Star Trek Capatins!

Star Trek Capatins!

Tuesday, February 3, 2026

GOOD MORNING ITS BAYOU TUEDAY AND I DROPED A NEW FREE GMA ON THE WEBSOTE THIS MORNING

 

GMA: Bayou Tuesday — The Arch-Magus of the Walking Wet



Watchman’s Log – Shift 3 (06:45 AM) “The blue ‘Cajun Spirit Lights’ are fading into the morning mist, but the buzzing hasn't stopped. I saw him—the Magister—standing on the water’s surface near the east pilings. He isn't human anymore; he’s a scholar made of colorless sludge and algae, draped in a cape that seems to swallow the lantern light. He held a forked rod that hummed like a million angry insects. He looked at the B&B, and the very walls seemed to shift and reform. We’re trapped in a mirage now, and the ‘Walking Wet’ are scratching at the floorboards.”

Good morning to all my fellow Monsters! It is Tuesday, February 3, 2026. The fog is thick enough to choke a ghost, and the coffee is the only thing keeping the damp from settling in my marrow. Welcome to the Cypress Shadow B&B. While I’m here reorganizing the files and cleaning the cabin, the "guests" out in the swamp are getting restless.

Bayou Vitals: The Rhythm of the Swamp

The rhythm of the river dictates the survival of the day:

  • Sunrise: 7:11 AM

  • Sunset: 5:52 PM

  • Moonrise: 6:52 PM

  • Moonset: 7:59 AM

  • Weather: A bone-chilling 43°F start, climbing to a damp, overcast high of 61°F. Maximum "Swamp Dread" visibility penalties are in effect.


THE FEATURED FOE: Magister Muck (The Slime-Liche)

A former Wizard of the Guild who underwent seven years of training to master the kremm, Magister Muck’s mind "unfolded" into a Specialist Necromancer after a fatal encounter with the Slime God. He is a high-level Vancian horror who has traded his humanity for absolute efficiency in the dark arts.

Attributes & Stats:

  • Level: 5 Specialist Necromancer

  • MR: 200 (Combat Adds: +34)

  • STR: 12 | INT: 18 | LK: 12 | CON: 15 | DEX: 14 | CHR: 15 | SPD: 13 | WIZ: 20

  • Special Abilities: * Specialist Casting: All Necromancy, Summoning, and Cosmic spells are cast at Half-Cost.

    • Magical Aptitude: Further reduces WIZ cost by (Level - Spell Level).

    • Focus Affinity: His Forked Rod (6D6) acts as a focus and stores WIZ equal to his level.

    • Slime Form: Immune to non-magical weapons. Fire and Electricity deal normal damage. Every "6" rolled by an attacker deals 3 acid damage back to them.

    • Armor: Anti-matter Cape (Absorbs 50 hits); Boots of Dancing (DEX SRs to hit him are made at his level).


THE SPELLBOOK: Unfolded Horrors

Because he is a Specialist, these spells cost him half the WIZ listed:

  • Unlucky Mosquitoes (Combat - 4 WIZ): A Bayou-reskin of the Troll God’s "Unlucky Bees." Summons a blood-bloated cloud of etheric mosquitoes. Does magical damage equal to the target’s Luck attribute. Survivors receive a permanent +1 Luck.

  • Burning Acid Within (Necromancy - 15 WIZ): Targets the moisture in a victim's body, turning it to hyper-corrosive acid. Deals 1D6 CON damage per round, ignoring non-magical armor.

  • The Worms Go In (Necromancy - 7 WIZ): Insinuates maggots in the brain. They do 1D6 CON and 1D6 INT damage per round.

  • Spirit Mastery (Conjuring - 4 WIZ): Enslaves the target if the Liche's (INT+WIZ+CHR) is greater than the target's total.

  • Hidey Hole (Cosmic - 5 WIZ): Makes the Liche and all within 5 feet invisible for 10 minutes. 50% reduction to enemy combat totals.

  • Mirage (Cosmic - 4 WIZ): Creates a permanent hallucination of walls or floors. Intangible but visually perfect.

  • Dem Bones Gonna Rise (Conjuring - 5 WIZ): Summons MR 27 skeletons from loose earth.

  • Know Your Foe (Cosmic - 3 WIZ): Instantly determines the MR or attribute total of any one target.


THE HORDE: The Walking Wet (Aquazombies)

MR: 100 | Combat Dice: 11D6 + 50 These are victims "touched" by the Slime God. In any round where an Aquazombie scores four or more 6s, a victim in melee must make a L2-SR on INT to avoid possession. If failed, the victim turns into an Aquazombie over a period of weeks (1/2 CON). Only Healing Feeling and Curses Foiled can cure this within 3 days.


The Captain’s Final Word

I’m finishing the floors, but I’m keepin’ a bucket of baking soda and a torch handy. This Slime-Liche isn't just lookin' for a room—he’s lookin' to melt the competition and expand his colony. If you're rollin' dice today, watch your INT score. Once the worms get in, there ain't much left but the jitters.

Stay monstrous. Stay smart. Watch the shadows.

— Captain Earl C. Hedges Jr.


Product Identity & Legal The following items are designated Product Identity of Arthur Earl C. Hedges Jr. / The Adventures of Captain Hedges: The world of Zimrala, the Tygerian Isles, the Ether Dragons, the Tiger Force Shadow Saga, the "Cypress Shadow B&B" location, the "Swamp Dread" mechanics, and the "Hedge Wizard of the Shreveport Cabin" persona. Monsters! Monsters! and Humans! Humans! are trademarks of Ken St. Andre and Trollgodfather Press and are used with permission. The "Unlucky Mosquitoes" is a reskin of "Unlucky Bees" by Ken St. Andre. © 2026 Arthur Earl C. Hedges Jr. All rights reserved.

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