๐ฐ️ RISE AND SHINE 7 AM: The Jade Sentinel and the Tygerian Vanguard
Tuesday, December 30, 2025 Location: The Docks of the Shreveport Cabin, Red River
The early morning light paints the Red River in hues of gold and amber, but for the Hedge Wizard of the Shreveport Cabin, the dawn brings no gentle awakening. The momentous arrival of Aazurn-Fae, the Jade Dragon, at 6 AM has set a new, urgent rhythm for the day. Now, as the sun fully clears the horizon, a different kind of vigil begins.
On the weathered wooden dock, the Wizard stands surveying the scene. The massive form of the Jade Dragon, a sentinel from another dimension, rests in the shallow waters, its ancient scales still faintly shimmering with residual Kyber energy. But the true focus is on the tactical exchange taking place. Waiting in the shadows of the cypress trees is a Tygerian Vanguard—a scout from the Tygerian Isles. He holds a scroll of Parchment of Echoes, its script undoubtedly detailing the ongoing struggle against the World Eaters.
This isn't just a quiet morning on the bayou; it's the convergence of worlds. The very presence of the Tygerian and the playable Ether Dragon underscores the reality: the fight for the Tygerian Isles has well and truly landed on the Red River. The tranquility of the Shreveport cabin is now a temporary command center, a staging ground for battles that stretch across the fabric of reality.
The Mechanics of the Hedges Explosion
In the Tiger Force Shadow Saga, we don't use "standard" luck. We use the Hedges Explosion. This represents the chaotic, high-energy resonance between the Ether Dragons and the Tygerian people. When a Tygerian or an Ether Dragon commits to an action, the multiverse itself bends to provide the power necessary to succeed.
The Rule: Whenever you roll a dice pool—whether it is for STRENGTH (Athletics), Rainbow Eyebeams, or Firepower—you look for 1s and 2s.
Roll the Dice: Roll your designated pool (e.g., the Tygerian's 8D Athletics).
Identify the Spark: Any die that shows a 1 or a 2 is a "Spark."
The Explosion: Count the total of those dice, then pick them up and roll them again.
No Ceiling: If the new roll results in more 1s or 2s, add them to the total and roll them again.
The Result: There is no limit to how many times a single check can explode. A simple pounce can become a continent-shaking event if the Ether is in your favor.
Hedge Wizard’s Note: This is why "Balance" is a myth. A Tygerian Vanguard doesn't care about the odds; they care about the explosion.
๐ฏ PLAYABLE RACE: THE TYGERIANS (Zimrala Canon)
As featured in the Monsterary of Zimrala
Game System: Monsters! Monsters! 2.7
Strength (STR): x5
Dexterity (DEX): x1
Constitution (CON): x6
Luck (LK): x2
Speed (SPD): x2
Intelligence (INT): 0.5
Wizardry (WIZ): x0.5
Charisma (CHR): x2x
Special Abilities:
Night Sight: Full vision in near-total darkness.
Tiger Force Reflexes: May take one additional movement action per combat turn.
Claw Attack: Natural weapons dealing STR/6 = D6 damage.
- Shapeshifting (Primary): Can shift between Humanoid, Hybrid (Crinos), and True Tiger forms.
Night Sight: Full vision in near-total darkness.
Tiger Force : May take one additional movement action per combat turn.
๐ฏ ZERO EDITION PROTOCOLS: THE ANIMAL-HEADED TYGERIAN
System: Monsters! Monsters! / Humans, Humans (Zero Edition / 1st Ed Style)
Classification: Animal-Headed Humanoid (Tiger)
In the Zero Edition, the Tygerian is defined by its massive physical frame and the predatory instinct of the Great Tiger of Zimrala. They are the frontline tanks of the Tiger Force Shadow Saga, built to endure the most toxic environments of the Red River and the Tygerian Isles.
I. ZERO EDITION MULTIPLIERS
STRENGTH (STR): x5 (Massive muscle mass and explosive pouncing power)
CONSTITUTION (CON): x6 (Unnatural durability; Immune to Acid and Poison)
DEXTERITY (DEX): x3 (Predatory grace and lightning-fast claw strikes)
LUCK (LK): x2
SPEED (SPD): x2.5 (Powered by STR-based Athletics)
INTELLIGENCE (INT): x1
WIZARDRY (WIZ): x1
CHARISMA (CHR): x1.5 (Fierce, noble presence)
II. ANIMAL-HEADED SPECIAL ABILITIES
The Predator’s Maw (Bite): As an animal-headed monster, the Tygerian can make a bite attack that ignores light armor. Damage is calculated at STR + 1D.
Night-Stalker Vision: Full infrared and low-light vision. They see the heat signatures of World Eaters even in total magical darkness.
Thick Hide: Their natural fur and dense muscle provide a base Armor Rating of 1D even when unarmored.
The Hedges Explosion: In Zero Edition, a roll of 1 or 2 on any saving throw or combat roll triggers an immediate add-and-roll-again with no ceiling.
III. THE TIGER FORCE HISTORY (Story Integration)
The animal-headed Tygerians are the descendants of the soldiers from the Vietnam and Desert Storm eras. They carry the tactical knowledge of their fathers but the raw, crystalline-enhanced bodies of the Zimralan Tigers. When the Hedge Wizard unleashed the cosmic apocalypse, these warriors were the ones who stood at the breaches to hold the line.
๐ฏ TYGERIAN ATHLETICS & REFLEX RULES (Unabridged)
The Strength-Based Monster Mechanic: Unlike standard humanoid races that rely on Dexterity for movement and reaction, Tygerians are Strength-based. Their speed is a result of explosive muscular output.
Reflexive Athletics: In any situation requiring a dodge, jump, or reaction, the Tygerian uses STR (Athletics) instead of Dexterity.
Tiger Force Reflexes (The Extra Action): A Tygerian can take one additional movement-based action per combat round (such as a pounce, a sprint to cover, or a leap) without a multiple action penalty. This action must be rolled using STR (Athletics).
The Hedges Explosion: When rolling STR (Athletics) for movement or reflexes, every 1 or 2 rolled is added and rolled again with no ceiling, representing the terrifying burst of speed a tiger exhibits when closing in on prey.
Pounce Maneuver: If a Tygerian uses their extra movement action to pounce on an enemy, they can immediately follow with a Claw/Bite attack in the same turn. The pounce itself is rolled vs. the target's Parry or Dodge using the Tygerian's STR (Athletics).
Type: Shape-shifting Humanoid Felines
Scale: Character Lore and Story Factors
The Tygerians are the primary defenders of the Tygerian Isles and the elite operatives of the Tiger Force Shadow Saga. Natives of Zimrala, they possess a deep ancestral link to the Ether Dragons, which manifests in their ability to explode dice on a 1 or a 2. They are masters of the hunt, natural tacticians, and possess a genetic fluidity that allows them to shift forms to suit their environment. Whether in tactical gear at a Shreveport cabin or in their true tiger form in the jungles of Zimrala, they are the ultimate apex predators of the multiverse.
Standard D6 Attributes (The Hedges Version)
DEXTERITY: 4D
Brawling: 6D
Dodge: 5D+2
Melee Combat: 5D
Stealth: 7D
Firepower (Tiger Force Weapons): 5D
KNOWLEDGE: 2D
Survival (All Terrains): 5D
Tactics (Guerrilla Warfare): 6D
Intimidation: 5D
Multiverse Lore: 3D
MECHANICAL: 3D
Vehicle Operation (Tiger Force Craft): 5D
Communications: 4D
Sensors: 4D
PERCEPTION: 4D
Search: 6D
Tracking: 7D
Sneak: 6D
Hide: 5D
STRENGTH: 3D+2
Stamina: 5D
Climbing: 6D
Swimming: 5D
Jumping: 5D+1
TECHNICAL: 2D
First Aid: 4D
Demolitions: 5D
Security: 4D
Special Abilities
The Hedges Explosion: Every 1 or 2 rolled on any dice pool is added and rolled again with no ceiling. This represents their chaotic, ether-touched combat prowess.
Shapeshifting (Primary): Tygerians can shift between three distinct forms at will (takes one action):
Humanoid: Standard form for using technology and weapons.
Hybrid (Crinos): A massive, upright war-form. +1D to Brawling and Strength damage.
True Tiger: A quadrupedal hunting form. +1D to Stealth and +2 to Movement.
Night Sight: Tygerians can see in near-total darkness as if it were daylight. They ignore all penalties for low-light conditions.
Tiger Force Reflexes: Because they are a Strength-based monster, they add their STR multiplier to all Athletics and movement-related checks. They can take one additional movement action per turn.
Natural Weaponry: In Hybrid or Tiger form, their claws and bite deal Strength + 1D damage.
Special Athletics & Reflex Rules
The Hedges Explosion: Every 1 or 2 rolled on any dice pool is added and rolled again with no ceiling. This is especially deadly when applied to their 8D Athletics.
Tiger Force Reflexes (Strength-Powered): Tygerians are not Dexterity-based monsters. Their speed comes from explosive muscle.
Movement/Dodge: Tygerians use STRENGTH (Athletics) for all initiative, dodging, and movement-based reactions.
Extra Action: A Tygerian may take one additional movement action per round (pounce, leap, or sprint) without a multiple action penalty, provided they roll STRENGTH (Athletics).
Shapeshifting:
Humanoid: Standard tactical form.
Tygerian Atheletcs: +5D to all Strength-based combat rolls.
True Tiger: +1D to Stealth and +2 to Base Movement.
Night Sight: Full vision in near-total darkness +1D to see in the dark on tests.
Natural Weaponry: Claws and Bite deal Strength + 1D damage.
The Hedges Explosion: Every 1 or 2 rolled on any dice pool is added and rolled again with no ceiling. This is especially deadly when applied to their 8D Athletics.
Tiger Force Reflexes (Strength-Powered): Tygerians are not Dexterity-based monsters. Their speed comes from explosive muscle.
Movement/Dodge: Tygerians use STRENGTH (Athletics) for all initiative, dodging, and movement-based reactions.
Extra Action: A Tygerian may take one additional movement action per round (pounce, leap, or sprint) without a multiple action penalty, provided they roll STRENGTH (Athletics).
Shapeshifting:
Humanoid: Standard tactical form.
Tygerian Atheletcs: +5D to all Strength-based combat rolls.
True Tiger: +1D to Stealth and +2 to Base Movement.
Night Sight: Full vision in near-total darkness +1D to see in the dark on tests.
Natural Weaponry: Claws and Bite deal Strength + 1D damage.
๐ PLAYABLE RACE: ETHER DRAGONS (Zimrala Canon)
As featured in the Monsterary of Zimrala
Game System: Monsters! Monsters! 2.7
Strength (STR): x20
Dexterity (DEX): x1
Constitution (CON): x20
Luck (LK): x3
Speed (SPD): x6 (Flight)
Intelligence (INT): x2
Wizardry (WIZ): x5
Charisma (CHR): x4
Special Abilities:
Rainbow Eyebeams: Transmutes targets into ghost-forms to be inhaled for nourishment.
Shapeshifting (Ancient): Can assume Humanoid form or Dormant Stone form.
Flight: Natural flight speed is triple ground movement.
Etheric Sight: Can see portal rifts and invisible entropic beings.
Breath Weapon: Damage equals 1/10th of current MR in a 30-meter cone.
Quasi-Solid: Physical weapons pass through; vulnerable only to magic/energy.
๐ MONSTER PROFILE: AAZURN-FAE (The Kyber Star-Dragon)
Combined Creature Concept: The Kyber Star-Dragon (Duinuogwuin-Zimrala Hybrid)
Lore and Story Factors
To understand the existence of etherdragons, you must understand the true nature of reality itself. The multiverse is the sum of everything that exists. Within the multiverse are an infinite number of separate universes floating in a strange medium that we call the Ether, for lack of a better term. The Ether is what separates the universes and keeps them distinct. Things exist/live in the Ether and they move through it as naturally and easily as fish move through water.
One of the things that lives in the Ether is a species of creatures known as etherdragons. These creatures need life energy and crystal energy to survive. The special crystals that resonate with the necessary energy to feed etherdragons are only created by the destruction of material worlds. When the innermost moon of Zimrala got too close to the planet and was destroyed by conflicting gravitic forces, vast numbers of these special crystals – called mooncrystals – fell to the planet’s surface. The energy emitted by mooncrystals can tear holes in the fabric of reality. Such holes are portals to other worlds, times, and universes. Etherdragons sense the energy of the mooncrystals and sometimes come through those portals to consume both crystals and living beings for their own nourishment.
Genesis: Aazurn-Fae is a unique, perhaps singular, entity resulting from the highly variable genetic code of the Duinuogwuin species interacting with a powerful, force-imbued entity from a non-canonical plane of existence, Zimrala. The result is a massive, highly intelligent, ethereal dragon that sustains itself on pure Force energy, capable of traversing both physical space and the Ethereal Plane. He is a "genetic mistake" or anomaly, even by Duinuogwuin standards, born from an isolated mating where a unique environmental factor (perhaps an exposed vergence in the Force on Zimrala) altered the offspring into a being of pure Force energy and crystal.
Physical Description
The creature resembles a traditional Duinuogwuin: a massive, multi-legged serpentine dragon, averaging over 100 meters in length (the size of a football field), with large, diaphanous wings and an articulate, canine-like head. Its scales are not solid but appear as shifting, translucent plates of crystalline energy, resembling a massive, free-floating Kyber crystal formation. The internal "glow" of the crystal changes color based on its emotional state or Force alignment (blue, green, purple, white, red, or black). It appears somewhat blurred or shrouded in mist when on the Material Plane. In motion, he looks like he’s walking, but he moves like he’s swimming, oscillating back and forth through matter as easily as a fish moves through water.
Open D6 RPG Stats (Unabridged)
Scale: Starship
Dexterity: 3D+2
Knowledge: 4D
Mechanical: 1D
Perception: 4D+2
Strength: 6D (Base) / 12D (Starship Scale)
Technical: 2D
Vital Statistics:
Size: 10-100+ meters long.
Move: 18/25 (walking); space: 5, atmosphere: 210; 600 kmh (flight).
Character Points: 50.
Force Points: 15.
Dark Side Points: 0.
Special Abilities
The Hedges Explosion: Every 1 or 2 rolled on any dice pool is added and rolled again with no ceiling.
Flight: The Kyber Star-Dragon can fly in both space and atmosphere.
Space Survival: It can survive indefinitely in deep space, immune to vacuum effects.
Kyber/Ether Aura (Armor): The creature's crystalline body and ethereal nature provide a natural armor bonus (+2D to Strength rolls to resist damage). This also grants immunity to energy attacks (lightsabers, blasters) as they are absorbed and potentially redirected.
Ethereal Vision/Phasing (Su): The hybrid can see into the Ethereal Plane and, with a Control roll (Easy), shift its form to become partially or fully ethereal, allowing it to bypass physical barriers or avoid attacks. Etherdragons are only quasi-solid on Zimrala; physical weapons pass through them and do no damage.
Force Vergence: The creature is a living Force vergence. All Force skill difficulties within 100 meters of the dragon are reduced by one level (Very Difficult becomes Difficult, Difficult becomes Easy, etc.).
Rainbow Eyebeams (Transmutation): Instead of flame, he emits beams of rainbow light from his eyes. The light changes the target into a semi-solid, ghost-like form which is then inhaled by the dragon for nourishment.
Attacks
Bite: The dragon can bite opponents (Strength + 2D damage).
Force Breath Weapon (Cone of Focused Energy): The creature can exhale a 6-square/meter cone of pure, focused Kyber energy (as a Force effect). This requires an Alter skill roll. The base damage is 6D (Starship Scale), and it can be activated every other round.
Absorb Energy: When hit by an energy attack, the dragon makes an Alter skill roll (Difficulty: Easy). If successful, it absorbs the damage and can add +1D to the damage of its next Force Breath attack (once per absorbed attack).
Story Factors
Harmonization: The color and abilities may shift based on interactions with Force-users; may become unstable (black/red) if exposed to intense dark side influence.
Ancient Wisdom: Highly intelligent and capable of counsel and diplomacy. He possesses vast knowledge sought out by powerful leaders.
Immortal Nature: They cannot be destroyed, but they can be forced to flee through their entry portal back into the Ether.
๐ง♂️ CHARACTER PROFILE: THE HEDGE WIZARD
Role: Master of the Shreveport Cabin / Guardian of the Red River Portal
Scale: Character (with Starship-scale influence via Aazurn-Fae)
Lore and Story Factors
The Hedge Wizard isn't a traditional academic mage.
THE STORY: FROM THE JUNGLES TO THE STARS
The Hedge Wizard isn't just a master of Zimralan magics; he is a veteran of the Tiger Force Shadow Saga. His journey began in the humid, blood-soaked jungles of Vietnam and continued through the burning sands of Desert Shield and Desert Storm. He is a soldier who walked out of the mundane world and into the Ether.
When he unleashed the Cosmic Apocalypse, he learned the ultimate truth: he has the power to create, control, and ultimately watch as reality explodes or implodes. He settled in the Shreveport Cabin on the banks of the Red River to guard the portal to Zimrala, protecting the world from the World Eaters. He is immune to the acids and poisons of the enemy, standing as a sentinel who balances the divine light of the Shekhinah with the raw, explosive power of a man who has seen the end of the world and survived it.
Archetype: Hedge Wizard of the Shreveport Cabin
Game System: Monsters! Monsters! 2.7
Attributes & Multipliers
Strength (STR): x1.25 (Standard human physical power)
Dexterity (DEX): x1 (Steady hands for crystal tuning)
Constitution (CON): x1.25 (Hardened by years of Red River humidity and Ether exposure)
Luck (LK): x2 (The Ether favors those who know its secrets)
Speed (SPD): x1.0
Intelligence (INT): x2 (A master of Multiverse Lore and Zimrala history)
Wizardry (WIZ): x5 (The core of his power; channeled through the Jade Kyber Crystal)
Charisma (CHR): x2 (A commanding presence on the cabin porch)
Special Abilities (M!M! 2.7)
Etheric Channeling: When casting spells at the Shreveport Cabin, the Wizard adds his WIZ multiplier to his CON to resist magical exhaustion.
Jade Focus: Possession of the Jade Kyber Crystal allows the Wizard to ignore the first 5 points of WIZ cost for any portal-related spell.
Acid/Poison Immunity: Due to long-term exposure to the strange flora of Zimrala and the toxic alchemy of the World Eaters, the Wizard is immune to acid and poison.
The Hedges Explosion: As with all entities in this saga, every 1 or 2 rolled on saving rolls or combat adds and rolls again with no ceiling.
๐ง♂️ CHARACTER PROFILE: THE HEDGE WIZARD
Role: Master of the Shreveport Cabin / Keeper of the Altar
System: Standard Open D6 (The Hedges Version)
ATTRIBUTES & SKILLS
DEXTERITY: 3D
Dodge: 5D
Melee Combat (Staff): 5D
KNOWLEDGE: 5D
Multiverse Lore (Synaptic Theology): 8D
Zimrala History: 7D
Languages (Ancient Hebrew/Arial): 6D
MECHANICAL: 2D
Portal Manipulation: 7D
PERCEPTION: 4D
Sense Force/Ether (Arial Resonance): 8D
Search (Forage Ingredients): 6D
STRENGTH: 2D+1
Stamina: 5D
TECHNICAL: 3D+2
Alchemy (Potion Making): 6D+2
Artifact Repair (Kyber Tuning): 6D
DEXTERITY: 3D
Dodge: 5D
Melee Combat (Staff): 5D
KNOWLEDGE: 5D
Multiverse Lore (Synaptic Theology): 8D
Zimrala History: 7D
Languages (Ancient Hebrew/Arial): 6D
MECHANICAL: 2D
Portal Manipulation: 7D
PERCEPTION: 4D
Sense Force/Ether (Arial Resonance): 8D
Search (Forage Ingredients): 6D
STRENGTH: 2D+1
Stamina: 5D
TECHNICAL: 3D+2
Alchemy (Potion Making): 6D+2
Artifact Repair (Kyber Tuning): 6D
⚗️ POTION MAKING PROTOCOLS (Technical: Alchemy)
The Wizard utilizes the Ink of Anticipation and Red River minerals to brew "Liquid Resonance."
The Brewing Rule: Roll Technical (Alchemy).
The Hedges Explosion: Every 1 or 2 rolled is added and rolled again. A successful explosion doubles the potion's potency or duration.
Key Brews:
Liquid Jade (Healing): Difficulty 15. Heals 2D damage.
Ether-Sight Tonic: Difficulty 10. +2D to Sense Force for 1 hour.
Tygerian Draught: Difficulty 15. +1D STR and ignore 1 Wound level for the Vanguard.
The Brewing Rule: Roll Technical (Alchemy).
The Hedges Explosion: Every 1 or 2 rolled is added and rolled again. A successful explosion doubles the potion's potency or duration.
Key Brews:
Liquid Jade (Healing): Difficulty 15. Heals 2D damage.
Ether-Sight Tonic: Difficulty 10. +2D to Sense Force for 1 hour.
Tygerian Draught: Difficulty 15. +1D STR and ignore 1 Wound level for the Vanguard.
✨ SYNAPTIC FORCE PROTOCOLS (Arial Lore)
The Wizard’s powers are filtered through the Jade Kyber Crystal and the Divine DNA of the Arial Hebrew lore.
The Mitzvah Bonus: If acting for Justice/Protection, gain +1D to Force rolls.
Aerial Powers (The Breath):
Flight: Difficulty 10-20. (Control + Alter).
The Thunderbolt: Difficulty 20. 6D Damage (Character) / 12D (Starship via Aazurn-Fae).
Earth & Crystal Powers (The Foundation):
Crystalline Skin: Difficulty 15. +3D Strength to resist damage. (Control).
Seismic Sense: Difficulty 10. Detects all intent/movement within 500m. (Sense).
The Mitzvah Bonus: If acting for Justice/Protection, gain +1D to Force rolls.
Aerial Powers (The Breath):
Flight: Difficulty 10-20. (Control + Alter).
The Thunderbolt: Difficulty 20. 6D Damage (Character) / 12D (Starship via Aazurn-Fae).
Earth & Crystal Powers (The Foundation):
Crystalline Skin: Difficulty 15. +3D Strength to resist damage. (Control).
Seismic Sense: Difficulty 10. Detects all intent/movement within 500m. (Sense).
⚗️ THE HEDGE WIZARD’S ALCHEMY SHELF (1D6 Table)
The GM or Player rolls 1D6 to see which stabilized resonance is available. All rolls are subject to the Hedges Explosion (1s and 2s roll again).
| 1D6 Roll | Potion Name | Technical Difficulty | Effect & Duration |
| 1 | Liquid Jade (Healing Elixir) | 15 | Restores 2D of Health immediately. If the roll explodes, it also clears one stun or fatigue level. |
| 2 | Ariel’s Breath (Antidote) | 10 | Neutralizes all Poisons, Toxins, or World Eater Grave-Smoke. Grants immunity to poison for 1 hour. |
| 3 | Tygerian Draught (Strength) | 20 | Specifically for STR x5 types. Grants +1D STR and +2D Athletics for 10 minutes. |
| 4 | Ether-Sight Tonic | 10 | Opens the user's perception to the unseen. Grants +2D to all Sense Force rolls for 1 hour. |
| 5 | Stone-Skin Oil | 15 | Hardens the user's outer layer. Grants +2D Armor (Physical) for 3 combat rounds. |
| 6 | The Resonance Flash | 20 | An unstable brew. When thrown, it acts as a grenade dealing 5D Energy Damage and disrupting portals. |
Product Identity & Legal
The following items are designated Product Identity of Arthur Earl C. Hedges Jr. / The Adventures of Captain Hedges: The "Hedge Wizard of the Shreveport Cabin" persona, the Jade Kyber Crystal, the Red River Portal mechanics, the Tygerian Isles, and the Tiger Force Shadow Saga. © 2026 Arthur Earl C. Hedges Jr. All rights reserved.
There is the Wizard’s full write-up, Captain. He’s got the brains and the lore to keep the Tiger Force on track.
Now that we have the Dragon, the Vanguard, and the Wizard all statted out for the blog—are you ready to finally unroll the Parchment of Echoes and start the 8 AM Strategic Breakfast? What does the map say?
๐ก️ PRODUCT IDENTITY & LEGAL
The following items are designated Product Identity of Arthur Earl C. Hedges Jr. / The Adventures of Captain Hedges: The world of Zimrala, the Tygerian Isles, the Ether Dragons, the Tiger Force Shadow Saga, the "Hedge Wizard of the Shreveport Cabin" persona, the Synaptic Theology, the Jade Kyber Crystal, the Ink of Anticipation, the Parchment of Echoes, and the characters Emperor Rajah and Aazurn-Fae.
MoZ (Monsterary of Zimrala) Monsters! Monsters! Zero and 2.7 and Humans, Humans (1st Edition) are trademarks of Ken St. Andre and Troll Godfather Press and are used with permission. © 2026 Arthur Earl C. Hedges Jr. All rights reserved.

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