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Saturday, January 31, 2026

๐ŸŽ™️ NOCTURNIS SPORTS DESK: SATURDAY MORNING REPORT

 

๐ŸŽ™️ NOCTURNIS SPORTS DESK: SATURDAY MORNING REPORT





Date: January 31, 2026 | Time: 06:00 AM Subject: The Whisper Bowl is Set!

Good morning, Nocturnis City! Grab your coffee and settle in. The fog is thick over the bay this morning, but the playoff picture has never been clearer. Last night’s Conference Championships delivered the kind of drama that legends are made of.

City Cup Finals: A Slippery Finish

In the Nocturnis City Conference, the Sewer Gaters proved they are never out of a fight. In a grueling, back-and-forth battle against the Silverbacks, the Gaters managed a "slippery slide" into the end zone during overtime.

  • Final Score: Sewer Gaters 33, Silverbacks 30 (OT)

  • The Takeaway: The Gaters take home the City Cup and head to the Whisper Bowl with all the momentum of a swamp-born freight train.

Trident Trophy: The Streak is Broken

The shockwave of the night came from the Island Chain Conference. The undefeated Fire Smokers (19-0) walked onto the field as heavy favorites, but the Swan Knights of Hedges played the role of the spoiler perfectly. With a stifling defense and clinical execution, the Knights handed the Smokers their first—and most costly—loss of the year.

  • Final Score: Swan Knights 17, Fire Smokers 7

  • The Takeaway: The Knights claim the Trident Trophy and silence the volcano.


THE MAIN EVENT: THE WHISPER BOWL

It all comes down to this. The pride of the sewers versus the champions of the islands.

THE MATCHUP: Sewer Gaters vs. Swan Knights of Hedges

THE PRIZE: The Sirens Cup

LOCATION: The Whisper Bowl

The Gatters have the grit, but the Knights have the momentum of a giant-slayer. 

Who leaves with the Sirens Cup? Stay tuned to the Sports Desk for live updates throughout the weekend.


Product Identity & Legal The following items are designated Product Identity of Arthur Earl C. Hedges Jr. / The Adventures of Captain Hedges: The world of Zimrala, the Whispering Isles, Nocturnis City, the Swan Knights of Hedges, and the official Gridiron League branding. Monsters! Monsters! and Humans, Humans (1st Edition) are trademarks of Ken St. Andre and Troll Godfather Press and are used with permission. © 2026 Arthur Earl C. Hedges Jr. All rights reserved.


bONUS ANNOUCEMENT 


THE WHISPER BOWL SCOUTING LINE

Matchup: Sewer Gaters vs. Swan Knights of Hedges

Date: Sunday, February 8, 2026

Venue: The Whisper Bowl

FactorAnalysis
The MomentumThe Swan Knights are riding high after slaying the 19-0 Fire Smokers. Their confidence is at an all-time high, but can they avoid a "let-down" game after such a huge upset?
The GritThe Sewer Gaters proved they can win the "ugly" games. That overtime slippery-slide victory shows they have the stamina and the heart to survive high-pressure situations.
The StrategySwamp Attrition vs. Knightly Precision. The Gaters will try to drag the Knights into the mud, while the Knights will look to use the same clinical defense that stifled the Smokers.

REVISED 6:00 AM SATURDAY MORNING REPORT




"Good morning, Nocturnis City! The smoke has cleared from the islands, and the mud is settling in the city. We have our champions! The Sewer Gaters and the Swan Knights of Hedges have punched their tickets to the big dance.

Mark your calendars for Sunday, February 8th. The Whisper Bowl is officially set, and the Sirens Cup is waiting for a new home. Will it be the slippery Gaters or the giant-slaying Knights? We've got eight days of hype and heartbreak ahead of us!" 

YOURS THE EARL OF HEDGES AND ALDEN HEDGES REPORTING


A Dispatch from the Desk of Bayou Earl: 4 AM Jitters

A Dispatch from the Desk of Bayou Earl: 4 AM Jitters

Date: January 31, 2026

Time: 4:46 AM

Location: The Shreveport Cabin, Bayou Pierre, Louisiana

Current Weather: Misty and Cold




The Hook: Darkness and Diesel

I’m sitting here at my desk, the clock barely ticking past four, and the "jitters" have already taken hold. Outside, the Shreveport mist is pressing against the glass, and the bayou is humming that low, rhythmic song it only sings before the sun dares to show its face.

Based on the context of life along the Louisiana bayou, "4am jitters" refers to the nervous energy, anticipation, or adrenaline felt by fishermen, hunters, or locals waking up in the pitch black of early morning to start their day. It combines the physical feeling of being shaky or wired from caffeine and early waking with the environmental and cultural experience of the swamp before dawn.



The Early Start: Navigating the Shadows

Before dawn, fishermen and workers glide their boats into the misty waters. It is a time when the bayou is alive with activity, yet very dark and quiet. You feel the vibration of the boat engine through your boots and watch the mist curl off the surface like woodsmoke. The bayou is a slow-moving wetland, often with a swampy appearance. At 4 a.m., it is cold, often misty, and filled with the sounds of nocturnal wildlife, including alligators.

The Jitters: Fueling the Fire

This is the adrenaline rush of waking up very early, likely fueled by strong coffee—a staple of Cajun culture. It can also refer to the nervousness of navigating the swamp in the dark.

Right now, I’ve got the percolator going with that Cajun coffee—dark, strong, and thick enough to chew. I’m at the stove frying up boudin and seasoning the eggs, the steam rising to meet the morning damp. I’m not eating alone; my old friend Cajun Joe is here for a visit. Joe is a true Native American Swamp Indian, and having him and his family here—with that rich blend of Cajun and Native blood—reminds me of the hardworking, early-rising nature of our communities who "laissez les bons temps rouler" but also know how to work hard early in the morning.

A Full House (and a Grumpy Uncle)



The cabin is bursting at the seams. Angela is here, the Monster Kids are running circles around the table, and our new pet Swamp Drake is curled up in the corner, his scales catching the light of the stove. Of course, it wouldn't be a family gathering without Uncle Bill over in his chair, grumbling and complaining that there are "too many people around him." But even his grumpiness is a part of the rhythm of this place.


Stepping Off the Trail

In essence, "4am jitters on the bayou" is the feeling of being awake, wired, and ready to work in the mystical, dark hours of the Louisiana swamp. But with a house full of kin, friends, and a growing dragon, I’ve decided to take some time off from the blog. These moments are precious, and I want to give my full attention to the people (and monsters) around my table.

The bayou will still be here when I get back, and the Hedge Wizard will still be watching the mists, but for now, Bayou Earl is stowing the oars to enjoy the company.

Laissez les bons temps rouler—I'll see y'all further down the trail.




Product Identity & Legal The following items are designated Product Identity of Arthur Earl C. Hedges Jr. / The Adventures of Captain Hedges: The specific "Bayou Earl" and "Hedge Wizard of the Shreveport Cabin" personas and the "Swamp Drake" creature. Monsters! Monsters! and Humans! Humans! (1st Edition) are trademarks of Ken St. Andre and Troll Godfather Press and are used with permission. © 2026 Arthur Earl C. Hedges Jr. All rights reserved.

3AM WHISPERS The Family, Frost, and a Quiet Weekend!

From the Desk of Bayou Earl: Family, Frost, and a Quiet Weekend

Saturday, January 31, 2026 Location: The Shreveport Cypress Swamp (Cabin HQ) Time: 04:00 AM CST

Good morning from the deep freeze.

It is currently 29°F outside the cabin window, but with that North wind blowing at 12 mph, it feels more like 19°F. We are definitely staying inside today.

For those tracking the sky with me this early morning:



  • The Moon you see out there now actually rose yesterday afternoon at 3:21 PM, and it is starting its descent. It will officially set this morning at 6:23 AM.

  • The Sun is due to rise at 7:10 AM to thaw us out a little, and it will set this evening at 5:47 PM.

Things are quiet here at the cabin, largely because we are all a bit under the weather. Me, Uncle Bill, Angela, the Monster Kids—even the new pet dragon—we’ve all got this lingering cough that just won’t quit.



Since the kids are out of school on break, we are taking this opportunity to just be a family. We're keeping the fire going, drinking hot tea, and resting up. Because of the family time and the "swamp crud" we're all fighting, I won't be writing as much this weekend. If you don't see a post from me, it’s just because I’m taking time off to be with the family and get us all healthy again.

Stay warm, stay safe, and we’ll catch you on the other side of the freeze.

Yours, Bayou Earl

Year of the Snake: Day 31 – The Hellfire Volley

 

Year of the Snake: Day 31 – The Hellfire Volley



By Captain Hedges Log Date: January 31, 2026 Location: Siege of the Tygerian Reach Status: ORBITAL SUPERIORITY SECURED

The Ophidian "Cobra-Class" ships thought their living armor was impenetrable. They thought they could assimilate anything we threw at them. Then the Sun Elves opened the missile bays of the Midnight Green Phoenix.

Weapon Profile: Phoenix Hellfire Missiles

These aren't your standard ship-to-ship projectiles. They are the ultimate "Void-Sin" killers, designed by the Sun Elves to burn through the darkest shadows.

  • The Warhead: Each missile is tipped with a concentrated Arial Light core that reacts violently with Ophidian bio-matter.

  • The Tracking: They don't track heat; they track the "Sin" signature of the Nihil-Coil engines. Once a Hellfire locks on, there is no phasing out of reality to escape it.

  • The Effect: On impact, they release a "Solar Nova" burst that incinerates the internal nervous system of the living Bio-Ships, leaving nothing but scorched Gristlegrim iron behind.

The Final Strike

I watched from the bridge of Swan Island as a single volley of Hellfire Missiles streaked across the blackness of space like green comets. They slammed into the Apex Predator, and for a moment, the Void was as bright as noon on Phoenix Island.

"Let the word go out to Ophidous," I signaled to the fleet. "The Reach is not for sale, and our fire never goes out."

– Sir Clinton II (Commodore, T.R.S.F.)


Product Identity & Legal The "Year of the Snake" Project, "The Tygerian Reach," "Nihil-Coil Hegemony," "Void-Sin Tech," "The Gridiron Battle Group," and the characters "Sir Clinton II," "High Inquisitor S'teth," "Commodore Vraal," and "Arch-Genetor Xol" are Product Identity of Arthur Earl C. Hedges Jr.. Monsters! Monsters! is a trademark of its respective owner. The statistics and game mechanics provided herein are designated as unofficial playtest material for the Tygerian Isles campaign setting. © 2026 Arthur Earl C. Hedges Jr. All rights reserved.

Friday, January 30, 2026

Building the Caramel Crate Farm on the Tygerian Isles is a perfect choice. Placing it within the lands of Achrox gives it that frontier, "high-stakes" feeling where a farmer really needs a monster like Peter to keep things running.

Here is a layout of the farm, designed to handle the unique "Flavor Animals" and the constant threat of a Segkov attack from above.


The Flavor Farm of Achrox: Layout & Infrastructure

1. The Spore-Mist Hangar (The Living Quarters)

Because Peter and his crew are Craze Bunnies, they need a subterranean environment.

  • The Burrow: A series of reinforced tunnels beneath the farmhouse where the "Good Monsters" sleep. It is kept damp to ensure the hallucinogenic spores don't trigger accidentally inside.

  • The Blue-Vein Vault: A secure room where the Blue Shadow-Silk Vest and other "Product Identity" items like the Compass of Lost Things are stored.

2. The Caramel Coop (The Heart of the Farm)

  • Design: This isn't a normal chicken coop. It has a reinforced iron-mesh roof to prevent Iron Tail from crushing the Caramel Chickens during a "Death from Above" landing.

  • The Harvest Pit: A soft, sand-filled area where the Caramel Chickens poop out the Jelly-Pebbles.

  • The Cooling Racks: Where the sticky, warm Caramel Eggs are placed to harden before Peter packs them for delivery.

3. The Marshmallow Meadows (The Perimeter)

  • The Flora: Growing thick with Sugar-Lichen and Fungi-Fluff to feed the livestock.

  • The Trap-Lines: Farmer Gregor has set up "Spore-Tripwires." If a large creature (like a Segkov) steps on one, it triggers a cloud of Peter’s stored spores to disorient the intruder.

4. The Cocoa Pond

  • The Residents: Home to the Soda-Slugs. The water here is thick, brown, and sweet.

  • The Purpose: It acts as a natural "moat." If Iron Tail lands in the Cocoa Pond, his six limbs get stuck in the sticky syrup, making him an easy target for Peter’s tactical retreats.


GM Adventure Mechanics: "Defending the Acreage"

FeatureGame Effect
Reinforced RoofsProvides Armor Rating 10 against Iron Tail’s landing damage.
Sticky TerrainMoving through the Cocoa Pond requires a L2SR on Strength or be "Stuck" for 1 turn.
Spore CloudsAny non-Craze Bunny entering the meadows during an alarm must make the CON/INT save from your notes.




Refining the Narrative: Farmer Gregor and Peter

The Conversation: How did Peter convince the Farmer to let a "Good Monster" run the farm? In your creative storyline, did Peter save the Farmer from a pack of wild Segkovs, or did the Farmer realize that only a Craze Bunny could harvest the Soda-Slugs without getting stuck?

Next Step for the Blog Post:

  • The Farmer: Do you want to give the Farmer a specific weapon or tool from the Tiger Force Shadow Saga to help Peter defend the farm?

  • The Map: Should we describe the farm as being near a Multiverse Portal managed by the Ether Dragons, which is why the animals are so "flavored"?

Would you like me to draft the "Monster Stats" for the Caramel Chicken so we have them ready for the GM Adventure?


Adventure Title: The Great Caramel Caper

A "March Madness" Adventure for Monsters! Monsters! 2.7 Setting: The Flavor-Farms of Achrox, The Tygerian Isles, Zimrala.

I. GM Overview & Background

In the subterranean caves of the Tygerian Isles, Peter (a Craze Bunny with a Gremlin-build) has a vision that everyone thinks is "Crazy." He wants to deliver the bounty of Achrox’s Flavor-Farms to every monster in Zimrala. He has enlisted the help of Farmer Gregor, a grizzled veteran who knows that the best way to keep a monster from eating your door down is to keep its belly full of Caramel Chicken Eggs.

However, the smell of sugar has attracted Iron Tail, a massive, six-limbed Segkov who has grown to the size of an Ogrifant. Iron Tail doesn't want to share the "Spring Rebirth"—he wants to eat the farm dry.

Adventure Objectives:

  1. Harvest the Goods: Collect 12 Caramel Chicken Eggs and 100 Jelly-Pebbles.

  2. Defend the Farm: Repel Iron Tail’s "Death from Above" attacks.

  3. The Delivery: Escort the "Easter Basket" (a massive reinforced crate) to the nearest Ether Dragon Portal.


II. The Protagonist Build: Peter "The Craze"

(Players can play as Peter or his crew of Craze Bunnies)

  • Species: Craze Bunny (Gremlin/Thief Class)

  • Attributes: * DEX: 18 (Slight of hand, egg handling)

    • SPD: 17 (Running from Segkovs)

    • LK: 15 (Surviving the "Death from Above")

    • CON: 8 (Fragile but fast)

  • Special Defense: Spore Tail. If frightened or cornered, Peter shakes his tail. Anyone within 10’ must make a L2SR on CON. Failure means INT is reduced by the amount missed, and they suffer hallucinations for 2D6 minutes.


III. The Antagonist: Iron Tail (The Segkov)

  • Monster Rating: 500 (Deadliness 5)

  • Combat Dice: 51D6 + 250

  • Special Attack: Death From Above. Iron Tail leaps 5x his length into the air and lands on a target.

    • Save: Targets must beat a L3SR on Speed to dodge.

    • Damage: If the save fails, Iron Tail deals 10D6 crushing damage (scaled to his Ogrifant size).

  • Behavior: Iron Tail "only attacks vegetables," but in his mind, the Caramel Chicken Eggs are the ultimate "Giant Sugar-Beets." He will ignore players to eat the eggs unless provoked.


IV. The Setting: The Flavor Farm Layout

  • The Caramel Coop: Home to the Caramel Chickens. The roof is reinforced with Tygerian Oak to withstand Segkov leaps.

  • The Cocoa Pond: A sticky, chocolatey moat that slows any creature with a Strength less than 20.

  • The Sugar-Lichen Fields: Where the "Jelly-Pebbles" are harvested from the ground.


Questions to Build the Next Section:

  1. The Opening Scene: Do you want the players to start inside the burrow under the farm as they hear Iron Tail’s first "thud" on the roof, or should they start in the fields trying to catch the Caramel Chickens?

  2. Farmer Gregor: What kind of "Old Soldier" gear does Gregor have? Since he's helping Peter, does he have a Scope of the True Meridian to spot Iron Tail in the clouds?

  3. The "Egg" Mechanic: Should the players have to make a DEX saving roll every time they move while carrying an egg so they don't break the caramel shell?

Would you like me to write the "Encounter 1: The Great Harvest" section next, or should we refine the Farmer's stats first?


Product Identity & Legal The following items are designated Product Identity of Arthur Earl C. Hedges Jr. / The Adventures of Captain Hedges: The world of Zimrala, the Tygerian Isles, the Ether Dragons, the Tiger Force Shadow Saga, and the specific "Hedge Wizard of the Shreveport Cabin" persona. Monsters! Monsters! and Humans, Humans (1st Edition) are trademarks of Ken St. Andre and Troll Godfather Press and are used with permission. © 2026 Arthur Earl C. Hedges Jr. All rights reserved.


That is a perfect "Call to Adventure" for a Monsters! Monsters! 2.7 session. It puts the players right into the action as new recruits for the most dangerous (and delicious) farm on Zimrala.

Here is the fully written out GM Adventure, starting with your specific "Hiring Hook" and building through the mechanics of the farm.


The Sugar-Shadow Showdown: An Easter Adventure

A GM Adventure for Monsters! Monsters! 2.7 Set in the Tygerian Isles of Zimrala

I. The Adventure Hook: "Help Wanted: High Risk, High Sugar"

The adventure begins at the Sovereign’s Bluff Lodge or a local tavern in Achrox. A strange pair is recruiting: Farmer Gregor, a grizzled veteran with a mechanical eye for detail, and Peter, a pale, blue-veined Craze Bunny wearing a tiny, soot-stained blue jacket.

The Pitch: "The Spring Equinox is coming (April 5th). We need strong backs to harvest the Caramel Chickens and even faster hands to defend the fences. A rogue Segkov—Iron Tail—has tasted the sugar, and he’s grown to the size of a siege engine. He’s coming for the harvest. If you can help us deliver the Caramel Eggs to the Ether Dragon Portals, you'll be paid in Jelly-Pebbles and gold."


II. The Farm Layout (The Battlemap)

The farm is built for defense against "Death from Above."

  • The Armored Barn: A massive structure with a sloped, reinforced roof.

    • Mechanic: Provides 10 points of Armor to anyone inside when Iron Tail lands.

  • The Jelly-Pebble Trenches: Deep furrows where the Caramel Chickens roam.

    • Mechanic: Provides Cover against aerial sightings.

  • The Cocoa Moat: A circle of thick, chocolatey syrup around the farm.

    • Mechanic: Any creature entering must make a L2SR on STRENGTH or be "Stuck" (Speed reduced to 1) for 2 turns.


III. Encounter 1: The Great Harvest

Before the players can fight, they must help Peter secure the goods.

  • Goal: Capture 6 Caramel Chickens and place them in the Armored Barn.

  • The Challenge: Caramel Chickens are fast and slippery.

    • The Roll: Players must make a L2SR on DEXTERITY.

    • The Twist: If a player Fumbles (rolls a 3), they accidentally squeeze the chicken, causing it to squirt Hot Caramel (1D6 damage to hands).


IV. Encounter 2: Iron Tail’s Shadow

As the last chicken is secured, the sky goes dark. Iron Tail (MR 500) makes his first pass.

  • The Tell: A giant shadow looms. Players hear the "Wings" flapping—a sound like wet leather in the wind.

  • The Attack: Iron Tail uses Death from Above. He targets the largest group of "vegetables" (or players carrying eggs).

    • The Save: Everyone in the target zone must make a L3SR on SPEED.

    • Failure: Suffer 10D6 damage as the massive Segkov lands.

  • Peter’s Tactical Aid: Peter will yell, "Now! Shake the tails!" He and any other Craze Bunnies present release a Spore Cloud.

    • Mechanic: Iron Tail must make a CON/INT Save (as per your notes). If he fails, he begins to hallucinate that the players are giant, bitter Zimralan Broccoli, and he will refuse to attack them for 1D6 turns.


V. Encounter 3: The Portal Run

The players must escort Gregor’s wagon, loaded with eggs, to the Ether Dragon Portal.

  • The Chase: Iron Tail regenerates rapidly (as per Segkov traits). He will chase the wagon.

  • The Defense: Players must use their spells or weapons to keep Iron Tail from reaching the wagon.

  • The Victory: If the wagon reaches the portal, the Ether Dragons activate the gate, sucking the sugar-scent away and leaving Iron Tail confused in the dust.


VI. Rewards & Loot

  • The Jelly-Pebbles: Each player receives a pouch of Caramel Chicken Pebbles.

    • Effect: Eating one restores 2D6 CON or 1D6 INT (curing confusion).

  • The Blue Ribbon: Peter awards the heroes a "Friend of the Craze" badge, granting a +1 Luck bonus when in the Tygerian Isles.


Product Identity & Legal

The following items are designated Product Identity of Arthur Earl C. Hedges Jr. / The Adventures of Captain Hedges: The world of Zimrala, the Tygerian Isles, the Ether Dragons, the Tiger Force Shadow Saga, and the specific "Hedge Wizard of the Shreveport Cabin" persona. Monsters! Monsters! and Humans, Humans (1st Edition) are trademarks of Ken St. Andre and Troll Godfather Press and are used with permission. © 2026 Arthur Earl C. Hedges Jr. All rights reserved.


To make this adventure playable for your April 5th session, we need concrete Monsters! Monsters! 2.7 stats. I’ve balanced these using the 3D6 baseline for Peter and your specific Monster Rating (MR) tables for the larger threats.


The Heroes

Peter "The Craze" (Craze Bunny Rogue)

  • Species: Craze Bunny (Gremlin/Thief Template)

  • Attributes:

    • STR: 7 | CON: 9 | DEX: 18 | SPD: 17 | LK: 16 | IQ: 13

  • Combat Adds: +18

  • Special Defense: Spore Tail. Shakes tail when frightened. 10’ radius cloud. Targets must make a L2SR on CON. Failure = INT reduced by amount missed. Effects last 2D6 minutes.

  • Equipment: Blue Shadow-Silk Vest (+1 Armor, +2 to Luck Saves), Pouch of Caramel Pebbles.

Farmer Gregor (Grizzled Human Veteran)

  • Attributes:

    • STR: 14 | CON: 15 | DEX: 12 | SPD: 10 | LK: 11 | IQ: 14

  • Combat Adds: +7

  • Equipment: Heavy Multi-Tool, "The Flavor-guard" (Reinforced Leather Armor, 4 hits).


The Antagonist

Iron Tail (The Segkov - Ogrifant Scale)

  • Monster Rating (MR): 500

  • Combat Dice: 51D6 + 250

  • Deadliness Rating: 5

  • Special Abilities: * Rapid Regeneration: Heals 10% of total MR every turn.

    • Death From Above: Targets must beat a L3SR on SPEED or take 10D6 crushing damage.

    • Six-Limbed Advantage: Can attack up to 3 different targets in one turn if they are within reach.


The Livestock

Caramel Chicken

  • Monster Rating (MR): 15

  • Combat Dice: 2D6 + 8

  • Deadliness Rating: 1

  • Special Feature: Sticky Defense. Anyone attempting to grapple or catch a Caramel Chicken must make a L2SR on DEX or have their hands stuck together (disadvantage on next action).

  • Loot: 1D6 Caramel Eggs; 2D6 Jelly-Pebbles (Poop).

Soda-Slug (Moat Inhabitants)

  • Monster Rating (MR): 25

  • Combat Dice: 3D6 + 13

  • Deadliness Rating: 2

  • Special Ability: Effervescent Slime. If touched, the target’s skin tingles and fizzes. Must make a L1SR on CON or be distracted (lose 2 points of DEX for 1 turn).


The Environment

ObjectDamage/SaveEffect
Cocoa MoatL2SR on STRFailure = "Stuck" (cannot move for 1 turn).
Armored Barn RoofArmor: 10Absorbs 10 points of damage from "Death from Above."
Caramel Egg (Broken)1D6 Heat DamageIf a Fumble (3) occurs while handling, it leaks hot sugar.

Product Identity & Legal

The following items are designated Product Identity of Arthur Earl C. Hedges Jr. / The Adventures of Captain Hedges: The world of Zimrala, the Tygerian Isles, the Ether Dragons, the Tiger Force Shadow Saga, and the specific "Hedge Wizard of the Shreveport Cabin" persona. Monsters! Monsters! and Humans, Humans (1st Edition) are trademarks of Ken St. Andre and Troll Godfather Press and are used with permission. © 2026 Arthur Earl C. Hedges Jr. All rights reserved.


Year of the Snake: Day 30 – The G-Force Phoenix Ascendant

 

Year of the Snake: Day 30 – The G-Force Phoenix Ascendant

By Captain Hedges 

Log Date: January 30, 2026 

Location: High Orbit / Phoenix Island Sector 

Status: AIR SUPERIORITY ESTABLISHED

Welcome to issue #30 today, Enjoy!







The Ophidians thought they understood aerial combat until the G-Force Phoenix broke through the cloud layer of Phoenix Island.

Decked out in the striking midnight green, silver, and white of the Philadelphia Eagles, this isn't just a transport—it’s a Class-A Firebird Dreadnought. As it ignited its main thrusters, the ship itself began to glow with a brilliant emerald heat, mimicking the legendary "Fiery Phoenix" maneuver.

The Stats of the Phoenix



  • The Chassis: Based on the ancient G-Force designs, capable of atmospheric flight and deep-space maneuvers.

  • The Colors: Midnight Green and Silver—representing the resilience and sharp edge of the Sun Elf Vanguard.

  • Primary Weapon: The Solar Talon Beam. It doesn't just shoot; it grips the target's "Void-Sin" energy and shreds it mid-air.

  • The Crew: A specialized team of five Sun Elf pilots, each attuned to a specific element of the Arial Light.








The "Fly Eagles Fly" Tactical Maneuver

When the Phoenix enters the fray, the morale of the entire Tygerian fleet skyrockets. I watched as the ship dived into a nest of Ophidian Slither-Frigates. It didn't fire a single missile—it simply activated the Fiery Phoenix Mode, turning the entire vessel into a living comet of emerald flame that vaporized the snake-ships on contact.




"They fly high, and they hit hard," I noted to the bridge crew. "Ophidous wanted a war of attrition; the Sun Elves just gave him a war of annihilation."

– Sir Clinton II (Commodore, T.R.S.F.)


Product Identity & Legal The "Year of the Snake" Project, the "G-Force Phoenix" (Philadelphia Eagles Variant), the Sun Elves of Phoenix Island, and the Tygerian Reach are Product Identity of Arthur Earl C. Hedges Jr.. G-Force and related anime concepts are trademarks of their respective owners and used here as compatible fan content. © 2026 Arthur Earl C. Hedges Jr. All rights reserved..


Strategic Planning

With the Phoenix now leading the charge, the Ophidian blockade is in shambles.

Would you like me to detail the "Command Team" of the Phoenix? We could name the five Sun Elf pilots and give them each a specialty—like a "Tactical Specialist" or a "Void-Sin Tracker"—to make them a true G-Force style squad