Adola

"Entry 76-C. Location: Deep Void-Water Lane. Status: Purged and Prepared."

"I’m done with amateurs. My last crew proved worthless enough to almost get me foreclosed on permanently by an AIU Enforcer. They panicked the moment the folding plates hitched during that scan. Idiots. If it weren't for my P-Series pilot drone keeping a sensor eye out and finding that gravity well, I’d be rotting in a Null-Field brig right now."

"The roster is cleared. I’ve kept the only one who didn't flinch—a Tygerian Ranger who knows how to handle the Star Chaser’s teeth without asking permission. With him on the guns and my P-Series droid at the helm, the 'Merchant Prince' facade is finally more than a mask—it’s a weapon. I'm smiling today... because for the first time in months, I don't have a single human amateur at the controls to mess up my profit margins."


Vessel Profile: The Star Chaser

Craft: Custom Modified Allied Systems Transport

Type: Tactical Blockade Runner / "Merchant Prince" Freighter

Scale: Capital

Length: 155 Meters

Skill: Capital Ship Piloting: Star Chaser

Attributes:

  • Maneuverability: 2D+2 (Custom Lateral Thrusters)

  • Space: 8

  • Atmosphere: 330; 950 kmh

  • Hull: 4D (Reinforced Durasteel w/ integrated shock absorption)

  • Shields: 2D+2 (Military-Grade Projectors)

  • Sensors: +1D, Range 75 (Enhanced Long-Range Scanner Suite)


Tactical Systems & Modifications

  • Folding Hull Plates: Physically hides all military-grade weapons and high-output fusion thrust systems. Deploys in 1 round.

  • Shielded Smuggling Compartments: Internal storage sacks integrated into hull bulkheads (5 cubic meters). Difficulty to Detect: 20+ (Very Difficult).

  • Transponder Spoofing: Advanced identity matrix broadcasting "Merchant Prince" clearance signals.

  • ECM Suite: Military-grade countermeasures; +2D Difficulty to enemy sensor locks/jams.

  • Bacta Tank Suite: Fully integrated medical recovery vats.

  • Internal Self-Destruct: Failsafe fusion-core overload to prevent capture.

  • Ablative Plating: Ceramic-composite layers for superior ship-to-ship defense.


Weaponry

  • 4 Twin Laser Cannons (Concealed/Folding)

    • Fire Arc: 2 Front, 1 Left, 1 Right

    • Fire Control: 2D | Damage: 4D+2

  • Retractable Ion Cannon

    • Fire Arc: Front

    • Fire Control: 3D | Damage: 5D (Ion Damage - Disables electronics)

  • Hidden Aft Concussion Launchers

    • Fire Arc: Back

    • Fire Control: 1D | Damage: 9D

  • Minelayer Array: Stern-mounted trailing hazard system (Damage 5D).

  • Tractor Beam Projector: Stern-mounted for loot recovery or debris clearing.

    • Fire Control: 2D | Damage: 4D (Grapple Strength)



WE NEED THE CREWS STATS HERE 


Merchant Princess Adola

Type: Merchant Princess / Tactical Commander Character Bio: Adola is a high-stakes blockade runner who operates under the guise of a legitimate luxury trader. She is cold, meticulous, and has zero patience for incompetence. After "purging" her previous crew of amateurs, she now commands the Star Chaser with a hand-picked team of specialists.

DEXTERITY 3D

  • Blaster: 5D

  • Brawling Parry: 4D

  • Dodge: 5D+1

  • Grenade: 3D+2

  • Pick Pocket: 4D+1

KNOWLEDGE 4D

  • Bureaucracy: 6D

  • Business: 6D+2

  • Law Enforcement: 5D

  • Languages: 4D+1

  • Planetary Systems: 5D+2

  • Streetwise: 5D

  • Value (Shreveport Silk): 7D

MECHANICAL 2D+2

  • Astrogation: 3D+2

  • Communications: 4D+1

  • Sensors: 5D

  • Starship Gunnery: 4D

  • Space Transports (Star Chaser): 5D

PERCEPTION 4D

  • Bargain: 7D

  • Command: 6D

  • Con: 6D+2

  • Gambling: 5D

  • Persuasion: 6D

  • Search: 5D

STRENGTH 2D

  • Brawling: 3D

  • Stamina: 4D

TECHNICAL 2D

  • Computer Programming/Repair: 4D

  • Security: 5D+1

  • Space Transports Repair: 3D+1


Move: 10 Force Sensitive: No Force Points: 1 Dark Side Points: 0 (She’s ruthless, but not evil) Character Points: 8 Wound Status: Healthy

Equipment: * Customized Hold-out Blaster (3D+2 damage)

  • Comlink (Long-range, encrypted)

  • Datapad (Encrypted with Merchant Prince cargo manifests)

  • 2,500 Credits (Working capital)

  • Formal Business Attire (Conceals light mesh armor, +2 physical)




P-Series Pilot Droid (Logic Unit 76-P)

Type: Repurposed Navigation & Flight Droid Character Bio: A specialized P-Series unit that has been extensively modified by Adola to handle the high-stress requirements of the Star Chaser. It has been purged of standard "safety protocols" that would prevent hazardous maneuvering, making it a cold, efficient ace at the controls. It communicates strictly in mission-essential data bursts.

DEXTERITY 2D

  • Blaster: 3D

  • Dodge: 5D

  • Vehicle Blasters: 4D

KNOWLEDGE 2D

  • Languages: 3D

  • Navigation: 6D

  • Planetary Systems: 5D

  • Streetwise: 3D+2

MECHANICAL 4D

  • Astrogation: 6D+2

  • Communications: 5D

  • Sensors: 6D

  • Starship Gunnery: 5D

  • Space Transports (Star Chaser): 8D

  • Starship Shields: 5D+1

PERCEPTION 2D

  • Command: 3D

  • Search: 5D+2

STRENGTH 1D

  • Lifting: 2D

TECHNICAL 1D

  • Computer Programming/Repair: 4D

  • Security: 4D

  • Space Transports Repair: 3D+2


Move: 8 Force Sensitive: No Force Points: 1 Character Points: 5

Equipped Modifications & Systems:

  • Interface Jack: Directly links to the Star Chaser’s Nav-Brain Array for a +1D bonus to all Astrogation calculations.

  • Internal Chronometer: Perfect timing for synchronized jump exits.

  • Hardened Logic Processor: Provides +1D to resist any electronic jamming or external hacking attempts.

  • Vocabulator: Basic speech synthesis (often used to deliver blunt, statistical warnings to the crew).


The Tygerian Ranger (Security / Weapons Specialist)

Type: Were-Tiger Bounty Hunter / Ranger

Character Bio: A formidable warrior hailing from the Tygerian Isles, this Ranger serves as the Star Chaser’s primary deterrent. He is a master of both ship-to-ship gunnery and close-quarters boarding defense. In his hybrid were-tiger form, he is a blur of striped fur and sharpened claws, making him a nightmare for any Banking Clan recovery team that manages to breach the airlock.

DEXTERITY 4D

  • Blaster: 6D

  • Brawling Parry: 5D

  • Dodge: 6D

  • Melee Combat: 5D+2

  • Melee Parry: 5D

  • Starship Gunnery: 7D

KNOWLEDGE 2D

  • Intimidation: 5D

  • Law Enforcement: 4D

  • Streetwise: 4D

  • Survival: 5D+1

  • Tactics: Blockade Running 5D

MECHANICAL 3D

  • Communications: 4D

  • Sensors: 5D

  • Starship Shields: 4D+2

  • Space Transports (Star Chaser): 4D

PERCEPTION 3D+1

  • Command: 4D

  • Hide: 5D

  • Investigation: 4D+2

  • Search: 6D

  • Sneak: 5D+1

  • Tracking: 6D

STRENGTH 4D

  • Brawling: 6D

  • Climbing/Jumping: 5D+2

  • Lifting: 5D

  • Stamina: 5D+1

TECHNICAL 1D+2

  • Blaster Repair: 3D

  • Security: 5D

  • Starship Gunnery Repair: 4D+1


Move: 12 (Hybrid Form) / 10 (Human Form)

Force Sensitive: No

Force Points: 1

Character Points: 10

Wound Status: Healthy

Special Abilities:

  • Tygerian Claws/Fangs: In hybrid form, the Ranger deals STR+1D damage in brawling combat.

  • Night Vision: Can see in near-total darkness, ignoring up to 2D of darkness penalties.

  • Apex Instincts: +1D to all Search and Tracking rolls involving scent or sound.

Equipment:

  • Heavy Blaster Pistol: (Damage 5D)

  • Leather Combat Duster: (+1D Physical, +2 Energy)

  • Vibro-Knife: (Damage STR+1D)

  • Encrypted Comlink: (Linked to Adola and the P-Series Droid)






Engineering Droid (Model: KDY-4 "Circuit")

Type: Heavily Modified KDY-Series Maintenance & Technical Support Droid

Character Bio: If Adola is the brain and the Ranger is the teeth, "Circuit" is the nervous system. This unit has been overclocked to manage the complex, non-standard energy requirements of a ship that hides military engines behind a civilian transponder. It lives almost exclusively in the engineering bay, speaking in binary chirps that the P-Series pilot translates for the rest of the crew. It is the only one Adola trusts to prime the fusion-overload failsafe.

DEXTERITY 2D

  • Dodge: 4D

  • Electroshock Prod: 4D+1

  • Fine-Work Welding: 5D

KNOWLEDGE 1D

  • Languages: 3D

  • Value (Technical Components): 5D

MECHANICAL 2D

  • Communications: 4D

  • Sensors: 4D+2

  • Starship Shields: 5D

  • Space Transports (Star Chaser): 5D

PERCEPTION 2D

  • Investigation: 4D

  • Search: 6D (Optimized for leak detection)

STRENGTH 3D

  • Brawling: 4D

  • Lifting: 5D

  • Stamina: 5D

TECHNICAL 4D

  • Capital Ship Repair: 6D

  • Computer Programming/Repair: 7D

  • Droid Repair: 5D

  • Engineering: Fusion Core 6D

  • Security: 5D+2

  • Space Transports Repair: 6D+2


Move: 7 (Internal wheels/treads optimized for crawlspaces)

Force Sensitive: No

Force Points: 1

Character Points: 7

Equipped Modifications & Systems:

  • Scomp Link: Provides a +1D bonus when interfacing directly with the Star Chaser’s central computer or nav-brain.

  • Integrated Toolkit: Includes a soldering iron, laser welder, and fine-tuning sensors (+1D to repair rolls).

  • Hazard Sensors: +2D to Search rolls for detecting gas leaks, electrical shorts, or radiation spikes.

  • Magnetic Feet/Treads: Allows the droid to perform exterior repairs while the ship is in transit or in zero-gravity environments.




Propulsion & Engineering: The Heart of the Chaser

Sub-Light Drive System The ship utilizes a high-output ion turbine system modified specifically for breaking blockades.

  • Space Speed 8: Top-tier velocity for a 155-meter vessel, ensuring it stays ahead of most Corporate Sector enforcers.

  • Atmosphere Speed 330 (950 km/h): Optimized for high-velocity maneuvers even within a planetary gravity well.

  • Optional Gravimetric Drive: For GMs using custom D6 rules, this drive starts at a lower base but gains +1 Space Speed every round of movement (up to a safety limit of Speed 9).

Hyperspace Propulsion The Star Chaser utilizes a dual-drive system for long-range flight.

  • Primary Hyperdrive (Class 1 or 0.5): Highly illegal modifications that reduce the difficulty of Astrogation checks when jumping past mass shadows or interdictor cruisers.

  • Nav-Computer (Tri-Cylinder Array): While the hull is standard tech, the "Brain Cylinder Laboratory" provides the logic. These three preserved "volunteers" grant a +1D bonus to hyperspace calculations by utilizing human-like leaps of logic that standard digital CPUs can't replicate.


Engineering Modification Mechanics

For Galaxy Masters looking to push their ships further:

  • Maneuverability Upgrades: Adding lateral thrusters for a +1D increase is a Difficult task and costs 15% of the ship’s original price.

  • Jury-Rigging: Using the Technology skill, the crew can boost a system by up to +4D for a single task. Warning: Rolling a "1" on the Wild Die results in catastrophic thruster misfires or jammed folding plates.

  • Fuel Consumption: High-performance jumps consume fuel rapidly, often limiting the vessel to a few consecutive jumps before requiring a refueling stop in a neutral port.





Engineering Bay Systems

  • Automated Repair Vats: Linked to the ship's Bacta Suite, these systems allow the KDY-4 to prioritize power to the medical vats or the engines during a crisis.

  • Fusion-Core Overload (Self-Destruct): The KDY-4 is the only crew member authorized to prime the manual failsafe. It requires a Moderate (15) Computer Programming check to activate under combat conditions.




The "Merchant Prince" Legitimate Manifest

To any AIU inspector or Banking Clan patrol, the Star Chaser appears to be a high-end luxury transport. Adola keeps the following items in the main hold to justify her travel through restricted "Void-Water" lanes:

  • Shreveport Silk: 200 bolts of premium, high-gloss trade fabric. It’s bulky, heavy, and serves as excellent physical padding for the hidden weapon housings.

  • Kernosan Snails: 40 pressurized barrels of live delicacies. The constant humming of their life-support tanks helps mask the low-frequency vibration of the illegal Deuterium Tritium fuel cells.

  • The Sphinx Collection: 12 life-sized antique statues. These are the hold’s real "anchors." Hollowed out and lined with lead, they are the only reason the ship's massive energy signature doesn't trigger every sensor array in the Leo Galaxy.

Galaxy Master Tip: If the crew is boarded, they must succeed in a Difficult (20) Persuasion or Conartist check to keep the inspectors focused on the "fragile" statues and away from the lead-lined seams.



Recruitment Drive: Additional Crew Archetypes

If your players are looking to join Adola's roster, they can step into these roles:

  • The Pilfer Thief: Not every problem is solved with a laser cannon. The Pilfer Thief specializes in "unauthorized cargo transfers" and bypassing high-security locks on Banking Clan vaults. They are essential for retrieving the lead-lined Sphinxes without tripping the alarms.

  • The Void-Water Sovereign: A navigator with a near-mystical connection to the "Void-Water" lanes. They can "feel" the shifts in gravimetric pressure, allowing the ship to take shortcuts that would shred a standard nav-computer.

  • The Corporate Defector: A former AIU clerk or Banking Clan auditor who knows the paperwork. They provide a +2D bonus to all Con or Bureaucracy rolls when Adola is being boarded by "the Law."

  • The Heavy Loader: A high-strength character (possibly another Tygerian or a heavy droid) dedicated to the rapid movement of the Shreveport Silk and Snail Barrels during a hot extraction.

Conclusion: The Profit of Secrecy

The Star Chaser is more than a ship—it is a mobile masterclass in deception. In a galaxy where the Banking Clans and the AIU Space Patrol hold all the cards, Adola and her crew prove that a well-placed lie and a Class 0.5 Hyperdrive are the only things that truly matter.

Load the silk, check the nav-brains, and keep your finger on the self-destruct. In the Leo Galaxy, you're either a wolf or you're cargo.


Call to Action

Ready to run the blockade?

Leave a comment below: 

IF YOU ARE A LEO GALAXY MASTER RUNNING THIS CAMPAGIN OR NOT 

If you were on the crew WHEN YOU PLAYED THIS CAMPAGIN 

Product Identity & Legal

Product Identity: The specific "Standard Tech" configuration of the Star Chaser, the "Folding Plate" concealment mechanic, and the character affiliation with Merchant Princess Adola are Product Identity of Arthur Earl C. Hedges Jr. / The Adventures of Captain Hedges. Notice of Ownership: All D6 mechanics are used under the OGL v1.0a.

© 2026 Arthur Earl C. Hedges Jr. All rights reserved.

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