Rise n' Shine Fridays: The Day of Choosing & The War for the Heir
Friday, December 5, 2025
5 AM. The coffee is hot, but the wind outside is screaming. Welcome to Pausha Lythari, the Month of Gathering.
In the real world, today is Ninja Day and Krampusnacht. In Zimrala, these two events crash together to form a brand new legend.
Today is Divas Nirbachaner (The Day of Choosing). It is the day young warriors decide their destiny. But this year, the stakes are higher. The balance of Wintermas is being written right now, between a monster who punishes and a young heir who is learning how to give.
I. THE DAY OF CHOOSING (The Mortal Test)
Overseen by the Black Dragon Ninjas
As decreed by the Tygerian Calendar of Pausha Lythari, today is the day young mercenaries choose their destiny: The Spear, The Eye, or The Voice.
But the shadows are alive. To ensure only the worthy pass, the Defenders of Hawthorne Valley have arrived.
The Black Dragon Ninjas are patrolling the perimeter.
The Test: They are not here to fight the recruits, but to protect them from what is coming from the dark.
Game Mechanic: The Shadow Shield If you are playing today, the Black Dragon Ninjas are your allies. If a player is ambushed by a "Dark Side" monster today, there is a 50% Chance a Black Dragon Ninja will appear from the shadows to block the first attack.
II. THE ZIMRALA EXCLUSIVE: THE WAR FOR THE HEIR
A Tale of Two Clauses
The true drama isn't in the dojo; it's in the North. A war is brewing over the soul of the next generation. This is the Tale of Two Clauses—two sides of the same coin.
THE LIGHT SIDE: The Jolly Red Wizard & The Heir The Teacher and the Student
Summoned by the Spirit of Wintermas itself, the Jolly Red Wizard (a powerful Maiar in disguise) has arrived to train the chosen heir.
The Heir: Baby Tyger Claws. He is learning that his claws are for crafting, not killing. He represents Generosity.
The Goal: To become the first "Monster Claus," delivering joy to orcs, goblins, and beasts alike.
THE DARK SIDE: Krumpuss (The White Terror) The Reflection and the Kidnapper
But every light casts a shadow. Stalking the perimeter is Krumpuss.
The Motivation: Krumpuss is not just a punisher; he is the "Anti-Claus." He believes that monsters should take, not give.
The Plot: Krumpuss wants to kidnap Baby Tyger Claws. He doesn't want to kill the cub; he wants to turn him. He wants to drag the cub to the Coal Mines, strip away the Wizard's teachings, and raise him to be a tyrant of Winter.
The Connection: They are two sides of the same coin. If Tyger Claws falls, he becomes Krumpuss.
III. FRIDAY GAME EVENT: "CAPTURE THE CUB"
If you are running a game this weekend, your party has been hired (or summoned) to intervene in this war.
The Scenario: The Jolly Red Wizard is holding a defensive ward, but Krumpuss has found a breach. The White Terror is coming to snatch the heir.
The Mechanic: Influence Points During the session, the players' actions tilt the "Soul Scale" of the Baby Tyger Claws.
Acts of Greed (Looting everything, demanding payment): The scale tips to Krumpuss. The weather gets colder, and the Krumpuss gains +2d6 Combat Dice.
Acts of Charity (Healing allies, giving away loot): The scale tips to the Wizard. The Northern Lights glow brighter, and the party gains Regeneration (2d6 CON/turn).
The Boss Fight: Krumpuss
Monster Rating: 666 (The Corruptor)
Objective: He will try to Grapple the smallest party member (mistaking them for the cub) to stuff them in his basket.
Weakness: He cannot stand the sound of genuine laughter. If a Bard or player tells a joke (and the table laughs), Krumpuss takes 3d6 Psychic Damage.
IV. A NOTE FROM THE CREATORS: SOMETHING OLD, SOMETHING NEW
Artistry By Angela D Head and Writing by Earl C. Hedges Jr
“We stand on the shoulders of giants, but we build our own castles.”
In the world of fantasy gaming, we all play with the same toys. But in Zimrala, I did not want to just give you "another cat race."
The Tygerians are my answer to a lifetime of loving RPG feline concepts. I have taken the agility of the Tabaxi, the nobility of the Leonin, and the cunning of the Rakshasa, and I have smelted them down in the forge of the Tygerian Isles.
What emerged is something entirely new:
They are not just cat-people; they are Sentinels of the Moon, bound by the Pausha Lythari.
They do not just have gods; they have the Jolly Red Wizard and the Krumpuss—cosmic entities that redefine what "Good" and "Evil" mean in a winter setting.
This lore is an Original Intellectual Property. While it utilizes the Open D6 engine to power the adventure, the soul of this world—the Tygerian Isles, the Legends of the Two Clauses, and the specific biology and culture of the Tygerian people—is a unique creation found only here.
Welcome to the new evolution of the feline warrior. Welcome to Zimrala.
DESIGNATION OF PRODUCT IDENTITY
The following items are hereby designated as Product Identity as defined in Section 1(e) of the Open Game License Version 1.0a, and are NOT Open Game Content:
The Setting: The world of Zimrala, the continent of Thrivaldi, the Tygerian Isles, Hawthorne Valley, and the concept of the Tygerian Calendar of Pausha Lythari.
The Characters:
Baby Tyger Claws (The Heir): The specific character concept of a tiger cub being trained as the heir to Wintermas, and the Winter Wonderlands of Thirvoldi.
The Jolly Red Wizard: The specific character concept of a Maiar/Angelic entity acting as a mentor to the heir.
Krumpuss (The White Terror): The specific visual and narrative depiction of the white-tiger/goat demon hybrid who acts as the "Dark Mirror" to the heir.
The Black Dragon Ninjas: The specific order of "Defenders of Hawthorne Valley" appearing as humans and Dragonborn.
Artwork: All visual likenesses and artistic depictions credited to Angela Head.
DESIGNATION OF OPEN GAME CONTENT
Subject to the Product Identity designation above, the following portions of this material are designated as Open Game Content:
The game mechanics, statistics, attributes (STR, CON, DEX, etc.), and numerical values associated with the entities described (e.g., "Monster Rating: 666", "Combat Dice: 15D6"), derived from the Open D6 System Reference Document.
Happy Friday, Sentinels. Protect the Cub. Save Wintermas.

No comments:
Post a Comment