Day 10: The Arrival of the Tigris (Victory in Orbit)
Date: Day 10 — 07:00 Hours Location: High Orbit By: Captain Hedges
The ground war was won back on Day 7 when the "Hedge Wizard" arrived, but up here in the black, we’ve been fighting for our lives for three straight days. My squadron was exhausted. The Ophidian Bio-Ship was preparing its final firing sequence, its spinal cannon glowing violet. We were out of options.
Then, the sensors screamed.
A massive hyperspace window tore open above the planet. It wasn't Ophidian green. It was Tygerian Blue.
"Reinforcements!" Lieutenant M'Ress shouted. "It’s the Flagship!"
Bursting out of hyperspace came the Tygerian Marine Battle Star TSS Tigris Prime.
It was a beautiful sight. A massive carrier with dual flight pods, heavily armored and ready for war. The prow was a colossal Robotic Tiger Head, its eyes glowing with tactical data, and the aft section extended into a long, articulated Robotic Tail that whipped around to cover the rear arc.
"This is Tigris Actual," the Admiral’s voice boomed. "Launching the new birds."
The flight pods flashed.
Squadron Alpha: The brand new Advanced Tiger Claws launched in a blur of speed.
Squadron Beta: The heavy Hawk Fighters followed, loaded for bear.
The Tigris Prime didn't hesitate. The railguns in the Tiger Head Prow opened fire, slamming kinetic slugs into the Bio-Ship while the Advanced Tiger Claws swarmed its tentacles.
The Ophidian ship never stood a chance. It buckled under the fresh assault and dissolved into the void.
The cavalry didn't just arrive. They brought the thunder.
Technical Readout: The Tigris Prime Battlegroup
1. Capital Ship: TSS Tigris Prime (Battle Star)
Craft: Tygerian Marine "Prime-Class" Battle Star
Type: Heavy Carrier / Battleship Hybrid
Scale: Capital
Length: 1,450 meters
Skill: Capital Ship Piloting: Tygerian Battle Star
Crew: 3,500 (Min: 500)
Passengers/Troops: 1,200 Marines
Cargo Capacity: 50,000 metric tons
Consumables: 3 Years
Cost: 800 Million Credits
Hyperdrive Multiplier: x1
Nav Computer: Yes
Maneuverability: 1D (Increases to 2D when the Robotic Tail Stabilizer is active)
Space: 6
Atmosphere: 350; 1,000 km/h
Hull: 7D (Reinforced Tygerian Steel with Orange/Black Heraldry)
Shields: 3D
Special System: Heavy Blast Shields
Mechanic: Similar to the Galactica-class, the Tigris Prime can retract its flight pods and cover its viewport windows with heavy armor plates.
Effect: When engaged, the ship is blind (Sensors drop to Passive only) and cannot launch fighters.
Bonus: Hull rises to 9D and the ship becomes immune to "Called Shots" against the bridge.
Weapons Systems:
1 x "Tiger's Maw" Heavy Railgun Battery (Prow Mounted)
Fire Arc: Front
Damage: 10D (Kinetic Armor Piercing)
1 x "Tail-Lash" Omni-Directional Laser Array (Rear Mounted)
Fire Arc: Rear / Left / Right
Damage: 6D
40 x "Claw" Point-Defense Turrets
Fire Arc: All (Distributed)
Damage: 5D (Flak)
2. Starfighter: Advanced Tiger Claw (VF-TC2)
Craft: Tygerian Defense Industries "Claw" Mk II
Type: Space Superiority Interceptor
Scale: Starfighter
Skill: Starship Piloting (Uses STR/Athletics for Tygerians)
Maneuverability: 3D+2
Hull: 4D (Painted Orange & Black with Tiger Stripes)
Shields: 1D
Weapons:
2 x Rapid-Pulse Lasers (5D)
1 x "Fang" Proton Torpedo Launcher (8D)
3. Starfighter: Heavy Hawk Bomber (H-B5)
Craft: Avian/Tygerian Joint Strike Bomber
Type: Heavy Bomber / Gunship
Scale: Starfighter
Skill: Starship Piloting (Uses DEX for Hawkmen)
Maneuverability: 1D
Hull: 5D+2
Shields: 2D
Weapons:
2 x Heavy Ion Cannons (4D Stun)
2 x Anti-Capital Ship Torpedo Bays (9D Capital Damage)
4. The Pilots (Racial Traits & Mechanics)
Tygerian Pilots (The "Muscle" Flyers)
Racial Ability: Feral Interface
Lore: Tygerian ships are built with heavy, resistant controls that require immense physical force to operate effectively.
Rule: Tygerians use their Strength attribute or Athletics skill for Starship Piloting rolls.
Hawkmen Pilots (The "Precision" Flyers)
Racial Ability: Raptor Sight
Lore: Hawkmen have evolved for flight. Their reflexes are instantaneous, and their eyesight is telescopic.
Rule: Hawkmen use their Dexterity attribute for Starship Piloting and gain a +1D bonus to Search checks when using visual scanners.
5. NPC: Admiral T'Charr (Commander of the Tigris)
Race: Elder Tygerian
Role: Naval Commander
Attributes:
Command: 9D
Tactics (Capital Ships): 8D
Capital Ship Piloting: 5D
STR: 4D / DEX: 2D+2
Quote: "Retract the flight pods. Seal the bulkheads. We are going to ram them."
Product Identity & Legal The following items are designated Product Identity of Arthur Earl C. Hedges Jr. / The Adventures of Captain Hedges: The Tygerian Marine Battle Star Tigris Prime, The Advanced Tiger Claw Fighter, The Heavy Hawk Bomber, The "Feral Interface" mechanic, and the character "Admiral T'Charr." MoZ (Monsterary of Zimrala) Monsters! Monsters! is a trademark of Ken St. Andre. The statistics and game mechanics provided herein are designated as unofficial playtest material for the Tygerian Isles and Zimrala One and the Tygerian Reach and the Leo Galaxy Campaign setting using the Open D6 System. © 2026 Arthur Earl C. Hedges Jr. All rights reserved.

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