Part 2: The Migration to Zimrala and the Global Frontier

The results of this migration speak for themselves. While the corporate "New Age" is still trying to figure out its identity, my independent work—born from the spirit of the "Old Way"—is now being printed and published in 60 different countries. I built a language platform into my new website that automatically bridges the gap for every reader on Earth, allowing publishers from around the globe to knock on the Shreveport Cabin door. We are reaching a global tribe that doesn't care about corporate "streamlining"; they want the raw, lethal, and imaginative chaos that only the Captain and the Trollgodfather can provide. We’ve gone from a local gaming group to a global force, proving that you don't need $174k to reach the world—you just need the Truth.
But the Captain never stops at the first harbor. Even as I work with Ken on Zimrala, I am building the "back burner" recipes in the lab of Striped Coast Studios. I know how the world works; I know that rights and wills can be complicated, and I trust Ken, but I also know that a good Captain prepares for every storm. That is why I am creating the Leo Galaxy and the Tygerian Reach. We are building a new frontier in the Lions Mane Nebula, centered around the City of Nocturnis and the high-gravity Whispering Isles. This is our "Lifeboat" of original IP. It’s a setting that honors the "Old Way" mechanics—the high gravity of the water planet perfectly suits the heavy-hitting MR of a classic monster—but it is 100% owned by the Studio.
We are building our own storefront, hiring local printers in Shreveport, and securing our own ISBN numbers. We are taking the "moonsey" out of the corporate hands and putting it back into the craft. From the bayous of Louisiana to the sixty countries where my work is read, the message is clear: The corporate world may have bought the name, but we kept the fire. We are the only ones left still playing the game the way it was meant to be played for sixty years. The portals are open, the "Old Way" is safe, and the Captain is just getting started.
Product Identity & Legal
The following items are designated Product Identity of Arthur Earl C. Hedges Jr. / The Adventures of Captain Hedges / Striped Coast Studios:
Settings & Locations: The world of Zimrala, the Tygerian Isles, the Tygerian Reach, the Leo Galaxy, the Lions Mane Nebula, the City of Nocturnis, the Whispering Isles, Hawthorne Valley (Southwestern region), Sovereign’s Bluff Lodge, and the 12 Mile Bayou.
Cosmic Powers & Mechanics: The Arial (The Path of Light/Knights), The Void-Sin (The Path of Corruption/Evil), the "Swamp Dread" mechanics, and the legend of the Monster Kids.
Narratives & Campaigns: Tiger Force Shadow Saga, The Twelve Mile Terror, and the Great Exodus chronicles.
Personas & Characters: The "Hedge Wizard of the Shreveport Cabin," Captain Hedges, Emperor Rajah, El Tigre de Setos, Rajah Gundam, Uncle Bill (SPP Unit), Detective Jones, Uncle Jerry, Head Stone, Gimmer, Dez Nuts, and the "Royal Cartographer" archetype.
Original Entities & Tech: The Ether Dragons and their portal mechanics, the Kristall Wyrm, the Zimralan Void-Water Sovereign, the Trinity Engine, the Pendelton family, and the villain Pilfer Thief.
Unique Items: The Ink of Anticipation, The Compass of Lost Things, Parchment of Echoes, The Scope of the True Meridian, The Rod of Infinite Spanning, and The Plumb of Gravity’s Anchor.
Monsters! Monsters!™, Humans! Humans!™ (1st Edition), Starfaring™, and Power Trip™ are trademarks of Ken St. Andre and Trollgodfather Press and are used with permission. The Monastery of Zimrala (MoZ) is the official campaign setting created by Ken St. Andre. All rights to the Starfaring (1976) crystal mechanics are the sole property of Ken St. Andre.
Grimtooth™ is a trademark of Goodman Games and is used with permission/for historical context.
The Lovecraft Variant for Monsters! Monsters!, including Sanity Tables and Mythos rules (originally written by the Roman Brothers for classic T&T), has been revised and updated by Tim Pugh of Bolt Thrower Press. These rights are the sole property of Bolt Thrower Press and are used with permission.
Tunnels & Trolls™ (T&T), Citybook™, and Mercenaries, Spies and Private Eyes™ are trademarks of Rebellion Unplugged. This production is NOT affiliated with, endorsed by, or partnered with Rebellion Unplugged. We do not utilize, support, or recognize the "New Age" mechanics or the "Trollmark" setting.
Mechanics: This work utilizes the Open D6 system; mechanics referenced from the D6 System are used under the Open Game License (OGL v1.0a).
© 2026 Arthur Earl C. Hedges Jr. All rights reserved.
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