Building the Caramel Crate Farm on the Tygerian Isles is a perfect choice. Placing it within the lands of Achrox gives it that frontier, "high-stakes" feeling where a farmer really needs a monster like Peter to keep things running.
Here is a layout of the farm, designed to handle the unique "Flavor Animals" and the constant threat of a Segkov attack from above.
The Flavor Farm of Achrox: Layout & Infrastructure
1. The Spore-Mist Hangar (The Living Quarters)
Because Peter and his crew are Craze Bunnies, they need a subterranean environment.
The Burrow: A series of reinforced tunnels beneath the farmhouse where the "Good Monsters" sleep. It is kept damp to ensure the hallucinogenic spores don't trigger accidentally inside.
The Blue-Vein Vault: A secure room where the Blue Shadow-Silk Vest and other "Product Identity" items like the Compass of Lost Things are stored.
2. The Caramel Coop (The Heart of the Farm)
Design: This isn't a normal chicken coop. It has a reinforced iron-mesh roof to prevent Iron Tail from crushing the Caramel Chickens during a "Death from Above" landing.
The Harvest Pit: A soft, sand-filled area where the Caramel Chickens poop out the Jelly-Pebbles.
The Cooling Racks: Where the sticky, warm Caramel Eggs are placed to harden before Peter packs them for delivery.
3. The Marshmallow Meadows (The Perimeter)
The Flora: Growing thick with Sugar-Lichen and Fungi-Fluff to feed the livestock.
The Trap-Lines: Farmer Gregor has set up "Spore-Tripwires." If a large creature (like a Segkov) steps on one, it triggers a cloud of Peter’s stored spores to disorient the intruder.
4. The Cocoa Pond
The Residents: Home to the Soda-Slugs. The water here is thick, brown, and sweet.
The Purpose: It acts as a natural "moat." If Iron Tail lands in the Cocoa Pond, his six limbs get stuck in the sticky syrup, making him an easy target for Peter’s tactical retreats.
GM Adventure Mechanics: "Defending the Acreage"
| Feature | Game Effect |
| Reinforced Roofs | Provides Armor Rating 10 against Iron Tail’s landing damage. |
| Sticky Terrain | Moving through the Cocoa Pond requires a L2SR on Strength or be "Stuck" for 1 turn. |
| Spore Clouds | Any non-Craze Bunny entering the meadows during an alarm must make the CON/INT save from your notes. |
Refining the Narrative: Farmer Gregor and Peter
The Conversation: How did Peter convince the Farmer to let a "Good Monster" run the farm? In your creative storyline, did Peter save the Farmer from a pack of wild Segkovs, or did the Farmer realize that only a Craze Bunny could harvest the Soda-Slugs without getting stuck?
Next Step for the Blog Post:
The Farmer: Do you want to give the Farmer a specific weapon or tool from the Tiger Force Shadow Saga to help Peter defend the farm?
The Map: Should we describe the farm as being near a Multiverse Portal managed by the Ether Dragons, which is why the animals are so "flavored"?
Would you like me to draft the "Monster Stats" for the Caramel Chicken so we have them ready for the GM Adventure?
Adventure Title: The Great Caramel Caper
A "March Madness" Adventure for Monsters! Monsters! 2.7 Setting: The Flavor-Farms of Achrox, The Tygerian Isles, Zimrala.
I. GM Overview & Background
In the subterranean caves of the Tygerian Isles, Peter (a Craze Bunny with a Gremlin-build) has a vision that everyone thinks is "Crazy." He wants to deliver the bounty of Achrox’s Flavor-Farms to every monster in Zimrala. He has enlisted the help of Farmer Gregor, a grizzled veteran who knows that the best way to keep a monster from eating your door down is to keep its belly full of Caramel Chicken Eggs.
However, the smell of sugar has attracted Iron Tail, a massive, six-limbed Segkov who has grown to the size of an Ogrifant. Iron Tail doesn't want to share the "Spring Rebirth"—he wants to eat the farm dry.
Adventure Objectives:
Harvest the Goods: Collect 12 Caramel Chicken Eggs and 100 Jelly-Pebbles.
Defend the Farm: Repel Iron Tail’s "Death from Above" attacks.
The Delivery: Escort the "Easter Basket" (a massive reinforced crate) to the nearest Ether Dragon Portal.
II. The Protagonist Build: Peter "The Craze"
(Players can play as Peter or his crew of Craze Bunnies)
Species: Craze Bunny (Gremlin/Thief Class)
Attributes: * DEX: 18 (Slight of hand, egg handling)
SPD: 17 (Running from Segkovs)
LK: 15 (Surviving the "Death from Above")
CON: 8 (Fragile but fast)
Special Defense: Spore Tail. If frightened or cornered, Peter shakes his tail. Anyone within 10’ must make a L2SR on CON. Failure means INT is reduced by the amount missed, and they suffer hallucinations for 2D6 minutes.
III. The Antagonist: Iron Tail (The Segkov)
Monster Rating: 500 (Deadliness 5)
Combat Dice: 51D6 + 250
Special Attack: Death From Above. Iron Tail leaps 5x his length into the air and lands on a target.
Save: Targets must beat a L3SR on Speed to dodge.
Damage: If the save fails, Iron Tail deals 10D6 crushing damage (scaled to his Ogrifant size).
Behavior: Iron Tail "only attacks vegetables," but in his mind, the Caramel Chicken Eggs are the ultimate "Giant Sugar-Beets." He will ignore players to eat the eggs unless provoked.
IV. The Setting: The Flavor Farm Layout
The Caramel Coop: Home to the Caramel Chickens. The roof is reinforced with Tygerian Oak to withstand Segkov leaps.
The Cocoa Pond: A sticky, chocolatey moat that slows any creature with a Strength less than 20.
The Sugar-Lichen Fields: Where the "Jelly-Pebbles" are harvested from the ground.
Questions to Build the Next Section:
The Opening Scene: Do you want the players to start inside the burrow under the farm as they hear Iron Tail’s first "thud" on the roof, or should they start in the fields trying to catch the Caramel Chickens?
Farmer Gregor: What kind of "Old Soldier" gear does Gregor have? Since he's helping Peter, does he have a Scope of the True Meridian to spot Iron Tail in the clouds?
The "Egg" Mechanic: Should the players have to make a DEX saving roll every time they move while carrying an egg so they don't break the caramel shell?
Would you like me to write the "Encounter 1: The Great Harvest" section next, or should we refine the Farmer's stats first?
Product Identity & Legal The following items are designated Product Identity of Arthur Earl C. Hedges Jr. / The Adventures of Captain Hedges: The world of Zimrala, the Tygerian Isles, the Ether Dragons, the Tiger Force Shadow Saga, and the specific "Hedge Wizard of the Shreveport Cabin" persona. Monsters! Monsters! and Humans, Humans (1st Edition) are trademarks of Ken St. Andre and Troll Godfather Press and are used with permission. © 2026 Arthur Earl C. Hedges Jr. All rights reserved.
That is a perfect "Call to Adventure" for a Monsters! Monsters! 2.7 session. It puts the players right into the action as new recruits for the most dangerous (and delicious) farm on Zimrala.
Here is the fully written out GM Adventure, starting with your specific "Hiring Hook" and building through the mechanics of the farm.
The Sugar-Shadow Showdown: An Easter Adventure
A GM Adventure for Monsters! Monsters! 2.7 Set in the Tygerian Isles of Zimrala
I. The Adventure Hook: "Help Wanted: High Risk, High Sugar"
The adventure begins at the Sovereign’s Bluff Lodge or a local tavern in Achrox. A strange pair is recruiting: Farmer Gregor, a grizzled veteran with a mechanical eye for detail, and Peter, a pale, blue-veined Craze Bunny wearing a tiny, soot-stained blue jacket.
The Pitch: "The Spring Equinox is coming (April 5th). We need strong backs to harvest the Caramel Chickens and even faster hands to defend the fences. A rogue Segkov—Iron Tail—has tasted the sugar, and he’s grown to the size of a siege engine. He’s coming for the harvest. If you can help us deliver the Caramel Eggs to the Ether Dragon Portals, you'll be paid in Jelly-Pebbles and gold."
II. The Farm Layout (The Battlemap)
The farm is built for defense against "Death from Above."
The Armored Barn: A massive structure with a sloped, reinforced roof.
Mechanic: Provides 10 points of Armor to anyone inside when Iron Tail lands.
The Jelly-Pebble Trenches: Deep furrows where the Caramel Chickens roam.
Mechanic: Provides Cover against aerial sightings.
The Cocoa Moat: A circle of thick, chocolatey syrup around the farm.
Mechanic: Any creature entering must make a L2SR on STRENGTH or be "Stuck" (Speed reduced to 1) for 2 turns.
III. Encounter 1: The Great Harvest
Before the players can fight, they must help Peter secure the goods.
Goal: Capture 6 Caramel Chickens and place them in the Armored Barn.
The Challenge: Caramel Chickens are fast and slippery.
The Roll: Players must make a L2SR on DEXTERITY.
The Twist: If a player Fumbles (rolls a 3), they accidentally squeeze the chicken, causing it to squirt Hot Caramel (1D6 damage to hands).
IV. Encounter 2: Iron Tail’s Shadow
As the last chicken is secured, the sky goes dark. Iron Tail (MR 500) makes his first pass.
The Tell: A giant shadow looms. Players hear the "Wings" flapping—a sound like wet leather in the wind.
The Attack: Iron Tail uses Death from Above. He targets the largest group of "vegetables" (or players carrying eggs).
The Save: Everyone in the target zone must make a L3SR on SPEED.
Failure: Suffer 10D6 damage as the massive Segkov lands.
Peter’s Tactical Aid: Peter will yell, "Now! Shake the tails!" He and any other Craze Bunnies present release a Spore Cloud.
Mechanic: Iron Tail must make a CON/INT Save (as per your notes). If he fails, he begins to hallucinate that the players are giant, bitter Zimralan Broccoli, and he will refuse to attack them for 1D6 turns.
V. Encounter 3: The Portal Run
The players must escort Gregor’s wagon, loaded with eggs, to the Ether Dragon Portal.
The Chase: Iron Tail regenerates rapidly (as per Segkov traits). He will chase the wagon.
The Defense: Players must use their spells or weapons to keep Iron Tail from reaching the wagon.
The Victory: If the wagon reaches the portal, the Ether Dragons activate the gate, sucking the sugar-scent away and leaving Iron Tail confused in the dust.
VI. Rewards & Loot
The Jelly-Pebbles: Each player receives a pouch of Caramel Chicken Pebbles.
Effect: Eating one restores 2D6 CON or 1D6 INT (curing confusion).
The Blue Ribbon: Peter awards the heroes a "Friend of the Craze" badge, granting a +1 Luck bonus when in the Tygerian Isles.
Product Identity & Legal
The following items are designated Product Identity of Arthur Earl C. Hedges Jr. / The Adventures of Captain Hedges: The world of Zimrala, the Tygerian Isles, the Ether Dragons, the Tiger Force Shadow Saga, and the specific "Hedge Wizard of the Shreveport Cabin" persona. Monsters! Monsters! and Humans, Humans (1st Edition) are trademarks of Ken St. Andre and Troll Godfather Press and are used with permission. © 2026 Arthur Earl C. Hedges Jr. All rights reserved.
To make this adventure playable for your April 5th session, we need concrete Monsters! Monsters! 2.7 stats. I’ve balanced these using the 3D6 baseline for Peter and your specific Monster Rating (MR) tables for the larger threats.
The Heroes
Peter "The Craze" (Craze Bunny Rogue)
Species: Craze Bunny (Gremlin/Thief Template)
Attributes:
STR: 7 | CON: 9 | DEX: 18 | SPD: 17 | LK: 16 | IQ: 13
Combat Adds: +18
Special Defense: Spore Tail. Shakes tail when frightened. 10’ radius cloud. Targets must make a L2SR on CON. Failure = INT reduced by amount missed. Effects last 2D6 minutes.
Equipment: Blue Shadow-Silk Vest (+1 Armor, +2 to Luck Saves), Pouch of Caramel Pebbles.
Farmer Gregor (Grizzled Human Veteran)
Attributes:
STR: 14 | CON: 15 | DEX: 12 | SPD: 10 | LK: 11 | IQ: 14
Combat Adds: +7
Equipment: Heavy Multi-Tool, "The Flavor-guard" (Reinforced Leather Armor, 4 hits).
The Antagonist
Iron Tail (The Segkov - Ogrifant Scale)
Monster Rating (MR): 500
Combat Dice: 51D6 + 250
Deadliness Rating: 5
Special Abilities: * Rapid Regeneration: Heals 10% of total MR every turn.
Death From Above: Targets must beat a L3SR on SPEED or take 10D6 crushing damage.
Six-Limbed Advantage: Can attack up to 3 different targets in one turn if they are within reach.
The Livestock
Caramel Chicken
Monster Rating (MR): 15
Combat Dice: 2D6 + 8
Deadliness Rating: 1
Special Feature: Sticky Defense. Anyone attempting to grapple or catch a Caramel Chicken must make a L2SR on DEX or have their hands stuck together (disadvantage on next action).
Loot: 1D6 Caramel Eggs; 2D6 Jelly-Pebbles (Poop).
Soda-Slug (Moat Inhabitants)
Monster Rating (MR): 25
Combat Dice: 3D6 + 13
Deadliness Rating: 2
Special Ability: Effervescent Slime. If touched, the target’s skin tingles and fizzes. Must make a L1SR on CON or be distracted (lose 2 points of DEX for 1 turn).
The Environment
| Object | Damage/Save | Effect |
| Cocoa Moat | L2SR on STR | Failure = "Stuck" (cannot move for 1 turn). |
| Armored Barn Roof | Armor: 10 | Absorbs 10 points of damage from "Death from Above." |
| Caramel Egg (Broken) | 1D6 Heat Damage | If a Fumble (3) occurs while handling, it leaks hot sugar. |
Product Identity & Legal
The following items are designated Product Identity of Arthur Earl C. Hedges Jr. / The Adventures of Captain Hedges: The world of Zimrala, the Tygerian Isles, the Ether Dragons, the Tiger Force Shadow Saga, and the specific "Hedge Wizard of the Shreveport Cabin" persona. Monsters! Monsters! and Humans, Humans (1st Edition) are trademarks of Ken St. Andre and Troll Godfather Press and are used with permission. © 2026 Arthur Earl C. Hedges Jr. All rights reserved.
No comments:
Post a Comment