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Wednesday, June 17, 2026

ELROODEN STAR PORT CITY STA WARS FAN GUIDE (BBY 23)

 

Welcome to the Elrood Sector

"Whether you're hauling raw ore for the corporations, looking for a discreet berth away from Imperial eyes, or trying to turn a quick credit in the Outer Rim, all hyper-lanes in this corner of the galaxy eventually lead to Elrood."


 Located deep within the Outer Rim Territories along the Elrood-Derilyn Run, the Elrood Sector is a region defined by its immense mineral wealth, vast corporate fiefdoms, and a fiercely independent frontier spirit. For decades, the sector has been dominated by the heavy hand of the Elrood Mining Corporation (RMC), a corporate titan that controls the flow of precious metals, gasses, and raw ores from the rich planetary crusts of the system directly to the core worlds.

Because of its strategic placement on the galactic fringe, the sector exists in a perpetual state of high-stakes friction. Corporate security forces keep a chokehold on the primary trade ports, while sector local defense fleets patrol the borders to guard massive cargo convoys against aggressive pirate syndicates and deep-space marauders. Yet, just beneath the rigid surface of corporate law lies a thriving underworld network. Smugglers, independent free-traders, and spice-runners frequently slip through the cracks of the shipping lanes, utilizing the sector's heavy traffic to mask their operations.

In this era of shifting galactic loyalties, the Elrood Sector stands as a vital crossroads—a place where immense corporate fortune meets the raw, unpredictable edge of the Outer Rim.




The Ultra-Tower Unbound (Main Communications Hub)

Rising directly from the center of the main landing platforms, the Ultra-Tower Unbound is the absolute nerve center of the entire starport city.

  • Subspace & Comms Arrays: This massive spire houses the high-powered, long-range subspace transceivers that link Elrood to the rest of the Mid Rim and Core worlds.

  • Traffic Control: The upper tiers of the tower monitor all inbound and outbound planetary freight, coordinating the complex logistics of corporate ore haulers, independent starfighters, and shipyard transports.

  • Security Sub-Stations: It serves as the primary data-relay for local automated systems, tracking ship registries and broadcast frequencies across the entire plaza below.

  • Integrated Landing Pads & Hangar Bays: Radiating directly out from the tower's base are the primary landing platforms. These pads feature heavy-duty magnetic mooring clamps controlled directly by the tower's central computer. Once a ship touches down, the automated system engages these clamps to lock the vessels completely down before lowering them into the high-security subsurface hangar bays for refueling, cargo unloading, or maintenance.


๐Ÿ›‚ Elrooden Star Port: Arrival Customs & Port Tariff
TO ALL ARRIVING VESSEL MASTERS:
By decree of the Elrood Sector Port Authority and the Trade Guild Oversight Committee, all incoming traffic dropping out of the hyperlanes must comply with local port regulations. Ensure your transponder codes are active and broadcasting to avoid orbital defense tracking.
1. Flight Manifest & Weapon Standby: Upon docking at Elrooden Star Port City, ship masters must present a valid cargo manifest and crew log to the Port Authority inspectors. Ship-mounted laser cannons and shields must be powered down to standby mode while berthed in the public docking bays.
2. Local Ordnance Restrictions: In accordance with local sector safety statutes, civilian open-carry of military-grade heavy repeating blasters, thermal explosives, or restricted combat armor is strictly prohibited inside the main starport concourses. Standard personal sidearms and sporting blasters are permitted but must remain holstered.
๐Ÿ’ณ Daily Port Fees & Maintenance Ledger
All fees are assessed per standard planetary day (24 hours) and must be settled with the Port Authority Purser prior to departure clearance.

Standard Docking Fee: 10 Credits / day
Includes: Basic landing pad clearance, standard refueling umbilical access, and terminal data-sync connection.
Secure Hangar Bay Storage: 25 Credits / day
Includes: Enclosed environmental bay, localized security sensor grid, and physical blast-door protection for high-value cargo or vessels.
Repair Bay & Equipment Rental: 50 Credits / day (Flat Equipment Use Fee)
Includes: Access to heavy hydro-spanners, diagnostic computer benches, fusion cutters, and heavy-lift repulsor cranes for ship self-repair.
Replacement Parts & Starport Stock: * In-Stock Components: Market Price + 10% Local Tariff.
Specialist Order: If a component is out of stock, a 50 Credit expedited freight fee is applied to haul it in from the Techno Union staging routes via KORAD!



Nexas Bazaar Sectors (The Commercial Core)

Color-coded in gold on the map, this sprawling, multi-level plaza wraps around the central landing bays, forming the open-air market and merchant heart of the city. To see exactly which businesses operate in each area, use the directional park guide below:

NORTH PARK SECTION (Top Left / Northwest)

This section covers the upper left quadrant of the starport city, bordered by the northern green space.

  • North Park: The upper left recreational buffer zone.

  • Mercenary Guild of Coyn (Main Headquarters): The large, fortified guild facility located right off the upper park area (Gold Zone).

  • Professional Actors Guild (Northern Facility): The corporate theater and union building sitting adjacent to the Mercenary Guild (Gold Zone).

  • Harzbury Batlo of Cure (Upper Medical Branch): The medical and emergency station servicing the northern tier (Gold Zone).

WEST PARK SECTION (Far Left / West)

This section covers the entertainment and transit hub running down the western loop of the monorail.

  • West Park Terminal: The primary monorail transit station on the west side of the city (Blue Zone).

  • Galactic Grog (The Lounge): The massive, multi-story purple-coded entertainment venue dominating the western edge (Purple Zone).

  • The Naughty List Lounge: The exclusive featured lounge located completely inside the main Galactic Grog complex (Purple Zone).

SOUTH PARK SECTION (Bottom / Industrial)

This section covers the entire heavy manufacturing, mining, and shipyard strip running along the lower track of the city.

  • South Park: The long green buffer zone shielding the civilian plaza from heavy industry.

  • Ringali and Granite Star Ship Yards: The massive, heavy-crane construction docks and docking slips located in the absolute bottom left corner of the map (Orange Zone).

  • Raddi Mining (Ore Processing Facility): The massive industrial manufacturing plant dominating the bottom center of the map layout (Brown Zone).

  • Granite Mining Ore Storage: The large processing and containment silos sitting directly adjacent to the Raddi Mining facility (Brown Zone).

  • Terra-Discount Electronics Inc.: The tech and component storefront tucked into the lower left corner of the marketplace loop, right on the border of South Park (Gold Zone).

  • Harzbury Batlo of Cure (Main Plaza Clinic): The primary medical clinic / roedical elinic located on the lower right side of the marketplace plaza, just above the south track (Gold Zone).

EAST PARK SECTION (Right / Northeast & Southeast Logistics)

This section covers the transport, corporate logistics, and secondary guild offices on the right side of the map.

  • East Park: The upper right green space flanking the main terminal.

  • Transector Terminal: The massive master transit station anchoring the northeast monorail loop (Blue Zone).

  • Monorail Position: The primary monitoring checkpoint for the elevated transit line (Blue Zone).

  • Underground Parking Lots: The heavy staging grounds for surface transports located completely beneath East Park.

  • West Park (Eastern District Label): The green space framing the eastern marketplace loop.

  • Agglled Meals (Food Court Area): Located right in the center of the bustling marketplace plaza loop (Gold Zone).



  • Mercenary Guild of Coyn (Eastern Office):
    The secondary tactical outpost located on the eastern edge near the right-side West Park space (Gold Zone).




  • Professional Actors Guild (Eastern Facility): The secondary corporate building located on the eastern loop right off the monorail track (Gold Zone).

  • Distant Yards of Chood, Inc.: A merchant and shipping office located on the lower right edge of the bazaar, near the eastern loop (Gold Zone).

  • Delta-Petroleum Electronics: A specialized industrial electronics facility located on the lower right side, just north of the permanent farming fields (Brown Zone).

  • Permanent Facilities (Farms): The dedicated agricultural production grids located on the far lower right corner of the map, south of the monorail loop (Green Zone).

Official Project Production & Legal

The following items are designated Product Identity of Arthur Earl C. Hedges Jr. / The Adventures of Captain Hedges: All original campaign settings, sector modifications, map compositions, customized location lore, and original narrative expansions created for this setting. Any new additions to the Star Wars universe presented herein, including all new fan-based artwork by Artistry by Angela Head, are protected under this designation. © 2026 Arthur Earl C. Hedges Jr. All rights reserved.

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This report is a non-commercial fan work. We use West End Games Star Wars D6 as the foundation for all our games, utilizing the Open D6 system; mechanics referenced from the D6 System are used as Open Game Content under the Open Game License (OGL v1.0a). For official content, please visit the official Star Wars Website.

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