THE DRAGON PRINCE CALLS:
The House of Fire Campaign
The Heart of the Volcano: General Rua and the Fire-Forged Armory
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Greetings from the Swamp!
We have seen the political power of the Fire Realm, and we have seen its shadows. Now, it is time to look at its raw strength.
Look at that image, folks. That is General Rua (short for Rūaumoko), and he is not just the Commander of the Tygerian Isles (TYIS) forces; he is the beating heart of Volcanis’s military machine.
Rua is the Master Forger of the city. Deep within the volcanic tubes where the heat would vaporize a lesser being, this horned demon-tiger harnesses the raw lava flows to craft the legendary armaments of his people. He doesn’t just command the army; he builds the weapons placed into their hands.
When your players face the guards of Volcanis, they aren't fighting normal steel. They are fighting against Ahi-Pūlama Bronze—weapons forged in magma, tempered in dragon-fire, and designed to burn.
Here are the official T&T / Monsters! Monsters! stats for the fire weapons produced in Rua’s forge.
NEW SPECIAL MATERIAL: Ahi-Pūlama ("Fire-Cherished") Bronze
Lore: Standard metals melt uselessly in the ambient temperature of Volcanis. General Rua possesses the secret knowledge to smelt this rare, magma-infused alloy. Weapons made of Ahi-Pūlama never feel cold; they hum with thermal energy and glow faintly orange in dim light.
Weapon Quality - "The Heat Bite": This metal seeks to share the volcano's wrath. When a wielder rolls a 6 on any damage die, the weapon flares with stored volcanic heat, dealing 1 extra point of damage directly to the target's constitution (bypassing non-magical armor).
THE VOLCANIS ARMORY
1. The Magma-Spear
Type: Polearm (1 or 2 hands)
Description: A bronze shaft tipped with a jagged, flame-shaped head forged by Rua’s team. The metal near the tip retains intense heat, cauterizing wounds instantly—and painfully.
Dice: 4d6 (1-handed) / 5d6 (2-handed)
STR Req: 15
DEX Req: 9
Weight: 90 units
2. The Tygerian "Fang"
Type: One-handed Sword (Machete style)
Description: The standard issue sidearm for rangers. A wide, leaf-bladed short sword designed to hack through jungle density and thick hide alike.
Dice: 3d6 + 2
STR Req: 12
DEX Req: 10
Weight: 60 units
3. General Rua’s Forge Hammer
Type: 2-Handed Bludgeon
Description: Look at the image. That is the hammer he uses to shape molten metal all day. In combat, it is devastating. The head is a solid block of Ahi-Pūlama bronze that is perpetually red-hot.
Dice: 6d6 + 5
STR Req: 20
DEX Req: 8
Weight: 160 units
Special: On a roll of triples, the target is knocked down and takes an additional 1d6 fire damage from contact with the hammer head.
4. The Sun-Disc Shield
Type: Round Shield
Description: A shield polished to a blinding mirror finish to reflect the intense sun of the Isles.
Protection: Takes 5 Hits
STR Req: 12
Special Ability (Solar Flare): Once per combat, in bright light or near open fire, the user can angle the shield to blind an opponent. The target loses all combat adds for one round.
GM Note: As you can see from his magma-cracked skin and horns, General Rua is immune to fire. He works in temperatures that would cook an adventurer in seconds. If your players decide to start a fight in his forge, they are fighting on his terrain. Good luck to them!
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