Star Trek Capatins!

Star Trek Capatins!

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Sunday, June 10, 2018

20 Star Trek quotes to help you boldly go through the workday




More than 50 years after its first premiere, Star Trek returns with  Star Trek: Discovery on CBS. Stream it live or watch it on-demand on CBS All Access beginning September 24. In honor of the new series, we've compiled a list of our favorite Star Trek quotes.
  1. "Logic is the beginning of wisdom, not the end." — Spock
  2. "Highly illogical." — Spock
  3. "Live long, and prosper." — Spock
  4. "Things are only impossible until they're not." — Captain Jean-Luc Picard
  5. "Insufficient facts always invite danger." — Spock
  6. "Compassion: that's the one things no machine ever had. Maybe it's the one thing that keeps men ahead of them." — Dr. McCoy
  7. "We prefer to help ourselves. We make mistakes, but we're human—and maybe that's the word that best explains us." — Captain James T. Kirk
  8. "Improve a mechanical device and you may double productivity. But improve man, you gain a thousandfold." — Khan Noonien Singh
  9. "I am pleased to see that we have differences. May we together become greater than the sum of both of us." — Surak 
  10. "It is possible to commit no errors and still lose. That is not a weakness. That is life." — Captain Jean-Luc Picard to Data
  11. "I canna' change the laws of physics." — Montgomery "Scotty" Scott
  12. "KHAAANNN!" — Captain James T. Kirk 
  13. "One man cannot summon the future." —Spock "But one man can change the present!" — Kirk
  14. "Change is the essential process of all existence." — Spock
  15. "It is the lot of 'man' to strive no matter how content he is." — Spock
  16. "Computers make excellent and efficient servants, but I have no wish to serve under them." — Spock
  17. "Without freedom of choice there is no creativity." — Captain James T. Kirk
  18. "You can use logic to justify almost anything. That's its power. And its flaw." - Captain Cathryn Janeway
  19. "There is a way out of every box, a solution to every puzzle; it's just a matter of finding it." — Captain Jean-Luc Picard
  20. "To boldly go where no man has gone before." — Captain James T. Kirk
What is your favorite Star Trek quote? Let us know in the comments below!
Disclaimer: Both Star Trek: Discovery and TechRepublic are properties of CBS.

100 Funny Sayings, Quotes, and Phrases


Enjoy. I hope these may brighten up someone's day!
  1. It's true that we don't know what we've got until we lose it, but it's also true that we don't know what we've been missing until it arrives.
  2. "The only way to keep your health is to eat what you don't want, drink what you don't like, and do what you'd rather not." —Mark Twain
  3. The average woman would rather have beauty than brains, because the average man can see better than he can think.
  4. "One of the great things about books is sometimes there are some fantastic pictures." —George W. Bush
  5. Always remember: you're unique, just like everyone else.
  6. The road to success is always under construction.
  7. Where there is a "will," there are 500 relatives.
  8. Wear short sleeves. Support your right to bare arms!
  9. When everything's coming your way, you're in the wrong lane.
  10. Join The Army. Visit exotic places, meet strange people, then kill them.
  11. I poured spot remover on my dog. Now he's gone.
  12. Death is hereditary.
  13. When you're right, no one remembers. When you're wrong, no one forgets.
  14. Cheer up, the worst is yet to come.
  15. If you can't see the bright side of life, polish the dull side.
  16. Everybody wants to go to heaven, but nobody wants to die.
  17. I stopped fighting my inner demons, we're on the same side now.
  18. Well-behaved women rarely make history.
  19. I would never die for my beliefs because I might be wrong.
  20. He who laughs last, didn't get it.
  21. We live in an age where pizza gets to your home before the police.
  22. I'm an excellent housekeeper. Every time I get a divorce, I keep the house.
  23. Cheese . . . milk's leap toward immortality.
  24. You have a cough? Go home tonight, eat a whole box of Ex-Lax. Tomorrow you'll be afraid to cough.
  25. He's so optimistic he'd buy a burial suit with two pairs of pants.
  26. Half of the people in the world are below average.
  27. I could tell that my parents hated me. My bath toys were a toaster and a radio.
  28. A clear conscience is usually the sign of a bad memory.
  29. It is not my fault that I never learned to accept responsibility!
  30. Before marriage, a man yearns for the woman he loves. After marriage, the "Y" becomes silent.
  31. Advice is what we ask for when we already know the answer but wish we didn't.
  32. USA Today has come out with a new survey: Apparently three out of four people make up 75 percent of the population.
  33. Constipated people don't give a crap.
  34. Why does a slight tax increase cost you $200 and a substantial tax cut save you 30 cents?
  35. My wife made me join a bridge club. I jump off next Tuesday.
  36. Once you can accept the universe as matter expanding into nothing that is something, wearing stripes with plaid comes easy.
  37. A word to the wise ain’t necessary, it is the stupid ones who need all the advice.
  38. Chuck Norris frequently donates blood to the Red Cross. Just never his own.
  39. Middle age is when your age starts to show around your middle.
  40. Ham and eggs—a day's work for a chicken; a lifetime commitment for a pig.
  41. I am so clever that sometimes I don't understand a single word of what I am saying.
  42. When it comes to thought, some people stop at nothing.
  43. You have the right to remain silent. Anything you say will be misquoted, then used against you.
  44. If you can’t live without me, why aren’t you dead yet?
  45. I’d like to help you out. Which way did you come in?
  46. If you can't beat them, arrange to have them beaten.
  47. You couldn't get a clue during the clue-mating season in a field full of horny clues if you smeared your body with clue musk and did the clue mating dance.
  48. It is a damned poor mind indeed that can't think of at least two ways of spelling any word.
  49. In three words I can sum up everything I've learned about life: It goes on.
  50. Human beings are the only creatures that allow their children to come back home.
  51. Horse sense is a good judgment which keeps horses from betting on people.
  52. I don't deserve this award, but I have arthritis and I don't deserve that either.
  53. Age is a question of mind over matter. If you don't mind, age don't matter.
  54. Happiness is having a large, loving, caring, close-knit family in another city.
  55. Don't tell me the sky is the limit when there are footprints on the moon.
  56. The sex was so good that even the neighbors had a cigarette.
  57. Why do psychics have to ask you for your name?
  58. I don’t suffer from insanity, I enjoy every minute of it.
  59. I get enough exercise pushing my luck.
  60. Sometimes I wake up grumpy; other times I let her sleep.
  61. I want to die in my sleep like my grandfather . . . not screaming and yelling like the passengers in his car.
  62. We are Microsoft. Resistance is futile. You will be assimilated.
  63. The more people I meet, the more I like my dog.
  64. You’re just jealous because the voices only talk to me.
  65. I got a gun for my wife—best trade I’ve ever made.
  66. Beauty is in the eye of the beer holder.
  67. To all you virgins, thanks for nothing.
  68. Beauty is a light switch away . . .
  69. The evening news is where they start by saying “good evening,” and proceed by telling you why it’s not.
  70. There are three kinds of people in this world: those who can count and those who can't.
  71. When life hands you lemons, make lemonade, find the person that life handed vodka to, and have a party.
  72. if Barbie is so popular then why do we buy her friends and boyfriends?
  73. God created the world, everything else is made in China.
  74. Before you criticize someone, walk a mile in their shoes. That way, you’ll be a mile from them, and you’ll have their shoes.
  75. Why do they sterilize the needles for lethal injections?
  76. Practice doesn't make perfect. Perfect practice makes perfect.
  77. Those who throw dirt only lose ground.
  78. You never truly understand something unless you can explain it to your grandmother.
  79. Error. No keyboard. Press F1 to continue.
  80. Experience is what you get when you didn’t get what you wanted.
  81. Birthdays are good for you. Statistics show that people who have the most live the longest.
  82. hey occifer i swear to drunk im not as god as you think i am.
  83. This sentence is a lie.
  84. Men are like parking stalls. All the good ones are taken and the rest are handicapped!
  85. Change is good, but dollars are better.
  86. How is it that “fat chance” and “slim chance” mean the same thing?
  87. 1492: Native Americans discover Columbus lost at sea.
  88. Laugh and the world laughs with you. Cry and the world laughs harder.
  89. Everyone hates me because I'm paranoid.
  90. Solution to two of the world’s problem: feed the homeless to the hungry.
  91. You laugh because I’m different, I laugh because I just farted!
  92. Whoever said nothing is impossible never tried slamming a revolving door!
  93. Silence is golden, but duck tape is silver.
  94. When life gives you melons . . . you might be dyslexic.
  95. There’s no 'I' in team, but there is in 'win.'
  96. Those who criticize our generation seem to forget who raised it!
  97. Man who goes to bed with an itchy butt . . . wakes up with a stinky finger!
  98. Children in the back seat cause accidents, accidents in the back seat cause children!
  99. The only good thing about going bra-less at my age is that it pulls the wrinkles right out of my face.
  100. How do you know when you are too drunk to drive? When you swerve to miss a tree . . . and then realize it was your air-freshener.

Friday, June 1, 2018

Does anyone have any tips on how to build a sword adept?

I know with the new SRM Season 9 Neo Tokyo coming out at Origins Game Fair this year I am sure that some one will want to build a Ninjetsu or Street Samurai Sword Adept before too long!

Imagine your character, how does he look? What are his hobbies? Does he prefer a certain kind of sword? Think about how to make him cool and fun. What is different about him from other sword adepts?

One of my Players in my London falling group built an Elf Sword Adept Street Samurai who was a decedent from the Elf's of Gwaniod so I know it can be dune. He had a lot of fun playing him.

I personally see Adepts as the super-specialists of Shadowrun, they can do a couple of things but they do them REALLY well. So my best general advice without helping you build the character is to not be afraid to specialize. You'll probably also want to focus on attributes more than skills I think. Like any primary combatant, you'll want high Reaction and Intuition to avoid getting hit (maybe even more than most) and solid armor and Body to resist it when you do. You'll also want high Strength for damage since your primary weapon will be melee. And you'll want high Agility because, like any melee character in a primarily ranged combat situation, you want to close the distance with your enemies as quickly as possible so the have less chance to ventilate you.

Luckily as an Adept, you also have your powers to help with this. Increase Reflexes is one of my personal favorites, and then you have powers like Magic Armor, Boost/Increase Attribute, Elemental Weapon, and so on. You also have powers like Light Body and similar that give you a bit of extra mobility. Thrown Weapon Mastery (I think that's what it's called) could be a good idea too if you want a secondary focus in thrown weapons, which might not be a bad idea since they also rely on your main stat for damage. Just keep in mind that background counts and the like mess with Adept powers as well as spells, so if you rely on them too much you might end up in hot water if you find yourself in those situations.

Update to add to this: June 4th, 2018; Adept Centering (once you initiate a couple times) is a good way to overcome background counts if you're doing anything physical with adepts. Doesn't work out well for face or technical adepts, but for your sword specialist it should be great.

Another updated thought to add to this: June 5th, 2018; Get the Nodachi from Street Lethal, take Improved Reflexes 3, Improved Ability: Blades, and Critical Strike. If you want to go full meme, take something like the Stag mentor spirit, for an extra 2 dice with Blades.
Here is a non mission street level character If you want basically the same thing, but more pink mohawk and a bit more optimized mechanically, then ignore Str entirely and just grab an Ash Arms Monofilament Chainsaw. You now have a 12P, -8AP weapon that does double damage to barriers, which synergizes with both Critical Strike AND Death Dealer, enabling you to throw around a 28P/-8AP chainsaw strike and do things like saw a hardened bunker in half. OH ya this would be Classic Chainsaw massacre Shadowrun style.

Another build that jumps to mind is a smooth-talking elf that dual wields broadswords with red tassels. His father pressured him into knight errant and encouraged him to forget his passion for action trids, but he always practiced in secret and one day decided to quit knight errant and pursue his own path, to get paid for his real passions.


Friday, May 25, 2018

Pendragon: The holy grail of RPGs remains beyond my grasp


Question: What is the secret of the Grail? Whom does it serve?

Answer: Greg Stafford's Pendragon.

 
 
 
 My experience with role-playing games is not the same as that of your average gaming joe: 95% of my total hours in the hobby does not consist of playing D&D in all its various incarnations. 
I spend an avarage number of hours per week when running at stores 25% is D&D Maybe 30%; When by myslef and doing solo play which is about 60% of my toatal hours per week with a smattering of King Arthur Pendrgaon, (I still have lots of book work with this game). Recently 13th Age, Basic Role Play System, Runequest, Call of Cthulhu, Sowrds and Sorcery and Swords and Wizardry, along with a few one-shots here and there.

Now, I'm not complaining about these rpgs have served me well over the years as my go-to game of choice, and will likely continue to remain in that role going forward. Wll always be King Arthur Pendragon. But that doesn't mean that, from time to time, I don't ponder the alternatives. There is no one-size fits all RPG.

Specifically, the one game that I have on my shelf but continues to give me more hours of solo adaventing is the incomparable Pendragon, written by Greg Stafford. I have played this game from the very 1st edition in 1980 all the way through to present day KAP 5e. With all due respect to other great past and present RPG manuals, Pendragon is arguably the greatest read of them all, at least in my experience. To behold this game in all its glory is to see the art of role-playing at its pinnacle of development. It is, in my humble opinion, the Holy Grail of gaming.

Someday I hope to do more than read and solo play Pendragon and actually get to play it or run a game for a group of new player knights. Those I have played with over the years are either passed away or moved away and I am no longer in contact with them. But for now it remains as elusive as the Questing Beast, and my prospects for playing are as bleak as the Waste Land.

But I have often thought that, in the hereafter of our lives, when I owe no more to the future and can be just a man, that Pendragon and I may meet. It is a dream I have...
But enough Arthurian references. Beyond my hopes of one day playing this great game, below I've laid out reasons why I think Pendragon has remained both an obscure, yet simultaneously long-lasting (currently in its 5th edition) and remarkable RPG.

Reasons Pendragon is not popular

Note that I don't necessarily consider any of the following list to be drawbacks, merely speculation as to why Pendragon never truly took off as a popular RPG:

It's not D&D. This is the big one. The RPG "industry" serves a niche hobby, and D&D/Wizards of the Coast is the 800-pound gorilla in the room. There's not a lot of room for other games--trying to find D&D players can be challenging enough, but locating groups willing to try out other, obscure RPGs like Pendragon? It's the modern-day equivalent of finding the Holy Grail.

You're "stuck" playing knights. In my opinion this is actually a feature, not a bug. Pendragon's rules are built around knights--their training and upbringing, their chivalric traits and characteristics, their pasttimes (hunting, falconing, attending tournaments, etc.), running their manor, and more. In fact, in the latest edition of Pendragon, unlike past editions, you are limited to playing a knight only. This knight-only focus may preclude a breadth of options, but the depth of experience is remarkable. Unfortunately, players who want to play wizards, clerics, or Conan-like barbarians are out of luck.

It's a very deadly and very realistic of mid-evil history. The combat mechanics of Pendragon are not conducive to "rinse and repeat combats" like those found in D&D. Hit points are a fixed characteristic, and if you suffer a major wound you're in trouble: You can only fight on with great difficult, and likely it will be end of the combat and perhaps the adventure. You may even experience permanent negative effects from the wound, including statistical loss. I can understand why this isn't everyone's cup of tea.

It's not "high fantasy." While the Arthurian myths share a lot in common with high fantasy, they also diverge sharply from its most traditional "Tolkienian" conventions. So does Pendragon. You won't find magic swords and scrolls lying about in Pendragon games, unless they are rare and wondrous artifacts. Monsters are very rare (and suitably monstrous--you don't want to tangle with a giant). Magic is mysterious and extremely unpredictable--so unpredictable, in fact, that the GM basically "makes up" what happens. It's also the exclusive province of NPCs.

More to the point, the Arthurian myths don't always draw clear high fantasy divisions between good and evil. There are no cruel fantasy races (i.e., orcs) that can be slaughtered without compunction (although wicked mantichores, dragons, and giants do make the occasional appearance). And "evil" is hard to pin down: Is Launcelot and Guinevere's betrayal "evil," or simply an understandable failing of their human nature? Even Mordred can be seen in a sympathetic light.

Death is inevitable. If your character doesn't die on the battlefield, old age will ultimately claim him. A cool feature of Pendragon is that each "adventure" is assumed to take a year, as PCs have to return to their castle to tend to lands and business and enter a period of rest, recouperation, and character growth called the Winter Phase. Aging is a part of the game, so if you're not prepared for character death, you had best look elsewhere than Pendragon.

Reasons Pendragon has lasted, and should be more popular

The above "drawbacks" aside, Pendragon's brilliance is undeniable, and below I've listed a few of the reasons why:

It's brilliantly researched. Greg Stafford is steeped in Arthurian myth and it shines through in Pendragon. He built the game to simulate the acts and deeds and tales described by Malory and T.H. White and Geoffrey of Monmouth and Chretien de Troyes, and in my opinion succeeded.

It has a singular, sharply-defined focus. Related to point #1 above, Pendragon is not an amalgamation of Tolkien and Howard and Lieber and Moorcock. It is about Arthuriana. You know exactly what you're getting and the mechanics and rules are built to serve that purpose. Generic fantasy games, with their kitchen sink approach, may have more breadth and options than Pendragon, but that approach has its drawbacks, too. For example, in D&D each player brings with him or her a different expectation of the campaign world and style of play. Also, it isn't the best game for accurately depicting actual heroes from fantasy (what is Gandalf, exactly: A fighter? A wizard? A paladin, perhaps)? You don't have this problem with Pendragon: It allows you to create heroic, passionate knights, and is damned good at it.

It possesses a great game engine. Pendragon is built with the nuts and bolts of basic role playing (BRP), a "D100" percentile system designed by Stafford and fellow game designer Lynn Willis. BRP was originally used for popular and well-designed game systems Runequest and Call of Cthulhu. Pendragon adds to the BRP engine traits and passions, which inspire and support role-playing through mechanics.

It has potential for epic, generation-spanning campaigns. There are some great scenarios published for Pendragon which can be played rather like a D&D module for an evening or two of entertainment. But the game is truly meant to be enjoyed as a decades and even centuries-spanning mega campaign. Characters are born, become squires and knights, fight and die or die of old age, and give birth to the next generation. The Great Pendragon campaign (a Pendragon mega-supplement whose cover I've pictured here) spans 81 years, including the rise and fall of Camelot/King Arthur, great wars and invasions, and mighty quests. Weapons and armor evolve over time from simple chain mail and spears and swords to halberds, morning stars, and gothic plate. Although it's an overused term, Pendragon campaigns are truly epic in scope.

Its inspired by amazing source material. Others around the Web have recently noted that the older editions of D&D succeeded in large part because of the flavor and character they picked up from the fantasy fiction roots upon which they are based. I can't argue with that, but I also note that no game can rival the rich tradition of literature that serves as the foundation for Pendragon.
Although the number of fantasy fans who have read Tolkien or Howard, or Leiber or Dragonlance, likely far outnumber those who have read Malory or T.H. White, everyone knows at least the basics of the Arthurian myth. The legends are timeless. Pendragon is drawn from the tales of Camelot, the shining kingdom illuminating dark ages Britain and the wild Forest Sauvage; the sword Excalibur, drawn from the stone; Stonehenge and druidism; evil knights and bandits that need to be quelled; tournaments and fair maiden's hearts and favors to be won; mythical quests for rare artifacts to undertake; invading armies to be fought; kingdoms to carve out and win, and, eventually, to fall into ruin. This is the stirring stuff of Pendragon.

In summary, take up the quest that is Pendragon. I'll be waiting for a new group of player knights to GM again someday.
 
Yours Earl C. Hedges Jr aka my alter ego King Farion  of the Au" Circle D'or.


Friday, March 9, 2018

Confirmed At The Red River RPG Con

Skyline of Shreveport
Update: As I am getting ready to leave the State of Arizona, I decided I might as well see the country and hit a few of other conventions in the country this year stating with this one below!

The Red River RPG Con is your home for all things RPG. Old School/New School, it's all good. Some examples are Dungeons and Dragons any edition, Pathfinder, Dungeon Crawl Classics (DCC), X-Crawl, Star Wars RPG, Starfinder, HarnMaster, Gamma World, Call of Cthulhu, and on and on. We are happy for you to run any game as obscure as you like, just remember, you need to be able to find around 6 players that want to play that game.

This years dates are 27-29 Apr 2018.

Registration is now open. You can buy badges, make donations, purchase a sponsorship.
A badge purchase is required to get tickets. Tickets are what get you into the game, there is no extra charge for tickets/seats in games.

If you'd like to run a game, game submission is also open.

Badges cost $50 for the entire three day weekend or $20 for single day. If discounts are available, they'll pop up when you check out.
Current discount saves you $10 off the weekend price!

Please contact us if there are any questions. Found here click here,

Let's get our game on!






It seems the heliopolis has fetured this convention with an article








Listed below are my additional house rules, I will be using for this convention.
  1. 1st all characters are going to be new starting characters you will be able to roll them up at my table and play all weekend long. 
  2. 2nd Pregens will be provided for those who want to play one of my starting characters.
  3. 3rd all you will need is a set of polyhedron dice, pencils and an imagination. The rest of the materials needed to play I will be bringing with me.
This will be the first time going to this convention but I am excited to be taking my GMing on the road this year.

Yours For Now Captain Hedges.

Red River RPG Con Update it was a pretty good con but low turn out I hope next year will be better. I am happy I got to hang out with Zach Glazer COO of Frog God Games.
Me Dressed as the Red Jester below.

Wednesday, March 7, 2018

I have been confirmed at NTRPG Con

This is convention is known as the North Texas RPG Con founded on June 9th 2009!

This will be my next stop on the convention circuit, that I have decided to attend this year.

The Con focuses on old-school Dungeons & Dragons gaming (OD&D, 1E, 2E, or Basic/Expert) as well as any pre-1999 type of RPG.

Welcome to the North Texas RPG Convention! The NTRPG Con focuses on old-school Dungeons & Dragons gaming (OD&D, 1E, 2E, or Basic/Expert) as well as any pre-1999 type of RPG produced by the classic gaming companies of the 70s and 80s (TSR, Chaosium, FGU, FASA, GDW, etc). We also support retro-clone or simulacrum type gaming that copies the old style of RPGs (Swords & Wizardry, Castles & Crusades, and others). ANY RPG games are welcome at the Con, be it D&D 4e, Pathfinder, or something we haven't even heard of, just be sure you can fill a table with 5-6 people before you ask to have it added to the schedule...

Our 10th annual convention dates are: Thursday June 7, 2018 @ 0800 until Sunday June 10, 2018 @ 1800

During Registration period, you can buy Con T-Shirts, and purchase discounted "squeaky cage" tickets in preset quantities. (you can also purchase Vendor Tables, Convention Rooms, Sponsorships, and Advertising)

The Early Bird Discount is $20.00 and is available through Oct. 31, 2017. The Standard Discount is $10.00 and is available through March 31, 2018. The discounts are listed during the checkout process, click them to use them, or don't and we appreciate the extra money :)

Please look around, read up and register if you plan to attend. You must pay for one day or a weekend before you are able to register for a game.

1/2 of all seats at all games are available right now at $5.00 per seat. BUT the other 1/2 of the seats and all unsold seats will be available for FREE at midnight on April 15th (midnight is the start of the day ie: late April 14th).

If you want to sign up to run a game, please buy your badge, then select the "Host" drop down box and submit your game.

The Con will be held at the Westin DFW Airport Hotel : 4545 West John Carpenter Freeway, Irving , Texas 75063. It's just north of the airport. We have a special rate for con attendees ($108.00/night) that is in effect until May 15th, 2018 so don't delay in getting your reservations.


We have the following confirmed guests at this time (Bill Barsh, Wolfgang Baur, Jobe Bittman, Bob Bledsaw Jr., Jason Braun, David "Zeb" Cook, Chris Clark, Michael Curtis, Darlene, Jeff Dee, Jeff Easley, Matt Finch, Ernest "Skeeter" Green, Allan Grohe, Jeff Grubb, Allen Hammack, Lance Hawvermale, Jack Herman, Jon Hershberger, Alex Kammer, Tim Kask, Doug Kovacs, David "Diesel" LaForce, Stephen Marsh, Frank Mentzer, Erol Otus, Terry Pavlet, Steve Perrin, Stefan Pokorny, Merle Rasmussen, John D. Rateliff, Mike Stewart, Dr. Dennis Sustare, Jeff Talanian, Jim Wampler, Bill Webb, Steven Winter). The lineup usually includes several of the more important figures in the history of RPGs as a whole and Dungeons & Dragons in particular.


I will be posting an update later on the games I will be running at this convention.

Tuesday, January 30, 2018

I am so busy right now it isn't even funny

I am so busy right now it isn't even funny.

I have an array of projects I am doing and just don't have the time to blog these days.

However this time I feel I must post something this month.

First I am having to move out of my condo apartment I have been staying in for the last 2 years and 9 Months. so that means I no longer have reliable internet that i can spend long hours just writting blog posts. I am back limited to 4 hours at the local library and have so much other Social Media projects I have to get dune I just don't have time to blog anymore. I hope you all understand.





With that said before the above happened Go to the following links for all the latest news about


In Other Convention News below

I am looking to be going to this Convention this year Welcome to the North Texas RPG Convention!
and my be staying in Texas for a few months after this convention.







That's My personal update for this month! and remember Happy coffee time! Live Long and Drink Coffee! Also check other blog posts and pages for updates!