Welcome to all my fellow monsters across the multiverse! Today, we’re going to take a deep dive into one of my favorite cartoon shows named Battle of the Planets. This was one of my favorite cartoon shows growing up, and I decided this morning to stat them up for free for all of you to enjoy in Open D6 stats. The Image Below was created with AI and is posted here for free
7-Zark-7 and Center Neptune
Deep beneath the ocean's surface lies Center Neptune, the sophisticated headquarters and nerve center for G-Force. This underwater fortress serves as the team's home base and early-warning system against the intergalactic threats of Zoltar and the planet Spectra.
Monitoring the multiverse from within Center Neptune is 7-Zark-7, the quirky but brilliant robot coordinator. With his trusty robot dog, 1-2-3, Zark keeps a constant watch on the monitors, coordinating missions, providing vital tactical data, and alerting the team when it’s time to "Transmute!" Though he never leaves the safety of the base, his guidance is the glue that keeps G-Force together.
Role: Mission Control / Tactical Analysis
Location: Center Neptune (Underwater Command Center)
Associate: 1-2-3 (Robotic Canine)
Center Neptune (Underwater Command Base)
This stat block represents a secure, undersea headquarters built directly into the bedrock and biomineralized sediment.
Scale: Capital (Installation)
Hull: 8D (The natural rock and compressed sediment provide immense structural integrity)
Atmosphere: Deep Sea (Pressurized for abyssal depths)
Attributes & Key Skills
KNOWLEDGE: 4D
Planetary Systems: 6D
Tactics (Fleet): 5D+2
Stealth (Natural Camouflage): 7D (Bonus for looking like part of the seabed)
MECHANICAL: 5D
Sensors (Center Neptune Control): 8D
Communications: 6D
Life Support: 5D+1
TECHNICAL: 4D
Computer Programming/Repair: 6D
Security (Intrusion Detection): 7D
Underwater Construction: 5D
Defense & Systems
Passive Sensors: 4D / 1 km radius
Scan: 6D / 5 km radius
Search: 8D / 10 km radius
Cloaking: The natural biomineralized exterior provides a +3D bonus to Stealth against sonar and visual detection.
7-Zark-7 (Advanced AI Monitor)
As a robot programmed to respond to any interplanetary threat, 7-Zark-7 works 24/7 without sleep. In game terms, he is less of a "character" and more of a Global System Interface.
Scale: Installation / Droid
DEXTERITY: 1D
KNOWLEDGE: 6D
Scholar (Universal History): 8D
Tactics (Spectra Counter-Measures): 7D
Language: 10D
MECHANICAL: 6D
Sensors (Universal Perimeter): 10D (Can monitor entire star systems)
Communications: 9D
Life Support Operations: 6D
PERCEPTION: 3D
Search: 7D
STRENGTH: 1D
TECHNICAL: 7D
Computer Programming/Repair: 9D
Encryption/Decryption: 10D
Special Abilities & Equipment
Constant Vigil: 7-Zark-7 gains a +2D bonus to Search or Sensors when looking for Spectra-related energy signatures.
The Rest of the Neptune Crew
1-2-3 (Rover): 7-Zark-7's robotic dog. He doesn't say much, but he provides the occasional "bark" of support and stays by Zark's side in Center Neptune.
1-Rover-1 (Robot Dog): Acts as a remote sensor drone with Hover (Move: 10) and Search 4D.
Susan: The early-warning computer system located at the space station on the planet Pluto. 7-Zark-7 has a bit of a robotic crush on her, and she frequently sends him vital data on approaching Spectra threats.
Susan Interface: A high-level communication link to the Pluto early-warning station, granting 7-Zark-7 an additional +1D to Communications rolls.
Chief Anderson (Security Chief & Scientist)
Chief Anderson is the mastermind behind G-Force and the director of security for the Intergalactic Federation. As a brilliant scientist, he was responsible for developing the team's specialized weaponry, their "transmutation" suits, and the powerful God Phoenix. Serving as a father figure to Mark and a mentor to the entire team, Anderson provides the strategic oversight and technical expertise necessary to repel the forces of Spectra. He is calm, analytical, and carries the weight of the galaxy's safety on his shoulders.
Role: Director of Security / Lead Scientist
Affiliation: Intergalactic Federation / Center Neptune
Specialty: Advanced Engineering and Strategic Planning
Chief Anderson is a stern mentor, high-ranking military official, and a brilliant scientist with a degree in astrophysics. He rarely fights directly, but his knowledge of planetary defense is unparalleled.
DEXTERITY: 2D+2
Dodge: 4D
Blaster (Hold-out): 3D+2
KNOWLEDGE: 5D
Astrophysics: 7D
Planetary Systems: 6D+2
Bureaucracy: 6D
Tactics (Fleet): 6D
MECHANICAL: 3D
Sensors: 4D+2
Communications: 5D
PERCEPTION: 4D
Command: 7D
Investigation: 5D+1
Persuasion: 5D
STRENGTH: 2D+2
Stamina: 4D
TECHNICAL: 4D
Computer Programming/Repair: 5D
Security: 6D
To protect your underwater base, use this table to manage the base's automated defenses and structural integrity when a Spectra Mecha or sub-fleet arrives. These stats use the Capital Scale to match the size of invading threats.
Center Neptune Defense Systems
Roll Defense System D6 Stats & Effect Flavor Text
1 Hydro-Cannon Battery Damage: 5D High-pressure water jets designed to push back and damage hull plating.
2 Acoustic Disruptors Skill: 6D (Stun) Emits low-frequency sonar that disorients enemy pilots (-1D to their rolls).
3 Biomineral Wall Hull: +2D (Armor) Rapidly grows limestone layers to reinforce sections of the base mid-battle.
4 Thermal Deeps Cloak Stealth: 8D Releases hot vents to create a "blind spot" on enemy sensors, making the base vanish.
5 Mag-Mine Field Damage: 7D Deploys floating magnetic mines that home in on large metal signatures.
6 The "Zark" Override Special Action 7-Zark-7 hacks the enemy Mecha. Roll his Technical (9D) vs. Mecha Security.
The "Structural Integrity" Tracker
Since Center Neptune is built from natural seabed materials, it doesn't "explode" like a metal ship; it collapses or floods. Use this tracker for the GM:
100% (Solid): All systems functional.
75% (Stress): Natural rock begins to crack. Sensors drop by -1D due to interference.
50% (Breach): Minor flooding in lower sectors. Maneuverability of docked vehicles is hampered.
25% (Critical): Life support failing. Chief Anderson orders an evacuation to the Phoenix.
0% (Lost): The base is reclaimed by the ocean floor. (Perfect time for a dramatic escape!)
Environmental Hazard Table (Underwater Combat)
When fighting near the base, the environment itself is a player. Roll 1D6 at the start of every 3rd round:
Silt Cloud: Visibility drops to zero. All Gunnery and Piloting rolls are at +10 Difficulty.
Volcanic Vent: A blast of heat deals 4D damage to the nearest ship.
Pressure Pocket: A sudden shift in depth deals 2D Hull damage to any ship without "Deep Sea" hulls.
Kelp Tangle: Organic cables snag a ship. Strength check (Difficulty 15) to break free.
Bioluminescent Swarm: Local fish light up the area. No Stealth rolls possible for 2 rounds.
Calm Currents: No effect—perfect for a "showdown" moment.
G-Force Team (Standard NPC Stat Block)
For individual members of G-Force, use this "Elite Hero" template. In OpenD6, an average human has 2D in attributes; these elite guardians start much higher.
DEXTERITY: 4D
Dodge: 5D+2
Melee Combat: 5D
Brawling: 5D
KNOWLEDGE: 3D
Tactics: 4D
MECHANICAL: 4D
Starship Piloting: 6D (Required for the Phoenix)
Vehicle Operation: 5D
PERCEPTION: 3D
Search: 4D+1
STRENGTH: 3D+2
Stamina: 4D+2
TECHNICAL: 2D+1
First Aid: 3D
Equipment:
G-Force Uniform: +1D to all Strength rolls against physical damage (Hull-equivalent armor) and allows limited gliding.
Personal Communicator: Ranges to Center Neptune from orbital distances.
In OpenD6, the G-Force team members are highly specialized. While they share high base attributes, their Skills define their roles. All vehicles listed below are Starfighter Scale unless noted.
Mark (G-1, The Eagle)
Mark is the charismatic and courageous leader of G-Force. Raised by Chief Anderson from a young age after being orphaned, he has a strict sense of duty and loyalty to the mission. He is a crack marksman with the "eye of an eagle" and serves as the team's primary pilot and strategist. While he is a natural leader in battle, he is often portrayed as slightly awkward in social situations, preferring to focus on the safety of the group.
1. Mark (G-1) / The Commander
The leader and ace pilot of the Sonic Jet.
DEXTERITY 4D: Brawling 5D, Dodge 6D, Melee Combat (Boomerang) 6D
KNOWLEDGE 3D: Tactics 5D, Command 5D
MECHANICAL 4D: Starship Piloting 6D, Sensors 5D
PERCEPTION 3D: Search 4D
STRENGTH 3D+1: Stamina 4D+1
TECHNICAL 2D+2
Signature Weapon: Sonic Boomerang (Razor Boomerang)
Mecha: G-1 Jet Vehicle: The Sonic Jet (G-1)
Scale: Starfighter | Hull: 3D | Shield: 2D | Speed: 5 | Weapons: Twin Laser Cannons (4D)
Jason (G-2, The Condor)
The team's second-in-command and the antithesis of Mark, Jason is impulsive, hot-headed, and fiercely brave. As a gifted race car driver and expert marksman, he serves as the chief gunner for the Phoenix.
2. Jason (G-2) / The Marksman
The hot-headed rebel, expert driver, and sniper.
DEXTERITY 4D+2: Blaster/Cable Gun 6D, Dodge 5D, Vehicle Blasters 6D
KNOWLEDGE 2D+1: Streetwise 4D
MECHANICAL 4D: Ground Vehicle Operation (Race Car) 7D
PERCEPTION 3D: Investigation 4D, Gambling 4D
STRENGTH 3D: Brawling 5D
TECHNICAL 3D: Demolitions 5D, Security 4D
Signature Weapon: Multi-purpose Pistol and Feather Darts
Mecha: G-2 Race Car Vehicle: The G-2 Race Car
Scale: Speeder | Hull: 3D+2 | Speed: 4 | Weapons: Pop-up Machine Guns (4D, Speeder Scale)
Princess (G-3, The Swan)
Princess is the heart and technical brains of G-Force. She is an expert in electronics, computer hacking, and explosives. Independent and strong-willed, she is a poised fighter who strikes with the grace of a swan and the precision of a falcon. She often serves as a balancing force between the clashing personalities of Mark and Jason.
3. Princess (G-3) / The Specialist
Electronics expert and the team's tactical heart.
DEXTERITY 4D: Dodge 5D, Melee Combat (Yo-Yo/Explosive) 6D
KNOWLEDGE 3D: Languages 4D, Electronics 5D
MECHANICAL 3D+2: Motorcycle Operation 6D, Communications 5D
PERCEPTION 3D: Persuasion 4D
STRENGTH 2D+1: Stamina 3D
TECHNICAL 4D: Computer Programming 6D, Explosives 5D+2
Signature Weapon: Explosive Yo-Yo
Mecha: G-3 Motorcycle Vehicle: The G-3 Galactic Cycle
Scale: Speeder | Hull: 2D | Speed: 4 | Weapons: Wing-mounted Lasers (3D+2)
Keyop (G-4, The Swallow)
Keyop is the youngest member of the team, characterized by his unique verbal tic of chirping and stuttering.
4. Keyop (G-4/5) / The Scout
The youngest, genetically engineered for reflexes.
DEXTERITY 5D: Dodge 7D, Melee Combat (Bolo) 6D, Acrobatics 6D
KNOWLEDGE 2D:
MECHANICAL 3D: Vehicle Operation (Scout Craft) 5D
PERCEPTION 3D+1: Sneak 6D, Hide 5D
STRENGTH 2D: Stamina 3D
TECHNICAL 4D: Droid Repair 5D, Computer Programming 5D
Signature Weapon: Bolo
Vehicle: Mecha: G-4 Dune Buggy The G-5 Space Buggy (Hovercraft)
Scale: Speeder | Hull: 2D+2 | Speed: 3 | Weapons: Sonic Resonator (4D Stun)
Tiny Harper (G-5, The Owl)
Tiny is the dedicated pilot of the God Phoenix and the "muscle" of the group.
5. Tiny (G-5 / The Pilot
The muscle and the primary pilot of the God Phoenix.
DEXTERITY 3D: Brawling 5D, Dodge 4D
KNOWLEDGE 2D: Cooking 4D
MECHANICAL 4D+2: Capital Ship Piloting (Phoenix) 7D, Shields 5D
PERCEPTION 2D+1: Search 4D
STRENGTH 5D: Lifting 6D, Stamina 6D
TECHNICAL 3D: Ship Repair 4D
Vehicle: The G-5 The God Phoenix (The Mother Ship)
Scale: Speeder | Hull: 5D | Speed: 2 | Weapons: Drill/Ram (5D), Laser Turret (4D)
Signature Weapon: Hand-to-hand combat / Pistol
Vehicle: Mecha: G-5 God Phoenix (Main Ship)
The God Phoenix (The Mother Ship)
This is where the individual vehicles dock.
Scale: Capital
Hull: 6D
Shields: 4D
Maneuverability: 2D
Speed: 4 (Space) / 800 kmh (Atmosphere)
Weapons:
Bird Missiles: 5D (Capital Scale)
The Science Ninja Technique (Firebird): 10D (Ignores all shields, causes 2D Hull damage to the Phoenix itself).
Last for the good guys is they're The Mysterious Ally Colonel Cronus: The leader of the Red Impulse squadron from the planet Riga. He is a mysterious and highly skilled pilot who often appears to save G-Force when they are in a tight spot. (Narrative hint: He has a deep, secret connection to Mark).
In the OpenD6 system, Colonel Cronus is built as a Legendary Ace. He is essentially "Mark with +10 years of experience." His stats reflect his role as the tactical superior who arrives to turn the tide of battle.
Colonel Cronus (Leader of Red Impulse)
DEXTERITY: 4D
Blaster: 5D+2
Dodge: 6D+1
Melee Combat: 5D
KNOWLEDGE: 4D
Tactics (Starfighter): 8D
Planetary Systems: 6D
Willpower: 7D
MECHANICAL: 5D
Starship Piloting (Red Impulse): 9D
Starship Gunnery: 8D
Sensors: 6D
PERCEPTION: 3D+2
Command (Red Impulse Squadron): 7D
Hide/Sneak: 5D
Investigation: 6D
STRENGTH: 3D+1
Stamina: 5D+2
TECHNICAL: 3D
Starship Repair: 5D
Demolitions: 4D+2
The Red Impulse Fighter
This craft is faster and more maneuverable than the G-1 Sonic Jet, designed for pure interception.
Scale: Starfighter
Length: 15 Meters
Skill: Starship Piloting: Red Impulse
Maneuverability: 4D
Space: 10
Atmosphere: 415; 1,200 kmh
Hull: 3D+1
Shields: 2D
Sensors:
Passive: 25 / 1D
Scan: 45 / 2D
Search: 70 / 3D
Weapons:
High-Intensity Laser Cannons (2, Fire Linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 3D
Damage: 5D
Missile Rack (6 Missiles)
Fire Arc: Front
Skill: Starship Gunnery
Damage: 7D
Special Ability: "The Red Shadow"
Because Cronus often appears out of nowhere, he can spend a Force Point (or Character Point) to automatically succeed on a Stealth or Sensors roll to enter a combat scene unnoticed, regardless of the enemy's sensor tech.
Narrative Connection: Whenever Mark and Cronus are in the same dogfight, they may combine fire or coordinate maneuvers without needing a Command roll, representing their subconscious familial bond.
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