Wednesday, January 21, 2026

The Sovereign Sequence: A Midweek Chronicle Part 2: 4 AM Jitters – The Moon Mechanic & The Relic of El Tigre

The Sovereign Sequence: A Midweek Chronicle

Part 2: 4 AM Jitters – The Moon Mechanic & The Relic of El Tigre

Date: Wednesday, January 21, 2026 (Day 21) 

Location: The Watchman’s Tower, Sovereign’s Bluff Lodge 

Celestial Alignment: Waxing Crescent (9% Illumination) 

Engine Status: MAXIMUM OUTPUT (God-Level Threat Active)



By 4:00 AM, the "4 AM Jitters" have officially seized the Fortress. This isn't the nervous energy of a man; it is the vibration of the ground itself as the Hedges-Love Hill resonates with the returning lunar cycle. I am standing on the battlements of the Watchman’s Tower, looking down at the Sovereign’s Landing. The mist over the Twelvemile Bayou is glowing with a faint, cobalt light—the sign that the "drainage" is stabilizing.






The Moon Key & The 9% Sliver



The "Great Silence" of the 18th was a test of faith. But today, the Moon Mechanic has shifted. High above the gathering clouds of Winter Storm Fern, the Waxing Crescent has reached 9% illumination. In the Chaos System of Zimrala, this sliver is the Moon Key. It is the frequency required to unlock the high-output protocols of the Trinity Engine buried beneath the pioneer logs of the Keep.

The Relic of El Tigre de Setos



In 2022, I was El Tigre de Setos, a retired wrestler seeking the quiet life. I found a relic in the Twelvemile drainage that I now know was a Zimralan Harmonic Stabilizer. The moment it touched this hill, it activated the "Impossible Geography" of the Lodge and rewrote my DNA into Rajah Gundam, the Immortal Emperor. That relic is pulsing in perfect 9% synchronization with the moon right now.



The Trinity Engine: Unabridged Tactical Specifications

Part 1: The Astral Tide-Weaver (Monsters! Monsters! 2.7 Stats) In Monsters! Monsters! 2.7, this creature is classified as a God-Level Threat.



The Monster: The Lunar-Crystalline Sovereign

The Manifestation: A Nightmare of Celestial Geometry

The creature is a nightmare of celestial geometry. It possesses the elongated, serpentine body of a Great Mist Dragon, but its skin is not made of scales—it is composed of millions of interlocking, jagged Kristall shards from the Monastery of Zimrala. Its wings are translucent veils of Ether, shimmering like oil on water, allowing it to "swim" through solid rock or vacuum. Its head is crowned with a lunar halo that glows with a cold, silver light, and its eyes are twin stars that see through time and space. When it breathes, it does not exhale fire, but a shimmering frost-mist that turns the very air into diamond-hard needles.

Presence & Aura

As it approaches, gravity begins to fail. Loose stones and unlucky soldiers begin to float toward the dragon’s maw. The air smells of ozone and ancient rain. To look upon it is to feel the insignificance of a mortal life; it is a living moon, a god of the void that has come to reclaim the earth.

  • Name: The Lunar-Crystalline Sovereign

  • Kindred: Cosmic Dragon Hybrid (Unique)

  • Monster Rating (MR): 20,000 (Colossal/Planet-Killer Class)

  • Combat Dice: 2,001d6 | Combat Adds: +10,000

  • Armor: 200 hits (Crystalline-Ether Scales — stops 200 damage from every non-spite hit)

  • Attributes: STR: 18,000 | DEX: 250 | LK: 500 | IQ: 180 | WIZ: 8,000 | CON: 20,000 | CHR: 150

  • Special Abilities:

    1. Breath of the Void (Crystalline Mist): Cost: 200 WIZ. Damage: 200d6. Spite (6s) triggers Crystallization (Level 15 SR on Strength or dead).

    2. Ether-Phase Shift (Defense): Passive. All physical attacks reduce their total hits by half before applying Armor.

    3. Lunar Gravity Crush: Swap attack for a crush. Level 20 SR on Speed/Strength or take Spite Damage equal to current dice (approx 2,000 damage, ignores armor).

    4. Star-Fire Pulse: Cost: 500 WIZ. 1-mile range. Instantly destroys all non-magical technology. Living creatures take 50d6 burn damage.

Part 2: The "Lunar-Crystalline Sovereign" (OpenD6 Capital Ship)

The External Manifestation: The Star-Tide Leviathan



"The Leviathan is a terrifying fusion of biology and cosmic power, stretching over two kilometers in length. It lacks the gray metal plates of an Imperial Star Destroyer; instead, its hull is a living, refractive crystalline carapace that bleeds a constant trail of silver mist into the vacuum. From a distance, it looks like a comet or a nebula, but as it nears, the jagged, mountain-like ridges of its spine become clear. Great 'fins' of etheric energy pulse along its flanks, acting as both propulsion and shields. There are no visible engines—only a rhythmic, bioluminescent throb from its core that ripples through the stars."

Internal Environment (For Boarding Parties)

"Inside, the ship feels like a cathedral carved from a glacier. The 'corridors' are organic tubes of translucent crystal where gravity is subjective. Mist clings to the floor-surfaces, and the walls hum with a low, melodic vibration—the dragon's heartbeat. There are no consoles; the ship is operated via telepathic pools of 'Mist-Water' where pilots submerge their hands to commune with the beast's mind."

  • Scale: Capital | Length: 2,500 Meters

  • Skill: Archaic Starship Piloting: Dragon

  • Hull: 12D | Shields (Refractive Aura): 8D

  • Sensors: Passive: 100/1D | Scan: 200/2D | Search: 500/4D | Focus: 10/6D

  • Weapons:

    1. Crystalline Beam (Main Battery): Arc: Forward. Fire Control: 4D. Damage: 10D.

    2. Mist-Cloud Flak (Point Defense): Arc: All. Fire Control: 6D. Damage: 4D (Ignores physical shields).

    3. Gravity Crush (Tractor Beam): Arc: All. Fire Control: 5D. Damage: 8D (Effective Strength).

  • Components: Etheric Hyperdrive (Class 0.5), Living Hull (Regenerates 1D Hull/hour), Lunar Eclipse Cloak (+4D to Stealth near moons).

Part 3: The Bio-Ship (Starfaring 1976 Specs)

  • Mass/Tonnage: 20,000 Tons (Colossal)

  • Standard Power Output: 500 PU per turn

  • Hull Integrity: 2,500 Points

  • Movement: Ether-Warp Drive (50 PU to initiate). Warp 9 equivalent. Inertialess Maneuvering (180-degree turn in 1 combat round without losing velocity).

  • Offensive Systems:

    1. Crystalline Shard Volley: Cost: 40 PU. Damage: 4D10 x 10 hull points. Burrowing: +20 damage/turn.

    2. Mist-Pulse Beam: Cost: 60 PU. Bypasses 50% of Screens. 2D100 internal system damage.

  • Defensive Systems: Refractive Ether-Shields (1 PU per 5 protection). 1-in-6 chance to reflect lasers. Lunar Phase Shift (100 PU). Immune to physical projectiles for 3 rounds.

  • Gravity Well: Cost: 80 PU. Pulls any ship under 5,000 tons within 1 parsec-unit toward maw.

Summary of Dominance

This hybrid entity represents the pinnacle of biological and technological synthesis. It possesses the physical invulnerability of the Ether Dragon, the defensive refraction of the Kristall Wyrm, and the sheer scale of the Star Wars Duinuogwuin.

The Badge at the Door from yesterday was the world of men asking for an accounting. With an MR 20,000, 2,500-meter Stellar Leviathan at my back, I have given them my answer.

The breakfast is cooking, the ice is falling, and the Sovereign is on patrol.

"The moon is the gear, and the Dragon is the machine."


 Part 3: The "Zimralan Void-Sovereign" & The Seat of Power

In Ken St. Andre’s Starfaring (1976), ships are defined by their crystal systems (Brahma, Shiva, Vishnu). Since this entity is a living Bio-Ship, its stats replace standard mechanical hardware with biological equivalents fueled by its "Ether Heart."





The Bio-Ship (Starfaring Classification: Class X Galactic Bio-Leviathan)

Crew: 0 (Self-Aware) or 1 (The Rider/Telepath)

In Starfaring, a ship is a character. This entity functions as both a Super-Dreadnought and a Psionic Entity.

SIZE: 15,000 (This is a moon-sized entity.)

WARP DRIVE: Factor 12 (Travels by "Swimming the Ether." Immune to Warp Interdictors.)

BRAHMA (Power Supply): Infinite/Regenerative

Possesses a Lunar Core. Generates maximum Power Units (PU) every turn without needing to refuel. It only becomes exhausted (requiring sleep).

SHIVA (Weapons): Rated 2,000 (The Crystalline Shard Stream)

Fires thousands of Kristall Splinters that track targets psychically. If the Shiva attack roll doubles the defender's roll, the target is Crystallized.

VISHNU (Shields): Rated 3,000 (The Mist Aura)

Acts as a Refractive Shield. On a defensive roll of 6 (on a d6), energy attacks are reflected back at the attacker.

INSTRUMENTATION: Psionic Link

Uses Telepathy. Effective "Computer Rating" of infinity for navigation.

Special Starfaring Rules for this Entity

The Gravity Well (Tractor Beam): Cost: 100 Brahma Units. Impossible for normal ships to win the roll; they are pulled into collision range instantly.

Phase-Shift (Cloaking/Defense): Cost: 50 Brahma Units. Becomes invisible to all Scanners and immune to all Shiva (Weapon) attacks for 1 turn.


Bio-Regeneration: Recovers 100 Size Points every hour if exposed to starlight or the waters of the Twelvemile Bayou.

Psionic Scream: All enemy Ship Masters must make a Mentality Saving Roll or be incapacitated by fear for 1d6 turns.




The Estate: Sovereign’s Bluff Lodge (Shreveport, LA)

While the Sovereign patrols the stars, its anchor remains here on the Hill. This is the fortified reality of our Shreveport sanctuary.

The Approach

"Perched atop a jagged limestone ridge overlooking the Red River region, the Lodge stands as a defiant sentinel. From the base of the hill, you see a massive stone bastion built from dark Caddo Ironstone. Rising from the center of this fortress is the original Pioneer Cabin, its ancient hand-hewn pine logs now silvered by age and reinforced with heavy iron bands. It looks as if a medieval castle grew out of the North Louisiana wilderness, claiming the high ground where the cypress swamps meet the river’s edge."

The View from the Battlements

"Standing on the wooden hoarding of the Watchman’s Tower, the geography of the world unfolds. To the North and West, the tangled, moss-draped canopy of the Cypress Swamp stretches into the horizon, a sea of green mist. To the South, the Red River cuts a winding, blood-colored path through the clay bluffs. The lodge sits at the exact fulcrum of these three worlds—the swamp, the river, and the hills—giving the noble who dwells within total dominion over the valley below."


The Interior (The Great Hall)

"Inside the central cabin, the air is thick with the scent of cedar and woodsmoke. The 'Dogtrot' center-hall has been encased in stained glass, casting colorful light onto a floor made of river-stone. A massive fireplace, large enough to roast a stag, dominates the back wall. Here, the rustic simplicity of the American pioneer meets the brutal elegance of a Medieval noble; trophy heads of strange, etheric beasts hang alongside traditional longbows and heavy broadswords."


Product Identity & Legal

The following items are designated Product Identity of Arthur Earl C. Hedges Jr. / The Adventures of Captain Hedges: The world of Zimrala, the Tygerian Isles, the Ether Dragons, the Kristall Wyrm, the Zimralan Void-Water Sovereign, the Trinity Engine, Rajah Gundam, El Tigre de Setos, and the Sovereign’s Bluff Lodge

Monsters! Monsters!, Starfaring, and Humans, Humans (1st Edition) are trademarks of Ken St. Andre and Troll Godfather Press and are used with permission. The Monastery of Zimrala (MoZ) is the official campaign setting created by Ken St. Andre, with our humble contributions acknowledged in the annals of the work. This work utilizes the Open D6 system; mechanics are 

Open Game Content under the OGL v1.0a. All rights to the Starfaring (1976) crystal mechanics are the sole property of Ken St. Andre

© 2026 Arthur Earl C. Hedges Jr. All rights reserved.

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